DEVICES, SYSTEMS, AND METHODS FOR A DICE GAME

A dice game may prepare the playing area by arranging the plurality of dice boards on a surface. Players may start a repeatable round by associating bidding money cards from the deck of money cards with each of the dice boards of the plurality of dice boards. The players may play the repeatable round having a plurality of repeatable turns. Each repeatable turn is performed by each player. Each repeatable turn of the plurality of repeatable turns includes rolling a dice set and placing a bid by associating a sub-set of dice of the dice set with one of the dice boards. The players may end the repeatable round when a last player places a last bet. The players may identify a winning bid for each of the dice boards. The players may award the money cards based on the winning bid for each of the dice boards.

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Description
CROSS-REFERENCE TO RELATED APPLICATIONS

This application claims priority to and the benefit of U.S. Provisional Patent Application No. 63/453,942, filed Mar. 22, 2023, the entirety of which is incorporated herein by reference for all it contains.

BACKGROUND

Table-top games are mechanisms to entertain and educate. Many table-top games are played using dice and multiple people. Table-top games often include bidding and other mechanisms to win points.

BRIEF DESCRIPTION OF THE DRAWINGS

In order to describe the manner in which the above-recited and other features of the disclosure can be obtained, a more particular description will be rendered by reference to specific implementations thereof which are illustrated in the appended drawings. For better understanding, the like elements have been designated by like reference numbers throughout the various accompanying figures. While some of the drawings may be schematic or exaggerated representations of concepts, at least some of the drawings may be drawn to scale. Understanding that the drawings depict some example implementations, the implementations will be described and explained with additional specificity and detail through the use of the accompanying drawings in which:

FIG. 1 is a representation of a table-top game, according to at least one embodiment of the present disclosure;

FIG. 2-6 are representations of various stages of the table-top game of FIG. 1; and

FIG. 7 is a flowchart of a method for playing a dice-based game, according to at least one embodiment of the present disclosure.

DETAILED DESCRIPTION

This disclosure generally relates to devices, kits, and methods for a dice game. The dice game may be played with a number of people, using a physical game or a software application. The dice game may include placing a plurality of dice boards on a surface. The dice boards may represent the numbered symbols located on the faces of the dice. Money cards from a deck of money cards are placed under each of the dice boards. During a round, each player takes turns rolling his or her dice. The player may place a bid of dice on one of the dice boards. The bid is a number of dice that the player rolled having the numbered symbol face up. Each player plays a turn of dice rolling and bidding. When the last player has placed his or her bid, the players take additional turns until each player has placed a bid using all of his or her dice. The money cards associated with the dice boards are awarded to the player having the highest bid, or the highest number of dice on the dice board. This concludes a round, and additional rounds are played until all of the money cards from the deck of money cards are won by players. The player having the largest sum total of money indicated by the money cards wins the game.

FIG. 1 is a representation of a table-top game 100 having a plurality of dice boards 102, a plurality of dice sets 104, and a deck of money cards 106. In some embodiments, the table-top game 100 may include a kit including 6 of the plurality of dice boards 102, 10 of the dice sets 104, with each dice set 104 having 10 dice each, and 54 memory cards in the money cards 106. However, it should be understood that any number of individual elements may be contemplated. For example, the kit may include 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, or more dice sets. Each dice set may be associated with a player. For example, each dice set may include a unique marking that is common to each die in the dice set. The unique marking may be used to identify which dice belong to which player. Examples of unique markings may include different colors, different patterns, different pictures, different sizes, different densities, any other unique marking, and combinations thereof. The dice sets may include any number of dice. For example, the dice sets may include 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 30, 40, 50, more than 50, or any value therebetween. In some embodiments, the number of dice sets may be representative of a number of players playing the game. For example, each player may play with a separate dice set. The game may be played with any number of players. Indeed, as more players join the game, the strategy, difficulty, and/or the likelihood of an individual player winning one card may change.

The dice from the plurality of dice sets 104 may each have a plurality of sides. For example, the dice may have 4, 5, 6, 7, 8, 9, 10, 12, 15, 20, or more sides. In some embodiments, the dice may have 6 sides. Each side of the dice may be associated with a die symbol. For example, a 6-sided die may include six die symbols, with each die symbol including a number of dots or pips between 1 and 6. Other die symbols may be utilized, including numbers, letters, shapes, pictures, any other die symbol, and combinations thereof. In some embodiments, each side of the die may have a different symbol. In some embodiments, two or more sides of the die may have the same symbol. In some embodiments, each die in a dice set may have the same number of sides and/or symbols. In some embodiments, different dice in a dice set may have different numbers of sides and/or symbols. Dice having different numbers of sides and/or symbols may make the game more challenging and/or fun for the players by adding complexity to the rolling and/or bidding process.

The dice boards 102 may include a board or other identifier. The dice boards 102 may include a board symbol. The board symbol may match one or more of the die symbols on the dice from the dice sets 104. For example, the board symbols on the dice boards 102 shown include a number of dots or pips between 1 and 6. These board symbols may match the die symbols on the dice from the dice sets 104. In some embodiments, the dice boards 102 may include the same number of boards and board symbols as the dice sets 104 include die symbols. In some embodiments, the dice boards 102 may include less board symbols than the dice sets 104 include die symbols. Including less board symbols may make the game more challenging and/or fun for the players by adding a roll of the die that cannot be used in bidding.

The dice boards 102 may be formed from any material. For example, the dice boards 102 may be formed from wood, cardboard, paper, plastic, metal, any other material, and combinations thereof. In some embodiments, the board symbols may be painted on the dice boards 102. In some embodiments, the board symbols may be otherwise located on the dice boards 102. For example, the board symbols may be etched into the dice boards 102 (e.g., have a portion of material removed from the dice boards 102). In some examples, the board symbols may extend or protrude from the surface of the dice boards 102. In some examples, the board symbols may be formed from a different material that is fused, adhered, or otherwise fastened to the dice boards 102.

The deck of money cards 106 may include any number of money cards. For example, the deck of money cards 106 may include 54 money cards. In some examples, the deck of money cards 106 may include 6, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, more than 100, or any value therebetween of cards. In some embodiments, the money cards 106 may have an associated monetary value. For example, the money cards 106 may have monetary values including $1, $5, $10, $50, $100, $500, $1,000, $5,000, $10,000, $20,000, $30,000, $40,000, $50,000, $60,000, $70,000, $80,000, $90,000, $100,000, greater than $100,000, or any value therebetween. In some embodiments, the money cards 106 may be illustrated with U.S. dollar amounts. In some embodiments, the money cards 106 may be illustrated with any other currency, including fictional and/or national currencies.

In some embodiments, the money cards 106 may include more money cards having a smaller value than money cards having a larger value. For example, the money cards 106 may include eight $10,000 money cards, eight $20,000 money cards, seven $30,000 money cards, six $40,000 money cards, six $50,000 money cards, five $60,000 money cards, four $70,000 money cards, four $80,000 money cards, four $90,000 money cards, and two $100,000 money cards. But it should be understood that the number of each value money card may change. In some embodiments, the deck of money cards 106 may include more money cards having a higher value than lower value.

The table-top game 100 may be used to play a dice game. The rules of the dice game will be described herein with reference to FIG. 1-6. The game progresses in a series of repeatable rounds. Each repeatable round includes a plurality of repeatable turns, as will be described herein. First, the game is set up. To set up the dice game, a player may place each of the dice boards 102 on a playing surface, such as a table or other flat surface. The dice boards 102 may be placed in any pattern and/or order. In the embodiment shown in FIG. 1, the dice boards 102 have been placed in a row in order from one to six, as indicated by the board symbols.

A player may be the Dealer. The players may use any selection mechanism to pick the dealer, including arbitrary selections (e.g., based on physical features (hair color, eye color), age, birthdate, birth location, current home, number of pets). At the start of each repeatable round, the Dealer may deal money cards 106 and associate them with each of the dice boards 102. For example, the Dealer may place the money cards 106 underneath each of the dice boards 102, as may be seen in FIG. 2. The Dealer may place the money cards 106 face-up underneath the dice boards 102 so that the value of the money card may be seen. In some embodiments, the Dealer may place one money card underneath a dice board.

In some embodiments, the Dealer may place multiple money cards underneath a dice board. For example, the Dealer may place money cards underneath the dice board until the sum total of money cards exceeds a board threshold. In the embodiment illustrated, the board threshold may be $50,000. Thus, under the dice board with the board symbol of one dot, the Dealer dealt the $20,000 card and then the $50,000 card underneath. At this point, the sum total for the die board is greater than the board threshold, and the Dealer may stop dealing cards. As may be seen, in some embodiments, a single card may exceed the board threshold, and in some embodiments, multiple cards may be dealt until the board threshold is reached. While a board threshold of $50,000 has been illustrated, it should be understood that any board threshold may be used. In some embodiments, each dice boards 102 may receive the same number of money cards. In some embodiments, the money cards 106 may be re-ordered to place the highest value card at the highest position. In some embodiments, the money cards 106 may remain in place as dealt. Leaving the money cards 106 in place may add an element of strategy to the game by changing how players bid on the cards, as discussed herein. The Dealer deals the money cards 106 to each of the dice boards 102 until each dice board has money cards 106 underneath whose sum total is greater than or equal to the board threshold.

In the embodiment shown, each of the money cards 106 are placed face-up underneath the dice boards 102. This may allow the players to see on which cards they bid. In some embodiments, one or more of the money cards 106 may be placed face-down underneath the dice boards 102. This may prevent the players from viewing the amount on the money cards 106. In this manner, the players may increase their enjoyment of the game by adding an unknown or random element to the bidding process.

Before beginning the first repeatable turn of the first repeatable round, the players may each choose a dice set of the plurality of dice sets 104. As discussed herein, the dice sets 104 may each have a unique identifier to allow for easy determination of users between the dice sets. In some embodiments, the dice sets may not include unique identifiers and the players may otherwise associate the dice sets with themselves.

When the Dealer has dealt the first round, a first player is selected. The players may use any selection mechanism to pick the first player, including arbitrary selections (e.g., based on physical features (hair color, eye color), age, birthdate, birth location, current home, number of pets, favorite person, least favorite person). At the start of his or her turn, the first player may roll all of the dice from his or her dice set. On the individual player's first turn, this may include all of the original number of dice. As discussed herein, on subsequent repeatable turns, this may include fewer than the original number of dice because the dice have been used to place bids.

As may be understood, rolling the dice set will result in each die having a die symbol facing upward, which may be the rolled die symbol. In some embodiments, multiple dice from the dice set may form a sub-set of dice having the same rolled die symbol. Each sub-set of dice has a quantity of rolled dice, and the sub-set of dice may be used to place a bid.

To place a bid, the player may associate a selected sub-set of dice having a die symbol with a matching board symbol on one of the dice boards 102. For example, in the embodiment shown in FIG. 3, the first player (using the white-colored dice) has placed a sub-set of three dice on the dice board having three dots or pips. This means that the player has bid his or her three dice on this dice board. As discussed in further detail herein, if the player has the largest quantity of dice bid on a particular dice board at the end of a round, the player wins the bid and may receive one or more of the money cards 106 associated with that dice board. In some embodiments, when completing a bid, the player must place every single die from the sub-set of dice on the associated dice board. A bid may only include a single sub-set of dice placed on a single dice board.

The player may strategize on which dice boards 102 to place his or her sub-set of dice based on any number of factors, including the value of the money card, the quantity of the sub-set of dice, the number of his or her dice previously bid on the particular dice board, any other factor, and combinations thereof.

When the first player has placed his or her bid, the first player's turn may be over, and the second player may begin his or her turn. The second player's turn may proceed in the same manner as the first player's turn. For example, the second player may roll his or her set of dice and place a bid on a dice board using a sub-set of dice having matching symbols. For example, as may be seen in FIG. 4, the second player (having the black dice) may place a sub-set of two dice on the dice board having three dots or pips. The round continues to a next player, until each player has played a repeatable turn. In the example game illustrated, three players have all three played their first turn in FIG. 5, with the third player (having the striped dice) playing three dice on the dice board having five dots or pips.

When the last player finishes his or her first turn, the first player may have another turn. On the second turn, the players may roll the dice again and place a bid using a sub-set of dice. The players may place a second bid on the same dice board a previous bid has been made. This may help to increase their likelihood of winning the round at that dice board. In some embodiments, a player's turn may be skipped if the player has no dice left to roll. The bidding portion of the round may be over when the last player bids his or her last die. In some embodiments, a player may place a bid on a new dice board. For example, the player may place a bid on a dice board that has no bids. In some examples, the player may place a bid on a dice board that has a bid from one or more other players.

In some embodiments, a player must place a bid on each of his or her turns. For example, if a player rolls all the same number, then the player's rolled dice all belong to the same set and the player must place a bid using that set, even if it is not a bid that the player desires to place.

At the end of the bidding, the total quantities of each player's dice are tallied. The player with the highest number of dice may have the winning bid. In some embodiments, winning bid may receive one or more of the money cards associated with the dice board. For example, in the view shown in FIG. 6, player 1 (having the white dice) has the highest quantity of dice on the dice board having three dots, and so player 1 may receive the money card valued at $90,000. Similarly, player 2 (having the black dice) has the highest quantity of dice on the dice board having six dots, and so player 2 may receive one or more of the money cards associated with that dice board. Player 3, as the only bidder on the dice boards having four and five dots, may receive cards from both of these dice boards.

In some embodiments, the winning bid may receive the money card having the highest value. Thus, player 2 may receive the $20,000 card and player 3 may receive the $40,000 card. In some embodiments, the winning bid may receive the money card on top of the pile of money cards, whether it is the highest money card or not. In some embodiments, the winning bid may receive all of the money cards associated with the dice board.

In some embodiments, multiple money cards may be won by multiple players on a single board. For example, on the dice board having six dots, the second player (having the highest bid) may receive a first money card (e.g., the highest value card or the money card on top), the first player may receive a second money card (e.g., the second-highest value card or the money card below the top card), and the third player may receive a third money card (e.g., the third-highest value card or the money card below the second from the top card). In some embodiments, only the top two players may receive a money card. In some embodiments, all of the bidders may receive a money card. In some embodiments, the bidders may receive money cards until the money cards are all distributed, with the lower bids not receiving any money cards after they run out.

Two players may have tying bids. In some embodiments, tying bids may result in no winning bid, with no winning cards distributed. In some embodiments, tying bids may result in the tied players being disqualified from bidding (e.g., losing the bid), and the third-place bidder receiving the winning bid.

In some embodiments, if a dice board was not bet on (or the money cards were otherwise not won, such as through a tie) or a money card was otherwise not awarded (such as through more cards than bidders), then the money cards may be re-shuffled into the deck of money cards 106. In some embodiments, if a dice board was not bet on (or the money cards were otherwise not won, such as through a tie) or a money card was otherwise not awarded (such as through more cards than bidders), the money cards may be awarded to one or more of the players who won a money card in that round. The money cards may be awarded based on any awarding metric, including most money earned, least money earned, next-highest bid, highest-total bid, and so forth.

After awarding the money cards to the players, the round is over. In some embodiments, the Dealer may collect the unawarded money cards and shuffle them into the deck. In some embodiments, the Dealer may leave the unawarded money cards associated with the dice boards. The Dealer may deal new money cards from the deck of money cards to the dice boards, following the guidelines above. The next repeatable round is then commenced, starting with a new turn. The new round may have a new first player, which may be selected as the player to the left of the previous first player, or using any other selection mechanism.

On the last round, the dealer may deal the last of the money cards from the deck of money cards. The game is over when the last money card has been awarded. The player having the highest sum total from his or her money cards is the winner. In some embodiments, in the last round, there may not be enough money cards remaining for every dice board to have associated money cards that sum up to the board threshold. The Dealer may leave some dice boards without a money card, rendering a bid on that card unfruitful. In some embodiments, the Dealer may distribute the remaining money cards evenly between the dice boards. In some embodiments, the last round may have special rules, such as placing the money cards face-down with the values hidden from the players.

FIG. 7 is a flowchart of a method 710 for playing a dice-based game, according to at least one embodiment of the present disclosure. The method 710 may include placing money cards near or adjacent to dice boards at 712. For example, the money cards may be placed below a dice board or otherwise associated with the dice board. A player may roll his or her dice at 714 and make a bid at 716. At the end of the player's turn, the players will determine if any players have any remaining dice at 718. If any players do have remaining dice, then the next player may roll his or her dice and make a bid. If no players have any remaining dice, then the money cards are allocated based on the bidding.

One or more specific embodiments of the present disclosure are described herein. These described embodiments are examples of the presently disclosed techniques. Additionally, in an effort to provide a concise description of these embodiments, not all features of an actual embodiment may be described in the specification. It should be appreciated that in the development of any such actual implementation, as in any engineering or design project, numerous embodiment-specific decisions will be made to achieve the developers' specific goals, such as compliance with system-related and business-related constraints, which may vary from one embodiment to another. Moreover, it should be appreciated that such a development effort might be complex and time consuming, but would nevertheless be a routine undertaking of design, fabrication, and manufacture for those of ordinary skill having the benefit of this disclosure.

The articles “a,” “an,” and “the” are intended to mean that there are one or more of the elements in the preceding descriptions. The terms “comprising,” “including,” and “having” are intended to be inclusive and mean that there may be additional elements other than the listed elements. Additionally, it should be understood that references to “one embodiment” or “an embodiment” of the present disclosure are not intended to be interpreted as excluding the existence of additional embodiments that also incorporate the recited features. For example, any element described in relation to an embodiment herein may be combinable with any element of any other embodiment described herein. Numbers, percentages, ratios, or other values stated herein are intended to include that value, and also other values that are “about” or “approximately” the stated value, as would be appreciated by one of ordinary skill in the art encompassed by embodiments of the present disclosure. A stated value should therefore be interpreted broadly enough to encompass values that are at least close enough to the stated value to perform a desired function or achieve a desired result. The stated values include at least the variation to be expected in a suitable manufacturing or production process, and may include values that are within 5%, within 1%, within 0.1%, or within 0.01% of a stated value.

A person having ordinary skill in the art should realize in view of the present disclosure that equivalent constructions do not depart from the spirit and scope of the present disclosure, and that various changes, substitutions, and alterations may be made to embodiments disclosed herein without departing from the spirit and scope of the present disclosure. Equivalent constructions, including functional “means-plus-function” clauses are intended to cover the structures described herein as performing the recited function, including both structural equivalents that operate in the same manner, and equivalent structures that provide the same function. It is the express intention of the applicant not to invoke means-plus-function or other functional claiming for any claim except for those in which the words ‘means for’ appear together with an associated function. Each addition, deletion, and modification to the embodiments that falls within the meaning and scope of the claims is to be embraced by the claims.

The terms “approximately,” “about,” and “substantially” as used herein represent an amount close to the stated amount that still performs a desired function or achieves a desired result. For example, the terms “approximately,” “about,” and “substantially” may refer to an amount that is within less than 5% of, within less than 1% of, within less than 0.1% of, and within less than 0.01% of a stated amount. Further, it should be understood that any directions or reference frames in the preceding description are merely relative directions or movements. For example, any references to “up” and “down” or “above” or “below” are merely descriptive of the relative position or movement of the related elements.

The present disclosure may be embodied in other specific forms without departing from its spirit or characteristics. The described embodiments are to be considered as illustrative and not restrictive. The scope of the disclosure is, therefore, indicated by the appended claims rather than by the foregoing description. Changes that come within the meaning and range of equivalency of the claims are to be embraced within their scope.

Claims

1. A method for playing a game using a plurality of dice for each player of a plurality of players, a plurality of dice boards, a plurality of dice sets, and a deck of money cards, the method comprising:

preparing a playing area by arranging the plurality of dice boards on a surface;
starting a repeatable round by associating bidding money cards from the deck of money cards with each dice board of the plurality of dice boards;
playing the repeatable round, the repeatable round including a plurality of repeatable turns, each repeatable turn of the plurality of repeatable turns performed by each player of the plurality of players, each repeatable turn of the plurality of repeatable turns comprising: rolling a dice set of the plurality of dice sets, each die of the dice set having a rolled symbol facing upward; and placing a bid by associating a sub-set of dice of the dice set with one of the plurality of dice boards, the sub-set of dice having the rolled symbol that matches a board symbol on a bidding dice board of the plurality of dice boards;
ending the repeatable round when a last player places a last bet, the last bet including a last die of the plurality of dice sets;
identifying a winning bid for each dice board of the plurality of dice boards; and
awarding the bidding money cards based on the winning bid for each dice board of the plurality of dice boards.

2. The method of claim 1, wherein awarding the bidding money cards includes:

awarding a highest money card from the bidding money cards associated with the bidding dice board of the plurality of dice boards to a highest bid of a plurality of bets on the bidding dice board; and
awarding a second-highest money card from the bidding money cards associated with the bidding dice board of the plurality of dice boards to a second-highest bid of the plurality of bets on the bidding dice board.

3. The method of claim 1, wherein placing the bid includes associating all of the sub-set of dice of the dice set rolled with the bidding dice board.

4. The method of claim 1, wherein identifying the winning bid includes identifying a quantity of dice associated with each player at the bidding dice board, the winning bid including a winning player associated with a highest quantity of dice.

5. The method of claim 1, wherein identifying the winning bid includes identifying a quantity of dice associated with each player at the bidding dice board, wherein if two players have an equal quantity of dice that is larger than any other quantity of dice associated with the bidding dice board, neither of the two players have the winning bid.

6. The method of claim 5, wherein identifying the winning bid includes identifying a third quantity of dice less than the equal quantity of dice, identifying the winning bid includes identifying the third quantity of dice as the winning bid.

7. The method of claim 1, wherein one or more of the money cards are associated with a dice board such that a value of the money cards is unknown to the plurality of players.

8. The method of claim 1, wherein awarding the bidding money cards includes awarding two or more bidding money cards based on the winning bid.

9. A kit for a table-top dice game, the kit comprising:

a plurality of dice sets, each die of the plurality of dice sets having a quantity of sides, each side of the quantity of sides having a die symbol of a plurality of die symbols on a face of the each side if the quantity of sides;
a plurality of dice boards, each dice board having a board symbol of a plurality of board symbols, the plurality of dice boards including a quantity that is equal to or greater than the quantity of sides, at least one dice board of the plurality of dice boards including a matching board symbol of the plurality of board symbols that matches the die symbol of a plurality of die symbols; and
a deck of money cards, the deck of money cards including a money value on each money card in the deck of money cards.

10. The kit of claim 9, wherein the plurality of dice boards are made from at least one of wood, plastic, paper, cardboard, or metal.

11. The kit of claim 9, further comprising a storage chest sized to enclose the plurality of dice sets, the plurality of dice boards, and the deck of money cards.

12. The kit of claim 9, wherein each dice set of the plurality of dice sets includes a different color, every die in individual dice sets of the plurality of dice sets having the same color.

13. The kit of claim 9, wherein each die in the plurality of dice sets has six sides, each die symbol of the plurality of die symbols including a number of dots between one and six.

14. The kit of claim 9, further comprising a holding bag for each dice set of the plurality of dice sets.

15. A system for a table-top game, the system comprising:

a plurality of dice sets, each die of the plurality of dice sets having a quantity of sides, each side of the quantity of sides having a die symbol of a plurality of die symbols on a face of the each side of the quantity of sides;
a plurality of dice boards, each dice board having a board symbol of a plurality of board symbols, the plurality of dice boards including a quantity that is equal to or greater than the quantity of sides, at least one dice board of the plurality of dice boards including a matching board symbol of the plurality of board symbols that matches the die symbol of a plurality of die symbols;
a deck of money cards, the deck of money cards including a money value on each money card in the deck of money cards; and
instructions for the table-top game, the instructions instructing a plurality of players to: prepare a playing area by arranging the plurality of dice boards on a surface; start a repeatable round by placing bidding money cards from the deck of money cards near each of the plurality of dice boards; play the repeatable round, the repeatable round including a plurality of repeatable turns, each repeatable turn of the plurality of repeatable turns performed by each player of the plurality of players, each repeatable turn of the plurality of repeatable turns comprising: rolling a dice set, each die in the dice set having a rolled symbol facing upward; and placing a bid by associating a sub-set of dice of the dice set with a bidding dice board of the plurality of dice boards of the plurality of dice boards, the sub-set of dice having the rolled symbol that matches a board symbol on the bidding dice board of the plurality of dice boards; end the repeatable round when a last player places a last bid, the last bid including a last die of the plurality of dice sets; identify a winning bid for each of the dice boards of the plurality of dice boards; and award the bidding money cards based on the winning bid for each dice board of the plurality of dice boards.

16. The system of claim 15, wherein identifying the winning bid includes identifying a quantity of dice associated with each player at the bidding dice board, the winning bid including a winning player associated with a highest quantity of dice.

17. The system of claim 15, wherein identifying the winning bid includes identifying a quantity of dice associated with each player at the bidding dice board, wherein if two players have an equal quantity of dice that is larger than any other quantity of dice associated with the bidding dice board, neither of the two players have the winning bid.

18. The system of claim 17, wherein identifying the winning bid includes identifying a third quantity of dice less than the equal quantity of dice, identifying the winning bid includes identifying the third quantity of dice as the winning bid.

19. The system of claim 15, wherein one or more of the money cards are associated with a dice board such that a value of each money card of the deck of money cards is unknown to the players.

20. The system of claim 15, wherein awarding the bidding money cards includes awarding two or more bidding money cards based on the winning bid.

Patent History
Publication number: 20240316445
Type: Application
Filed: Mar 21, 2024
Publication Date: Sep 26, 2024
Inventors: Angela Christy Madsen (Highland, UT), Shawn Larry Madsen (Highland, UT)
Application Number: 18/612,834
Classifications
International Classification: A63F 9/04 (20060101); A63F 1/04 (20060101);