SECOND SCREEN HAPTICS
A multi-device system includes at least one media server system, a primary viewing device including a display screen, and a secondary device including a haptic output device. The at least one media server system includes a source of audio-video content and haptic content and is configured to transfer the audio-video content and the haptic content. The haptic content is associated with the audio-video content. The primary viewing device is configured to output the audio-video content received from the at least one media server system. The secondary device is configured to output the haptic content received from the at least one media server system as a haptic effect via the haptic output device.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 62/021,663, filed Jul. 7, 2014, which is hereby incorporated by reference in its entirety for all purposes.
FIELD OF THE INVENTIONEmbodiments hereof relate generally to multimedia content processing and presentation, and in particular, to enhancing audio-video content with haptic effects.
BACKGROUND OF THE INVENTIONThe term “second screen” refers to the use of a computing device to provide an enhanced viewing experience for content that is being viewed on a first or primary device or screen, such as a television. Stated another way, a second screen is a second electronic device used by television viewers to enhance a program they're watching. A second screen is often a smartphone or tablet computer, where a special complementary app may allow the viewer to interact with a television program in a different way such that the tablet or smartphone becomes a TV companion device. For example, some of these secondary displays enable real-time chat about visual broadcasts, such as news or current event broadcasts. The second screen phenomenon represents an attempt to make TV more interactive for viewers.
Haptic effects, commonly used in the video gaming industry, can provide tactile cues that enhance a user experience and make a virtual environment more interactive for users. For example, vibration effects, or vibrotactile haptic effects, may be useful in providing cues to users of electronic devices to alert the user to specific events, or provide realistic feedback to create greater sensory immersion within a simulated or virtual environment.
Haptic effects, however, are not typically broadcast or otherwise provided to a primary viewing device such as a television. Accordingly, embodiments hereof are related to the use of a second screen to further enhance a viewing experience for a user. More particularly, embodiments hereof are related to enhancing audio-video content with haptic effects in a multi-device environment.
BRIEF SUMMARY OF THE INVENTIONEmbodiments hereof relate to a multi-device system, the system including at least one media server system, a primary viewing device including a display screen, and a secondary device including a haptic output device. The at least one media server system includes a source of audio-video content and haptic content and is configured to transfer the audio-video content and the haptic content. The haptic content is associated with the audio-video content. The primary viewing device is configured to output the audio-video content received from the at least one media server system. The secondary device is configured to receive user input and is configured to output the haptic content received from the at least one media server system as a haptic effect via the haptic output device.
Embodiments hereof also relate to a multi-device system, the system including at least one media server system, a primary viewing device including a display screen and being configured to output audio-video content, and a secondary device configured to receive user input and including a haptic output device configured to output a haptic effect to a user. The at least one media server system includes a source of audio-video content and haptic content and is configured to transfer the audio-video content and the haptic content. The haptic content is associated with the audio-video content. The at least one media server system is configured to transfer the audio-video content and the haptic content to at least one of the primary viewing device and the secondary device. The primary viewing device is configured to output the audio-video content received from the at least one media server system and the secondary device is configured to output the haptic content received from the at least one media server system, the haptic content being output as a haptic effect via the haptic output device.
Embodiments hereof also relate to a method of conveying a haptic effect to a viewer of audio-video content. Audio-video content is received at a primary viewing device, the primary viewing device including a display screen. Haptic content is received at a secondary device, the secondary device configured to receive user input and including a haptic output device configured to output a haptic effect to a user. The haptic content is associated with the audio-video content. The audio-video content is output or rendered on the primary viewing device, and the haptic content is output or rendered on the secondary device. The haptic content is output as a haptic effect via the haptic output device.
The foregoing and other features and advantages of the invention will be apparent from the following description of embodiments hereof as illustrated in the accompanying drawings. The accompanying drawings, which are incorporated herein and form a part of the specification, further serve to explain the principles of the invention and to enable a person skilled in the pertinent art to make and use the invention. The drawings are not to scale.
