Puzzle Map Solutions
A method is disclosed that provides a solution to any two-dimensional jigsaw puzzle, through the preferred embodiment of the Puzzle Map/key, a separate document from the puzzle that can be referenced to find the exact location of any puzzle piece by matching the number or symbol on the backside piece of the puzzle, to its same identified piece on the Puzzle Map/key, which depicts a frontside view of all the numbered pieces in the puzzle. The back-of-the-puzzle grid is a key component of the Map/key, enabling the identification of every puzzle piece to be inscribed with a unique number or symbol. The Map/key places the energy and time spent on puzzle completion into the hands of the consumer by providing the option of using this piece by piece, frontside method for jigsaw puzzle completion.
Not Applicable
STATEMENT REGUARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENTNot Applicable
THE NAMES OF THE PARTIES TO A JOINT RESEARCH AGREEMENTNot Applicable
INCORPORATION-BY-REFERENCE OF MATERIAL SUBMITTED ON A COMPACT DISC OR AS A TEXT FILE VIA THE OFFICE ELECTRONIC FILING SYSTEM (EFS-WEB)Not Applicable
STATEMENT REGARDING PRIOR DISCLOSURES BY THE INVENTOR OR A JOINT INVENTORNot applicable
BACKGROUND OF THE INVENTIONOrigin—The history of the jigsaw puzzle dates back as far as 1760, when a British engraver and cartographer engraved a wooden puzzle of a world map and created a puzzle as an aid to learning geography. Jig saw puzzles have continued to grow and flourish as a popular pastime and predate the currently popular time-consuming puzzles such as crosswords, Sudoku, cryptograms, etc., which are daily challenges for many puzzle aficionados. These and many other puzzles have the solutions either included in a solutions page or section, or promised on the following day or week making such puzzles more popular, doable, and fun. Jigsaw puzzles could also have a method for a solution for the consumer, especially in view of the difficulty of the challenges posed by jigsaw puzzles in attaining their completion. This Puzzle Map solution is conceived as a viable solution, providing a method for the consumer to have a solution in hand to ensure completion of any jigsaw puzzle which is accompanied by a separate document from the puzzle i.e., a puzzle map or key, that is the preferred embodiment of this solution.
(1) Field of the InventionThe field of the invention pertains to two-dimensional jigsaw puzzles (A63F9/10, which are puzzles consisting of pieces that are to be fitted together to form a two-dimensional object) and more specifically to a method for solving jigsaw puzzles through the preferred embodiment of an apparatus, being a puzzle map, which is a separate and distinct document that provides a key to the placement of any and all piece(s) of a puzzle, into their exact and correct location(s) for the jigsaw puzzle for which it is intended, in order to complete the puzzle. In addition, the method of compilation, distribution and manufacture of such a map document is set forth in the description of this invention which may apply to any and all conventional two dimensional jigsaw puzzles which are available for distribution to the public who wish to compile one puzzle picture onto a planar surface of any material, by connecting many interlocking puzzle pieces whose boundaries fit uniquely and exactly together to form the completed puzzle.
Discloses a number of inventions which comprehend an improvement to, or variation of, the jigsaw puzzle experience. However, there was not observed any invention that was similar to the invention of the puzzle map or key which is herein presented.
For example, a puzzle transport and/or storage device (Rannelli, U.S. Pat. No. 5,651,547); Dietenberger (U.S. Pat. No. 8,235,207); and a workstation and puzzle storage system (Gottesman U.S. Pat. No. 5,624,118) are described. A puzzle board, (Carlton, U.S. Pat. No. 4,026,559) and a piece organizer with trays (Leavy, U.S. Pat. No. 5,332,220) are presented.
Unique 3D Puzzle configurations are presented by Wilson (U.S. Pat. No. 5,104,125), Sakdinan (U.S. Pat. No. 8,628,088) and Skeetes (U.S. patent Ser. No. 03/795,030) and a 3-piece non-conventional puzzle by Uzuanis, (U.S. Pat. No. 75,086,872).
Puzzle game systems include those designed to be educational in form (Weed, U.S. Pat. No. 0,206,423); competitive with scoring systems (Watkins. U.S. Pat. No. 4,792,138); US Pat. No. 20060290055); and a puzzle memory and assembly game, (Matilla; Blagg U.S. Pat. No. 7,530,573); a puzzle game system, Bianchi U.S. Pat. No. 5,062,637; and a sports themed data based puzzle board game, (Kordana, U.S. Pat. No. 0,218,318).
A weave puzzle is a unique concept that has the completion of the puzzle accomplished by successful placement of printed strips (Gonter, U.S. Pat. No. 9,605,980) and also described is a puzzle with a conductive path which is unique (Binder, U.S. Pat. No. 8,602,833) however, neither with a similarity to the proposed application herein, and most being related to puzzles; however, not similar to the method presented herein.
