Patents by Inventor Tadashi George Sakashita

Tadashi George Sakashita has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9910850
    Abstract: A system and method for translating a phrase for video game development for games to be made available in a plurality of natural languages is disclosed. The method includes determining that code for a video game being developed has been created or modified. The method further includes inspecting the code to determine whether a phrase to be displayed or to be spoken during game play is present therein, wherein the phrase comprises a plurality of words. The method further includes comparing the entire phrase to a collection of phrases for which one or more translations to another natural language are already available, and if an exact match is determined, then reusing the one or more available translations for one or more corresponding languages.
    Type: Grant
    Filed: January 25, 2008
    Date of Patent: March 6, 2018
    Assignee: Disney Enterprises, Inc.
    Inventors: Tadashi George Sakashita, Bruce Gifford, Jonathan C. Scholtz
  • Patent number: 9753915
    Abstract: Methods, computer program products, and systems for correcting a glyph in a translated text are described. In one embodiment, the method includes identifying a first form of a first glyph in a translation text having a plurality of contextual properties and analyzing, by the processor, the first form of the first glyph with reference to one or more glyph form tables comprising a plurality of forms of the first glyph based, at least in part, on the plurality of contextual properties.
    Type: Grant
    Filed: August 6, 2015
    Date of Patent: September 5, 2017
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Tadashi George Sakashita, Imran Goychayev, Alejandra Ledesma, Luigi Pardo, Sonia Souto Sieiro
  • Patent number: 9594748
    Abstract: A system and method for organizing localization content for video game development is disclosed. The method includes generating executable instructions for a video game being developed, wherein the video game is being developed for deployment in a plurality of natural languages, wherein text strings and/or multimedia data to be rendered during game play are referenced by the executable instructions. The method further includes identifiably storing the text strings and/or multimedia data in one or more dictionary files such that the text strings and/or multimedia data are identifiably referenced by references in the executable instructions and are identifiably referenced by a corresponding natural language.
    Type: Grant
    Filed: January 25, 2008
    Date of Patent: March 14, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Bruce Gifford, Tadashi George Sakashita, Jonathan C. Scholtz
  • Publication number: 20170039191
    Abstract: Methods, computer program products, and systems for correcting a glyph in a translated text are described. In one embodiment, the method includes identifying a first form of a first glyph in a translation text having a plurality of contextual properties and analyzing, by the processor, the first form of the first glyph with reference to one or more glyph form tables comprising a plurality of forms of the first glyph based, at least in part, on the plurality of contextual properties.
    Type: Application
    Filed: August 6, 2015
    Publication date: February 9, 2017
    Inventors: Tadashi George Sakashita, Imran Goychayev, Alejandra Ledesma, Luigi Pardo, Sonia Souto Sieiro
  • Patent number: 8650553
    Abstract: A system and method for managing localization workflow for video game development is disclosed. The method includes programmatically determining that a string has been added to or modified in an executable asset of a video game under development. The method further includes programmatically inspecting the executable asset to determine whether the string is to be visually displayed or audibly played during game play. The method further includes programmatically generating an electronic message for a translator based at least partly on a positive determination that there is a string to be translated, wherein the electronic message is intended to notify the translator of a translation task associated with at least the text to be translated.
    Type: Grant
    Filed: January 25, 2008
    Date of Patent: February 11, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Tadashi George Sakashita, Bruce Gifford, Jonathan C. Scholtz
  • Patent number: 8275606
    Abstract: A system and method for managing localization workflow for video game development is disclosed. The method includes determining that a string is to be translated. The method further includes associating a translator with the string. The method further includes providing video metadata to the translator, wherein the video metadata includes at least video information from game play of the video game being developed such that the translator is provided with context for the translation.
    Type: Grant
    Filed: January 25, 2008
    Date of Patent: September 25, 2012
    Assignee: Disney Enterprises, Inc.
    Inventors: Tadashi George Sakashita, Bruce Gifford, Jonathan C. Scholtz
  • Publication number: 20090112577
    Abstract: A system and method for organizing localization content for video game development is disclosed. The method includes generating executable instructions for a video game being developed, wherein the video game is being developed for deployment in a plurality of natural languages, wherein text strings and/or multimedia data to be rendered during game play are referenced by the executable instructions. The method further includes identifiably storing the text strings and/or multimedia data in one or more dictionary files such that the text strings and/or multimedia data are identifiably referenced by references in the executable instructions and are identifiably referenced by a corresponding natural language.
    Type: Application
    Filed: January 25, 2008
    Publication date: April 30, 2009
    Applicant: Disney Enterprises, Inc.
    Inventors: Bruce Gifford, Tadashi George Sakashita, Jonathan C. Scholtz
  • Publication number: 20090112575
    Abstract: A system and method for managing localization workflow for video game development is disclosed. The method includes determining that a string is to be translated. The method further includes associating a translator with the string. The method further includes providing video metadata to the translator, wherein the video metadata includes at least video information from game play of the video game being developed such that the translator is provided with context for the translation.
    Type: Application
    Filed: January 25, 2008
    Publication date: April 30, 2009
    Applicant: Disney Enterprises, Inc.
    Inventors: Tadashi George Sakashita, Bruce Gifford, Jonathan C. Scholtz
  • Publication number: 20090113445
    Abstract: A system and method for managing localization workflow for video game development is disclosed. The method includes programmatically determining that a string has been added to or modified in an executable asset of a video game under development. The method further includes programmatically inspecting the executable asset to determine whether the string is to be visually displayed or audibly played during game play. The method further includes programmatically generating an electronic message for a translator based at least partly on a positive determination that there is a string to be translated, wherein the electronic message is intended to notify the translator of a translation task associated with at least the text to be translated.
    Type: Application
    Filed: January 25, 2008
    Publication date: April 30, 2009
    Applicant: Disney Enterprises, Inc.
    Inventors: Tadashi George Sakashita, Bruce Gifford, Jonathan C. Scholtz
  • Publication number: 20090111585
    Abstract: A system and method for translating a phrase for video game development for games to be made available in a plurality of natural languages is disclosed. The method includes determining that code for a video game being developed has been created or modified. The method further includes inspecting the code to determine whether a phrase to be displayed or to be spoken during game play is present therein, wherein the phrase comprises a plurality of words. The method further includes comparing the entire phrase to a collection of phrases for which one or more translations to another natural language are already available, and if an exact match is determined, then reusing the one or more available translations for one or more corresponding languages.
    Type: Application
    Filed: January 25, 2008
    Publication date: April 30, 2009
    Applicant: Disney Enterprises, Inc.
    Inventors: Tadashi George Sakashita, Bruce Gifford, Jonathan C. Scholtz