Patents by Inventor Takehiro Kaminagayoshi

Takehiro Kaminagayoshi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7887418
    Abstract: Methods and systems are disclosed herein for gate crashing computer-based games. In one embodiment, a method for playing a console-based game on a host player gaming system can include receiving a request from a host player to allow gate crashing in the game. In response to the request, information related to the game can be transmitted to a server computer. The server computer can forward the information to a remote gate crasher gaming system. A gate crasher can then view the information and submit a request to crash the game and control one of the non-player characters.
    Type: Grant
    Filed: April 9, 2004
    Date of Patent: February 15, 2011
    Assignee: Microsoft Corporation
    Inventor: Takehiro Kaminagayoshi
  • Patent number: 7833096
    Abstract: A video game system and method is described in which map scenes and battle scenes are used. A player character may move through the map scene, and upon encountering enemies to battle, an encounter area may be generated and displayed to show the user which enemies will be included in the subsequent battle scene, and which enemies will not be initially included in the battle scene.
    Type: Grant
    Filed: September 9, 2005
    Date of Patent: November 16, 2010
    Assignee: Microsoft Corporation
    Inventors: Hironobu Sakaguchi, Takehiro Kaminagayoshi
  • Patent number: 7794315
    Abstract: A video game system and method is described in which a player-controlled icon in a map scene represents a group or party of characters, and in response to the icon entering a location on the map scene, automatically dispersing the icon into multiple icons representing the various characters. Upon dispersing, the various characters may automatically move to different areas of the location based on individual character preferences. The player may choose to control one of the characters in the location and interact with one or more characters/objects in the location. The interaction may be recorded as it occurs, and the player may switch control to a different character and play the same interaction from a second character's point of view. Under the second character's point of view, the original interaction and/or its outcome may be changed.
    Type: Grant
    Filed: September 9, 2005
    Date of Patent: September 14, 2010
    Assignee: Microsoft Corporation
    Inventors: Hironobu Sakaguchi, Takehiro Kaminagayoshi
  • Patent number: 7509593
    Abstract: A distance between a cursor and an object displayed on a Web page or other image automatically controls a volume with which an audio file associated with the object is played. A user can thus explore a displayed image to discover audio files associated with different objects or portions of the displayed image. The audio files can provide instructions, data, music, sound effects, or almost any other form of audible sound desired. The designer and/or the user of the displayed image can set parameters that control how the audio files are played, such as the maximum distance of a cursor from an object to initiate play, the relative priority of the objects, and the maximum number of audio files that are simultaneously played.
    Type: Grant
    Filed: May 12, 2005
    Date of Patent: March 24, 2009
    Assignee: Microsoft Corporation
    Inventor: Takehiro Kaminagayoshi
  • Publication number: 20070060343
    Abstract: A video game system and method is described in which a player-controlled icon in a map scene represents a group or party of characters, and in response to the icon entering a location on the map scene, automatically dispersing the icon into multiple icons representing the various characters. Upon dispersing, the various characters may automatically move to different areas of the location based on individual character preferences. The player may choose to control one of the characters in the location and interact with one or more characters/objects in the location. The interaction may be recorded as it occurs, and the player may switch control to a different character and play the same interaction from a second character's point of view. Under the second character's point of view, the original interaction and/or its outcome may be changed.
    Type: Application
    Filed: September 9, 2005
    Publication date: March 15, 2007
    Applicant: Microsoft Corporation
    Inventors: Hironobu Sakaguchi, Takehiro Kaminagayoshi
  • Publication number: 20070060342
    Abstract: A video game system and method is described in which map scenes and battle scenes are used. A player character may move through the map scene, and upon encountering enemies to battle, an encounter area may be generated and displayed to show the user which enemies will be included in the subsequent battle scene, and which enemies will not be initially included in the battle scene.