Mucci (U.S. Pat. No. 0,167,913) has a similarity in that one of the intentions of this invention is to provide a means to assist in puzzle completion and the numbers on the back of the puzzle assist in that puzzle's location recognition; however, that resulting product and process is significantly different from the Puzzle Map herein presented. The Puzzle Map is a key which is the preferred embodiment of a method for providing a solution to be used by the consumer to assist in resolving any jigsaw puzzle that is produced. The following differences are pointed out:
- 1. The primary difference of this Puzzle Map solution, from Mucci's presentation, is the comprehension in this application of a separate Puzzle Map apparatus as the preferred embodiment of a method that provides a solution to the successful completion of any jigsaw puzzle, as well as a methodology for producing the same. There is no separate Map document in the Mucci disclosure. A separate Map apparatus is necessary and essential to providing a frontside or pictureside mechanism for puzzle resolution which is a major difference from the Mucci presentment in form and utility.
- 2. Numbering: As in the Mucci presentment, the Puzzle Map does include numbers on the back of the puzzle pieces for initial identification; however, these numbers are further related to and essential in determining the numbers to be included on a separate Puzzle Map document, which is the embodiment of this invention that provides a method for puzzle resolution. Further, the scheme of numbers on the Mucci presentment differs markedly from the presentation of numbers and shapes comprising the Puzzle Map key. The Mucci scheme of numbers is provided solely on the back of the puzzle pieces as the total mechanism of search aid. Further, in Mucci's claim, the composition and numerical scheme on the back of the puzzle offers only one “numerical organizational scheme . . . with the puzzle piece in the upper right hand corner having the Arabic numerical 1 on its rear side” and with the sequence order resulting from that numerical placement being its only presentment; this differs from the back-of-the-puzzle grid for the puzzle map which displays random and varying organizational schemes as a characteristic in giving the map or key versatility in form for a variation in predictability and the level of challenge presented to the puzzler.
- 3. The unique scheme of the numbers on the Map: The Puzzle Map contains the numbers of each and every piece of the puzzle representing its exact location on the front of the puzzle, which is also the picture side and working side of the puzzle plane. The order of the numbers and representation of the puzzle shapes on the Map, is not the same as in the Mucci presentment, which depicts a number scheme on the back of the puzzle as the only method for puzzle search assistance. Therefore, the numbers on the Puzzle Map are not a copy nor a representation of the back of the puzzle numbers presented by Mucci. The numbers on the Puzzle Map are in the opposite sequence of the numbers on the back of the puzzle aide offered by Mucci, and comprise a mirror image of the numbers on the back of the puzzle; the shapes also correspond to the shapes as seen from the front of the puzzle, not the back as in Mucci's presentment, making the schematic of the numbers on the Puzzle Map different in the presentation of numbers and shapes from the scheme presented by the Mucci invention. This difference is required to provide a Puzzle Map solution that identifies by number, the location of each piece of the puzzle on the frontside or picture side of the puzzle.
- 4. The process differences: The major differences in process from the solution offered by the Puzzle Map herein presented are significant:
- (1) Lacks continuity with the front-side puzzle completion process: The regular puzzle completion process begins by turning all puzzle pieces in the box over to their front or picture side and commencing to match all pieces based on the ability of the puzzler to decipher the location to its exact match. All work in connecting the puzzle pieces, therefore, commences on the front or picture side of the puzzle plane. This separate Puzzle Map is the key to the ability to assist in the full completion of a puzzle, one piece at a time, enabling a continuation of the picture-side completion process with the least disruption. In contrast, Mucci's presentation enables the puzzle assistance to be provided by working only with the backside of the puzzle pieces and connecting the backsides of puzzle pieces together, to join recognized groups, colors or numbers before added to the puzzle at hand in a process that must be completed in advance and flipped over, to join the primary puzzle on which one is working. Thus, such a process as presented by Mucci, is provided with a degree of disruption and separation from the regular puzzle process of connecting puzzle pieces. In contrast, any piece or pieces can be placed correctly by referring to the separate Puzzle Map key for determination of its exact location in the puzzle while still working from the front-of-the-puzzle or picture-side planar surface. For this major attribute to be realized, a separate Puzzle Map is required.
- (2) Major separation and disruption from regular puzzle completion processes: Mucci's claim is that the numerical sequence on the back of the puzzle can be identified and used to construct the entire puzzle by matching the numbers from the first to the last piece following the number sequence; however one must recognize that his presentment is performed on the backside of the puzzle plane only, by matching numbers in sequence. It follows that the Mucci product no longer follows a typical puzzle completion process that is dependent on the picture and puzzle skills resulting in exact puzzle matches, but instead is more an accomplishment of fitting together a series of numbers on the backsides of the puzzle pieces, and when completed, turning them over depicting an entire puzzle. This is more of a numerical match experience, and takes one completely away from the puzzle experience otherwise conducted on the front puzzle plane, and away from the challenge of using skills in discerning like shapes, colors, and picture representations of the puzzle front plane, which provides the bulk of the enjoyment and challenge of the puzzle experience. The puzzle assistance provided by the puzzle map and key, being a separate document, is provided one piece at a time, and can be referred to when needed in attempting to deal with particularly problematic pieces one must place correctly onto the puzzle on the front of the puzzle plane. One need only refer to the puzzle map, when needed or wanted and the map can assist in making the puzzle experience positive and enjoyable.
- (3) Resolution of placement of individual puzzle pieces: difficult and/or disruptive Further, one cannot use Mucci's apparatus for assisting in the process of resolving the puzzle placement of a specific, difficult puzzle piece connection, without possible serious disruption to the regular puzzle completion process which is a connection of pieces, in a piece by piece process to be ensued on the front of the picture puzzle plane. Finding the exact matching location for one piece requires that the piece to be attached to its adjacent piece, and in the Mucci presentment involves upending possible matching pieces to view their backside numbers in order to find the backside number that matches the one piece. This piece to be found may be in the group of pieces still on the table to be placed or they may have already been placed successfully in a partially completed puzzle; however, in either scenario, this causes a disruption that requires upending pieces to view their corresponding backsides numbers and replacing any pieces upended that are already part of the puzzle, until the adjacent puzzle match to a piece is located in this manner.
- (4) Resolution of placement of individual pieces by serial reference: Another possibility that Mucci explains, is to find an exact match by determining where the number on the back of the puzzle piece fits into the pattern of the series of numbers on the back of the puzzle plane. For the placement of any piece, this can only be helpful to providing a match, if one estimates or calculates its location by counting its place within the serial sequence of the back of the puzzle plane. Because the sequence is placed on the back of the puzzle plane, it is difficult to decipher the location of a piece within the series, by one solving the puzzle on its front side or regular planar working surface. Further, any attempts to detect the location from the serial pattern for any piece, is made more difficult or almost impossible to calculate, for a puzzle that is partially completed because the number of pieces between already solved pieces cannot easily be determined, and therefore counted, in calculating the series placement. Even if accomplished, the pieces represented by the backside numbers, are not in the same location as on the front of the puzzle, but in an opposite location. Instead, the puzzle map or key provides an immediate solution to finding the exact location of any piece needing placement assistance simply by viewing the number/symbol on the back of the piece, matching that number to the numbered piece on the map, and easily seeing its exact corresponding location on the puzzle being resolved.
- The search assistance provided by the Mucci method, considering the processes involved, is much more limited in scope and difficult to accomplish than by finding the proper location of any piece using the Puzzle Map, through which the exact location of any numbered piece is immediately evident on the Map and its corresponding location on the front plane of the puzzle. The Mucci presentment is also set forth as a game plan for several persons and is most appropriate in the manner prescribed for game schemes.
- 5. Variations in the numbers on the back of the puzzle are a characteristic of the puzzle map, unlike the Mucci claim, which describes “A jigsaw puzzle having a numerical organizational scheme . . . with the puzzle piece in the right hand corner having the Arabic numeral number 1” and the resultant series in one serial order carefully explained ending the last number being in the “lower most left hand corner”. Unlike the Mucci order of the numbers on the backside, the Map numbers grid on the back-of-the-puzzle can start with any number in either the top left or top right starting serial position, be ordered left to right or right to left, or be ordered in a fully or partially random scheme. The numbers on the backs of the puzzles can also be in different positions i.e., right side up, sideways, upside-down, slanting right or left, and in any arrangement, random or ordered. This variation makes the map/key varied and less predictable, yet still containing a correct location of every piece of the puzzle on the puzzle map or key. As explained in the detailed description, the order and presentation of the numbers on the back of the puzzle represent schemes that provide different levels of assistance to the puzzler and the manufacturer. Further, the puzzle map or key is an opposite or mirror-image representation of the numbers embedded on the backs of each piece.
This puzzle map is the key to the ability to assist in the full completion of any puzzle, with the least disruption to the puzzle completion process by the consumer. Another primary difference between the Puzzle Map Solutions method and the other inventions searched including that of the Mucci presentation, is that the preferred embodiment of the Puzzle Map presents a scheme that in its use and intended application, relates to and can serve to benefit any and all jigsaw puzzles produced, by providing a Puzzle Map frontside solution for the placement of each and every piece of all jigsaw puzzles in the least disruptive manner in the completion process, as well as maximizing consumer choice in the level of assistance to be provided by the puzzle map, that can be further determined by the different arrangement of numbers implanted on the back of the puzzle. These attributes are not offered in any of the above inventions as are presented in the Puzzle Map Solution herein.
BRIEF SUMMARY OF THE INVENTIONWhat is missing in the conception of jigsaw puzzle completion, is a presence of a solution to aid in the completion of puzzles, recognizing the difficulty and immensity of energy, time and skill required for resolution of many of the existing puzzles. This lack of a method to provide assistance for puzzle resolution, is addressed by this presentment of a Puzzle Map Solution.
Objectives and advantages: The Puzzle Map Solution has the primary objective of presenting a unique method for the solution to jigsaw puzzle resolution through the preferred embodiment of a puzzle map, being a separate document serving as a key, which provides the scheme enabling one to determine the exact location of any puzzle piece to its correct location within the puzzle. To distinguish the use of the term “map,” which for puzzles, is also a term to relate to geographical maps or maps that describe a particular form or format for puzzle games, hereinafter the “map” described in this presentment, will be referred to as “map/key.”
This puzzle map/key provides the consumer with the information she/he needs and/or desires, in guiding any one puzzle piece to its exact location within the puzzle, by matching the number on the back of the puzzle piece in hand, to its exact location on the map/key. The map/key document consists of a frontside representation of all the puzzle pieces in their respective places in a completed puzzle, identifying each puzzle piece representation by its backside number. By viewing the location of the number on the map/key which corresponds to its exact location on the puzzle being resolved, one can find the exact location of any piece in the puzzle at hand.
