SYSTEMS AND METHODS FOR CONTEST FUNDS MANAGEMENT
Systems and methods to provide players with the ability fund a contest purse for an online video game competition, or other type of contest between players. The funds are sourced from financial accounts that are associated with each player. Upon conclusion of the contest and the determination of a winner, the funds that were held in the contest purse are transferred to the financial account of the contest winner.
This application is a continuation of U.S. Ser. No. 17/015,200, filed on Sep. 9, 2020, which claims the benefit of U.S. Ser. No. 63/024,561, filed on May 14, 2020, U.S. Ser. No. 62/988,987, filed on Mar. 13, 2020, and on U.S. Ser. No. 62/898,070, filed, Sep. 10, 2019, the disclosures of each are incorporated by reference herein in their entirety.
BACKGROUNDAn online game is a video game played over a network on some form of computer, mobile device, or on a video game console, such as a MICROSOFT® XBOX® or a SONY® PLAYSTATION®, for example. Online games can range from simple text based games to mobile games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games are contests that require skill and strategy and have a social aspect beyond single player games. For example, players can compete head-to-head, on a team, in a tournament, or for the highest score on a leader board. Example categories of online skill-based contests include first person shooters, real time strategy games, social games, role-playing games, board games, card games, and so forth. Many online games are inherently competitive contests with players relying on skill and proficiency to defeat opponents.
It is believed that certain embodiments will be better understood from the following description taken in conjunction with the accompanying drawings, in which like references indicate similar elements and in which:
Various non-limiting embodiments of the present disclosure will now be described to provide an overall understanding of the principles of the structure, function, and use of systems, apparatuses, devices, and methods disclosed. One or more examples of these non-limiting embodiments are illustrated in the selected examples disclosed and described in detail with reference made to
The systems, apparatuses, devices, and methods disclosed herein are described in detail by way of examples and with reference to the figures. The examples discussed herein are examples only and are provided to assist in the explanation of the apparatuses, devices, systems and methods described herein. None of the features or components shown in the drawings or discussed below should be taken as mandatory for any specific implementation of any of these apparatuses, devices, systems or methods unless specifically designated as mandatory. For ease of reading and clarity, certain components, modules, or methods may be described solely in connection with a specific figure. In this disclosure, any identification of specific techniques, arrangements, etc. are either related to a specific example presented or are merely a general description of such a technique, arrangement, etc. Identification of specific details or examples are not intended to be, and should not be, construed as mandatory or limiting unless specifically designated as such. Any failure to specifically describe a combination or sub-combination of components should not be understood as an indication that any combination or sub-combination is not possible. It will be appreciated that modifications to disclosed and described examples, arrangements, configurations, components, elements, apparatuses, devices, systems, methods, etc. can be made and may be desired for a specific application. Also, for any methods described, regardless of whether the method is described in conjunction with a flow diagram, it should be understood that unless otherwise specified or required by context, any explicit or implicit ordering of steps performed in the execution of a method does not imply that those steps must be performed in the order presented, but instead may be performed in a different order or in parallel.
Reference throughout the specification to “various embodiments,” “some embodiments,” “one embodiment,” “some example embodiments,” “one example embodiment,” or “an embodiment” means that a particular feature, structure, or characteristic described in connection with any embodiment is included in at least one embodiment. Thus, appearances of the phrases “in various embodiments,” “in some embodiments,” “in one embodiment,” “some example embodiments,” “one example embodiment, or “in an embodiment” in places throughout the specification are not necessarily all referring to the same embodiment. Furthermore, the particular features, structures or characteristics may be combined in any suitable manner in one or more embodiments.
Throughout this disclosure, references to components or modules generally refer to items that logically can be grouped together to perform a function or group of related functions. Like reference numerals are generally intended to refer to the same or similar components. Components and modules can be implemented in software, hardware, or a combination of software and hardware. The term “software” is used expansively to include not only executable code, for example machine-executable or machine-interpretable instructions, but also data structures, data stores and computing instructions stored in any suitable electronic format, including firmware, and embedded software. The terms “information” and “data” are used expansively and include a wide variety of electronic information, including executable code; content such as text, video data, and audio data, among others; and various codes or flags. The terms “information,” “data,” and “content” are sometimes used interchangeably when permitted by context. It should be noted that. although for clarity and to aid in understanding, some examples discussed herein might describe specific features or functions as part of a specific component or module, or as occurring at a specific layer of a computing device (for example, a hardware layer, operating system layer, or application layer), those features or functions may be implemented as part of a different component or module or operated at a different layer of a communication protocol stack. Those of ordinary skill in the art will recognize that the systems, apparatuses, devices, and methods described herein can be applied to, or easily modified for use with, other types of equipment, can use other arrangements of computing systems, and can use other protocols, or operate at other layers in communication protocol stacks, than are described.