    Type: Application
    Filed: September 9, 2005
    Publication date: March 15, 2007
    Applicant: Microsoft Corporation
    Inventors: Hironobu Sakaguchi, Takehiro Kaminagayoshi
  • Publication number: 20060259877
    Abstract: A distance between a cursor and an object displayed on a Web page or other image automatically controls a volume with which an audio file associated with the object is played. A user can thus explore a displayed image to discover audio files associated with different objects or portions of the displayed image. The audio files can provide instructions, data, music, sound effects, or almost any other form of audible sound desired. The designer and/or the user of the displayed image can set parameters that control how the audio files are played, such as the maximum distance of a cursor from an object to initiate play, the relative priority of the objects, and the maximum number of audio files that are simultaneously played.
    Type: Application
    Filed: May 12, 2005
    Publication date: November 16, 2006
    Applicant: Microsoft Corporation
    Inventor: Takehiro Kaminagayoshi
  • Patent number: 7136080
    Abstract: An entertainment system comprises display color code setting means for setting a suitable display color code for each of undefined display color codes in unprocessed message data, the message data generating means for generating message data by dividing the unprocessed message data into line unit data sections each comprising one-line data based on the number of lines in the message and storing the generated message data in a buffer for displaying the message, and message data outputting means for starting display of the message from a point having coordinates indicated by a coordinate code such that each of character strings of data units is displayed in a color indicated by a display color code. If an undefined display color code is included in the message data, the display color code setting means determines the type of a word having the undefined color code and defines the undefined color code based on the determined type.
    Type: Grant
    Filed: August 31, 2000
    Date of Patent: November 14, 2006
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Takehiro Kaminagayoshi, Hidekazu Shimamura
  • Publication number: 20050227766
    Abstract: Methods and systems are disclosed herein for gate crashing computer-based games. In one embodiment, a method for playing a console-based game on a host player gaming system can include receiving a request from a host player to allow gate crashing in the game. In response to the request, information related to the game can be transmitted to a server computer. The server computer can forward the information to a remote gate crasher gaming system. A gate crasher can then view the information and submit a request to crash the game and control one of the non-player characters.
    Type: Application
    Filed: April 9, 2004
    Publication date: October 13, 2005
    Applicant: Microsoft Corporation
    Inventor: Takehiro Kaminagayoshi
  • Publication number: 20020165027
    Abstract: A first command input is accepted within a first time. A second command input is accepted within a second time, which is different from the first time. Furthermore, contents of the first command are displayed within the second time. Then, those first and second commands are executed after inputs are accepted in the first and second time. Accordingly, for example, when applied to a video game such that desired actions can be generated in conformity with command input, that video game provides tension for the player as well as provides moderate difficulty; moreover, is a game allowing for strategic command input by the player.
    Type: Application
    Filed: March 28, 2002
    Publication date: November 7, 2002
    Inventor: Takehiro Kaminagayoshi
  • Publication number: 20020112018
    Abstract: In the net communication system, a system server device brings in a user of a pet whose taste and/or character corresponds with taste and/or character of the other user automatically, in such a way that a pet that becomes a double of one's own is made to pasture at a pet ranch formed within the system server device when he/she feels like pasturing. For this reason, it is possible to establish communications to the other user while making a search for the other user without having need of troublesome labor hour.
    Type: Application
    Filed: December 28, 2001
    Publication date: August 15, 2002
    Inventor: Takehiro Kaminagayoshi
  • Publication number: 20010006909
    Abstract: In a soccer game provided with a running commentary function, the object is to avoid the game becoming mannered and to prevent the players from losing interest, by changing to contents of the running commentary. There are provided a phrase database BOX 1a which stores a plurality of phrase data, and an alternative phase database BOX 1b based on a different commentator, and in predetermined cases, running commentary is provided by substituting the alternative phrase database BOX 1b for the phrase database BOX 1a.
    Type: Application
    Filed: March 28, 1997
    Publication date: July 5, 2001
    Inventors: HIROFUMI MIRASAKI, TAKEHIRO KAMINAGAYOSHI