Patents by Inventor Stewart Murrie
Stewart Murrie has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11948586Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.Type: GrantFiled: January 25, 2023Date of Patent: April 2, 2024Assignees: Dolby Laboratories Licensing Coporation, Dolby International ABInventors: Sripal S. Mehta, Thomas Ziegler, Stewart Murrie
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Publication number: 20230238004Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.Type: ApplicationFiled: January 25, 2023Publication date: July 27, 2023Applicants: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Sripal S. MEHTA, Thomas ZIEGLER, Stewart MURRIE
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Publication number: 20230169989Abstract: Novel methods and systems for creating and using user profiles for dialog boost and sound equalizer adjustment to compensate for various ambient sound situations. For creating profiles when not at the ambient sound, a synthesized/pre-recorded ambient noise can be mixed with the media to simulate the noise conditions.Type: ApplicationFiled: April 2, 2021Publication date: June 1, 2023Applicant: Dolby Laboratories Licensing CorporationInventors: Daniel Paul DARCY, Xuemei YU, Clara Y-Phuong VO, Stewart MURRIE, Libin LUO
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Patent number: 11612813Abstract: A system is configured to receive player multimedia having live coverage of physical expressions or actions of a player in an online activity and activity multimedia of live participation in the online activity associated with one or more play accounts. In a near continuous fashion, the system is configured to select in real time, for each time point, one or more player items being portions of the player multimedia or one or more activity items being portions of the activity multimedia corresponding to the time point to form a composite item. The system is configured to further transmit in real time the composite item to one or more viewer accounts. The system is configured to then receive viewer data in response and produce future composite items based on the viewer data.Type: GrantFiled: September 30, 2020Date of Patent: March 28, 2023Assignee: DOLBY LABORATORIES LICENSING CORPORATIONInventors: Stephen Spencer Hooks, Aaron Joseph Krasnov, Eric Whelan Yeargan, Stewart Murrie
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Patent number: 11568881Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.Type: GrantFiled: August 18, 2020Date of Patent: January 31, 2023Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Sripal S. Mehta, Thomas Ziegler, Stewart Murrie
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Patent number: 11277703Abstract: Embodiments are described for rendering spatial audio content through a system that is configured to reflect audio off of one or more surfaces of a listening environment. The system includes an array of audio drivers distributed around a room, wherein at least one driver of the array of drivers is configured to project sound waves toward one or more surfaces of the listening environment for reflection to a listening area within the listening environment and a renderer configured to receive and process audio streams and one or more metadata sets that are associated with each of the audio streams and that specify a playback location in the listening environment.Type: GrantFiled: August 11, 2020Date of Patent: March 15, 2022Assignee: Dolby Laboratories Licensing CorporationInventors: Brett G. Crockett, Spencer Hooks, Alan Seefeldt, Joshua B. Lando, C. Phillip Brown, Sripal S. Mehta, Stewart Murrie
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Publication number: 20220030373Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.Type: ApplicationFiled: October 12, 2021Publication date: January 27, 2022Applicant: Dolby Laboratories Licensing CorporationInventors: Sripal S. Mehta, Brett G. Crockett, Spencer Hooks, Alan Seefeldt, Christophe Chabanne, C. Phillip Brown, Joshua B. Lando, Brad Basler, Stewart Murrie
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Patent number: 11178503Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.Type: GrantFiled: August 24, 2020Date of Patent: November 16, 2021Assignee: Dolby Laboratories Licensing CorporationInventors: Sripal S. Mehta, Brett G. Crockett, Spencer Hooks, Alan Seefeldt, Christophe Chabanne, C. Phillip Brown, Joshua B. Lando, Brad Basler, Stewart Murrie
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Publication number: 20210093967Abstract: A system is configured to receive player multimedia having live coverage of physical expressions or actions of a player in an online activity and activity multimedia of live participation in the online activity associated with one or more play accounts. In a near continuous fashion, the system is configured to select in real time, for each time point, one or more player items being portions of the player multimedia or one or more activity items being portions of the activity multimedia corresponding to the time point to form a composite item. The system is configured to further transmit in real time the composite item to one or more viewer accounts. The system is configured to then receive viewer data in response and produce future composite items based on the viewer data.Type: ApplicationFiled: September 30, 2020Publication date: April 1, 2021Applicant: Dolby Laboratories Licensing CorporationInventors: Stephen Spencer HOOKS, Aaron Joseph KRASNOV, Eric Whelan YEARGAN, Stewart MURRIE
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Patent number: 10959033Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.Type: GrantFiled: July 22, 2019Date of Patent: March 23, 2021Assignee: Dolby Laboratories Licensing CorporationInventors: Sripal S Mehta, Brett G Crockett, S. Spencer Hooks, Alan Seefeldt, Christophe Chabanne, C. Phillip Brown, Joshua B Lando, Brad Basler, Stewart Murrie
