Patents by Inventor Tsunekazu Ishihara
Tsunekazu Ishihara has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240342599Abstract: A non-limiting game apparatus comprises a processor, and the processor displays a main menu image at the time of starting a game. If a player determines a second mode in the main menu image, and further an episode, a game starting point selection image is displayed. The player selects and determines the starting point of a game part that is selectable from a plurality of game parts constituting a scenario in the game starting point selection image, thereby to start a play of a virtual game. If the game part being played is cleared, a next game part become playable.Type: ApplicationFiled: February 15, 2024Publication date: October 17, 2024Inventors: Katsuyoshi IRIE, Kenichi KATO, Hiroyuki JINNAI, Yasunori YANAGISAWA, Akiko KURODA, Yoshihiro HATTA, Masamichi ANAZAWA, Tsunekazu ISHIHARA, Kunimi KAWAMURA, Tatsuya OHNO, Makoto HIGASHI, Yuhma OHCHI
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Content data holding system, storage medium, content data holding server, and data management method
Patent number: 11782898Abstract: A server includes a content storage medium configured to store content data of content usable in different types of games. The server, upon a transmission request, sends content data to an information-processing device, and retains the sent content data in the content storage medium wherein sending the content data again is prohibited. The server, when the content data is sent from the information-processing device, receives the content data, assigns a new ID to the received content data in case the received content data lacks the ID, and stores the received content data in the content storage medium wherein sending the content data is allowed.Type: GrantFiled: December 27, 2021Date of Patent: October 10, 2023Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANYInventors: Tsunekazu Ishihara, Takanori Sowa, Nobuyuki Ohta, Takahiro Ohnishi, Hiroki Togashi -
CONTENT DATA HOLDING SYSTEM, STORAGE MEDIUM, CONTENT DATA HOLDING SERVER, AND DATA MANAGEMENT METHOD
Publication number: 20220121639Abstract: A server includes a content storage medium configured to store content data of content usable in different types of games. The server, upon a transmission request, sends content data to an information-processing device, and retains the sent content data in the content storage medium wherein sending the content data again is prohibited. The server, when the content data is sent from the information-processing device, receives the content data, assigns a new ID to the received content data in case the received content data lacks the ID, and stores the received content data in the content storage medium wherein sending the content data is allowed.Type: ApplicationFiled: December 27, 2021Publication date: April 21, 2022Inventors: Tsunekazu ISHIHARA, Takanori SOWA, Nobuyuki OHTA, Takahiro OHNISHI, Hiroki TOGASHI -
Content data holding system, storage medium, content data holding server, and data management method
Patent number: 11243931Abstract: A server includes a content storage medium configured to store content data of content usable in different types of games. The server, upon a transmission request, sends content data to an information-processing device, and retains the sent content data in the content storage medium wherein sending the content data again is prohibited. The server, when the content data is sent from the information-processing device, receives the content data, assigns a new ID to the received content data in case the received content data lacks the ID, and stores the received content data in the content storage medium wherein sending the content data is allowed.Type: GrantFiled: November 1, 2019Date of Patent: February 8, 2022Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANYInventors: Tsunekazu Ishihara, Takanori Sowa, Nobuyuki Ohta, Takahiro Ohnishi, Hiroki Togashi -
Patent number: 11013984Abstract: Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.Type: GrantFiled: September 30, 2019Date of Patent: May 25, 2021Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANYInventors: Kazuhiro Maruyama, Hiroyuki Takeuchi, Hiroki Soji, Kohei Odanaka, Masaya Takei, Tsunekazu Ishihara, Satoshi Ogawa
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CONTENT DATA HOLDING SYSTEM, STORAGE MEDIUM, CONTENT DATA HOLDING SERVER, AND DATA MANAGEMENT METHOD
Publication number: 20200379969Abstract: A server includes a content storage medium configured to store content data of content usable in different types of games. The server, upon a transmission request, sends content data to an information-processing device, and retains the sent content data in the content storage medium wherein sending the content data again is prohibited. The server, when the content data is sent from the information-processing device, receives the content data, assigns a new ID to the received content data in case the received content data lacks the ID, and stores the received content data in the content storage medium wherein sending the content data is allowed.Type: ApplicationFiled: November 1, 2019Publication date: December 3, 2020Inventors: Tsunekazu ISHIHARA, Takanori SOWA, Nobuyuki OHTA, Takahiro OHNISHI, Hiroki TOGASHI -
Publication number: 20200114253Abstract: Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.Type: ApplicationFiled: September 30, 2019Publication date: April 16, 2020Inventors: Kazuhiro MARUYAMA, Hiroyuki TAKEUCHI, Hiroki SOJI, Kohei ODANAKA, Masaya TAKEI, Tsunekazu ISHIHARA, Satoshi OGAWA