Specific embodiments of the present invention are now described with reference to the figures, wherein like reference numbers indicate identical or functionally similar elements. The following detailed description is merely exemplary in nature and is not intended to limit the invention or the application and uses of the invention. Furthermore, there is no intention to be bound by any expressed or implied theory presented in the preceding technical field, background, brief summary or the following detailed description.
Embodiments hereof relate to a multi-device system for conveying haptic content to a viewer of audio-video content. More particularly, audio-video content and haptic content that is associated with the audio-video content are stored or originate from at least one media server system. Audio-video content includes but is not limited to television shows, movies, sports broadcasts, news broadcasts, user-generated content, or other programming that include both video and audio components thereto. As used herein, haptic content that is “associated” with audio-video content includes but is not limited to any haptic or tactile effects that are correlated, connected, linked, or other related to the audio-video content in order to accompany, enhance, supplement, or complement the substance of the audio-video content. The audio-video content is rendered or output on a primary viewing device, such as a TV, and haptic content is rendered or output on a secondary device, such as a smartphone or tablet computer. For example, a user watches a video on the primary viewing device, i.e., a TV, holds the secondary device, i.e., a smartphone or tablet computer, or has attached or coupled to his body the secondary device, i.e., a wearable device such as but not limited to a wrist-watch coupled to a user's wrist, an arm-band coupled to a user's arm or a wearable device coupled to another body part. While watching the video on the primary viewing device, the secondary device is configured to convey tactile or haptic effects to the user. The haptic effects are related to or associated with the video being watched on the primary viewing device and thus the system results in a haptically-enhanced media experience for the user in a multi-device environment.
More particularly, with reference to
Primary viewing device 130 is an audio-video display device such as a television or TV that is configured to output the audio-video content received from media server 102. As shown on the block diagram of
Secondary device 110 is configured to output the haptic content received from media server 102 as a haptic effect that is felt or perceived by a user. In order to perceive haptic effects, secondary device 110 is a device that is held by a user, attached or coupled to a user, or otherwise has a surface that can convey haptic or tactile effects to a user. In an embodiment, secondary device is also configured to or capable of receiving user input or control via a user input element such as a touch screen, a touchpad, a computer peripheral, a control button, a trigger, a joystick or thumbstick, or the like. For example, in an embodiment, secondary device 110 is a mobile phone or tablet computer that includes haptic effect rendering capability. For example, secondary device 110 may be a tablet computer well known and available in the market, such as an Apple® Ipad®, Kindle® Fire®, and Samsung® Galaxy Tab®. Other suitable devices for secondary device 110 include but not limited to, personal digital assistants (PDA), computers, gaming peripherals, and other devices known to those skilled in the art that are configured to output the haptic content and also configured to or capable of receiving user input.
As shown on the block diagram of
In operation, receiver 112 of secondary device 110 receives haptic signal 104 and recognizes the haptic signal 104. Haptic signal 104 is then routed or transmitted to processor 114. Haptic signal 104 may, for example, include a direct haptic effect stream or set of commands indicating which haptic effects must be performed. In response to receiving haptic signal 104 from media server 102, processor 114 instructs haptic output device 118 to provide or output one or more haptic effects to a user. Processor 114 can decide what haptic effects to send to haptic output device 118 and in what order to send the haptic effects. For example, haptic signal 104 may include voltage magnitudes and durations that are streamed from media server 102 to secondary device 110. In another example, haptic signal 104 may provide high level commands to processor 114 such as the type of haptic effect to be output (e.g. vibration, jolt, detent, pop, etc.) by haptic output device 118, whereby the processor 114 instructs haptic output device 118 as to particular characteristics of the haptic effect which is to be output (e.g. magnitude, frequency, duration, etc.). Processor 114 may retrieve the type, magnitude, frequency, duration, or other characteristics of the haptic effect from memory 116 coupled thereto.
