Gravity-propelled Chance Element Randomly Traverses Or Enters Alternative Paths Patents (Class 273/138.3)
  • Patent number: 11839825
    Abstract: The invention comprises a game with a playing surface containing cups for receiving balls thrown by a player. In the skill portion of the game, a player scores points by accurately throwing the balls into the cups. If the player misses any of the cups, in a chance portion of the game, the playing surface is sloped to direct the ball to fall into compartments which provide additional benefits or to incur penalties. When playing the game with the baseball theme, a player may score runs by successfully throwing the ball into cups on the playing surface positioned at the first base, second base, third base, or home plate positions. Runners advancing past home plate score runs. Outs may be recorded for missing the cups. If the ball misses the cups, but falls into randomized compartments, the player may receive additional benefits or incur additional penalties.
    Type: Grant
    Filed: September 20, 2021
    Date of Patent: December 12, 2023
    Inventor: Michael Whelan
  • Patent number: 11276269
    Abstract: A game machine featuring a play field, a light source and a transmissive electronic display covering at least a portion of the play field. The play field having a top and bottom and a translucent back panel having first and second sides. The back panel being located between the play field and the light source. The play field located between the back panel and the electronic display. The light source illuminating the electronic display through the back panel to present images over the play field.
    Type: Grant
    Filed: September 16, 2019
    Date of Patent: March 15, 2022
    Assignees: Dirty Dog Gaming, Inc.
    Inventors: Ed Pellegrini, Kenneth J. Fedesna, Frank Pellegrini, Brian Smolik, Joe Cicak, Bobby Llereza
  • Patent number: 11164427
    Abstract: A game apparatus includes a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.
    Type: Grant
    Filed: February 25, 2020
    Date of Patent: November 2, 2021
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Norifumi Kawai, Kenji Gennozono, Ken Sasaki, Takahiro Yoshino, Etsushi Takahashi, Shinya Suga, Kensaku Yoshida
  • Patent number: 11058941
    Abstract: A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.
    Type: Grant
    Filed: February 26, 2020
    Date of Patent: July 13, 2021
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Ken Sasaki, Kenji Gennozono, Takahiro Yoshino, Hitoshi Arisawa, Etsushi Takahashi, Kensaku Yoshida, Norifumi Kawai
  • Patent number: 8899585
    Abstract: A lottery game apparatus includes a distribution section (discharge section) that discharges a ball that has been discharged in response to an operation input performed using an operation section, a plurality of open areas that receive the ball that has fallen from the distribution section, a plurality of lottery sections that implement a lottery using the ball, a moving path that guides the ball that has fallen into a first open area to a first lottery section, a moving path that guides the ball that has fallen into a second open area to a second lottery section, and a moving path that guides the ball that has fallen into a third open area to a third lottery section. The distribution section changes the discharge position or the discharge direction of the ball.
    Type: Grant
    Filed: March 22, 2013
    Date of Patent: December 2, 2014
    Assignee: BANDAI NAMCO Games Inc.
    Inventors: Akihiko Tokue, Tetsuo Tokitou, Yoshinori Sato
  • Publication number: 20140091520
    Abstract: A game apparatus is provided comprising a cabinet defining a playing area including a plurality of shelves mounted therein where each of the shelves has disposed thereon a plurality of game pieces. A receiving mechanism is attached to the cabinet for accepting a playing piece. A playing area with one or more holes that allow game pieces to fall through the playing area into a mechanism that counts the game pieces until the count is equal to a predetermined number and reward the player a prize or additional playing pieces depending on the operators adjustments.
    Type: Application
    Filed: September 28, 2012
    Publication date: April 3, 2014
    Inventor: Clay T. Cacas
  • Patent number: 8585054
    Abstract: A game machine includes a game board provided with a playfield on which playing balls cascade downward; a ball receiving hole detection part which detects whether or not a playing ball enters the ball receiving hole provided in the playfield; a special movable bonus game gate device which is able to switch between an open state and a closed state; a special bonus game gate detection part which detects whether or not the playing ball enters the special bonus game gate; a lottery part which holds a lottery in which one result of the lottery is obtained from a plurality of results at least including a first win and a second win when the ball receiving hole detection part detects the playing ball entering; and a game value providing part which provides a game value based on the result of the lottery by the lottery part.