Having the solution available, opens the door to more consumers being interested in doing puzzles and thus, increasing sales and marketing opportunities. For puzzlers who have a timeframe in which to complete a puzzle, such as a week's vacation or getaway, the map/key is ideal. It is also a means to know that once a piece has been connected, it is in the right place, thus confirming a proper connection. The frustration of having to deal with unsolvable matches is a reason for the frustration resulting in abandoning a puzzle or not attempting them again. There will be fewer lost puzzle pieces because the solution time is reduced. The map solution provides assistance in the process of puzzle completion and a guarantee that the puzzle can be completed. Reducing the seeming waste of time and effort required for puzzle resolution, especially for those that cannot be completed, and increasing the fun and likelihood of completion as a family or individual project, is most invaluable.
Another objective is to provide a method that is not disruptive to the regular puzzle completion process. Since the puzzle map/key, is a depiction of the front or picture side location of all pieces of the puzzle, its use enables the puzzler to continue with the puzzle matches one piece at a time on its frontside planar working surface, and to reference the puzzle map/key when needed to deal with a particular problematic piece or pieces. This frontside presentation of both the puzzle and the puzzle map/key, eliminates or reduces any disruption that is due to the need to overturn any parts of a puzzle, (as in the Mucci presentment) especially when one is working with a puzzle which contains pieces that are already matched. Working to resolve a major part of the puzzle from the backside as the only mechanism of the puzzle search process, takes one away from the puzzle experience of using skills to discern pictures, shapes, and colors and to notice how the complete puzzle is improved by each puzzle piece connected, bringing one closer to the goal of completion.
Another objective of the Puzzle Map/key Solution is to increase the availability of a solution for any jigsaw puzzle, to more persons. Having a solution that is included at the point of purchase and readily available to the consumer offers potential to increase the popularity and therefore the sales of jigsaw puzzles. The versatility of the puzzle map/key lies in its characteristic of being a separate document easily included with any puzzle box or container purchase that can be viewed as an additional bonus to the consumer. In addition the availability of the puzzle maps can be effected through other mediums such as computer, telephone, television or mail, with a potential for marketing and sales opportunities for current and future puzzlers in view of the advantages disclosed.
Yet another objective of the Map/key solution is to maintain the challenge of puzzle completion and to emphasize the role of the consumer in determining the level of assistance to be provided. The puzzle map/key does not make the completion of the puzzle either easy or obvious in the process of completion to a whole puzzle. Even with the puzzle map/key available, the completion of the puzzle itself is a major challenge and it is up to the consumer to refer to the puzzle map/key as often as needed or not at all. Further, all assistance from the map/key is offered one piece at a time in the known and usual process of puzzle completion, i.e., finding an exact match to an adjacent puzzle piece for each and every puzzle piece until a whole puzzle picture is attained. The challenge of the puzzle completion still remains intact with the puzzler in complete control of the level of assistance. One can use the map/key for every piece, or not at all.
In addition the puzzle map/key has the potential to connect consumers, by computer, mail, or by telephone, to the provision of information to enable them to find the location of a difficult piece or pieces that are a barrier to their ability to finish the puzzle, since any producer of puzzle map/keys will have the answer to the location of pieces for any of their puzzles for any numbered piece. Thus, such assistance provides an additional service to the consumer seeking puzzle piece search assistance, who may not have a map/key in hand.
The aforementioned advantages and objectives of the use of the puzzle map/key are a result of the overall intent of this invention i.e., to provide a method to reach a solution to the completion of any jigsaw puzzle, which is easily accessible to the consumer, thus increasing consumer interest, increasing marketability and sales; and improving the jigsaw puzzle experience by enhancing its aspects of being doable, achievable, enjoyable, and satisfying to the puzzle consumer.
Description of the invention: The puzzle map/key is the preferred embodiment of this invention, which provides a key or solution to completing any two-dimensional jigsaw puzzle. There are two sides of the puzzle plane which are referenced several times: (1) the top-side or picture-side of the puzzle plane or puzzle pieces also referred to as the front-of-the puzzle or puzzle plane and (2) the bottom-side or the back-of-the-puzzle plane or pieces, which in its normal state is plain and without design. The puzzle map/key scheme is composed of shape representations of the picture-side pieces of the puzzle at hand, as well as a front-side identification of the back-side number of each piece; together these numbers and shape representations comprise the layout of the puzzle Map/key.
There are three components to the Puzzle Map Solution, which are relevant to its production:
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- 1. Identification of all pieces of the puzzle on their backsides: Each piece has a unique identifying number or symbol on its backside. Maps can use numbers, letters or other symbols to comprise the grids required for the puzzle map/key; the use of symbols as identifiers can add fun and variety to the process of puzzle completion, for example, different emojis can represent the various pieces. Themed or general sports symbols are another example, such as logos for the different teams of all sports. For simplicity, this application will refer to numbers as the identifying character in its explanation of the puzzle map/key as the preferred embodiment. These numbers can be in any order, random or ordered and in varying positions; however, for this presentment, the diagrams will show primarily numbers in serial order for ease in explanation of the puzzle map/key compilation process.
- 2. Creation of a grid of the back-of-the-puzzle numbers: Each back-of-the-puzzle piece, is inscribed with numbers and when viewed in their entirety on the back-of-the-puzzle plane, comprise a grid of numbers, with each number within the grid placed in the center of the space representative of the puzzle piece. In this presentment, this grid forms the pattern on a document that would be implanted on the back of the puzzle at the point before cutting and pressing the puzzle into pieces of the jigsaw puzzle.
- 3. Creation of a Puzzle Map/key: Since the puzzle numbers on the back-of-the-puzzle are identified on the puzzle map/key, they must be included on the map/key. The map/key is a paper document separate from, and related to, the puzzle for which it is created. It is a front-side, or picture-side depiction of all the puzzle pieces that comprise the puzzle. Each piece representation on the map/key includes an identifying number or symbol which is the backside identifier of the puzzle piece. Map/keys can use number, letters, or other symbols to comprise the grids required for the Puzzle Map; however, this application will refer to numbers as the identifying character in its explanation of the Puzzle Map solution, which will most likely be the most common identifier used. A grid of backside numbers is required for the full representation of those numbers, which is identified as the back-of-the-puzzle grid. The grid for the puzzle map/key is composed of the numbers on the back of the puzzle; however, in order to have a frontside depiction of those numbers imprinted on the map/key for the pieces that correspond to the frontside picture of the puzzle at hand, the pieces in the map/key grid must be ordered in the opposite direction of the grid representing the back-of-the-puzzle numbers. For example, if the numbers on the back-of-the-puzzle grid are in ascending order from left to right beginning with the top left first number being 1, e.g., 1.2.3.4.5.6.7.8.9.10. then the numbers comprising the puzzle map/key grid starting from the top left of the grid would be 10.9.8.7.6.5.4.3.2.1. This puzzle map/key then, is a representation of an opposing or mirror image of the back-of-the-puzzle grid of numbers which differs in presentation of shapes, utility, and numbers in its comparison to the back of the puzzle scheme presented by Mucci. This mirror image of the back of the puzzle numbers compiles the grid for the puzzle map/key, which represents a picture-side, working side and front-of-the-puzzle numbered grid document.
In summary, the Puzzle Map/key, a document separate from the puzzle being resolved, contains numbers that show the exact location of each puzzle piece on the puzzle. The map/key is a presentation of all the pieces of the puzzle on its front or picture-side plane. The backside number of every puzzle piece is also inscribed on each puzzle piece on the map/key. This map/key provides the puzzler with the information she/he desires in locating any one piece as to its exact location within the puzzle, by matching the number on its backside, to the piece location on the map/key which has the same identifying number, and which corresponds to its exact location on the front of the puzzle.
The puzzle map/key depicts the front-of-the-puzzle view, so that it can serve as a key to locating any puzzle piece situated on the front side of the puzzle. Since the regular puzzle completion activity starts and ends by looking at the picture on the front of the puzzle piece to attain matches for a whole picture that is on the front of the puzzle, there is minimal disruption to the puzzle completion process by using the map/key. Further, the level of assistance provided by the puzzle map is determined by the owner of the puzzle who may use it for a few or many pieces, or may not wish to use it at all or make available for the use of others.
The puzzle map or key is amenable to large scale production, almost as easily produced as puzzles with pictures. It is amenable to any puzzle process which cuts out individual pieces from a single source sheet, with minimal costs to incorporate. The process is efficient and the means to produce the Maps can be utilized for thousands of puzzles. Puzzle Maps can be produced therefore with maximum applicability and minimal cost, explained in the detailed description.
BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWINGSThree separate puzzles are represented: Puzzle #1 named as
The puzzle map/key is a separate apparatus from the actual (1) top-side or front-side plane and (2) back-side or bottom-side plane comprising the puzzles. The back-of-the-puzzle discussions are in reference to its role in the creation of a puzzle map/key. The puzzle map/key is a presentation of the preferred embodiment of the method of jigsaw puzzle resolution as presented herein. Its layout of all pieces within the puzzle is the same as the picture-side or front-side view of the puzzle; however, included for each piece on the map/key, is an identifying number derived from the backside of that piece. It is a one-sided document with only a top plane, containing a scheme of numbers that serves as a key and reference for puzzle completion.
Only one picture of the frontside puzzle plane with picture is presented (
A listing of the diagrams is provided with descriptive titles is as follows:
- 1.
FIG. 1A —Depiction of the picture-side plane of the puzzle #1, showing the actual puzzle upon whichFIGS. 1B through 1I , are based. P. 1/19 - 2.
FIG. 1B —Backside plane of the puzzle #1, numbered by hand P. 2/19 - 3.
FIG. 1C —Puzzle Map/key for puzzle #1, numbered by hand P. 3/19 - 4.
FIG. 1D —Back of the Puzzle #1, shapes only P. 4/19 - 5.
FIG. 1E —Back of Puzzle #1, w/computer #d grid P. 5/19 - 6.
FIG. 1F —Back of Puzzle #1, w/computer grid #s on shapes P. 6/19 - 7.
FIG. 1G —Front of Picture Puzzle #1 shapes, for map/key P. 7/19 - 8.