As described in more detail below, the present disclosure generally relates to contest funds management. While many of the following examples are described in the context of online video games for the purposes of illustration, this disclosure is not so limited. Instead, the systems, apparatuses, devices, and methods described herein can be applicable to a variety of skill-based contests that two or more players may compete in, either head to head or as part of a team. In accordance with various embodiments, a plurality of players can engage with a platform via a computing device such that each can create a player profile and load funds into a financial account. The financial account can be linked to a payment vehicle, such as a prepaid card, or any other type of closed loop or open loop card, thereby giving the player access to the funds in the financial account to make purchases. The player can fund their financial account with funds from any suitable source of funds.
Through the platform, two or more players can agree to enter into a contest, such as an online video game competition. Each player can contribute funds from their financial account into a contest purse. The platform can electronically communicate with the financial institution that holds the financial accounts to effectuate the funding of the contest purse by the players. Upon conclusion of the contest and the determination of a winner, the platform can effectuate transfer of funds that were held in the contest purse to the financial account of the winner. As described in more detail below, the platform can be wholly separate from the gaming system on which the contest was played, with the players providing contest outcome information to the platform. Alternatively, the platform can receive information directly from the system on which the contest was played, such as via a data feed. In other embodiments, the platform can be incorporated directly into, or otherwise leveraged by, the gaming system.
Referring now to
The memory unit 104 can store executable software and data for the contest funds management computing system 100. When the processor 102 of the contest funds management computing system 100 executes the software, the processor 102 can be caused to perform the various operations of the contest funds management computing system 100. Data used by the contest funds management computing system 100 can be from various sources, such as a database(s) 106, which can be am electronic computer database, for example. The data stored in the database(s) 106 can be stored in a non-volatile computer memory, such as a hard disk drive, a read only memory (e.g., a ROM IC), or other types of non-volatile memory. In some embodiments, one or more databases 106 can be stored on a remote electronic computer system, for example. As it to be appreciated, a variety of other databases, or other types of memory storage structures, can be utilized or otherwise associated with the contest funds management computing system 100. The database 106 can store, for example, player accounts 108 that are associated with users of the contest funds management computing system 100. The player accounts 108 can include profiles for users of the contest funds management computing system 100. Further, additional information used by the contest funds management computing system 100 can come from other data sources, such as hosted contest environments (as shown in
The contest funds management computing system 100 can be in communication with various player computing devices, shown as computing devices 130 and 140, via an electronic communications network. The communications network can include a number of computer and/or data networks, including the Internet, LANs, WANs, GPRS networks, etc., and can comprise wired and/or wireless communication links.
The computing devices 130 and 140 can, in some embodiments, provide a variety of applications for allowing the players 138 and 148 to accomplish one or more specific tasks using the contest funds management computing system 100. Applications can include, without limitation, a web browser application (e.g., INTERNET EXPLORER, MOZILLA, FIREFOX, SAFARI, OPERA, NETSCAPE NAVIGATOR) telephone application (e.g., cellular, VoIP, PTT), networking application, messaging application (e.g., e-mail, IM, SMS, MIMS, BLACKBERRY Messenger), social media applications, and so forth. The computing devices 130 and 140 can comprise various software programs such as system programs and applications to provide computing capabilities in accordance with the described embodiments. System programs can include, without limitation, an operating system (OS), device drivers, programming tools, utility programs, software libraries, application programming interfaces (APIs), and so forth. Exemplary operating systems can include, for example, a PALM OS, MICROSOFT OS, APPLE OS, ANDROID OS, UNIX OS, LINUX OS, SYMBIAN OS, EMBEDIX OS, Binary Run-time Environment for Wireless (BREW) OS, JavaOS, a Wireless Application Protocol (WAP) OS, and others.
The computing devices 130 and 140 can include various components for interacting with the contest funds management computing system 100. The computing devices 130 and 140 can include components for use with one or more applications such as a stylus, a touch-sensitive screen, keys (e.g., input keys, preset and programmable hot keys), buttons (e.g., action buttons, a multidirectional navigation button, preset and programmable shortcut buttons), switches, a microphone, speakers, an audio headset, and so forth.
