Patents by Inventor Shigetoshi GOHARA

Shigetoshi GOHARA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10850191
    Abstract: A game system includes operation units, a game processing unit that performs game processing on the basis of operation onto the operation units, a waveform information generator that generates vibration waveform information representing a vibration waveform corresponding to a first event that occurs in the game processing, and vibration units that vibrate on the basis of the vibration waveform information. In a case where the first event continues, the waveform information generator generates the vibration waveform information such that the amplitude of the vibration waveform decreases in accordance with the lapse of time.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: December 1, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10758819
    Abstract: A game system includes a game apparatus and left and right controllers. The game apparatus includes a swing determination unit that receives operation data from the left/right controllers and determines whether a swing input is being performed onto the left/right controllers on the basis of the received operation data, and includes a vibration data generator configured to generate vibration data such that, when the swing input is being performed onto the left controller, a vibration actuator of the left controller is caused to vibrate with a predetermined intensity and a vibration actuator of the right controller is caused to vibrate with a lower intensity, and when the swing input is being performed onto the right controller, the vibration actuator of the right controller is caused to vibrate with a predetermined intensity and the vibration actuator of the left controller is caused to vibrate with a lower intensity.
    Type: Grant
    Filed: October 5, 2017
    Date of Patent: September 1, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10661163
    Abstract: Provided is an example system in which a vibrator continues to vibrate when a player character is in contact with a ground object in a virtual space. When the player character performs a jumping motion in the virtual space according to an operation performed by a player, the player character leaves the ground object. While the player character is performing a jumping motion, the vibration of the vibrator is temporarily stopped. When the player character drops on the ground object again, the vibration of the vibrator is resumed.
    Type: Grant
    Filed: May 23, 2018
    Date of Patent: May 26, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10661162
    Abstract: A game system includes operation units, a game processing unit that performs game processing on the basis of operation onto the operation units, a waveform information generator that generates vibration waveform information representing a vibration waveform corresponding to a first event that occurs in the game processing, and vibration units that vibrate on the basis of the vibration waveform information. In a case where the first event continues, the waveform information generator generates the vibration waveform information such that the amplitude of the vibration waveform decreases in accordance with the lapse of time.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: May 26, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10500495
    Abstract: A CPU performs a sound acquisition step of acquiring sound data for outputting sound, a movement step of moving a virtual sound source and/or a virtual microphone in a virtual space in which the virtual sound source and the virtual microphone are set, a sound modification step of generating modified sound by adding the Doppler effect virtually observed by the virtual microphone when the sound is output from the virtual sound source to the sound of the sound data by calculation using the values of the limited speeds of the virtual sound source and/or the virtual microphone, and a modified sound output step of outputting the modified sound.
    Type: Grant
    Filed: August 9, 2017
    Date of Patent: December 10, 2019
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10471346
    Abstract: Provided is an example system in which a player character provided in a virtual space is caused to perform a motion including a first state and a second state, by a user operating a left controller and a right controller. When the player character is in the first state, the left controller vibrates more strongly than the right controller. When the player character is in the second state, the right controller vibrates more strongly than the left controller.
    Type: Grant
    Filed: May 23, 2018
    Date of Patent: November 12, 2019
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuta Yamashita, Tatsuya Kurihara, Shigetoshi Gohara
  • Patent number: 10335676
    Abstract: In a game system, one or more processors provide such a screen representation that an object moving in a virtual space turns left in accordance with a first operation input by a user onto an operation portion and such a screen representation that an object moving in the virtual space turns right in accordance with a second operation input by the user onto the operation portion. The one or more processors vibrate a first vibration portion more strongly than a second vibration portion when the screen representation that the object turns left is provided and vibrate the second vibration portion more strongly than the first vibration portion when the screen representation that the object turns right is provided.
    Type: Grant
    Filed: June 15, 2017
    Date of Patent: July 2, 2019
    Assignee: Nintendo Co., Ltd.
    Inventor: Shigetoshi Gohara
  • Publication number: 20180345131
    Abstract: Provided is an example system in which a player character provided in a virtual space is caused to perform a motion including a first state and a second state, by a user operating a left controller and a right controller. When the player character is in the first state, the left controller vibrates more strongly than the right controller. When the player character is in the second state, the right controller vibrates more strongly than the left controller.
    Type: Application
    Filed: May 23, 2018
    Publication date: December 6, 2018
    Inventors: Yuta YAMASHITA, Tatsuya KURIHARA, Shigetoshi GOHARA
  • Publication number: 20180345138
    Abstract: Provided is an example system in which a vibrator continues to vibrate when a player character is in contact with a ground object in a virtual space. When the player character performs a jumping motion in the virtual space according to an operation performed by a player, the player character leaves the ground object. While the player character is performing a jumping motion, the vibration of the vibrator is temporarily stopped. When the player character drops on the ground object again, the vibration of the vibrator is resumed.