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Patent number: 8668562Abstract: A method of playing a game for two or more players comprising each player selecting a predetermined number of figures from a plurality of figures, a first player executing a turn, wherein the first player has an option of at least one of moving one of the first player's selected figures from one location to another and attacking one of another player's selected figures using one of the first player's selected figures, wherein a result of said attacking is determined by the first player performing a predetermined action using one of said first player's selected figures and another player performing the predetermined action using one of another player's selected figures.Type: GrantFiled: July 6, 2006Date of Patent: March 11, 2014Inventors: Tsunekazu Ishihara, Kouichi Oyama, Masayuki Miura
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Patent number: 7731194Abstract: An article of manufacture for use by a player in a game or as a collectible figure, comprising a first portion comprising a representational figure and a second portion affixed to the first portion and comprising a coupling member arranged to be coupled with a preexisting support structure so that a user of the article of manufacture is enabled to couple it with the support structure and uncouple it therefrom.Type: GrantFiled: July 6, 2006Date of Patent: June 8, 2010Inventors: Tsunekazu Ishihara, Kouichi Oyama, Masayuki Miura
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Publication number: 20100038852Abstract: An article of manufacture for use by a player in a game or as a collectible figure, comprising a first portion comprising a representational figure and a second portion affixed to the first portion and comprising a coupling member arranged to be coupled with a preexisting support structure so that a user of the article of manufacture is enabled to couple it with the support structure and uncouple it therefrom.Type: ApplicationFiled: October 26, 2009Publication date: February 18, 2010Inventors: Tsunekazu Ishihara, Kouichi Oyama, Masayuki Miura
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Publication number: 20070111802Abstract: A video game device 10 is capable of receiving both a first storage medium and a second storage medium at the same time. The video game device 10 performs a first game process using first save data. The video game device 10 performs a second game process using second save data. The video game device 10 overwrites the first save data based on the status of the second video game. The video game device 10 overwrites the second save data based on the status of the first video game.Type: ApplicationFiled: June 30, 2006Publication date: May 17, 2007Applicant: Nintendo Co.,Ltd. The Pokemon Company and CHUNSOFT Co., Ltd.Inventors: Tsunekazu Ishihara, Seiichiro Nagahata
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Publication number: 20070018391Abstract: A method of playing a game for two or more players comprising each player selecting a predetermined number of figures from a plurality of figures, a first player executing a turn, wherein the first player has an option of at least one of moving one of the first player's selected figures from one location to another and attacking one of another player's selected figures using one of the first player's selected figures, wherein a result of said attacking is determined by the first player performing a predetermined action using one of said first player's selected figures and another player performing the predetermined action using one of another player's selected figures.Type: ApplicationFiled: July 6, 2006Publication date: January 25, 2007Inventors: Tsunekazu Ishihara, Kouichi Oyama, Masayuki Miura
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Publication number: 20070018397Abstract: An article of manufacture for use by a player in a game or as a collectible figure, comprising a first portion comprising a representational figure and a second portion affixed to the first portion and comprising a coupling member arranged to be coupled with a preexisting support structure so that a user of the article of manufacture is enabled to couple it with the support structure and uncouple it therefrom.Type: ApplicationFiled: July 6, 2006Publication date: January 25, 2007Inventors: Tsunekazu Ishihara, Kouichi Oyama, Masayuki Miura
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Patent number: 7118482Abstract: A game system includes a plurality of game cards, a game cartridge and a game machine. Each game card visually portrays a figure of a character, stores ability data for the character, and mechanically readably records an identification code and individuality expressing data of the character. The game information storage medium stores a game program for generating at least some of the characters of the game cards in an image display game. The game machine receives therein the game information storage medium. The game machine includes a CPU to execute a game program for an image display game. The game information storage medium is provided with a data reader to read out the identification data and individuality expressing data of the character recorded on the game card. The CPU, when supplied with the identification data and individuality expressing data from the reader, adds the individuality expressing data to the game program thereby executing a game process for the image display game.Type: GrantFiled: May 29, 2001Date of Patent: October 10, 2006Assignees: Nintendo Co., Ltd., Creatures, Inc.Inventors: Tsunekazu Ishihara, Masayoshi Tanimura
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Patent number: 6993500Abstract: An electronic business transaction system of a trading card typically uses the Internet. That is, when a site for the electronic business transaction of the trading card is accessed over the Internet from a user terminal, a server makes the user terminal display a card pack selecting screen. When a user selects a card pack on the screen, the server makes the user input personal information of the user and a payment method through the user terminal. Thereafter, the server makes the user terminal display a contents confirmation screen so as to make the user select a card pack that the user wants to confirm the contents. When the user selects the card pack that the user wants to confirm the contents by operating the user terminal, the server makes the user terminal display at least a part of illustrations (contents) of cards enclosed in the card pack that the user determines to purchase.Type: GrantFiled: March 21, 2002Date of Patent: January 31, 2006Assignee: Nintendo Co., Ltd.Inventor: Tsunekazu Ishihara
