Patents by Inventor Toshio Iwawaki

Toshio Iwawaki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7783535
    Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and then, the CPU determines a kind of the land object. If the land object is “hole”, the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall”, “door” or “ladder”, the CPU performs “wall operation”, “door operation” or “ladder” subroutine.
    Type: Grant
    Filed: January 15, 2004
    Date of Patent: August 24, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Yoichi Yamada, Toshio Iwawaki
  • Patent number: 7474103
    Abstract: At least one of continuous disconnection, intermittent disconnection, and temporary disconnection, of wireless communication between the input device and the game apparatus is detected. Remaining battery amount data representing a remaining battery amount of the input device is obtained via the wireless communication. It is determined that the power of the input device is insufficient based on that the wireless communication is detected to be disconnected and that the obtained remaining battery amount data represents a remaining battery amount of a predetermined level or lower. When it is determined that the power is insufficient, the power insufficiency is notified.
    Type: Grant
    Filed: January 18, 2007
    Date of Patent: January 6, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Kenji Matsutani, Toshio Iwawaki
  • Patent number: 7446767
    Abstract: In the game space, n light sources for irradiating an object with a light beam are set. A brightness calculating section 521 and a texture coordinate generating section 522 obtain, for each of predetermined units forming the object, a brightness vector having as components n illumination intensities respectively added by the n light sources. A texture color determining section 523 determines, for each of the predetermined units, a region including a tip of the brightness vector from among regions obtained via division by threshold values based on relationships in size between the n illumination intensities and their corresponding threshold values. A display color determining section 524 determines a display color for each of the predetermined units based on the region determined for each of the predetermined units, such that the object's display color distinctly varies.
    Type: Grant
    Filed: October 2, 2003
    Date of Patent: November 4, 2008
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoru Takizawa, Toshio Iwawaki
  • Publication number: 20080119273
    Abstract: At least one of continuous disconnection, intermittent disconnection, and temporary disconnection, of wireless communication between the input device and the game apparatus is detected. Remaining battery amount data representing a remaining battery amount of the input device is obtained via the wireless communication. It is determined that the power of the input device is insufficient based on that the wireless communication is detected to be disconnected and that the obtained remaining battery amount data represents a remaining battery amount of a predetermined level or lower. When it is determined that the power is insufficient, the power insufficiency is notified.
    Type: Application
    Filed: January 18, 2007
    Publication date: May 22, 2008
    Applicant: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Kenji Matsutani, Toshio Iwawaki
  • Publication number: 20040224760
    Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and then, the CPU determines a kind of the land object. If the land object is “hole”, the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall”, “door” or “ladder”, the CPU performs “wall operation”, “door operation” or “ladder” subroutine.
    Type: Application
    Filed: January 15, 2004
    Publication date: November 11, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Yoichi Yamada, Toshio Iwawaki
  • Publication number: 20040116181
    Abstract: In the game space, n light sources for irradiating an object with a light beam are set. A brightness calculating section 521 and a texture coordinate generating section 522 obtain, for each of predetermined units forming the object, a brightness vector having as components n illumination intensities respectively added by the n light sources. A texture color determining section 523 determines, for each of the predetermined units, a region including a tip of the brightness vector from among regions obtained via division by threshold values based on relationships in size between the n illumination intensities and their corresponding threshold values. A display color determining section 524 determines a display color for each of the predetermined units based on the region determined for each of the predetermined units, such that the object's display color distinctly varies.
    Type: Application
    Filed: October 2, 2003
    Publication date: June 17, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Satoru Takizawa, Toshio Iwawaki
  • Patent number: 6712703
    Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and the CPU determines a kind of the land object. If the land object is “hole,” the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall,” “door” or “ladder,” the CPU performs “wall operation,” “door operation” or “ladder” subroutine, respectively.
    Type: Grant
    Filed: November 19, 1999
    Date of Patent: March 30, 2004
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Yoichi Yamada, Toshio Iwawaki
  • Patent number: 6692357
    Abstract: A video game apparatus includes a CPU. The CPU detects an action code of a land object existing in front of a hole. If “jump” is the action code, a height (or depth) of the hole is calculated. When the hole height is greater than a predetermined height, a jump distance is calculated for the player object, and the CPU causes the payer object to jump in accordance with that distance.
    Type: Grant
    Filed: November 17, 1999
    Date of Patent: February 17, 2004
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshiaki Koizumi, Shigeru Miyamoto, Yoichi Yamada, Toshio Iwawaki
  • Patent number: 6626760
    Abstract: A video game apparatus includes a reality coprocessor. The reality coprocessor performs a conversion process on image data to display a player object or non-player object according to image data transferred from an external ROM to a RAM, and supplies the image signal through the display. The reality coprocessor detects whether or not there exists a non-player object at around the player object on the display in response to an operation of a Z button. If a non-player object is detected, the reality coprocessor selects the non-player object as an attention non-player object. At this time, the hypothetical camera is changed in position and photographing direction such that photographing can be made for the player object directly facing the non-player object.