The players 138 and 148 can interact with the contest funds management computing system 100 via a variety of other electronic communications techniques, such as, without limitation, HTTP requests, in-app messaging, in-game messaging, and short message service (SMS) messages. The electronic communications can be generated by a specialized application executed on the computing devices 130 and 140 or can be generated using one or more applications that are generally standard to the computing devices 130 and 140. The applications can include or be implemented as executable computer program instructions stored on computer-readable storage media such as volatile or non-volatile memory capable of being retrieved and executed by a processor to provide operations for the computing devices 130 and 140. The memory 104 can also store various databases and/or other types of data structures (e.g., arrays, files, tables, records) for storing data for use by the processor 102 and/or other elements of the computing devices 130 and 140.
As shown in
The web server 110 can provide a graphical web user interface through which various users of the system can interact with the contest funds management computing system 100. The web server 110 can accept requests, such as HTTP requests, from clients (such as web browsers on the computing devices 130 and 140), and serve the clients responses, such as HTTP responses, along with optional data content, such as web pages (e.g., HTML documents) and linked objects (such as images, video, and so forth).
The application server 112 can provide a user interface for users who do not communicate with the contest funds management computing system 100 using a web browser. Such users can have special software installed on their computing device 130 and 140 that allows them to communicate with the application server 112 via the network. Such software can be downloaded, for example, from the contest funds management computing system 100, or other software application provider, over the network to such computing devices 130 and 140.
The contest funds management computing system 100 can also be in communication with a financial institution 114 via a communication network connection. In some embodiments, the contest funds management computing system 100 is in communication with the financial institution 114 via a closed-loop private network. The financial institution 114 can maintain various accounts, such as prepaid accounts or demand deposit accounts. In the illustrated embodiment, the financial institution 114 maintains a prepaid account 116 on behalf of the first player 138 and another prepaid account 118 on behalf of the second player 148. Each of the accounts 116 and 118 can have a balance of funds that are accessible by the player. Furthermore, payment vehicles can be issued to each of the players to facilitate access to funds in the accounts 116 and 118 for financial transactions. In the illustrated embodiment, a first general purpose reloadable card 124 is issued to the first player 138 and a second general purpose reloadable card 126 is issued to the second player 148. Each of these cards 124 and 126 can be provided in any suitable format, such as a physical card with a magnetic stripe, optical code, or an embedded chip, for example. Additionally or alternatively, the cards 124 and 126 can be a “virtual” card that is associated with a mobile wallet accessible through a mobile communication device, for example.
The players 138 and 148 can load funds into the accounts 116 and 118 using funds from player funding sources 120 and 122, respectively. The funding sources 120 and 122 can include any suitable source, such as credit or debit card accounts, checking accounts, savings accounts, prepaid accounts, and so forth. Further, the financial institution 114 can load funds into the accounts 116 and 188 via any suitable transfer technique, such as intra-bank transfer, automated clearing house (ACH) transfer, and so forth.
Through interactions with the contest funds management computing system 100 via their computing devices 130 and 140, each player 138 and 148 can opt to select an amount of funds from their respective accounts 116 and 118 to be placed into a purse associated with a particular contest in which the players 138 and 148 will be competing.
Once a winner of the contest is declared, one or both of the players 138 and 148 can provide an identification of the winner to the contest funds management computing system 100. In the illustrated embodiment, the winner of the contest is one of the first player 138 or the second player 148. Based on the winner, the contest funds management computing system 100 can communicate funding instructions to the financial institution 114. The funding instructions can generally instruct the financial institution 114 to transfer funds from the contest purse to either the first player's account 116 or the second player's account 118, based on who is deemed the winner of the contest. As is to be appreciated, in some embodiments, at least a portion of the contest purse (such as a percentage of the purse or a flat-fee amount) may be transferred to a financial account associated with the contest funds management computing system 100, or other entity or entities, with the remaining funds being transferred to the winner's account. In any event, once the funds are transferred to the winner's account, in accordance with various embodiments, the winner can access the funds in real-time time via the payment vehicle associated with the financial account. Furthermore, as described in more detail below, in accordance with various embodiments of contest funds management computing systems, the contest funds management computing system may provide a dispute resolution function, allowing players to challenge the outcome of the contest and the purse payout.
In this embodiment, however, a data feed 250 is used to supply contest information from the hosted contest environment 228 to the contest funds management computing system 200. The data feed 250 can be any suitable type of communications link, such as an Application Programming Interface (API), which is configured to provide either unidirectional or bidirectional communication between the contest funds management computing system 200 and the hosted contest environment 228. In this regard, the data feed 250 can be used by the contest funds management computing system 200 to receive information regarding the contest between the players 238 and 248 that is being played on the hosted contest environment 228. The information received from the hosted contest environment 228 can vary based on implementation. In some embodiments, the data feed 250 is a relatively basic feed that provides to the contest funds management computing system 200 data that identifies the winner of the contest. In other embodiments, the data feed 250 is more robust and provides other information, such as real-time scoring, player-related information, contest-related information, or any other information that can be used by the contest funds management computing system 200.