FIG. 1H —Computer grid of puzzle #1, matchingFIG. 1G shapes P. 8/19 - 9.
FIG. 1(I) —Puzzle Map/key with Computer #s onFIG. 1G shapes P. 9/19 - 10.
FIG. 2A —Back of Puzzle #2, with computer #s on die pattern P.10/19 - 11.
FIG. 2B —Puzzle #2 Map/key, with back-of-the-puzzle #s on front-of-the puzzle map/key pieces P.11/19 - 12.
FIG. 2C —Back-of-the-Puzzle #2 grid with partial random #s P.12/19 - 13.
FIG. 2D —Puzzle #2 Map/key, computer grid with partial random #s P.13/19 - 14.
FIG. 2E —Back-of-the-Puzzle #2 computer grid, Full random #s P.14/19 - 15.
FIG. 2F —Map/key Puzzle #2, computer grid, Full random #s P.15/19 - 16.
FIG. 3A —Back-of-the-Puzzle Numbers Grid, for Puzzle #3; with no grid lines used in sealing the back grid document to the bottom of the puzzle. P.16/19 - 17.
FIG. 3B —Top left section ofFIG. 3A comprised of 30 of the 200 grid cell representations beginning with cell #1. Pictured cells represent the actual grid size of the pieces included in Puzzle #3 inFIG. 3C andFIG. 3D . P.17/19 - 18.
FIG. 3C —Puzzle #3 Map/key with computer #s grid for front-of-the-puzzle plane pieces represented in block form. P.18/19 - 19.
FIG. 3D —Puzzle Map/key with the numbered pieces in the same location and shapes as the pieces on the front plane of Puzzle Number #3. P.19/19
Puzzle #1—100-piece puzzle, 7″×9″, Source: Ceaco, 70 Bridge Rd, Newton, Mass. 02457, c 2015 Ceaco, Americana, Picture 9
Puzzle #2, 100 pieces, from die pattern taken from the backside of a puzzle die stencil. Source: Poorman, J Kevin, “Start Your Own Puzzle Business,” Copyright ISBN-13:978-1541033580, 2017, p. 20.
2D—Shown is the Puzzle Map/key grid 53 that is in block form, corresponding to the partial random back-of-the-puzzle scheme 48. Each puzzle piece 54 representation connected to its matching pieces on the front side 55, comprises the frontside or picture side plane 53 of the 100-piece Puzzle #2 and is shown as it would appear on a separate puzzle map/key document. Each number 56 on the Map/key (53) depicts the number on the backside of the puzzle piece which will fit into its exact same location on the puzzle to be solved. For example, when viewed on the back-of-the-puzzle grid 48, #79 (57) is located on the top row on the right side of the puzzle just left of the right corner piece #80 (59). When viewed on the Puzzle Map/key grid 53, the piece #79 (56) is located on the top row on the left side of the puzzle map/key, just right of the top left corner piece #80 (58). The dichotomy of the positioning of the piece on the two grids is easily understood, when considering that a front side view of the puzzle pieces can be accomplished by arranging the back-of-the-puzzle numbers in an opposing or mirror image order and placing that mirror image order of numbers on the front of the puzzle map/key. The result is that when solving the puzzle for the puzzle piece in hand, numbered #79 (56) on its backside, the piece will be found exactly in the top left side of the puzzle, just right of the top corner piece #80 (58), in exactly the same location as pictured on the Puzzle Map/key 53. In the puzzle map grid with shapes 46, its exact location 56 would be where the #9 is located in another numbers scheme. Therefore, the Puzzle Map is truly a key to finding the exact location of any piece in hand by matching the number on the back of the puzzle piece to the number on the Puzzle Map, thereby showing one the exact position of the piece on the puzzle to be completed.
Puzzle #3, 12″×18″ Size, 200-Piece Puzzle. Source of Puzzle Shapes and Pattern from Mudpuppy, ISBN: 978-0-7353-3937-8.
Multiplying each measurement by the number of pieces 0.90″×(20 pieces across)=18″ and 1.2″×(10 pieces down)=12″. All 200 blocks in this grid would display the actual size of the 18″×12″ puzzle. One can divide the length across the puzzle (18″) by the number of puzzle pieces (20) and obtain the same result, 0.90″; then divide the height of the puzzle (12″) by the number of puzzle pieces contained in the vertical height (10) to obtain again the same result, 1.2″. This is another method of obtaining and/or verifying actual puzzle piece sizes that form the basis of the back-of-the puzzle measurements to produce the back-of-the-puzzle grids.
The methods explained to determine cell size are necessary in providing a grid of back-of the puzzle #s representing all the cells. The shape of every cell is different with the shapes protruding outward or inward on all sides of the puzzle piece; therefore measuring one puzzle piece will not necessarily coincide with the measurements of the other cells, some seeming larger, smaller, shorter or taller. So the measurement of any cell should be based on a group of cells calculating their size from the average of the group. This is taken into consideration in measuring cell sizes in the two examples given, i.e., (1) being patterned from the actual die pattern or (2) calculating the sizes by the number of pieces.