    Type: Grant
    Filed: October 12, 2000
    Date of Patent: September 30, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Publication number: 20020155889
    Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and then, the CPU determines a kind of the land object. If the land object is “hole”, the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall”, “door” or “ladder”, the CPU performs “wall operation”, “door operation” or “ladder” subroutine.
    Type: Application
    Filed: November 19, 1999
    Publication date: October 24, 2002
    Inventors: SHIGERU MIYAMOTO, YOSHIAKI KOIZUMI, YOICHI YAMADA, TOSHIO IWAWAKI
  • Patent number: 6352476
    Abstract: A video game apparatus includes a CPU. The CPU determines straight lines respectively connecting between the player object and a North Pole, target and marker, and determines respective directions of a direction pointing mark, target pointing mark and marker pointing mark to point direction parallel to the straight lines. The player object or other objects are combined with these pointing marks, and displayed on a display.
    Type: Grant
    Filed: February 23, 2001
    Date of Patent: March 5, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoichi Yamada, Toshio Iwawaki, Toru Osawa, Tsuyoshi Kihara
  • Publication number: 20020019257
    Abstract: A video game apparatus includes a CPU. The CPU detects an action code of a land object existing in front of a hole. If detecting “jump” set as an action code, a height (or depth) of the hole is calculated. When the hole height is greater than a predetermined height, a jump distance is calculated for the player object. The player object is caused to jump in accordance with that distance.
    Type: Application
    Filed: November 17, 1999
    Publication date: February 14, 2002
    Inventors: YOSHIAKI KOIZUMI, SHIGERU MIYAMOTO, YOICHI YAMADA, TOSHIO IWAWAKI
  • Patent number: 6290604
    Abstract: A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data and the light object data, to thereby determine a length of each leg of the player object. Based on the length of the leg and the height of the light, a length of the shadow is determined. Based on the height of each leg, a depth of the shadow is determined. A shape of a displaying shadow object is determined from a state of a ground object to which the shadow is thrown.
    Type: Grant
    Filed: January 22, 2001
    Date of Patent: September 18, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Publication number: 20010011036
    Abstract: A video game apparatus includes a CPU. The CPU determines straight lines respectively connecting between the player object and a North Pole, target and marker, and determines respective directions of a direction pointing mark, target pointing mark and marker pointing mark to point direction parallel to the straight lines. The player object or other objects are combined with these pointing marks, and displayed on a display.
    Type: Application
    Filed: February 23, 2001
    Publication date: August 2, 2001
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoichi Yamada, Toshio Iwawaki, Toru Osawa, Tsuyoshi Kihara
  • Publication number: 20010001767
    Abstract: A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data and the light object data, to thereby determine a length of each leg of the player object. Based on the length of the leg and the height of the light, a length of the shadow is determined. Based on the height of each leg, a depth of the shadow is determined. A shape of a displaying shadow object is determined from a state of a ground object to which the shadow is thrown.
    Type: Application
    Filed: January 22, 2001
    Publication date: May 24, 2001
    Applicant: Nintendo Co., LTD.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Patent number: 6220962
    Abstract: A video game apparatus includes a CPU. The CPU determines straight lines respectively connecting between the player object and a North Pole, target and marker, and determines respective directions of a direction pointing mark, target pointing mark and marker pointing mark to point in directions parallel to the straight lines. The player object or other objects are combined with these pointing marks, and displayed on a display.
    Type: Grant
    Filed: November 19, 1998
    Date of Patent: April 24, 2001
    Assignee: Nintendo Co., Ltd
    Inventors: Shigeru Miyamoto, Yoichi Yamada, Toshio Iwawaki, Toru Osawa, Tsuyoshi Kihara
  • Patent number: 6203431
    Abstract: A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data and the light object data, to thereby determine a length of each leg of the player object. Based on the length of the leg and the height of the light, a length of the shadow is determined. Based on the height of each leg, a depth of the shadow is determined. A shape of a displaying shadow object is determined from a state of a ground object to which the shadow is thrown.
    Type: Grant
    Filed: November 13, 1998
    Date of Patent: March 20, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Patent number: 6165073
    Abstract: A video game apparatus includes an RCP. The RCP performs a conversion process on image data to display a player object or non-player object according to image data transferred from an external ROM to a RAM, and supplies the image signal through the display. The RCP detects whether or not there exists a non-player object at around the player object on the display in response to an operation of a Z button. If a non-player object is detected, the RCP selects the non-player object as an attention non-player object. At this time, the hypothetical camera is changed in position and photographing direction such that photographing can be made for the player object directly facing the non-player object.
    Type: Grant
    Filed: October 28, 1998
    Date of Patent: December 26, 2000
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara