Smart Software Computer Sports on and off the Internet
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real and or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system employs specially developed sports computer software to process player performance data, control game play, communicate game information and status to players, generate and control visual simulations, and display player performance information for standalone and multiplayer game play both on and off the Internet. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, among other sports implements, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter and or receiver circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of a sports implement contact face to an object, the impact of a sports equipment item with a sports implement, wherein the contact force, contact time, impact location, face angle, the spatial orientation of a sports implement in motion, and the subsequent energy, velocity, and trajectory of a game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and or swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into “smart clubs” for use with the system.
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This application is a divisional of U.S. patent application Ser. No. 12/799,520, filed Apr. 26, 2010, which is a divisional and claims the benefit and priority of U.S. patent application Ser. No. 09/570,233, filed May 12, 2000, and U.S. patent application Ser. No. 12/799,521, filed Apr. 26, 2010, all of which, in turn, claim the benefit and priority of U.S. provisional patent application 60/133,722, filed May 12, 1999, for all subject matter common hereto. The above referenced applications are incorporated herein by reference as if restated in full.
REFERENCE TO MICROFICHE APPENDIXA microfiche appendix including 1 microfiche with 27 frames accompanies and forms a part of this application.
FIELD OF INVENTIONThis invention relates to a smart computer software game system coupling real and virtual sports equipment and a computer. More particularly, this invention relates to a system, wherein one or more sports implements, and or sports equipment items, communicate to one or more local and or remote computers controlled by client-server software and imbedded firmware to communicate game status information to one or more players via local communication links, and thereby, if desired, to an internet server. The software controls every stage of the game, whereby a player can play solo or engage the Internet server to find one or more players for a competitive real or simulated sports game. In a preferred embodiment, for simplicity, real and virtual golf is illustrated here, but the software transcends golf and includes, but is not limited to, real and or virtual sports implements.
BACKGROUND OF THE INVENTIONMost computer game systems are limited to virtual simulated games wherein actual game practice skills cannot be realized. This system brings players remotely located from one another together for a competitive game of sports, including, but not limited to golf. The software keeps track of player scores, the status of the game in progress, and pairs players together for a real or virtual competitive sports game. The imbedded firmware controls various sports equipment items depending on the sport undertaken and turns these equipment items into smart sports implements generating data to be tabulated as to force, time duration, position of impact, acceleration, spatial orientation, impulse and momentum, and the subsequent trajectory of a game implement and or a game projectile.
A number of patented sport implements such as golf club and or golf club devices embody various ball contact and or club swing sensing components. Typically, these devices display information related to a golf player's swing and accuracy in hitting a golf ball. In certain of these, the information is displayed or signaled by some of the golf club itself in the form of a small visual readout or an audible sound. One such device contains an array of mechanically depressible pins on the face of the golf club. When the ball is struck by the club, the pins are physically depressed in a pattern to inform the player of the location on the club face where contact with the ball occurred. Another device uses a light emission and reflection detection technique to provide a player's information, displayed on the club, regarding the alignment of the golf ball with the preferred location on the golf club face.
Also, numerous conventional computer golf game software packages and video games use a variety of unrealistic techniques to emulate the striking of a golf ball with a club. None of these, correlate with actual golf clubs, actual golf ball target or cup receptacles, or a swing detector that senses the actual golf stroke.
It is desirable to remotely communicate actual player performance, and location, whereby more sophisticated analysis and prediction possibilities are realizable via computer technology and state-of-the-art display techniques. Further, it is also desirable to use such performance information in an expanded capacity to provide interactive competitive game play among numerous players in locations remote from each other.
SUMMARY OF INVENTIONThis invention relates to a system that interconnects real golf or other sports equipment items to a computer and provides software operational methods specifically designed and incorporated for sports and or golf course-type games, which emphasize the use of a variety of golf shots and techniques. In a preferred embodiment the computer is coupled wirelessly to a golf club, a receptacle, or a swing sensing component. Hereon, sport implements and or gaming items are examples of a sports equipment, item, tool, or unit, and the latter should be understood to be included in the former. Further, the invention, with components summarized below, allows one or more players to enter into a competition against each other. Each player can request information from the computer who is available to play a competitive contest. Once a player pairs up against another player anywhere in the world and play ensues, the computer software controls every stage of the game and the display screens show each participant's score via animation or graphics that preferably relate to a player's individual performance statistics. A single player may play without an opponent to practice and improve basic sports such as golfing skills using the computer and display to track performance.
The system application is unlimited. Much of this system can be used not only for golfing competition on the Internet, but for other sports as well. Sport implements other than golf clubs, swing detectors and receptacles, can be outfitted with sensors according to this invention and used for training purposes, rehab, or for interactive internet game competition. Standard golf clubs or sport implements may be retrofitted with the sensors and associated circuitry to convert such clubs or implements into “smart clubs” or smart sports implements for use with the system.
The technology can also be used for training, competition, and the improvement of player reflexes and coordination. With little or no modification, the technology also has applications in medicine, particularly physical therapy.
1. Smart Golf ClubA wireless golf club is constructed to contain, or alternatively, a standard golf club is modified to contain a multiple sensor or transducer array located on the club head at the face or hitting surface. Upon impact of the head of the club with a golf ball, the impacted sensors produce detectable variances representing the magnitude and duration of the club-ball impact force and impulse and the proximate location of such contact relative to the preferred location, the “sweet spot”, on the face of the club head. The variances are electronically processed into digitally coded information and remotely transmitted by an electrical communication circuit either contained within or attached to the golf club.
In each golf club device and golf ball receptacle device according to this invention, in a preferred embodiment, the transducers are or include piezo-active elements and or pressure sensors. As used herein, “piezo-active” sensors include contact and noncontact piezoelectric and or piezoresistive components. Piezo-active components are defined as components with the electrical properties of which, when the component is subjected to a physical object or force, vary. Moreover, in another preferred embodiment the sensors are micro sensors to detect and derive angle and direction information data between an object and or game projectile and the sports implement. Micro sensors are miniature electronic devices that detect information about a specific variable, such as temperature or light.
The smart golf club system uses biofeedback to create an intelligent golf training and entertainment system. The smart golf club system is a diagnostic and analysis tool used to improve a player's skills by relatively instantaneous visual cues and acoustic feedback with little or no human intervention. The smart golf club system takes the generated data and reconstructs it into a useful visual format that can be presented in a variety of ways including 3-dimensional animation.
The smart golf club system integrated circuit or circuits can be located anywhere within the club including the head and or shaft.
The smart golf club has a means via its built-in microcontroller to process, analyze, store, hitting pattern data and transmit it to the computer and or the Internet for further analysis. In playback mode the smart golf club system memorizes the number of times each sensor was struck. This provides the golfer information about his or her hitting pattern. Using a computer algorithm, we can analyze and calculate a hitting pattern resulting in a personalized, sports hitting detection system for each athlete. A computer or equivalently a computer processor is hereon and heretofore understood to be, and or comprise, a microcontroller and or a microprocessor, and each of the latter is understood to be included in the former.
2. Golf Ball ReceptacleThe ball receptacle has an open end to receive a golf ball and contains a transducer located so as to sense the ball entering the receptacle. Upon impact with the golf ball, the sensor produces a detectable variance representing impact with the ball. The variance is electronically processed into digitally coded information and remotely transmitted by an electrical communication circuit. In one preferred embodiment the communication circuit is contained within the receptacle. Preferably, the receptacle communication circuit is a radio frequency transmitter. The receptacle can either be designed for indoor use or can be a cup in an actual green with the communication circuit housed in the cup or elsewhere conveniently located.
In each of the golf club device and golf ball receptacle device according to this invention, in a preferred embodiment, the transducers are or include piezo-active elements.
3. Motion Sensor PlateA golf club swing motion sensing device contains an array of uniformly distributed sensing transducers upon or proximate to the device surface. This motion sensing device may be formed as a mat or a plate or other substantially flat surface from which a golf ball is hit. The transducers produce detectable varying characteristics such as capacitance representing the velocity, angle, and proximity of a golf club relative to the surface of the device. The variances are electronically processed into digitally coded information and remotely transmitted by an electrical communication circuit contained within or electronically connected to the device.
4. Wireless Signal Receiver and ComputerAt each remote player site, wireless radio frequency equipment receives the digitally coded transmitted signals from the golf club, the golf ball receptacle, and the club swing motion sensing device, or a sports implement. The signals are demodulated and processed into serial binary data suitable for communications to the computer via either serial or parallel ports. As the game progresses, the computer under the control of the golfing software, monitors and directs the flow of communications between the players via the internet and displays the game simulations and performance information.
5. Computer Golfing Software SystemAt each remote player site, a computer under the control of the game software, monitors and controls the sequential play of the game and interacts with the local player or players at the site and also competing players at the other remote sites via the internet. The software system generates the game simulations for display and tracks each player's performance as the game progresses.
The above and further features and advantages of the invention will be better understood with reference to the accompanying drawings and the following detailed description of preferred embodiment.