    Type: Grant
    Filed: July 20, 2011
    Date of Patent: November 19, 2013
    Assignee: Kyoraku Industrial Co., Ltd.
    Inventor: Naoyuki Watanabe
  • Patent number: 8573594
    Abstract: A game machine includes a game board provided with a playfield on which a playing ball cascades downward, a ball receiving hole detection part configured to detect whether or not the playing ball enters a ball receiving hole provided in the playfield, a win determination part configured to determine, when the ball receiving hole detection part detects the playing ball, whether or not a special win is acquired, a game value to be provided for the special win not being determined at a time of provision of the game value, a decision part configured to decide, when the win determination part determines that the special win is acquired, a predetermined game value provided by the special win, and a game value providing part configured to provide the predetermined game value decided by the decision part.
    Type: Grant
    Filed: July 14, 2011
    Date of Patent: November 5, 2013
    Assignee: Kyoraku Industrial Co., Ltd.
    Inventor: Naoyuki Watanabe
  • Patent number: 8544846
    Abstract: A main CPU of a game machine for playing a game with playing balls allows a player to launch the playing balls until 30 seconds have lapsed after the player inserted a predetermined amount of metal money into the game machine. Whenever the playing ball enters any predetermined win hole mounted on a playfield of a game board, a ticket CPU of the game machine controls the game machine to pay a ticket as a payout medium different from the playing ball out, not playing balls, so that the sales figures of the game machine can be boosted since the acquired playing balls are not reused for a next game play, that is, the player has to borrow new playing balls with money paid for the next game play.
    Type: Grant
    Filed: January 20, 2010
    Date of Patent: October 1, 2013
    Assignee: Kyoraku Industrial Co., Ltd.
    Inventor: Naoyuki Watanabe
  • Patent number: 8540244
    Abstract: A main CPU of a game machine outputs launching control data for enabling playing balls to be launched for 30 consecutive seconds to a launching drive circuit after the player inserted a predetermined amount of coins into the game machine. A launching strength generation circuit generates launching strength determined in accordance with the value of the launching volume. The generated strength is kept at equal to or more than a strength with which the playing balls reach a playfield on the game machine. When the launching control data is inputted, the launching drive circuit launches the playing balls toward the playfield with the launching strength generated by the launching strength generation circuit by a hammer. Thereby, the sales figures of game machine can be boosted since the playing time is limited to 30 consecutive seconds in principle, and waste time in the launching operation is saved.
    Type: Grant
    Filed: January 20, 2010
    Date of Patent: September 24, 2013
    Assignee: Kyoraku Industrial Co., Ltd.
    Inventor: Naoyuki Watanabe
  • Patent number: 8523181
    Abstract: A ticket CPU of a game machine counts up how many sheets of payout tickets were paid out and how many times of jackpot occurred during the performance of one game play. Then, the ticket CPU operates a data display to display the maximum number of payout tickets per one game play on that day and the maximum frequency of jackpots per one game play on that day. Thus, there is provided such game machine that a player can refer to the displayed game information as reference material for deciding the rough standard about amount of inserted medium they may bet.
    Type: Grant
    Filed: January 20, 2010
    Date of Patent: September 3, 2013
    Assignee: Kyoraku Industrial Co., Ltd.
    Inventor: Naoyuki Watanabe
  • Patent number: 8500125
    Abstract: A medal game apparatus with which a player can sequentially insert a plurality of medals easily and quickly is provided. A medal apparatus 100 according to this invention includes a station 1 having a medal insertion portion 12, a medal feeding mechanism 14, a medal base 31, a base board 35, a medal receiving unit 4, and a medal payout unit 11. The medal insertion portion 12 is provided so that it can be moved. The medal feeding mechanism 14 is connected to the medal insertion portion 12 and extends in a specified direction. The medal insertion portion 12 is provided next to the medal payout unit 11 and includes a medal placement area 19 on which a plurality of medals M can be laid out flat; a medal alignment groove 16 that is connected to the medal placement area 19 and in which the medals M can be aligned in an upright state; and a medal insertion opening 17 provided at the end of the medal alignment groove 16. In this way, a player can insert medals sequentially.
