Patents by Inventor Toshiyuki Mizoguchi

Toshiyuki Mizoguchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6826530
    Abstract: A plurality of tasks are set in a speech synthesizing process, in which at least one of speakers, emotion or situation at the time speeches are made, and contents of the speeches, is different, and word dictionaries, prosody dictionaries, and waveform dictionaries corresponding to respective tasks are organized. When a character string to be synthesized is input with the task specified through, for example, a game system, a speech synthesizing process is performed using the word dictionary, the prosody dictionary, and the waveform dictionary corresponding to the specified task. Therefore, a speech message can be generated depending on the personality of a speaker, the emotion or situation at the time when a speech is made, and the contents of the speech.
    Type: Grant
    Filed: July 21, 2000
    Date of Patent: November 30, 2004
    Assignees: Konami Corporation, Konami Computer Entertainment Tokyo, Inc.
    Inventors: Osamu Kasai, Toshiyuki Mizoguchi
  • Patent number: 6778962
    Abstract: A speech synthesizing method includes determining the accent type of the input character string, selecting the prosodic model data from a prosody dictionary for storing typical ones of the prosodic models representing the prosodic information for the character strings in a word dictionary, based on the input character string and the accent type, transforming the prosodic information of the prosodic model when the character string of the selected prosodic model is not coincident with the input character string, selecting the waveform data corresponding to each character of the input character string from a waveform dictionary, based on the prosodic model data after transformation, and connecting the selected waveform data with each other. Therefore, a difference between an input character string and a character string stored in a dictionary is absorbed, then it is possible to synthesize a natural voice.
    Type: Grant
    Filed: July 21, 2000
    Date of Patent: August 17, 2004
    Assignees: Konami Corporation, Konami Computer Entertainment Tokyo, Inc.
    Inventors: Osamu Kasai, Toshiyuki Mizoguchi
  • Publication number: 20040152514
    Abstract: A video game with a main game process and a subsequent ending process including, if an interrupt request of a game character calling to a player character occurs, acquiring a progress of game at that time, and acquiring the voice message data of calling in accordance with an emotional value. Further, it includes outputting the intonation, volume or total average pitch of the voice message data, as required, variably in accordance with a game scene, a conversation context or a state of the game character. The voice message of calling to the player character is varied in accordance with the progress of game.
    Type: Application
    Filed: December 31, 2003
    Publication date: August 5, 2004
    Applicants: Konami Co. Ltd., Konami Computer Entertainment Tokyo Co. Ltd.
    Inventors: Osamu Kasai, Toshiyuki Mizoguchi
  • Patent number: 6676523
    Abstract: A video game with a main game process and a subsequent ending process including, if an interrupt request of a game character calling to a player character occurs, acquiring a progress of game at that time, and acquiring the voice message data of calling in accordance with an emotional value. Further, it includes outputting the intonation, volume or total average pitch of the voice message data, as required, variably in accordance with a game scene, a conversation context or a state of the game character. The voice message of calling to the player character is varied in accordance with the progress of game.
    Type: Grant
    Filed: June 29, 2000
    Date of Patent: January 13, 2004
    Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.
    Inventors: Osamu Kasai, Toshiyuki Mizoguchi
  • Patent number: 4065599
    Abstract: Down-like synthetic filler material comprises a spherical object made up of filamentary material with a denser concentration of filaments near the surface of the spherical object than the filament concentration spaced apart from the surface.
    Type: Grant
    Filed: November 18, 1975
    Date of Patent: December 27, 1977
    Assignee: Toray Industries, Inc.
    Inventors: Shiro Nishiumi, Shoichi Hasegawa, Toshiyuki Mizoguchi, Sachiko Furuta