Hosted contest environments, such as any of hosted contest environments 128, 228, 328, and 428, can be provided by, for example, XBOX, PLAYSTATION, GOOGLE STADIA, NINTENDO, or STEAM, among a variety of others providers of hosted contest environments. As is known in the art, such hosted contest environments can maintain a profile for players, which are sometimes referred to as a gamer profile, a player profile, or a user profile, for example. The profiles can, for example, include a picture or avatar of the player, biographical information, player statistics, as well as a variety of other player information. In accordance with the present embodiment, a player account for a player that is maintained by a contest funds management computing system (such as any of the contest funds management computing systems 100, 200, 300, and 400) can be connected to or otherwise linked to the profile for that player that is maintained by the hosted contest environment. As such, information from the player account can be reflected in the player's profile when the player is accessing their profile. Additionally or alternatively, information from the player's profile can be reflected in the player account when the player is accessing their player account.
While
Through interactions with the contest funds management computing system 500 via their computing devices (not shown), each player on both teams 530 and 540 can opt to select an amount of funds from their respective accounts 516 to be placed into a purse associated with a particular contest in which the teams will be competing.
Once a winning team of the contest is declared, the contest funds management computing system 500 can communicate funding instructions to the financial institution 514. The funding instructions can generally instruct the financial institution 514 to transfer funds from the contest purse to each of the accounts 516 of the players on the winning team. Once the funds are transferred to each of the winning players' accounts, in accordance with various embodiments, the winners can access the funds in real-time time via the payment vehicles associated with those financial accounts.
Through interactions with the contest funds management computing system 600 via their computing devices (not shown), each player on both teams 630 and 640 can opt to select an amount of funds from their respective accounts 616 to be placed into a purse associated with a particular contest in which the teams will be competing.
In this embodiment, a data feed 650 is used to supply contest information from the hosted contest environment 628 to the contest funds management computing system 600. The data feed 650 can be any suitable type of communications link, such as an Application Programming Interface (API), which is configured to provide either unidirectional or bidirectional communication between the contest funds management computing system 600 and the hosted contest environment 628. In this regard, the data feed 650 can be used by the contest funds management computing system 600 to receive information regarding the contest between the teams 630 and 640 that is being played on the hosted contest environment 628. The information received from the hosted contest environment 628 can vary based on implementation. In some embodiments, the data feed 650 is a relatively basic feed that provides the winner of the contest to the contest funds management computing system 600. In other embodiments, the data feed 650 is more robust and provides other information, such as real-time scoring, player-related information, team-related information, contest-related information, or any other information that can be used by the contest funds management computing system 600.
In this embodiment, the teams interact directly with a hosted contest environment 728 via communications 752 and 754 (i.e., via suitable computing devices) to cause a contest purse to be funded with funds from their respective accounts 716. For example, the hosted contest environment 728 can provide in-game menu options to allow the teams 730 and 740 to designate a contest, fund a contest purse, and so forth. The hosted contest environment 728, via communications 750, can relay the information related to the contest to the contest funds management computing system 700. In turn, the contest funds management computing system 700 provides the necessary communications to the financial institution 714 to fund a purse associated with a contest between the first team 730 and the second team 740. At the conclusion of the contest, the hosted contest environment 728 can provide the winner information to the contest funds management computing system 700 so that the purse funds can be appropriately distributed.
Referring now to
Both of the players 912 and 916 can access a contest funds management computing system, such as any of the contest funds management computing systems illustrated in
Next, through a contest funds management computing system, both players 912 and 916 agree to each fund a purse 906 with $10, thereby creating a $20 purse. The funds associated with the purse 906 can be held using any suitable technique. For example, in some implementations, a financial institution may transfer the funds from each of the player's accounts 902 and 904 into a temporary holding account. In other implementations, a financial institution may place a temporary authorization hold on the funds in each of the player's accounts 902 and 904 that are tied to the purse 906. Other approaches for holding player funds in the purse 906 can be used without departing from the scope of the present disclosure.
Once the outcome of the contest is determined, the funds held in the purse 906 can be transferred to the winner's account, shown here as the first player's account 902. Thus, subsequent to the transfer, the account balance of the account 902 is increased by the amount of funds in the purse 906 (less any fees or charges, as may be applicable).