The Puzzle map solution conceives a method to achieve the completion or solution of any two dimensional jigsaw through the preferred embodiment of the Puzzle Map/key. The map/key is a separate document accompanying the puzzle being resolved, and provides the puzzler with the information needed to determine the exact location of any piece within the puzzle. The map/key document consists of a frontside representation of all the puzzle pieces in their respective places in a completed puzzle, identifying each puzzle piece representation by its backside number. By viewing the location of the number on the map/key which corresponds to its exact location on the puzzle being resolved, one can easily find the exact location of any piece in the puzzle at hand.
The puzzle map/keys shown in the drawings have been created as follows:
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- 1. By hand:
- a. The first step is to have in hand a complete puzzle with all pieces in place as in
FIG. 1A , which is the “front of the puzzle”. The picture-side is the front of the puzzle, as stated throughout this application. Placing the numbers on the back of each piece must be completed first, so the puzzle must be placed on its backside for numbering, and numbers entered on each piece as inFIG. 1B . - b. To create the puzzle map/key, which is a picture of the front of the puzzle, not the back, the numbers on the puzzle map/key must identify the location of each piece. The identification of each piece is contained in the number on the back of each puzzle piece; therefore, that identifying number on the back of each puzzle piece is displayed on the front of the puzzle piece for all pieces contained in the puzzle map/key. To enable a frontside view of the puzzle on the puzzle map/key, with the corresponding back-of-the-puzzle numbers shown correctly to reflect their position on the frontside map plane, the numbers to be entered on the puzzle map/key depicting the numbers on the backside of the puzzle pieces shown in
FIG. 1B , must be ordered on each line, in reverse direction or in a mirror image arrangement for placement on the Puzzle Map/key shown onFIG. 1C .
- a. The first step is to have in hand a complete puzzle with all pieces in place as in
- 2. By computer: Computerized numbering of puzzle pieces is more legible, easier and faster, so there is a progression in the drawings (for puzzles #1-3) that are illustrated with computerized grids of #s both for the back-of-the-puzzle and puzzle map/keys.
- a. The computerized numbers for the back of the puzzle plane must comprise a grid which fits the exact size and location of the pieces on the back of the puzzle. This is necessary because the computerized grid, in document form, must be applied to the back of the puzzle and sealed so that all puzzle pieces that are produced when puzzles are cut and pressed, have the number on the back of each puzzle piece.
FIGS. 1E, 1F,2A, 2C,2E, and 3A show back-of-the-puzzle number grids generated by the computer. - b. The puzzle map/keys or front-of-the-puzzle grids that are numbered by computer are shown in
FIGS. 1H, 1 (i), 2B, 2D, 2F,3C, and 3D. The map/keys are a depiction of the front of the puzzle picture, and can be followed to assist the puzzler in placing puzzle pieces in the correct location by looking on the back of the puzzle piece to find the corresponding matching number on the map/key. Each number on the back of the puzzle piece can be paired to its same number on the puzzle map/key which is a depiction of the back-of-the-puzzle numbers in their proper and exact location on both the puzzle map/key and on the front of the puzzle. The puzzle map/key is a separate document that can now be used as needed and wanted, to assist any puzzler in the process of placing difficult pieces, thus serving as a major or minor factor in the completion of a puzzle, depending on how often the map is referenced by the puzzler. - c. Having consecutive or randomly placed numbers on the backsides of the puzzle pieces is the next consideration. There are several levels of puzzle map/key assistance that differ according to the placement and order of the numbers on the grid for the back of the puzzle, which determines the grid for the Puzzle Map. There are levels of assistance that can be provided by the maps, changing the construction of the order and placement of the numbers depending on the following variations:
- (1.) Variable 1: Numbers are ordered consecutively as in Puzzles #1, #2, and #3 (
FIGS. 1(i) , 2B, 3C, and 3D) This simplifies searching for puzzle pieces on the map. The piece placement would be able to be determined by deciphering the order of the numbers on the map and determining the location of the piece. Ordered numbers may be easier to manufacture as the pieces would be predictably in order and easier to number in placing the numbers on the back-side in reverse order of the puzzle map/keys, for production of the maps and puzzle grids. The general region in which the puzzle piece can be located on the puzzle would be easier to find, e.g., smaller numbers on the top and larger numbers on the bottom. - (2.) Variable 2: Numbering the backside pieces randomly would serve the purpose of not providing the solution so simply, but still containing the correct answer as to whether any piece to be matched is in its correct placement. Levels of random numbering are shown in the back-of-the-puzzle grids in
FIGS. 2C and 2E and the puzzle map/keys inFIGS. 2D and 2F . Partially random:FIGS. 2C and 2D contain random numbers but each row has consecutive numbers. The advantage to this partial random configuration is that it is random, but will provide some assistance in locating the correct piece on the puzzle map through a partial serial sequence and upright positioning of the number. Fully random:FIGS. 2E and 2F illustrate a puzzle map/key which contains fully random numbers and provides no assistance in puzzle position, numbering order, or shapes. Master puzzlers may prefer this option because the numbers on the back will provide no assistance in puzzle placement. The solution will be provided, but need not be used, so the puzzler is in full control. The numbers on the backsides would be useful only when the map/key is called into service. - (3.) Variable 3: Placing all the numbers in a straight vertical position is a beneficial factor. The numbers on the back of the puzzle can then be used to determine the proper direction of the piece, i.e., one would know which part of the piece is the topside and which is the bottom, therefore knowing the left side and the right side of the piece in the scheme of the puzzle. It is a major assistance to know in which direction (upside or downside) each puzzle piece should lie. Random placement of the numbers (i.e., left-side on top, upside down, right-side on top, leaning right or left, etc) of each piece, is also possible and would eliminate the assistance to be provided by placing the numbers upright.