The smart golf club 20 has a head 40 and a shaft 42. As shown in
In an alternative embodiment,
In a second alternative embodiment, to retrofit a standard golf club, contact sensors 46 are part of an adapter 40 attached to an ordinary club head as seen in
A golf ball contacting any sensor 46 produces a detectable variance indication the magnitude and duration of sensor-ball impact. The variance may be a change in resistance of a micro sensor and or a piezoresistive transducer and or a voltage change in the case of a piezoelectric transducer. As shown in
A radio frequency transmitting circuit 58 receives the serial digital data from the microcontroller 56 and wirelessly transmits the information via an internal antenna 60 to a receiver 26 (
The golf ball receptacle 22 has a top 62 shaped to allow entry of a golf ball, as shown in
A golf ball entering the receptacle 60 and containing the sensor pad 65, 66, or 67 produces a detectable variance indicating the ball entry event. The variance may be a change in resistance in the case of a piezoresistive transducer (similar, but not limited to, Cooper Instruments LPM 562) and or a voltage change in the case of a piezoelectric transducer. As illustrated in
The ball return mechanism 68 can be a simple back plate 80 located to be engaged by a ball entering the receptacle 22 and supported and biased by a spring or springs 82 to eject the ball. Other known ejection devices similar to those used in pinball machines and either mechanically or even electrically activated can be used to improve the effect if desired.
The receptacle configuration is susceptible to much variation. The receptacle illustrated and described above is well suited to indoor use, on carpet for example. It is clear, however, that an actual cup, installed in an actual green, with real or synthetic grass, can be similarly equipped.
3. Motion Sensor PlateThe motion sensor plate 80 having a top motion plate 82 and a bottom motion plate 84 is diagrammatically shown in
Applying an energizing high frequency alternating electrical signal having a frequency in the range from 100 MHz to 200 MHz from an oscillator 87 to the motion plate capacitive network 88 produces an electromagnetic field above the surface of each platelet 83 of the capacitive components of the motion sensor plate 80. Any object, including a golf club, passing near the surface of the energized motion plate will cause a perturbation of the electromagnetic field as illustrated by the sample possible pathways 90 across the plate in
The electrical signal from the comparative amplifier network 92 is applied to an analog-to-digital signal converter 94 (ADC) and the ADC digitized output signal is converted into a serial digital data stream by a multiplexer 96. This data identifies each platelet having had its field disturbed. The serial digital data can be input directly by wire from a multiplexer 96 to the computer 28 located at the site of the player and motion sensor plate 80, or as in the preferred embodiment, illustrated in
The computer 28, under the control of the game system software, will analyze the serial digital club motion signal, recognize from the transmitted signals the platelets 83 over which the club head passed and display the golf club swing motion.
The motion sensors further comprise spatial orientation devices such as a gyro meter and an accelerometer to derive spatial orientation and or translational acceleration data housed inside or mounted to the golf club, sports implement, or gaming item. A gyroscope or equivalently a gyro meter is hereon and heretofore understood to be, and or comprise, spatial orientation devices, and each of the latter is understood to be included in the former.
4. Wireless Signal Receiver and ComputerAt each player site, a wireless radio frequency signal receiver 26 is connected to the computer 28 by either the serial (USB) or parallel computer ports as shown in the functional block diagram,
5. Computer Software
At each remote player site, the computer 28 (
If the competitive play mode has been selected, the program generates a player participation request and sends 134 the request to the game internet server (GGC server) 34 (
The event at 133 alse has the effect of indicating at 139 that it is no longer the local player's turn and enables (as indicated by line 139) the serial port listener at 132 to detect an event from the remote player, again via the internet.
If the single player practice mode is selected, the internet communications sequences are disabled, other software sequential operating routines continue as above described, and the player's golf club stroke, ball-receptacle contact, and or club swing motion sensor information are communicated only to the computer located at the player's site and the performance information analyzed and displayed only at the local player's site.
When a game is won, lost, or terminated, the gaming software system generates the appropriate output signals 156 (
Using programming as contained in the accompanying microfiche appendix, one skilled in the art can readily accomplish the game programming described. Alternative programming too will be apparent from the foregoing functional description and the illustrations contained in the appended drawings
While a preferred embodiment has been described, it will be appreciated that many variations and modifications in the system, its operation, and its various components may be made without departure from the spirit and scope of invention as set forth in the appended claims.
Claims
1. A computer sports software, comprising:
- (a) Internet sequential information exchange software, operating in conjunction with;
- (b) Internal sequence and control operating software, controlling: (i) software monitoring transmitted data from sports devices; and (ii) sports image simulation and display software;
- wherein the sequential information exchange software processes and controls data acquired from one or more sports implements and or sports equipment items, and or if desired, operates as a game server for an Internet sports competition for players remotely located from each other.