    Type: Application
    Filed: May 23, 2018
    Publication date: December 6, 2018
    Inventor: Shigetoshi GOHARA
  • Publication number: 20180193737
    Abstract: A game system includes: a controller; a vibration actuator configured to vibrate with a specified intensity; a player character control unit configured to move a player character within a virtual space on the basis of operation onto the controller; and a vibration control unit configured to determine a contact between the player character and an uninvadable obstacle object, and configured to cause the vibration actuator to vibrate with an intensity corresponding to a traveling direction of the player character with respect to the obstacle object in a case where the operation onto the controller is operation of directing the player character toward the obstacle object. The vibration control unit includes a vibration intensity calculation unit configured to calculate the intensity of vibration and a vibration data generator configured to generate vibration data on the basis of the calculated intensity of vibration.
    Type: Application
    Filed: October 5, 2017
    Publication date: July 12, 2018
    Inventor: Shigetoshi GOHARA
  • Publication number: 20180193735
    Abstract: A game system includes operation units, a game processing unit that performs game processing on the basis of operation onto the operation units, a waveform information generator that generates vibration waveform information representing a vibration waveform corresponding to a first event that occurs in the game processing, and vibration units that vibrate on the basis of the vibration waveform information. In a case where the first event continues, the waveform information generator generates the vibration waveform information such that the amplitude of the vibration waveform decreases in accordance with the lapse of time.
    Type: Application
    Filed: October 4, 2017
    Publication date: July 12, 2018
    Inventor: Shigetoshi GOHARA
  • Publication number: 20180193734
    Abstract: A game system includes operation units, a game processing unit that performs game processing on the basis of operation onto the operation units, a waveform information generator that generates vibration waveform information representing a vibration waveform corresponding to a first event that occurs in the game processing, and vibration units that vibrate on the basis of the vibration waveform information. In a case where the first event continues, the waveform information generator generates the vibration waveform information such that the amplitude of the vibration waveform decreases in accordance with the lapse of time.
    Type: Application
    Filed: October 4, 2017
    Publication date: July 12, 2018
    Inventor: Shigetoshi GOHARA
  • Publication number: 20180193736
    Abstract: A game system includes a game apparatus and left and right controllers. The game apparatus includes a swing determination unit that receives operation data from the left/right controllers and determines whether a swing input is being performed onto the left/right controllers on the basis of the received operation data, and includes a vibration data generator configured to generate vibration data such that, when the swing input is being performed onto the left controller, a vibration actuator of the left controller is caused to vibrate with a predetermined intensity and a vibration actuator of the right controller is caused to vibrate with a lower intensity, and when the swing input is being performed onto the right controller, the vibration actuator of the right controller is caused to vibrate with a predetermined intensity and the vibration actuator of the left controller is caused to vibrate with a lower intensity.
    Type: Application
    Filed: October 5, 2017
    Publication date: July 12, 2018
    Inventor: Shigetoshi GOHARA
  • Publication number: 20180043262
    Abstract: A CPU performs a sound acquisition step of acquiring sound data for outputting sound, a movement step of moving a virtual sound source and/or a virtual microphone in a virtual space in which the virtual sound source and the virtual microphone are set, a sound modification step of generating modified sound by adding the Doppler effect virtually observed by the virtual microphone when the sound is output from the virtual sound source to the sound of the sound data by calculation using the values of the limited speeds of the virtual sound source and/or the virtual microphone, and a modified sound output step of outputting the modified sound.
    Type: Application
    Filed: August 9, 2017
    Publication date: February 15, 2018
    Inventor: Shigetoshi GOHARA
  • Publication number: 20170361223
    Abstract: In a game system, one or more processors provide such a screen representation that an object moving in a virtual space turns left in accordance with a first operation input by a user onto an operation portion and such a screen representation that an object moving in the virtual space turns right in accordance with a second operation input by the user onto the operation portion. The one or more processors vibrate a first vibration portion more strongly than a second vibration portion when the screen representation that the object turns left is provided and vibrate the second vibration portion more strongly than the first vibration portion when the screen representation that the object turns right is provided.
    Type: Application
    Filed: June 15, 2017
    Publication date: December 21, 2017
    Inventor: Shigetoshi GOHARA
  • Patent number: 9544684
    Abstract: An example information processing device determines a sound input to a microphone. The information processing device includes an obtaining section, a mean amplitude calculation section, and a determination section. The obtaining section obtains data of a sound detected by the microphone. For a sound of a predetermined determination segment, the mean amplitude calculation section calculates a mean amplitude, which is an average amplitude, for each of a plurality of partial segments included in the determination segment. The determination section determines whether or not the sound input to the microphone is a predetermined type of a sound (e.g., a sound made by breath blowing) based on the mean amplitudes for the partial segments.
    Type: Grant
    Filed: September 25, 2014
    Date of Patent: January 10, 2017
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Publication number: 20150139431
    Abstract: An example information processing device determines a sound input to a microphone. The information processing device includes an obtaining section, a mean amplitude calculation section, and a determination section. The obtaining section obtains data of a sound detected by the microphone. For a sound of a predetermined determination segment, the mean amplitude calculation section calculates a mean amplitude, which is an average amplitude, for each of a plurality of partial segments included in the determination segment. The determination section determines whether or not the sound input to the microphone is a predetermined type of a sound (e.g., a sound made by breath blowing) based on the mean amplitudes for the partial segments.
    Type: Application
    Filed: September 25, 2014
    Publication date: May 21, 2015
    Inventor: Shigetoshi GOHARA