FIG. 2E clearly illustrates this fully random positioning; notice that the corresponding puzzle map/key (FIG. 2F ), needs only the upright numbers to be complete. - (4.) Variable 4: Having the shapes of the map pieces to conform to the pieces on the puzzle front, is also another consideration. Seeing the like shapes on the map, with the piece one is placing on the puzzle is a major assistance. A simple grid comprised of numbered blocks is also a possibility for a puzzle map/key with the map assisting in placement without the assistance of congruent shapes. (See Maps 2D, 2F and 3C).
- (1.) Variable 1: Numbers are ordered consecutively as in Puzzles #1, #2, and #3 (
- c. (continued). The Puzzle Map benefits are most accomplished, by having pieces consecutively numbered, numbered in an upright position, and having the same shapes as the puzzle pieces being located. Recognizing the different levels of assistance that can be derived from puzzle map/keys is useful for the production of maps/keys. The variables give the manufacturer of the puzzles, control over the level of assistance to be provided and therefore, some advantage in catering to a select population of puzzlers, who have different expectations and desires in being assisted.
- a. The computerized numbers for the back of the puzzle plane must comprise a grid which fits the exact size and location of the pieces on the back of the puzzle. This is necessary because the computerized grid, in document form, must be applied to the back of the puzzle and sealed so that all puzzle pieces that are produced when puzzles are cut and pressed, have the number on the back of each puzzle piece.
- 1. By hand:
The Puzzle Map/Key Conforms to the Manufacturing of Puzzles in Two Stages in this Example Referring to Standard Picture Puzzle Production as Follows:
Stage 1—Producing a back-of-the-puzzle grid of numbers: This grid is an apparatus depicting the entire surface of the back of a puzzle, which is composed of cells representing all the pieces in that puzzle, inscribed with numbers enabling each puzzle piece to be identified with a unique number. The grid is conceived in this presentment as being in document form to comply with major methods of puzzle production in which the grid document is sealed onto the puzzle plane before cutting. The grid document is prepared for computer numbering by determining the grid pattern based on the size and location of each puzzle piece on the back of the puzzle. Each grid cell space represents one puzzle piece and must conform exactly to the size and positioning of every puzzle piece represented. The whole grid must be constructed to be the same size as the puzzle, with the numbers to be filled in by computer in the cell space of every piece, preferably in the center.
One way to produce this grid is to copy the die pattern and use that pattern to compile the numbers grid document as is shown in
Many, if not most, of the puzzles produced have puzzle pieces that are in a symmetrical and predictable pattern, and they are in rows and columns of the same size, although they differ in shapes. This symmetry is the basis for another way to create back-of-the puzzle grids—by the process of calculation. First, determine the exact size for one cell of the grid, as in shown in
Stage 2—Producing the Map/Key:
The puzzle map/key, a separate document from the puzzle and the preferred embodiment of the method presented herein for the resolution of jigsaw puzzles, is a reproduction of the puzzle pieces or piece representations on its front or picture side with or without the front-of-the-puzzle picture as a background. This map/key can be accomplished by copying the shape of the die on the reverse side of the back-of-the-puzzle die pattern, and then producing the map/key by inserting on each piece the same numbers that are on the back of the puzzle as shown in
The puzzle map/key is easier to produce than the back-of-the-puzzle grid, because it does not have to conform to the exact size of the actual puzzle pieces, as the back-of-the-puzzle grid does. The map/key can be presented in block form as in
Accessibility—The map/keys can be made available by including them in the puzzle box which contains the puzzle pieces. They can be offered as an extra bonus to puzzlers and pose a unique opportunity to sell more puzzles, with the idea that the maps can make puzzles more attractive, easier to finish, and more fun to enjoy with friends and family. The map/key can be made available through other mediums, including mail, phone, or computer; however, the inclusion in the same container as the puzzle is the most convenient mode of transmission and can respond to the marketing on the puzzle box immediately.
The puzzle map/key can be transmitted through the computer by including a code which uniquely connects the consumer to the puzzle map on a puzzle web site. Advantages of this code transmission include more use by consumers of the websites that promote puzzle sales, security of ownership for buyers and sellers of puzzle map/keys, and more exposure of consumers to the benefits of marketing efforts and information on the array and availability of puzzles.
Claims
1-3. (canceled)
4- Claiming a method of jigsaw puzzle resolution that is accomplished by the apparatus of a puzzle map/key conceived for the purpose of providing a solution for the completion of jigsaw puzzles
5- Claiming a method to produce Puzzle Map Keys to be utilized in the manufacturing process to produce puzzles
6- Claiming the apparatus of a back-of the-puzzle grid of symbols or numbers in its use as a key component of the Puzzle Map Key
Type: Application
Filed: Sep 12, 2019
Publication Date: Feb 17, 2022
Inventor: Misono Miller (Millville, NJ)
Application Number: 16/569,522