Patents by Inventor Teruyuki Yoshioka

Teruyuki Yoshioka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20090048024
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device.
    Type: Application
    Filed: October 16, 2008
    Publication date: February 19, 2009
    Applicant: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 7491124
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: April 23, 2004
    Date of Patent: February 17, 2009
    Assignee: Nintendo Co. Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Publication number: 20080224999
    Abstract: In a game apparatus, when a user name input mode is selected on a screen displayed with a mode selecting software input region, a user name inputting software input region (including a software keyboard area, and an SW button (decision) and an SW button (cancel) which are formed at positions other than a position of the software keyboard area) is set on a displaying portion. When the SW button (decision) or the SW button (cancel) is touched, a process just as an HW button (A) or an HW button (B) is operated is executed. When a cursor is moved by an HW button (cross) in order to designate or select any one of the SW buttons within the software keyboard area, a combined mode is established to form a user name inputting software input region (an expanded software keyboard area, and an SW button (input) and an SW button (erase) which are formed at positions other than a position of the expanded software keyboard area) on the displaying portion.
    Type: Application
    Filed: March 11, 2008
    Publication date: September 18, 2008
    Applicant: Nintendo Co., Ltd.
    Inventor: Teruyuki Yoshioka
  • Publication number: 20050282639
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device.
    Type: Application
    Filed: August 12, 2005
    Publication date: December 22, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Publication number: 20050181877
    Abstract: According to a game system and a game apparatus of the present invention, when other game apparatus or a group to which a plurality of game apparatuses belong are present in a range where wireless communication by the game apparatus operated by a player is available, the other game apparatus and the makeup of the group are notified to the player. Thus, the player can form a group of desired game apparatuses by determining a group to enter in consideration of the displayed group information, and execute a multiplayer game using wireless communication.
    Type: Application
    Filed: January 21, 2005
    Publication date: August 18, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Masato Kuwahara, Shoya Tanaka, Teruyuki Yoshioka, Toru Oe
  • Publication number: 20040259642
    Abstract: A game system includes a plurality of mobile game apparatuses, and a mobile game apparatus can communicate with another game apparatus that exists within a communicationable range by use of a radio communication unit. When a communicated state is established, exchanging conditions for exchanging both of game data are received and transmitted with each other, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Application
    Filed: April 23, 2004
    Publication date: December 23, 2004
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Publication number: 20040110563
    Abstract: Wireless communication game system includes a plurality of mobile game apparatuses that are capable of making a wireless communication with each other, and function as a parent device or a child device. The parent device broadcasts a parent device packet in a first time slot, and receives a child device packet in a second time slot. The child device receives the parent device packet in the first time slot, and transmits the child device packet toward the parent device in the second time slot. In a U slot field of the parent device packet, the number of child devices CID, which is connected (or was connected), is included. In the child device, when detected that a communication is disconnected from the parent device, it is attempted to receive the parent device packet broadcast from the parent device. In addition, when the child number CID of a user's apparatus exists in a position of the user's apparatus of a U slot of the parent device packet, a restoring is successful.
    Type: Application
    Filed: October 21, 2003
    Publication date: June 10, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Publication number: 20040087369
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device.
    Type: Application
    Filed: October 21, 2003
    Publication date: May 6, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 6669566
    Abstract: In a game processor GP that enable a player to play a plurality of games interrelated to each other, flash memory 12 stores a plurality of game programs PG interrelated to each other. SRAM 13 readably and writably stores backup data DG representing the progress of each of games A, B, and C. The player selects one of the game programs PG through a controller 70 to start game play. A deciding unit (CPU) 61 decides whether there is backup data DG for any game related to the game specific to the selected game. Based on a decision as to the backup data DG, a game program changer changes part of the game program PG.
    Type: Grant
    Filed: January 26, 2001
    Date of Patent: December 30, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Yutaka Iijima, Takuma Matsunada, Takao Ohara, Motofumi Yoshino, Teruyuki Yoshioka, Shigenobu Arai, Takuji Hotta, Kazuichi Hirai
  • Publication number: 20010024975
    Abstract: In a game processor GP that enable a player to play a plurality of games interrelated to each other, flash memory 12 stores a plurality of game programs PG interrelated to each other. SRAM 13 readably and writably stores backup data DG representing the progress of each of games A, B, and C. The player selects one of the game programs PG through a controller 70 to start game play. A deciding unit (CPU) 61 decides whether there is backup data DG for any game related to the game specific to the selected game. Based on a decision as to the backup data DG, a game program changer changes part of the game program PG.
    Type: Application
    Filed: January 26, 2001
    Publication date: September 27, 2001
    Inventors: Yutaka Iijima, Takuma Matsunada, Takao Ohara, Motofumi Yoshino, Teruyuki Yoshioka, Shigenobu Arai, Takuji Hotta, Kazuichi Hirai