Haptic feedback enhances the user experience. As used herein, kinesthetic effects (such as active and resistive haptic feedback) and/or tactile effects (such as vibration, texture, and heat) are known collectively as “haptic feedback” or “haptic effects.” The collective haptic effects provide the user with a greater sense of immersion to the audio-video content as multiple modalities are being simultaneously engaged, e.g., video, audio, and haptics. For example, vibration effects, or vibrotactile haptic effects, may be useful in providing cues to users to alert the user to specific events, or provide realistic feedback to create greater sensory immersion within a simulated or virtual environment. Examples of haptic effects that advantageously may output by secondary device 110 while a user is viewing audio-video content via primary device 130 include but are not limited to (1) a mixing booth at a live sports event, where several accelerometers, gyroscopes, and other sensors are taking measurements of the dynamic properties of objects of interest (e.g., a basketball) and they are being transformed through algorithms into meaningful haptic effect data; (2) audio and video analysis equipment and algorithms, observing the audio-video content and determining when it is appropriate to generate haptic effect data, for example, creating a haptic effect representing the feeling of a bodycheck when two hockey players are seen to collide on-screen; (3) hand-crafted haptic effects generated by an artist using tools that facilitate haptic effect data creation, for example, haptic sensations are designed by an artist for a Hollywood action movie where a series of gargantuan explosions interspersed with machine gun fire; and (4) non-contact measurement equipment, directed at objects of interest, measuring the dynamic properties of the objects, and feeding the measurement data to algorithms that will transform the measurement data into meaningful haptic effect data, for example, a laser vibrometer pointed to a gong that is being struck by a mallet, the vibrometer picking up the gong motions and oscillations created by the strike, and feeding the vibrometer data to equipment running algorithms that transform the vibrometer data into haptic sensations. Processor 114 of secondary device 110 may be running software algorithms that further tailor or tune the haptic content to optimize for the specific type of secondary device that is rendering the haptic content.
Haptic effects provided by haptic output device 118 may include but are not limited to transient effects such as detents or vibrations. Haptic output device 118 may be a physical and/or a non-physical actuator. Possible physical actuators include but are not limited to eccentric rotating mass (“ERM”) actuators in which an eccentric mass is moved by a motor, linear resonant actuators (“LRAs”) in which a mass attached to a spring is driven back and forth, piezoelectric actuators, electromagnetic motors in which an eccentric mass is moved by a motor, vibrotactile actuators, inertial actuators, and any combination of actuators described herein. Possible non-physical actuators include but are not limited to electrostatic friction (ESF), ultrasonic surface friction (USF), and any combination of actuators described herein. In another embodiment, haptic output device(s) 118 may use kinesthetic haptic feedback including, for example, solenoids to change the stiffness/damping of the housing of secondary device 110, small air bags that change size in the housing, or shape changing materials.
In the embodiment of
In an embodiment hereof, the multi-device system may include means to ensure synchronization of the haptic content being output on the secondary device and the audio-video content being output on the primary viewing device. More particularly, with reference to
More particularly, secondary device 310 includes a playback locator 322 and primary viewing device 330 includes a playback locator 342. Playback locators 322, 342 function to determine a temporal reference point for haptic signal 304, audio-video signal 306, respectively. The temporal reference point may be, for example, time-code, a counter, number of seconds of media playback consumed, current temporal playback position in the media file, or any other indication of playback position. Playback locator 342 of primary viewing device 330 communicates playback position on occasion to playback locator 322 of secondary device 310, or vice versa. Secondary device 310 uses the received playback position location information to ensure that the haptic portion of haptic signal 304 is rendered in a sufficiently synchronized fashion with audio-video signal 306 being rendered on primary viewing device 330.
Although shown with only a single server for delivering both haptic and audio-video signals, in another embodiment hereof, the multi-device system may include two distinct or separate servers for delivering the haptic content to the secondary device and the audio-video content to the primary viewing device. Stated another way, one or more media servers described herein may be considered a media server system. More particularly, with reference to
According to another embodiment hereof, the multi-device system may be “secondary device-driven” meaning that the media server(s) only directly transmit or serve data signals to the secondary device. More particularly, in a secondary device-driven embodiment, the media server transmits the full complement of signals—audio, video, haptic—to the secondary device. The secondary device then, in turn, beams or transmits at least the audio-video portion of the signal to the primary viewing device while the secondary device renders the haptic content. In a secondary device-driven embodiment, the secondary device would be configured to connect to the media server and receive the audio-video and haptic content. The secondary device would then establish a connection to the primary viewing device, via wired or wireless communication means, in order to send the audio-video content to the primary viewing device for display thereon.
More particularly, a secondary device-driven embodiment is shown in
Secondary device 710, upon receiving composite signal 708, recognizes the haptic portion thereof and decodes it for playback with receiver 712. In response to the haptic commands within composite signal 708, processor 714 instructs haptic output device 718 to output haptic effects. In an embodiment, secondary device 710 may also present or output the audio and video portions of composite signal 708 to the user via sound device 726 and display screen 720, respectively. In another embodiment, secondary device 710 may present or output other audio and video content via sound device 726 and display screen 720, respectively, from other sources.
In addition, upon receiving composite signal 708, secondary device 710 recognizes the audio-video portion thereof. Secondary device 710 includes a transformer 724 that communicates at least the audio-video portion of composite signal 708 to primary viewing device 730. In the embodiment of
In another embodiment (not shown), secondary device 710 may transmit composite signal 708 to primary viewing device 730 without modification or transformation thereof. In such an embodiment, primary viewing device 730 may ignore the haptic portion of composite signal 708 or render haptic effects through whatever means the primary viewing device has available for additional viewers.
Although the secondary device-driven embodiment of
Similar to the embodiments described above and as shown on the block diagram of
According to another embodiment hereof, the multi-device system may be “primary viewing device-driven” meaning that the media server(s) only directly transmit or serve data signals to the primary viewing device. More particularly, in a primary viewing device-driven embodiment, the media server transmits the full complement of signals—audio, video, tactile—to the primary viewing device. The primary viewing device then, in turn, beams or transmits at least the haptic portion of the signal to the secondary device while the primary viewing device renders the audio-video content. In a primary viewing device-driven embodiment, the primary viewing device would be configured to establish a connection to the secondary device, via wired or wireless communication means, in order to send the haptic content to the secondary device for rendering thereon. The functionality that connects to and serves the haptic content to the secondary device may reside in a set-top box connected to a TV, it may reside in software running on a CPU packaged within a Smart TV, or it may reside on a device such as a media center PC or other device with processing capabilities such as but not limited to an Apple TV, Chromecast, or similar device. The software associated with the primary viewing device would support a secondary device establishing a connection, wired or wireless, to the primary viewing device. The purpose of the connection would be at least in part to transmit the haptic content to the secondary device for rendering.
More particularly, a primary viewing device-driven embodiment is shown in
Primary viewing device 1130, upon receiving composite signal 1108, recognizes the audio-video portion thereof and outputs the audio-video content via display screen 1140 and sound device 1146. In addition, upon receiving composite signal 1108, primary viewing device 1130 recognizes the haptic portion thereof. Primary viewing device 1130 includes a transformer 1144 that communicates at least the haptic portion of composite signal 1108 to secondary device 1110. In the embodiment of
In another embodiment (not shown), primary viewing device 1130 may transmit composite signal 1108 to secondary device 1110 without modification or transformation thereof. In such an embodiment, secondary device 1110 may ignore the audio-video portion of composite signal 1108 or output the audio-video content via display screen 1120 and sound device 1126.
Although the primary viewing device-driven embodiment of
Similar to the embodiments described above and as shown on the block diagram of
At step 1560, an audio-video signal having audio-video content and a haptic signal having haptic content is transferred from at least one media server system. The haptic content is associated with the audio-video content. The audio-video signal and haptic signal may be separately sent as distinct signals from one or more media servers, or the audio-video signal and haptic signal may be sent as a composite from a media server. If in a media server-driven embodiment, the audio-video signal and haptic signal are sent as distinct signals directly to the primary viewing device and the secondary device, respectively. If in a primary viewing device-driven embodiment, both signals are transferred to the primary viewing device and then the at least the haptic signal is transferred to the secondary device from the primary viewing device. If in a secondary device-driven embodiment, both signals are transferred to the secondary device and then at least the audio-video signal is transferred to the primary viewing device from the secondary device.
At step 1562, the primary viewing device receives the audio-video signal including audio-video content. If in a media server-driven embodiment or primary viewing device-driven embodiment, the audio-video signal is sent from a media server. If in a secondary device-driven embodiment, the audio-video signal is sent from a secondary device. Upon receiving the audio-video signal, the primary viewing device outputs the audio-video content thereon at step 1564.
At step 1566, the secondary device receives the haptic signal including haptic content. If in a media server-driven embodiment or secondary device-driven embodiment, the haptic signal is sent from a media server. If in a primary viewing device-driven embodiment, the haptic signal is sent from a primary viewing device.
Upon receiving the haptic signal, the processor of the secondary device determines whether the signal is a haptic signal at step 1568 or some other non-haptic related signal. If it is determined that the signal is not a haptic signal, the processor continues to function without applying any haptic effect to the user and waits to receive another signal from the media server and/or primary viewing device. If it is determined that the signal is a haptic signal, then the processor will send a command or instruction to the haptic output device at step 1570 and then the haptic output device will output the instructed haptic effect at step 1572. The haptic effects that are output by the haptic output device can include but are not limited to varying degrees of vibrations, varying degrees of detents, or other types of haptic effects.
If the secondary device includes multiple haptic output devices, the processor of the secondary device may determine at which haptic output device each haptic effect is to be executed and provided to the user. In such an embodiment, high level haptic parameters or streaming values are generated in the software code stored in the memory of the secondary device. The parameters or values are processed by the processor and the appropriate voltage level for each haptic output device is thereby generated. This allows the secondary device to provide the appropriate haptic effects to the user and vary the amount or type of haptic effects through the different voltage levels that are generated for each output device.
In an embodiment hereof, the audio-video content may be a virtual video game. More particularly, in such an embodiment, the multi-device system includes a gaming console having software running thereon (i.e., Xbox One or PlayStation 4) and a gaming peripheral being configured to output haptic feedback, such as via rumble motors that may serve as haptic output devices. The software on the gaming console is a media server and a source of the audio-video content and haptic content. The gaming console is the primary viewing device that displays the video game, and the gaming peripheral is the secondary device that outputs the haptic content.
Although multi-device systems described herein include a primary viewing device and a single secondary device, it will be understood by one of ordinary skill in the art that the systems may include multiple secondary devices that each output haptic content and/or multiple primary viewing devices that each output audio-video content. For example, if several users are watching the same, singular primary viewing device, each user may be holding their own secondary device and feeling the haptic effects output thereby. The haptic signal(s), audio-video signal(s), and/or composite signal(s) having both haptic and audio-video content may be concurrently delivered from the media server(s) to several devices. In an embodiment, the primary viewing device and/or media server may do an initial scan or search for any haptically-enabled secondary devices and then the primary viewing device and/or media server delivers at least the haptic signal to each haptically-enabled secondary device that was located in the initial search/scan.