    Type: Grant
    Filed: April 3, 2007
    Date of Patent: August 6, 2013
    Assignee: Kabushiki Kaisha Sega
    Inventors: Munetoshi Nagayama, Toshinari Hara, Nobuyuki Iwasaki
  • Publication number: 20120306151
    Abstract: A game machine includes a game board provided with a playfield on which a playing ball cascades downward, a ball receiving hole detection part configured to detect whether or not the playing ball enters a ball receiving hole provided in the playfield, a win determination part configured to determine, when the ball receiving hole detection part detects the playing ball, whether or not a special win is acquired, a game value to be provided for the special win not being determined at a time of provision of the game value, a decision part configured to decide, when the win determination part determines that the special win is acquired, a predetermined game value provided by the special win, and a game value providing part configured to provide the predetermined game value decided by the decision part.
    Type: Application
    Filed: July 14, 2011
    Publication date: December 6, 2012
    Applicant: Kyoraku Industrial Co., Ltd.
    Inventor: Naoyuki Watanabe
  • Publication number: 20120309495
    Abstract: A game machine includes a game board provided with a playfield on which playing balls cascade downward; a ball receiving hole detection part which detects whether or not a playing ball enters the ball receiving hole provided in the playfield; a special movable bonus game gate device which is able to switch between an open state and a closed state; a special bonus game gate detection part which detects whether or not the playing ball enters the special bonus game gate; a lottery part which holds a lottery in which one result of the lottery is obtained from a plurality of results at least including a first win and a second win when the ball receiving hole detection part detects the playing ball entering; and a game value providing part which provides a game value based on the result of the lottery by the lottery part.
    Type: Application
    Filed: July 20, 2011
    Publication date: December 6, 2012
    Applicant: Kyoraku Industrial Co., Ltd.
    Inventor: Naoyuki Watanabe
  • Patent number: 8256770
    Abstract: Skill game apparatuses include one or more game piece guiding elements configured to influence movement of game pieces within a game piece path in a manner that is dependent at least in part upon the skill of the player. In one embodiment, the back portion of a skill game apparatus is provided with one or more guide channels configured to limit horizontal movement by a game piece as it moves from the top of the back portion to a base portion of the skill game apparatus. In another embodiment, the skill game apparatus includes one or more player-repositionable guide members along a game piece path that are moveable in response to inputs provided by one or more player-operated controller devices.
    Type: Grant
    Filed: April 4, 2011
    Date of Patent: September 4, 2012
    Assignee: Treasure Box, Inc.
    Inventors: Osama Ibrahim Mohamad Mousa, Joselito Santiago DeGuzman
  • Patent number: 8196927
    Abstract: A game, similar to craps, is described, where two marbles may be thrown by the players into a spinning machine. The spinning machine may include a funnel at the top of the machine into which the players may throw the marbles, a cylinder through which the marbles may pass, and a spinner to spin 12 slots that may receive the marbles from the cylinder. Two marbles may be thrown into the funnel and may exit into a first set of six slots, which may be numbered from 1-6 (or A, 2, 3, 4, 5 and 6) of one suit (such as hearts), and a second set of six slots, similarly numbered, or a different suit (such as spades). The two slots into which the marbles fall may equate to two dice being rolled in certain traditional craps games. A table may be designed specifically for the game, wherein up to eight players may play at the same time.
    Type: Grant
    Filed: September 7, 2010
    Date of Patent: June 12, 2012
    Inventors: Michael Marantz, Gordon Marantz
  • Publication number: 20120056371
    Abstract: A game, similar to craps, is described, where two marbles may be thrown by the players into a spinning machine. The spinning machine may include a funnel at the top of the machine into which the players may throw the marbles, a cylinder through which the marbles may pass, and a spinner to spin 12 slots that may receive the marbles from the cylinder. Two marbles may be thrown into the funnel and may exit into a first set of six slots, which may be numbered from 1-6 (or A, 2, 3, 4, 5 and 6) of one suit (such as hearts), and a second set of six slots, similarly numbered, or a different suit (such as spades). The two slots into which the marbles fall may equate to two dice being rolled in certain traditional craps games. A table may be designed specifically for the game, wherein up to eight players may play at the same time.
    Type: Application
    Filed: September 7, 2010
    Publication date: March 8, 2012
    Inventors: MICHAEL MARANTZ, Gordon Marantz
  • Publication number: 20110183741
    Abstract: An arcade game with a prize selection and prize delivery system is provided. A pusher-type arcade game includes a prize dispenser and selection mechanism within a single cabinet. A password output is provided to a player at the conclusion of a game session that the player may utilize at a later game session to carryover accumulated points. The accumulated points may be redeemed for prizes within the attached dispenser. Points are earned when coins or tokens are pushed over a ledge. Various mechanisms are described for earning bonus points, and play of the game may include a cumulative jackpot of points that build until it is won. The payout rate of the machine may be controlled by an operator by varying the frequency with which the jackpot is awarded.
    Type: Application
    Filed: January 22, 2010
    Publication date: July 28, 2011
    Inventor: JEFFREY T. SMART
  • Patent number: 7971880
    Abstract: A spiral rod that is rotated by a motor is disposed in a fall passage connected to a token chute 4. A second special game medium AM2 is captured at an opening W2 between the spiral rod and a rear wall positioned diagonally rearward from the spiral rod. A first special game medium AM1 is captured at an opening W1 between the spiral rod and a rear fall guide, the opening W1 being positioned on a downstream side of the opening W2. A token M passes through the openings W1 and W2 and is received by a token reception section. The special game media that have been captured are transferred due to the spiral movement of the spiral rod. The special game media are discriminated by a first rear side opening and a second rear side opening, and separately received by guide slopes.
    Type: Grant
    Filed: July 29, 2008
    Date of Patent: July 5, 2011
    Assignee: Namco Bandai Games Inc.
    Inventors: Shinya Niwa, Toyoji Kondou
  • Publication number: 20110105209
    Abstract: A ticket CPU of a game machine counts up how many sheets of payout tickets were paid out and how many times of jackpot occurred during the performance of one game play. Then, the ticket CPU operates a data display to display the maximum number of payout tickets per one game play on that day and the maximum frequency of jackpots per one game play on that day. Thus, there is provided such game machine that a player can refer to the displayed game information as reference material for deciding the rough standard about amount of inserted medium they may bet.
    Type: Application
    Filed: January 20, 2010
    Publication date: May 5, 2011
    Applicant: KYORAKU INDUSTRIAL CO., LTD.
    Inventor: NAOYUKI WATANABE
  • Patent number: 7934723
    Abstract: A pusher game machine 1 includes: a medal feeder 9 which feeds a medal on an upper game board 20; and an upper pushing member 22 which is arranged on the upper game board 20, and performs reciprocating movement, wherein a medal feedable region 61 by the medal feeder 9 is set on the deep side of the upper pushing member, viewing from the medal feeding side by the medal feeding means.
    Type: Grant
    Filed: August 1, 2006
    Date of Patent: May 3, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Ryu Sasaki, Atsushi Inoue, Motoki Imanishi, Etsushi Torii
  • Patent number: 7896345
    Abstract: A game apparatus is provided comprising a cabinet defining a playing area including a plurality of shelves mounted therein where each of the shelves has disposed thereon a plurality of game pieces. A receiving mechanism is attached to the cabinet for accepting a playing piece. A playing area with one or more holes that allow game pieces to fall through the playing area into a mechanism that collects the game pieces until the weight of the pieces is greater than the counter weight and allowing the rocker arm to rotate and dispense the game pieces into the receiving mechanism or reward the player a prize by another method.
    Type: Grant
    Filed: December 12, 2008
    Date of Patent: March 1, 2011
    Inventor: Clay Thomas Cacas
  • Patent number: 7891664
    Abstract: The invention relates generally to wagering games and, more particularly, to a gaming machine which determines game outcomes with a mechanical selector mechanism. Wagering games with game outcomes produced by a mechanical mechanism have not been widely accepted. Mechanical gaming machines are susceptible to bias from both inherent manufacturing defects and wear related degradation. Because gaming machines must meet regulatory required payback percentages, deviation from random operation may jeopardize the gaming machine's license. To overcome bias that may cause operation of the gaming machine outside its regulatory approved technical specifications, a feedback control loop can be implemented in the gaming machine to detect and correct bias as it occurs.
    Type: Grant
    Filed: May 7, 2004
    Date of Patent: February 22, 2011
    Assignee: WMS Gaming Inc.
    Inventors: Michael L. White, Michael P. Casey
  • Publication number: 20100230895
    Abstract: The present invention provides a token-operated game machine capable of increasing players who continuously play without stopping playing the game even when the foreign shape object falls into the token dropping groove.
    Type: Application
    Filed: February 9, 2007
    Publication date: September 16, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Masato Okuaki
  • Publication number: 20100148435
    Abstract: A game apparatus is provided comprising a cabinet defining a playing area including a plurality of shelves mounted therein where each of the shelves has disposed thereon a plurality of game pieces. A receiving mechanism is attached to the cabinet for accepting a playing piece. A playing area with one or more holes that allow game pieces to fall through the playing area into a mechanism that collects the game pieces until the weight of the pieces is greater than the counter weight and allowing the rocker arm to rotate and dispense the game pieces into the receiving mechanism or reward the player a prize by another method.
    Type: Application
    Filed: December 12, 2008
    Publication date: June 17, 2010
    Inventor: Clay Thomas Cacas
  • Publication number: 20100096803
    Abstract: A pusher game machine (1), comprising a medal insertion device (9) for insertion medals onto an upper game panel surface (20) and an upper pusher member (22) disposed on the upper game panel surface (20) and performing reciprocating motion. An area (61) on the upper game panel surface into which medals can be inserted by the medal insertion device (9) is set on the bottom side of the upper pusher member as viewed from a side from which the medal insertion device (9) inserts medals onto the upper game panel surface.
    Type: Application
    Filed: August 1, 2006
    Publication date: April 22, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Ryu Sasaki, Atsushi Inoue, Motoki Imanishi, Etsushi Torii
  • Publication number: 20100044960
    Abstract: A medal game apparatus with which a player can sequentially insert a plurality of medals easily and quickly is provided. A medal apparatus 100 according to this invention includes a station 1 having a medal insertion portion 12, a medal feeding mechanism 14, a medal base 31, a base board 35, a medal receiving unit 4, and a medal payout unit 11. The medal insertion portion 12 is provided so that it can be moved. The medal feeding mechanism 14 is connected to the medal insertion portion 12 and extends in a specified direction. The medal insertion portion 12 is provided next to the medal payout unit 11 and includes a medal placement area 19 on which a plurality of medals M can be laid out flat; a medal alignment groove 16 that is connected to the medal placement area 19 and in which the medals M can be aligned in an upright state; and a medal insertion opening 17 provided at the end of the medal alignment groove 16. In this way, a player can insert medals sequentially.
    Type: Application
    Filed: April 3, 2007
    Publication date: February 25, 2010
    Inventors: Munetoshi Nagayama, Toshinari Hara, Nobuyuki Iwasaki
  • Patent number: 7559552
    Abstract: An arcade game is disclosed having a rotating roulette type wheel with holes along a concentric circle of the upper face, and a coin track for carrying a coin from a player to the roulette type wheel at the position of the holes, which serve as targets. An optical sensor signals a microprocessor that a coin is entering the rotating playing field, and a second optical detector detects the nearest target and communicates a target value to the microprocessor. The microprocessor compares the timing of the coin passing through the coin track and the passage of the most proximal target, and awards the target value of the time between the two events is within a predetermined interval.
    Type: Grant
    Filed: November 22, 2006
    Date of Patent: July 14, 2009
    Inventor: Stephen Shoemaker, Jr.
  • Publication number: 20090033032
    Abstract: A spiral rod that is rotated by a motor is disposed in a fall passage connected to a token chute 4. A second special game medium AM2 is captured at an opening W2 between the spiral rod and a rear wall positioned diagonally rearward from the spiral rod. A first special game medium AM1 is captured at an opening W1 between the spiral rod and a rear fall guide, the opening W1 being positioned on a downstream side of the opening W2. A token M passes through the openings W1 and W2 and is received by a token reception section. The special game media that have been captured are transferred due to the spiral movement of the spiral rod. The special game media are discriminated by a first rear side opening and a second rear side opening, and separately received by guide slopes.
    Type: Application
    Filed: July 29, 2008
    Publication date: February 5, 2009
    Applicant: NAMCO BANDAI Games Inc.
    Inventors: Shinya Niwa, Toyoji Kondou
  • Publication number: 20080211179
    Abstract: An apparatus for providing an arcade game with multiple moving elements, where a player must engage all moving elements with a playing piece to engage a target and earn a reward. The game apparatus has a guiding member having a first motion, a target surface having a second motion, and a playing piece initiated into the game apparatus by a player. The playing piece engages the guiding mechanism having a first motion. In order to properly engage the target surface having a second motion, the player must initiate the playing piece at a proper time such that the guiding mechanism guides the playing piece to the target.
    Type: Application
    Filed: December 24, 2007
    Publication date: September 4, 2008
    Inventor: Bryan M. Kelly
  • Publication number: 20080116631
    Abstract: An arcade game is disclosed having a rotating roulette type wheel with holes along a concentric circle of the upper face, and a coin track for carrying a coin from a player to the roulette type wheel at the position of the holes, which serve as targets. An optical sensor signals a microprocessor that a coin is entering the rotating playing field, and a second optical detector detects the nearest target and communicates a target value to the microprocessor. The microprocessor compares the timing of the coin passing through the coin track and the passage of the most proximal target, and awards the target value of the time between the two events is within a predetermined interval.
    Type: Application
    Filed: November 22, 2006
    Publication date: May 22, 2008
    Inventor: Stephen Shoemaker
  • Patent number: 7311304
    Abstract: An apparatus for providing an arcade game with multiple moving elements, where a player must engage all moving elements with a playing piece to engage a target and earn a reward. The game apparatus has a guiding member having a first motion, a target surface having a second motion, and a playing piece initiated into the game apparatus by a player. The playing piece engages the guiding mechanism having a first motion. In order to properly engage the target surface having a second motion, the player must initiate the playing piece at a proper time such that the guiding mechanism guides the playing piece to the target.
    Type: Grant
    Filed: July 12, 2002
    Date of Patent: December 25, 2007
    Assignee: Arcade Planet, Inc.
    Inventor: Bryan M. Kelly
  • Patent number: 7267615
    Abstract: A coin-operated video game machine has a VDU (4) and player controls, such as push buttons (9). In play of a game the screen shows a representation of coins rolling down a run (22) to fall through a fall zone (24), in which the trajectory of fall is influenced by protruding pins (25), onto a bed (14) across which a pusher (27) moves. The player can influence the movement of the coins which fall with trajectories in accordance with gravity and the laws of physics. An award is attained whenever a coin is pushed off the bed (14) into an outlet (6).
    Type: Grant
    Filed: November 1, 2001
    Date of Patent: September 11, 2007
    Assignee: Red Gaming Limited
    Inventors: Anthony Ian Rodden, Paul Daniel Smith
  • Patent number: 7192342
    Abstract: An amusement device characterized by a crane mechanism maneuverable within a target bin by a player includes targets having a circular profile of varying diameters. A game value is associated with each target according to the diameter size of the target, and a ticket dispenser is provided for dispensing tickets of a number or value corresponding to the value of a captured target value.
    Type: Grant
    Filed: August 21, 2003
    Date of Patent: March 20, 2007
    Inventor: Stephen P. Shoemaker, Jr.
  • Patent number: 7055821
    Abstract: There is provided a gaming apparatus in which a player rolls a coin or token down a chute and across a playing field to a jackpot opening. The playing field has coin or token catches for a falling coin or token. The closer the coin or token gets to the jackpot opening the greater the reward. The chute may have obstacles to test the skill of the player.
    Type: Grant
    Filed: October 9, 2002
    Date of Patent: June 6, 2006
    Assignee: American Alpha Inc
    Inventor: Sming Huang
  • Patent number: 6899328
    Abstract: An amusement game that includes a horizontally-oriented rotating wheel, a coin chute to introduce a coin to a central region of said rotating wheel wherein the coin slides on its lateral side, a stationary guide to direct the coin in a radial direction from the central region of the wheel toward the periphery of the wheel, and a plurality of payoff positions located at angular positions on the wheel. A detector is provided to determine if a coin introduced to the wheel intersects with a payoff position.
    Type: Grant
    Filed: May 23, 2002
    Date of Patent: May 31, 2005
    Assignee: Benchmark Entertainment, L.C.
    Inventors: Ronald D. Halliburton, Steve Corso
  • Patent number: 6834855
    Abstract: A coded representation of a verification number is printed in a bar code strip. The strip is embedded in a face of a die. The face is scanned by a scanner that is programmed to provide an indication that the coded representation is printed on the strip.
    Type: Grant
    Filed: October 9, 2001
    Date of Patent: December 28, 2004
    Inventor: Edward J. Mancuso
  • Patent number: 6669195
    Abstract: A pachinko-style game wherein one or more game pieces are invisibly directed to traverse a predetermined winning or non-winning path. Unlike traditional random pachinko games, the present invention only appears to be random. By strategically subjecting a magnetic game piece to magnetic forces, the game piece can be controlled such that a prize award is known prior to releasing the game piece into a field of game barriers. Translatable magnets adjacent an underside of a game surface allow an unlimited number of paths to be created by raising and lowering alternate magnets in different combinations. In the manner described, the results of the present invention may be regulated and therefore placed into casino environments.
    Type: Grant
    Filed: September 13, 2002
    Date of Patent: December 30, 2003
    Inventor: Stephen E. Gordon
  • Publication number: 20030176212
    Abstract: A video gaming machine simulates a real physical game, such as pachinko, by providing a mathematical model of the game including rules governing movement of an object placed in motion in accordance with a set of initial conditions. A pay table for the game is developed by creating a list of outcomes, assigning a probability of occurrence to each outcome, assigning a win amount to each outcome, and determining a pay table percentage by multiplying each outcome's probability of occurrence by its win amount and summing the products for all of the outcomes in the list. Creation of the list of outcomes and assignment of probabilities of occurrence may be effected by a Monte Carlo test. The game is played by randomly selecting a set of initial conditions and running them through the model.
    Type: Application
    Filed: February 18, 2002
    Publication date: September 18, 2003
    Inventors: Gregory Schlottmann, Jamal Benbrahim, Bryan Wolf, William R. Brosnan
  • Patent number: 6550768
    Abstract: A skill based game employing kickers to direct coins falling over the edge of a catcher plate to a player's hopper. The players deposit coins in a slot which directs the coins to a first catcher plate. Coins are pushed over the edge of this catcher plate to a second catcher plate where they are further pushed toward the edge of the second catcher plate. As coins accumulate, coins may fall over the edge of the second catcher plate. Kickers are disposed below the second catcher plate under a player's control. If a player employs the kicker correctly, the coins falling over the edge of the second catcher plate are directed to a player's hopper. If the player fails to employ the kickers correctly, coins fall into a hopper and are retained by the operator of the machine.