Referring now to
Next, through a contest funds management computing system, all of the players on the team can agree to each fund a purse 1008 with $50, thereby creating a $200 purse. As provided above, the funds associated with the purse 1008 can be held using any suitable technique. Once the outcome of the contest is determined, the funds held in the purse 1008 can be transferred to the accounts of the winning team, shown here as Team B.
The proof of the outcome can vary, but in some embodiments, the player lodging the dispute can upload a screenshot of the video game that shows the outcome of the contest. With regard to using a screenshot of the video game, such screenshot can be collected by a variety of suitable techniques. In one embodiment, the screenshot can be collected directly from the computing device upon which the contest is being held. In other embodiments, the player may be instructed to use a camera on their mobile phone to take a photo of the video game. In some implementations, the camera on the mobile phone (or other computing device) is automatically activated by the contest funds management computing system. Once the camera is automatically activated, the user can collect and transmit an image. Triggering the use of the camera by the contest funds management computing system can reduce the likelihood that the player fraudulently uploads a doctored or otherwise misleading photo as proof of outcome.
At 1116, the contest funds management computing system can analyze the proof of outcome submitted by the player to determine whether it confirms the outcome originally received at 1110. In some embodiments, the analysis is performed manually by personnel. In other embodiments, the analysis is performed automatically, such as by image processing, a machine-learning algorithm, or other analytics. At 1118, if the outcome of the contest is confirmed, the process proceeds to 1120 and the contest funds management computing system communicates with the financial institution to transfer funds from the holding account to the winner's account. If the outcome is not confirmed at 1118, the process proceeds to 1124 and the funds originally contributed to the purse are returned to each of the players. Next at 1122, whether the outcome was confirmed or not, player feedback and ratings can be received from all of the players. Such player feedback and ratings can be viewed by subsequent players accessing the contest funds management computing system. At 1126, the process ends.
In accordance with various embodiments, a contest funds management computing system can maintain records with regard to which players have a history of being disputed as well as records regarding which players have lost disputes brought against. Such players may be purposefully reporting the wrong outcome in an attempt for personal gain and the contest funds management computing system can automatically take action to protect other users of the system. In some embodiments, the contest funds management computing system can actively track each contest that was disputed, track which player lodged the dispute, track which player the dispute was lodged against, and track the outcome of the dispute. A score or other type of metric can be maintained for each player is deemed to have recorded the wrong winner, or otherwise submitted false information. Such score or metric can be presented using any suitable techniques, such as a color code, a numeric score, and so forth. For example, a player may initially start with a green color status. If that player loses a dispute based on the player attempting to report false information, the player can be transitioned to a yellow status. The yellow status is to indicate to others that the player has attempted to report false information. Should that player lose another dispute, the player can be transitioned to a red status. Finally, should that player lose yet another dispute, the player can be transitioned to a black status. While having a black status the player can be blocked from entering into any contests. The player can remain in the black status for a period of time, such as a 6 weeks, 6 months, a year, or other suitable period. In some embodiments, the player can be permanently blocked if the player is transitioned to a black status more than once.
As is to be appreciated, other approaches can be used to track and punish players who attempt to cheat. For example, instead of blocking a player after three dispute losses, in some embodiments, the player may be blocked after few dispute losses. Alternatively, more attempts at cheating may be needed before blocking a player. In any event contest funds management computing systems in accordance with the present disclosure can seek to monitor users for patterns of cheating or deception and automatically take action to limit exposure to other users.
In accordance with various embodiments, the contest funds management computing system can track and display various metrics to the player and limit the player's ability to fund purses based on those metrics.
In accordance with various embodiments, a player can accrue loyalty or reward points through the use of their payment vehicle that is tied to their financial account. These points can then be converted into funds that can be used to fund a contest purse or used for additional purchases with the payment vehicle.
Referring now to
In some embodiments, contest funds management computing systems can facilitate the matching of a first player wishing to enter into a contest with one or more other players that are willing to enter into the same contest. For instance, a player interacting with the contest funds management computing systems can dispatch an invite to a network of players to identify a competitor. The scope of the invite can vary. In some cases, the invite may only be dispatched to a network of other users that are known to the player. By way of example, the player can dispatch the invite to multiple players in a “friends list” or other type of network the player might belong to and then wait for one of those players to accept the invite. In other cases, the player may dispatch an “open” invite that can be accepted by any user of the platform. In one operational example, a player may first send a direct invite to a particular player to enter a contest. Next, based on that other player either denying the request or otherwise being nonresponsive, the player may then extend the invite to a large group of players (i.e., players in their personal network). If none of those players accept the invitation, the player can then optionally extend an invite to a larger group of players on a first come first serve basis. Thus, the contest funds management computing systems can provide players with multiple approaches finding a willing competitor to enter a contest.