In other embodiments hereof, the primary viewing device and the secondary device may interact with each other. More particularly, a user may interact with the secondary device and such interactions may be displayed on the primary viewing device, thereby making a virtual environment more interactive for users. One example of such interactive second screen haptics is shown in
Another example of such interactive second screen haptics is shown in
Although the interactive second screen haptics examples described above with respect to
While various embodiments according to the present invention have been described above, it should be understood that they have been presented by way of illustration and example only, and not limitation. It will be apparent to persons skilled in the relevant art that various changes in form and detail can be made therein without departing from the spirit and scope of the invention. For example, although secondary devices described herein may include a display screen and/or a sound device for optionally outputting audio and/or video content, the secondary devices are not required to have these components and functionalities. For example, in addition to haptic output, the secondary device may have video output, may have audio output, may have both video and audio output, or may have neither video nor audio output. Further, although primary viewing devices described above include a display screen and a sound device for outputting the audio and video content, respectively, the primary viewing device may alternatively output only audio content (e.g., music without video content) or may alternatively output only video content (e.g., a silent film without audio content) or may include separate or distinct displays for each of the audio content and video content. In addition, embodiments herein describe that the haptic content output by the secondary device is associated with or related to the video-audio content output by the primary viewing device. However, in another embodiment hereof, the haptic content may have as a purpose to draw the user's attention to the secondary device in order to encourage an interaction on the secondary device, irrespective of the content being displayed on the primary viewing device. For example, the haptic content may have an advertising purpose. Thus, the breadth and scope of the present invention should not be limited by any of the above-described exemplary embodiments, but should be defined only in accordance with the appended claims and their equivalents. It will also be understood that each feature of each embodiment discussed herein, and of each reference cited herein, can be used in combination with the features of any other embodiment. All patents and publications discussed herein are incorporated by reference herein in their entirety.
Claims
1-20. (canceled)
21. A system comprising:
- a primary viewing device including a display, a first receiver, and a transmitter,
- the primary viewing device being configured to:
- receive a streamed composite signal including audio-video content and haptic content via the first receiver from at least one cloud streaming service, the haptic content being correlated with the audio-video content to enhance the substance of the audio-video content,
- recognize and output the audio-video content of the streamed composite signal;
- separate the haptic content from the composite signal, and
- transmit the haptic content to a secondary device; and
- the secondary device including a second receiver and a haptic output device, the second receiver being configured to:
- receive the haptic content from the transmitter of the primary viewing device, and
- process the haptic content to output the haptic content correlated with the audio-video content,
- wherein the primary viewing device and the secondary device are configured to cause the haptic content to be output on the secondary device in a synchronized fashion with the audio-video content being output on the primary viewing device.
22. The system of claim 21, wherein the secondary device is a gaming peripheral.
23. The system of claim 21, wherein the primary viewing device includes a playback locator that determines a temporal reference point representing a temporal playback position in the audio-video content and wherein the primary viewing device is configured to communicate the playback locator to the secondary device to communicate the temporal playback position in the audio-video content to the secondary device to synchronize playback of the haptic content on the secondary device to playback of the audio-video content on the primary viewing device.
24. The system of claim 21, wherein the secondary device includes a display screen configured to output the audio-video content.
25. The system of claim 23, wherein the secondary device is further configured to:
- receive the haptic content and audio-video content together as the composite signal; and
- separate the haptic content from the composite signal for output.
26. The system of claim 21, wherein the gaming peripheral is a wearable device.
27. The system of claim 21, further including a second secondary device including a third receiver and a second haptic output device, the third receiver being configured to receive the haptic content from the transmitter of the primary viewing device, the second haptic output device being configured to output the haptic content correlated with the audio-video content.
28. The system of claim 21, wherein the primary viewing device is configured to provide a virtual environment and the secondary device is configured to permit user interaction with the virtual environment.
