Patents by Inventor Srikumar M.B. Nair

Srikumar M.B. Nair has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10463967
    Abstract: A list of attribute categories associated with a plurality of graphical assets to construct a simulated element of a graphical simulation is received. An element profile for the simulated element using the list of attribute categories is determined, wherein the element profile comprises an attribute value for each attribute category of the list of attribute categories. A list of graphical assets from the plurality of graphical assets that match the element profile is identified. A set of graphical assets from the identified list of graphical assets to be used to construct the simulated character is selected non-deterministically from the list, and the simulated element is subsequently constructed using the selected set of graphical assets.
    Type: Grant
    Filed: February 1, 2019
    Date of Patent: November 5, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Srikumar M. B. Nair, Igor Borovikov, Pawel Piotr Wrotek
  • Publication number: 20190160381
    Abstract: A list of attribute categories associated with a plurality of graphical assets to construct a simulated element of a graphical simulation is received. An element profile for the simulated element using the list of attribute categories is determined, wherein the element profile comprises an attribute value for each attribute category of the list of attribute categories. A list of graphical assets from the plurality of graphical assets that match the element profile is identified. A set of graphical assets from the identified list of graphical assets to be used to construct the simulated character is selected non-deterministically from the list, and the simulated element is subsequently constructed using the selected set of graphical assets.
    Type: Application
    Filed: February 1, 2019
    Publication date: May 30, 2019
    Inventors: Srikumar M.B. Nair, Igor Borovikov, Pawel Piotr Wrotek
  • Patent number: 10275947
    Abstract: Systems and methods for modifying images of simulated video game characters. An example method includes: identifying, by a processor, a zoom level associated with a video game character image; identifying a location, within the video game character image, of a cursor associated with an input device; identifying, based on the location and the zoom level, a modifiable portion of the video game character image; and responsive to receiving an input from the input device, modifying the portion of the video game character image in at least two directions based on a direction of movement of the cursor.
    Type: Grant
    Filed: January 25, 2018
    Date of Patent: April 30, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Srikumar M. B. Nair, Steven Ray Rheinfrank, Glenn Shayn Song, Pawel Piotr Wrotek
  • Patent number: 10238973
    Abstract: A list of attribute categories associated with a plurality of graphical assets to construct a simulated element of a graphical simulation is received. An element profile for the simulated element using the list of attribute categories is determined, wherein the element profile comprises an attribute value for each attribute category of the list of attribute categories. A list of graphical assets from the plurality of graphical assets that match the element profile is identified. A set of graphical assets from the identified list of graphical assets to be used to construct the simulated character is selected non-deterministically from the list, and the simulated element is subsequently constructed using the selected set of graphical assets.
    Type: Grant
    Filed: March 31, 2015
    Date of Patent: March 26, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Srikumar M. B. Nair, Igor Borovikov, Pawel Piotr Wrotek
  • Publication number: 20180151002
    Abstract: Systems and methods for modifying images of simulated video game characters. An example method includes: identifying, by a processor, a zoom level associated with a video game character image; identifying a location, within the video game character image, of a cursor associated with an input device; identifying, based on the location and the zoom level, a modifiable portion of the video game character image; and responsive to receiving an input from the input device, modifying the portion of the video game character image in at least two directions based on a direction of movement of the cursor.
    Type: Application
    Filed: January 25, 2018
    Publication date: May 31, 2018
    Inventors: Srikumar M.B. Nair, Steven Ray Rheinfrank, Glenn Shayn Song, Pawel Piotr Wrotek
  • Patent number: 9940757
    Abstract: A portion of a simulated element of a graphical simulation available for modification is identified in view of a cursor location associated with a user input device. The identified portion of the simulated element is selected for modification. The selected portion of the simulated element is then modified according to a direct manipulation of a display of the selected portion of the simulated element by a user using the user input device.
    Type: Grant
    Filed: March 31, 2015
    Date of Patent: April 10, 2018
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Srikumar M. B. Nair, Steven Ray Rheinfrank, Glenn Shayn Song, Pawel Piotr Wrotek
  • Publication number: 20160117865
    Abstract: A list of attribute categories associated with a plurality of graphical assets to construct a simulated element of a graphical simulation is received. An element profile for the simulated element using the list of attribute categories is determined, wherein the element profile comprises an attribute value for each attribute category of the list of attribute categories. A list of graphical assets from the plurality of graphical assets that match the element profile is identified. A set of graphical assets from the identified list of graphical assets to be used to construct the simulated character is selected non-deterministically from the list, and the simulated element is subsequently constructed using the selected set of graphical assets.
    Type: Application
    Filed: March 31, 2015
    Publication date: April 28, 2016
    Inventors: Srikumar M.B. Nair, Igor Borovikov, Pawel Piotr Wrotek
  • Publication number: 20160030839
    Abstract: A portion of a simulated element of a graphical simulation available for modification is identified in view of a cursor location associated with a user input device. The identified portion of the simulated element is selected for modification. The selected portion of the simulated element is then modified according to a direct manipulation of a display of the selected portion of the simulated element by a user using the user input device.
    Type: Application
    Filed: March 31, 2015
    Publication date: February 4, 2016
    Inventors: Srikumar M.B. Nair, Steven Ray Rheinfrank, Glenn Shayn Song, Pawel Piotr Wrotek