As shown, the user can identify details of the contest, such as the contest type, contest funding amount, contest rules, and so forth via the example interface. In some embodiments, one or more of the contest details may be decided subsequent to another player accepting the invite. By way of example, a player may send out an open invite for a particular contest type. Once another player accepts the invite, both players can then agree on the contest funding amount, the rules of the contest, and so forth.
While the previously described embodiments depict player accounts being self-funded, this disclosure is not so limited. Referring now to
As shown, a third party funding source 3226 can be used to load funds into the account 3216. The third party funding source 3226 can, for example, be a gift that is provided to the player 3238 from the third party. The third party funding source 3226 can include any suitable funding source of a third party, such as credit or debit card accounts, checking accounts, savings accounts, prepaid accounts, and so forth. Further, the financial institution 3214 can load funds from the third party funding source 3226 into account 3216 via any suitable transfer technique, such as intra-bank transfer, automated clearing house (ACH) transfer, and so forth.
In some embodiments, the third party contributing the funds can identify the particular player account that is being funded by way of a mobile phone number of the player 3238, an email address of the player 3238, or an account number of the player 3238. In some embodiments, the contest funds management computing system 3200 can generate a one-time code that can be used by the third party to provide funds to the particular player 3238. In any event, a wide variety of funding options are available to fund the account 3216 in accordance with the presently disclosed systems and methods.
Referring now to
As shown, the player 3338 can optionally post on one or more social networks 3342 a sign-up link 3340. The sign-up link 3340 can be provided in any suitable fashion, as may be dictated by the platform of the social network 3342. For instance, the sign-up link 3340 can promote that the player 3338 just created an account and encourage others to follow suit. The sign-up link 3340 can be uniquely tied to the player 3338 such than when a member of the player's social network 3342 activates the sign-up link 3340 to open an account with the contest funds management computing system 3300, the player 3338 can receive credit for the newly formed account. The credit can be provided to the player 3338 in a variety of suitable formats. In the illustrated embodiment, the player 3338 receives a referral bonus 3326 into their account 3316. The value of the referral bonus 3326 can vary, but in some embodiments, the referral bonus may be in the range of $2-3, although this disclosure is not so limited.
Furthermore, in accordance with the illustrated embodiment, the referral bonus 3326 can be deposited into a restricted funds portion 3316A of the account 3316. Use of the funds in the restricted funds portion 3316A can be limited to certain activities. For example, the funds in the restricted funds portion 3316A can only be usable to fund a contest purse. By comparison, funds in an unrestricted funds portion 3316B (i.e., funds from the funding sources 3320) can be utilized to fund a contest purse and used to make purchases anywhere that the payment vehicle 3324 is accepted for payment.
Contests between players in accordance with the present disclosure can be governed by various contest regulations, such as rules and settings for each particular contest type. To ensure fair play, each player participating in the contest should be playing under the same regulations. In some embodiments, a default set of contest regulations for a particular contest type are set by the contest funds management computing system and are not modifiable by any of the players. Instead, each player of the contest can accept to be bound by the default settings and rules, which can be displayed by the contest funds management computing system to the players via their respective user interface prior to acceptance. The contest funds management computing system can facilitate funds management for a plurality of different types of contests, with each contest type having a default set of rules and settings to which players agree to be governed.
By way of a non-limiting example, the set of default regulations for a 1v1 online football game can be:
Allowed Teams: Any of the current 32 NFL 2019-2020 teams.
Even Teams: Off.
Quarter Length: 5 Minutes.
Weather: Clear. Injuries: Off.
Fatigue: On.
Play Clock: On.
Accelerated Clock: Off.
No blocking field goals and punts/fake field goals and punts/defensive playbooks. Onside Kicks: 4th quarter only and player onside kicking is losing.
Custom Playbooks: Not allowed
By way of another non-limiting example, the set of default regulations for a 1v1 online basketball game can be:
Game Style: Hall of Fame.
Quarter Length: 6 Mins. Teams:
Current 2019-2020 NBA Teams.
As provided above, in some embodiments, a user of the contest funds management computing system can enter into a contest with a player from their “friends” list or entered into a contest with an unknown player (via an open invite, for example). In some embodiments, when entering into a contest with an unknown player, each player must agree to be governed by the default set of regulations for the particular contest and modification of the regulations is not permitted. Controlling the regulations for each contest can assist with dispute management.