29. A method of conveying haptic content to a viewer of audio-video content, the method comprising:
- receiving, by a primary viewing device including a display, a first receiver, and a transmitter, a streamed composite signal including audio-video content and haptic content from at least one cloud streaming service, the haptic content being correlated with the audio-video content to enhance the substance of the audio-video content;
- recognizing and outputting the audio-video content of the streamed composite signal;
- separating the haptic content from the composite signal;
- transmitting, from the primary viewing device to a secondary device including a second receiver and a haptic output device, the haptic content;
- receiving, at the secondary device, the haptic content from the transmitter of the primary viewing device;
- processing, at the secondary device, the haptic content to output the haptic content correlated with the audio-video content; and
- outputting the haptic content correlated with the audio-video content by the secondary device in a synchronized fashion with the audio-video content being output on the primary viewing device.
30. The method of claim 29, wherein the secondary device is a gaming peripheral.
31. The method of claim 29, wherein communicating between the primary viewing device and the secondary device includes communicating a playback locator from the primary viewing device to the secondary device, the playback locator determining a temporal reference point representing a temporal playback position in the audio-video content.
32. The method of claim 29, further comprising:
- receiving, at the secondary device, the haptic content and audio-video content together as the composite signal; and
- outputting the audio-video content via a display of the secondary device.
33. The method of claim 29, further comprising:
- receiving, at the secondary device, the haptic content and audio-video content together as the composite signal; and
- separating, at the secondary device, the haptic content from the composite signal for output.
34. A system comprising:
- at least one cloud streaming service, wherein the at least one cloud streaming service includes a source of audio-video content and haptic content and is configured to stream the audio-video content and the haptic content as a streamed composite signal, the haptic content being correlated with the audio-video content to enhance the substance of the audio-video content,
- wherein the at least one cloud streaming service is configured to stream the audio-video content and the haptic content to a remotely-located primary viewing device, the primary viewing device including a display, a first receiver, and a transmitter and being configured to recognize and output the audio-video content of the streamed composite signal, separate the haptic content from the composite signal, and transmit the haptic content to the secondary device, and
- wherein the secondary device is configured to receive the haptic content from the transmitter of the primary viewing device, and process the haptic content to output the haptic content correlated with the audio-video content,
- wherein the audio-video content is output by the primary viewing device and the haptic content correlated with the audio-video content is output by the secondary device in a synchronized fashion with the audio-video content being rendered on the primary viewing device.
35. The system of claim 34, wherein the secondary device is a gaming peripheral.
36. The system of claim 34, wherein the primary viewing device includes a playback locator that determines a temporal reference point representing a temporal playback position in the audio-video content and wherein the primary viewing device is configured to communicate the playback locator to the secondary device to communicate the temporal playback position in the audio-video content to the secondary device to synchronize playback of the haptic content on the secondary device to playback of the audio-video content on the primary viewing device.
37. A method of conveying a haptic effect to a viewer of audio-video content, the method comprising:
- streaming, from at least one cloud streaming service, a composite signal including audio-video content and haptic content to a remotely-located primary viewing device including a display, a first receiver, and a transmitter, the haptic content being correlated with the audio-video content to enhance the substance of the audio-video content;
- recognizing and outputting the audio-video content of the streamed composite signal by the primary viewing device;
- separating the haptic content from the composite signal, and
- transmitting the haptic content to the secondary device; and
- streaming, from the primary viewing device, the haptic content correlated to a secondary device including a haptic output device and being configured to process the haptic content to output the haptic content correlated with the audio-video content in a synchronized fashion with the audio-video content being output on the primary viewing device.
38. The method of claim 37, wherein the secondary device is a gaming peripheral.
39. The method of claim 37, further comprising communicating between the primary viewing device and the secondary device to communicate a playback locator from the primary viewing device to the secondary device, the playback locator determining a temporal reference point representing a temporal playback position in the audio-video content.
40. The method of claim 37, further comprising transmitting, to the secondary device, the audio-video content.
Type: Application
Filed: Apr 17, 2020
Publication Date: Jul 30, 2020
Inventor: Robert LACROIX (Saint-Lambert)
Application Number: 16/851,565