2. The computer sports software of claim 1, wherein the internet sequential Information exchange software includes programming responsive to a local event to effect a change of turn, effective to cause a programmed local computer to await a communicated remote event.
3. The computer sports software of claim 1, wherein the internal sequence and control operating software includes programming effective to respond to indicated local and remote events to cause the sports image simulation and display software, to simulate and display, the local and remote events.
4. The computer sports software of claim 1, including programming routines for causing a computer to signal readiness to play, await communication signaling the availability of a remote player, and programming for connecting the system to single local player responsive software.
5. A system that responds to a predefined event occurring within a gaming environment, by automatically transmitting an alert and or message to a person outside the gaming environment, comprising: a game server that includes a processor; and a memory, storing a plurality of machine instructions; wherein said game server being included within a gaming service that establishes the gaming environment and further including a communication interface that couples the game server to a network; and said processor executes the machine instructions stored in the memory, causing the processor to carry out a plurality of functions, including: detecting when a predefined event occurs within the gaming environment, wherein the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway; the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; the network is accessible from within the gaming environment by players participating in the gaming environment; and in response to detecting the predefined event, initiating transmission of an alert and or message to a person outside the gaming environment over the network.
6. The system of claim 5, wherein the machine instructions stored in the memory of the game server further cause the processor of the game server to map an identifier of the player within the gaming environment to a corresponding identifier of the person that is used to identify the player on the network, so that the alert of message will be sent to the person by an alert server outside the gaming environment.
7. The system of claim 6, wherein the predefined event is detected when a player gains access to the gaming environment, said information identifying the player, and is transmitted to at least one person who is on a list of the player.
8. The system of claim 6, wherein execution of the machine instructions causes the game server to detect that the predefined event has occurred when a player gains access to the gaming environment, and wherein execution of the machine instructions causes the processor to initiate transmittal of information identifying the player to at least one person who is on a list of the player, wherein said list is stored in the memory.
9. The system of claim 5, wherein the alert and or message comprises an invitation to at least one awaiting player to access the gaming environment and participate in playing a game thereon with the player.
10. The system of claim 5, wherein the information included in the alert and or message refers to a change in a gaming content within the gaming environment.
11. The system of claim 5, wherein execution of the machine instructions further cause the processor to enable a person to select at least one communication medium in which the alert and or message will be transmitted in response to the predefined event, wherein said communication medium being selectable from among a plurality of different forms.
12. The system of claim 11, wherein the plurality of forms, comprise an email, a pop up, that is displayable, and or a message perceivable on a portable communication device that is coupled to a communication system.
13. A messaging system comprising: a web server computer; a video game self-contained sports system for executing a video game; a sports program for a video game for competitive sports play, the sports program being embodied on a storage device, remotely connected to a user of the video game sports program, and comprising program instructions for both the video game sports competition, and for a messaging service client, whereby the messaging service client is activated by connecting the storage device to a remote game system and executing the game program embodied thereon, wherein the activated messaging service client establishes a connection between the game system and said web server computer via the Internet and sending status data from the game system to said web server computer that is indicative of the sports competition game program being executed by the sports server game system, wherein said web server computer generates a session file when the local sports game computer system connects thereto, wherein the session file comprises the status data sent from the local game system and status data indicative of the particular sports game programs being executed by the game systems of each of one or more buddies identified on a buddy list previously defined by the user;
- wherein the status data of the one or more buddies on the buddy list is accessible to the user even if the game system of the user and the game systems of one or more buddies are executing the sports game programs for playing different games.
14. The messaging system according to claim 13, wherein the status data for each buddy on said buddy list further indicates whether that buddy is on the Internet online, and able to send and or receive messages.
15. The messaging system according to claim 13, wherein the web server computer stores a user profile for the user.
16. The system according to claim 15, wherein the user can configure accessibility of the user profile to others.
17. The system according to claim 15, wherein a system administrator can configure accessibility of the user profile to others.
18. The messaging system according to claim 13, wherein said web server computer is responsive to a user-supplied request for communicating to the user and identification of all buddy lists on which the user appears.
19. The messaging system according to claim 13, wherein said web server computer is further responsive to a user-supplied request for deleting the user's name from one or more other user buddy lists.
20. The messaging system according to claim 13, comprising further instructions for: receiving a message from another player while the player is playing said video sports game; providing a prompt to the player that the message has been received; and receiving and storing, player preference data that is referenced when the messaging service client is executed.
Type: Application
Filed: May 12, 2020
Publication Date: Oct 29, 2020
Applicant: (Bronx, NY)
Inventors: Wilbert Quinc Murdock (Bronx, NY), Philip Alister Wiliams (Bronx, NY)
Application Number: 16/872,369