As provided in
In some embodiments, when PDR is utilized, the players are not permitted to lodge a dispute that is based on the rules or the settings of the contest. Instead, only disputes regarding the winner of the contest can be permitted. As players may agree to a wide variety of different rule and setting variations for any particular contests, limiting disputes only to the winner of the contest can streamline and simplify the dispute process. Further, the tie break rule for PDR can be required to be based on a “skill outcome” as opposed to a coin toss, or other method of chance.
By way of a non-limiting example, the set of PDR regulations for a 1v1 online football game can be:
Allowed Teams: Any of the current NFL 2019-2020 teams except for San Francisco 49er's and Kansas City Chiefs.
Even Teams: Off.
Quarter Length: 5 Minutes.
Weather: Clear.
Injuries: Off.
Fatigue: On.
Play Clock: On.
Accelerated Clock: Off. No blocking field goals and punts/fake field goals and punts/defensive playbooks.
Onside Kicks: 4th quarter only and player onside kicking is losing.
Custom Playbooks: Not allowed.
By way of another non-limiting example, the set of default regulations for a 1v1 online basketball game can be:
Game Style: Hall of Fame.
Quarter Length: 3 Mins.
Teams: Current 2019-2020 NBA Teams except for Golden State Warriors.
The foregoing description of embodiments and examples has been presented for purposes of description. It is not intended to be exhaustive or limiting to the forms described. Numerous modifications are possible in light of the above teachings. Some of those modifications have been discussed and others will be understood by those skilled in the art. The embodiments were chosen and described for illustration of various embodiments. The scope is, of course, not limited to the examples or embodiments set forth herein, but can be employed in any number of applications and equivalent articles by those of ordinary skill in the art. Rather it is hereby intended the scope be defined by the claims appended hereto.
Claims
1. A computer-based method of contest funds management, the method performed by one or more computing devices comprising instructions stored in a memory, which when executed by one or more processors of the one or more computing devices, cause the one or more computing devices to perform the method comprising:
- storing in computer memory of the one or more computing devices, a first player account for a first player, wherein the first player account is associated with a first financial account holding funds, wherein the first financial account is associated with a first payment vehicle, and where funds held in the first financial account are usable by the first player for payment transactions via the first payment vehicle;
- storing in computer memory of the one or more computing devices, a second player account for a second player, wherein the second player account is associated with a second financial account holding funds, wherein the second financial account is associated with a second payment vehicle, and where funds held in the second financial account are usable by the second player for payment transactions via the second payment vehicle;
- receiving via network communications from at least one of a first player computing device and a second player computing device a contest funds request associated with a contest to be played by the first and second player, wherein the contest funds request identifies an amount of first player contest funds and an amount of second player contest funds;
- responsive to receiving the contest funds request, placing a first authorization hold on an amount of funds in the first financial account corresponding to the amount of first player contest funds and placing a second authorization hold on an amount of funds in the second financial account corresponding to the amount of second player contest funds;
- subsequent to the conclusion of the contest, receiving an indication of a winner of the contest, wherein the winner is either the first player or the second player;
- removing the first authorization hold on the amount of funds in the first financial account;
- removing the second authorization hold on the amount of funds in the second financial account;
- when the first player is indicated as the winner, causing the transfer of funds from the second financial account to the first financial account, wherein the amount of transferred funds corresponds to the amount of second player contest funds; and
- when the second player is indicated as the winner, causing the transfer of funds from the first financial account to the second financial account, wherein the amount of transferred funds corresponds to the amount of first player contest funds.
2. The computer-based method of contest funds management of claim 1, wherein the first financial account is a prepaid account and the first payment vehicle is a first general purposes reloadable payment card and the second financial account is a prepaid account and the second payment vehicle is a second general purposes reloadable payment card.
3. The computer-based method of contest funds management of claim 1, wherein a value of a contest purse associated with the contest corresponds to the combined amount first player contest funds and amount of second player contest funds.
4. The computer-based method of contest funds management of claim 1, wherein each of the first financial account and the second financial account are maintained by a financial institution.
5. The computer-based method of contest funds management of claim 1, wherein the first payment vehicle is a general purpose reloadable card and wherein the second payment vehicle is a general purpose reloadable card.
6. The computer-based method of contest funds management of claim 1, wherein the first financial account is funded from one or more funding sources of the first player and the second prepaid account is funded from one or more funding sources of the second player.
7. The computer-based method of contest funds management of claim 1, wherein the contest is an online video game competition between the first player and the second player.
8. The computer-based method of contest funds management of claim 1, wherein the contest is subject to player defined rules agreed to by each of the first player and the second player.