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Patent number: 6764402Abstract: An image-display game system which can attract players for a long time to play a game can be implemented by presenting helping data of a0 to a63, and b1 to b5 beneficial in the course of a game to friends, and accordingly communications accompanying therewith can be stimulated and activated thereamong, and the game can be effectively utilized as a communications tool. Such image-display game system is so structured that the players' ID data IDn is communicable or exchangeable therein. With the other player's ID received, items beneficial in the course of the game or the helping data of 10 to 163, and b1 to b5 is generated based on the ID data, and is presented to the player. As a result, exchanging of the ID data IDn is activated among the players. The items presented based on the ID data IDn are determined by operating the ID data using an equation in FIG. 17 which is based on a predetermined rule, or in an operation processing by combining the ID data IDn and a random number R.Type: GrantFiled: January 23, 2002Date of Patent: July 20, 2004Assignees: Nintendo Co., Ltd., Game Freak Inc., Creatures Inc.Inventors: Satoshi Tajiri, Tsunekazu Ishihara
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Patent number: 6595858Abstract: An image-display game system with an idea of monsters' virus infection comprises an information storage medium 10A in which a game program is stored, an actuator 22, a processor 23 for information processing responding to the actuator 22 and based on the program, an image display 27, and a temporal writable/readable storage 12, 25 including an infection data region 12c where data indicating whether or not the character has been virus infected is stored. When a predetermined condition is satisfied, data is written into at least one infection data region corresponding to the captured characters stored in the temporal storage means.Type: GrantFiled: June 1, 2000Date of Patent: July 22, 2003Assignees: Nintendo Co., Ltd., GAME FREAK Inc., Creatures, Inc.Inventors: Satoshi Tajiri, Tsunekazu Ishihara
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Publication number: 20030008714Abstract: An image-display game system which can attract players for a long time to play a game can be implemented by presenting helping data of a0 to a63, and b1 to b5 beneficial in the course of a game to friends, and accordingly communications accompanying therewith can be stimulated and activated there among, and the game can be effectively utilized as a communications tool. Such image-display game system is so structured that the players' ID data IDn is communicable or exchangeable therein. With the other player's ID received, items beneficial in the course of the game or the helping data of 10 to 163, and b1 to b5 is generated based on the ID data, and is presented to the player. As a result, exchanging of the ID data IDn is activated among the players. The items presented based on the ID data IDn are determined by operating the ID data using an equation in FIG. 17 which is based on a predetermined rule, or in an operation processing by combining the ID data IDn and a random number R.Type: ApplicationFiled: January 23, 2002Publication date: January 9, 2003Applicant: Nintendo Co., Ltd.Inventors: Satoshi Tajiri, Tsunekazu Ishihara
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Patent number: 6482092Abstract: An image-display game system which can attract players to play a game for a long time can be implemented by presenting helping data of a0 to a63, and b1 to b5 beneficial in the course of a game to friends, and accordingly communications accompanying therewith can be stimulated and activated thereamong, and the game can be effectively utilized as a communications tool. Such image-display game system is structured such that the player' ID data IDn is communicable or exchangeable therein. With the other player's ID received, items beneficial in the course of the game or helping data of 10 to 163, and b1 to b5 is generated based on the ID data, and is presented to the player. As a result, exchanging of the ID data IDn is activated among the players. The items presented based on the ID data IDn are determined by operating the ID data using an equation in FIG. 17, which is based on a predetermined rule or in an operation processing by combining the ID data IDn and a random number R.Type: GrantFiled: May 30, 2000Date of Patent: November 19, 2002Assignees: Nintendo Co., Ltd., Game Freak Inc., Creatures, Inc.Inventors: Satoshi Tajiri, Tsunekazu Ishihara
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Publication number: 20020165794Abstract: An electronic business transaction system of a trading card typically uses the Internet. That is, when a site for the electronic business transaction of the trading card is accessed over the Internet from a user terminal, a server makes the user terminal display a card pack selecting screen. When a user selects a card pack on the screen, the server makes the user input personal information of the user and a payment method through the user terminal. Thereafter, the server makes the user terminal display a contents confirmation screen so as to make the user select a card pack that the user wants to confirm the contents. When the user selects the card pack that the user wants to confirm the contents by operating the user terminal, the server makes the user terminal display at least a part of illustrations (contents) of cards enclosed in the card pack that the user determines to purchase.Type: ApplicationFiled: March 21, 2002Publication date: November 7, 2002Inventor: Tsunekazu Ishihara