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Publication number: 20210056978Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.Type: ApplicationFiled: August 18, 2020Publication date: February 25, 2021Applicants: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATIONInventors: Sripal S, MEHTA, Thomas ZIEGLER, Stewart MURRIE
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Publication number: 20210029482Abstract: Embodiments are described for rendering spatial audio content through a system that is configured to reflect audio off of one or more surfaces of a listening environment. The system includes an array of audio drivers distributed around a room, wherein at least one driver of the array of drivers is configured to project sound waves toward one or more surfaces of the listening environment for reflection to a listening area within the listening environment and a renderer configured to receive and process audio streams and one or more metadata sets that are associated with each of the audio streams and that specify a playback location in the listening environment.Type: ApplicationFiled: August 11, 2020Publication date: January 28, 2021Applicant: Dolby Laboratories Licensing CorporationInventors: Brett G. CROCKETT, Spencer HOOKS, Alan SEEFELDT, Joshua B. LANDO, C. Phillip BROWN, Sripal S. MEHTA, Stewart MURRIE
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Publication number: 20200382892Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.Type: ApplicationFiled: August 24, 2020Publication date: December 3, 2020Applicant: Dolby Laboratories Licensing CorporationInventors: Sripal S. Mehta, Brett G. Crockett, Spencer Hooks, Alan Seefeldt, Christophe Chabanne, C. Phillip Brown, Joshua B. Lando, Brad Basler, Stewart Murrie
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Patent number: 10748547Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.Type: GrantFiled: July 15, 2019Date of Patent: August 18, 2020Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Sripal S. Mehta, Thomas Ziegler, Stewart Murrie
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Patent number: 10743125Abstract: Embodiments are described for rendering spatial audio content through a system that is configured to reflect audio off of one or more surfaces of a listening environment. The system includes an array of audio drivers distributed around a room, wherein at least one driver of the array of drivers is configured to project sound waves toward one or more surfaces of the listening environment for reflection to a listening area within the listening environment and a renderer configured to receive and process audio streams and one or more metadata sets that are associated with each of the audio streams and that specify a playback location in the listening environment.Type: GrantFiled: September 26, 2017Date of Patent: August 11, 2020Assignee: Dolby Laboratories Licensing CorporationInventors: Brett G. Crockett, Spencer Hooks, Alan Seefeldt, Joshua B. Lando, C. Phillip Brown, Sripal S. Mehta, Stewart Murrie
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Publication number: 20190349701Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.Type: ApplicationFiled: July 22, 2019Publication date: November 14, 2019Applicant: Dolby Laboratories Licensing CorporationInventors: Sripal S MEHTA, Brett G CROCKETT, Spencer HOOKS, Alan SEEFELDT, Christophe CHABANNE, C. Phillip BROWN, Joshua B LANDO, Brad BASLER, Stewart MURRIE
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Publication number: 20190341061Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.Type: ApplicationFiled: July 15, 2019Publication date: November 7, 2019Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL ABInventors: Sripal S. MEHTA, Thomas ZIEGLER, Stewart MURRIE
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Publication number: 20190297379Abstract: A media fingerprint archive system generates and archives media fingerprints from second media content portions such as commercials. A downstream media measurement system can extract/derive query fingerprints from an incoming signal and query the media fingerprint archive system whether any of the query fingerprints matches any archived fingerprints. If so, the media measurement system can perform media measurements on a specific secondary media content portion from which the matched query fingerprint is derived. If not, the media measurement system can analyze media characteristics of a media content portion to determine whether the media content portion is a secondary media content portion and perform media measurement if needed to. The media measurement system may send fingerprints from an identified secondary media content portion to the media fingerprint archive system for storage.Type: ApplicationFiled: June 13, 2019Publication date: September 26, 2019Applicant: Dolby Laboratories Licensing CorporationInventors: Michael GRANT, Regunathan RADHAKRISHNAN, Jeff Edwin CHANDLER, Stewart MURRIE, Michael G. BABBITT
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Patent number: 10412523Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.Type: GrantFiled: November 17, 2017Date of Patent: September 10, 2019Assignee: Dolby Laboratories Licensing CorporationInventors: Sripal S. Mehta, Brett G. Crockett, S. Spencer Hooks, Alan Seefeldt, Christophe Chabanne, C. Phillip Brown, Joshua B. Lando, Brad Basler, Stewart Murrie
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Patent number: 10388291Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.Type: GrantFiled: January 29, 2018Date of Patent: August 20, 2019Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Sripal S. Mehta, Thomas Ziegler, Stewart Murrie