9. The computer-based method of contest funds management of claim 1, further comprising:
- subsequent to receiving the indication of the winner, receiving an indication of a contest dispute and delaying the transferring of funds until the dispute is resolved.
10. A computer-based method contest funds management, comprising:
- storing, by a contest funds management computing system, a plurality of player accounts for each of a plurality of players, wherein each of the plurality of player accounts is associated with a respective financial account holding funds, wherein each financial account is associated with respective payment vehicle issued to the respective player, and wherein funds held in each of the financial accounts are usable for payment transactions via use of the payment vehicle associated with the financial account;
- communicating, by the contest funds management computing system, with a plurality of player computing devices via network communications, wherein the plurality of player computing devices comprises a first player computing device of a first player and a second player computing device of a second player;
- receiving, by the contest funds management computing system from each the first player computing device and the second player computing device a contest funds request associated with a contest to be played by the first and second players, wherein the contest funds request from the first player computing device identifies an amount of first player contest funds and the contest funds request from the second player computing device identifies an amount of second player contest funds;
- causing, by the contest funds management computing system, a first authorization hold to be placed on an amount of funds in a first financial account corresponding to the amount of first player contest funds and a second authorization hold to be placed on an amount of funds in a second financial account corresponding to the amount of second player contest funds wherein the first and second financial accounts are associated with each of the first and second player, respectively;
- subsequent to the conclusion of the contest, receiving, by the contest funds management computing system, an indication of a winner of the contest, wherein the winner is either the first player or the second player;
- removing, by the contest funds management computing system, the first authorization hold to be placed on an amount of funds in a first financial account;
- removing, by the contest funds management computing system, the second authorization hold to be placed on an amount of funds in a first financial account;
- when the first player is indicated as the winner, causing, by the contest funds management computing system, the transfer of funds from the second financial account to the first financial account; and
- when the second player is indicated as the winner, causing, by the contest funds management computing system, the transfer of funds from the first financial account to the second financial account.
11. The computer-based method of contest funds management of claim 10, wherein the contest is subject to player defined rules agreed to by each of the first player and the second player.
12. The computer-based method of contest funds management of claim 10, wherein a value of a contest purse corresponds to the combined amount first player contest funds and amount of second player contest funds.
13. The computer-based method of contest funds management of claim 10, wherein each of the plurality of player accounts are maintained by a financial institution.
14. The computer-based method of contest funds management of claim 10, wherein the first payment vehicle is a general purpose reloadable card and wherein the second payment vehicle is a general purpose reloadable card.
15. A contest funds management system, comprising:
- a financial institution maintaining funds in a first financial account for a first player and funds in a second financial account for a second player wherein the first financial account is associated with a first payment vehicle issued to the first player and the second financial account is associated with a second payment vehicle issued to the second player;
- a contest funds management computing system in networked communication with the financial institution, the contest funds management computing system comprising instructions stored in a memory, which when executed by one or more processors of the contest funds management computing system, cause the contest funds management computing system to: store in the computer memory a first player account for the first player, wherein the first player account is associated with the first financial account; store in the computer memory a second player account for the second player, wherein the second player account is associated with a second financial account; receive a contest funds request associated with a contest to be played by the first and second player, wherein the contest funds request identifies an amount of first player contest funds and an amount of second player contest funds; place a first authorization hold on an amount of funds in the first financial account corresponding to the amount of first player contest funds; place a second authorization hold on an amount of funds in the second financial account corresponding to the amount of second player contest funds; and subsequent to the conclusion of the contest, removing the first and second authorization holds and causing either (i) the transfer of funds from the second financial account to the first financial account if the first player won the contest or (ii) the transfer of funds from first financial account to the second financial account if the second player won the contest.
17. The contest funds management system of claim 16, wherein the contest is subject to player defined rules agreed to by each of the first player and the second player.
17. The contest funds management system of claim 15, wherein an indication of an outcome of the contest is received by the contest funds management computing system from at least one of the first player computing device and the second player computing device via network communications.
18. The contest funds management system of claim 15, further comprising a hosted contest environment and wherein the contest funds request is associated with an online video game competition between the first player and the second player in the hosted contest environment
19. The contest funds management system of claim 18, wherein the hosted contest environment is not in communication with the contest funds management computing system.
20. The contest funds management system of claim 18, wherein the hosted contest environment comprises the contest funds management computing system.
Type: Application
Filed: Apr 30, 2021
Publication Date: Aug 12, 2021
Inventors: Karim Michael Sanford (Las Vegas, NV), Kirk E. Sanford (Las Vegas, NV)
Application Number: 17/246,001