    Type: Grant
    Filed: July 26, 2001
    Date of Patent: April 22, 2003
    Inventor: Thomas Jordan
  • Publication number: 20030069065
    Abstract: There is disclosed a slot game machine in which plural kinds of numbers are arbitrarily appeared in each of three frame windows which are arranged in juxtaposed relation and during the time the numbers in each frame window are being changed, one number out of the changing plural numbers is stopped in each frame window by corresponding stop means, wherein one of the three frame windows is designed as a reference frame window and when the correlation among the numbers stopped in the respective frame windows becomes such that the number stopped in the reference frame window is larger than the number stopped in one of the remaining two frame windows but smaller than the number stopped in the other remaining frame window, a win signal is output. A pachinko machine equipped with a slot machine is also disclosed.
    Type: Application
    Filed: October 10, 2001
    Publication date: April 10, 2003
    Inventor: Kouzou Natsuyama
  • Publication number: 20030020234
    Abstract: A skill based game employing kickers to direct coins falling over the edge of a catcher plate to a player's hopper. The players deposit coins in a slot which directs the coins to a first catcher plate. Coins are pushed over the edge of this catcher plate to a second catcher plate where they are further pushed toward the edge of the second catcher plate. As coins accumulate, coins may fall over the edge of the second catcher plate. Kickers are disposed below the second catcher plate under a player's control. If a player employs the kicker correctly, the coins falling over the edge of the second catcher plate are directed to a player's hopper. If the player fails to employ the kickers correctly, coins fall into a hopper and are retained by the operator of the machine.
    Type: Application
    Filed: July 26, 2001
    Publication date: January 30, 2003
    Inventor: Thomas Jordan
  • Publication number: 20020193159
    Abstract: The present invention relates to a game system utilizing the Internet capable of enjoying in real time a pinball game on a game machine installed in a pinball parlor under a remote operation by the utilization of the Internet.
    Type: Application
    Filed: September 10, 2001
    Publication date: December 19, 2002
    Inventor: Takashi Maejima
  • Patent number: 6431542
    Abstract: In a medal playing machine comprising a playing field which has a side edge at its front side, a gutter-shaped medal inlet device for supplying medals by rolling them onto the playing field, and a medal pusher which moves reciprocatedly on the playing field in a longitudinal direction, in order that the movement pattern of the obstructing means, which obstructs the medals from passing through the medal-passing gate formed in the medal pusher, may be complicated and that difficulty of the game may easily be adjusted, a plurality of vane plates 60 as the obstructing means, which obstruct the medals from passing through by pivoting transversely, are disposed at the medal-passing gate 21 of the medal pusher 10 so that the front ends of the vane plates 60 protrude frontward.
    Type: Grant
    Filed: September 25, 2000
    Date of Patent: August 13, 2002
    Assignee: Sammy Corporation
    Inventor: Kazuhisa Tabuchi
  • Patent number: 6402141
    Abstract: The invention is for an automatic dice game machine where according to the invention dice are thrown down a slope until they come to a standstill on a horizontal surface, the dice which are provided with symbols and code marks are then compared by a reading unit comprising several code readers with a present winning combination, after which the dice are moved by means of a horizontal motion into the dice thrower, which has in the meantime been lowered down and finally the dice thrower is moved upwards to its starting position.
    Type: Grant
    Filed: February 4, 2000
    Date of Patent: June 11, 2002
    Assignee: Elaut N.V.
    Inventor: Eric Verstraeten
  • Patent number: 6322071
    Abstract: An amusement article utilizing multiple balls comprising: an upper chamber with multiple spherical members of varying sizes colors, all spherical members of the same size bearing the same color, a second chamber located below the upper chamber, and receiving the spherical members from the upper chamber through opening of a valve. A ball distribution device is located within the second chamber and functions to sort all spherical members according to their size and color. Vertical cylindrical chambers are located below the second chamber function to receive the spherical members from the ball distribution device. Each cylindrical chamber receives spherical members of one size and color only. A lower chamber is located below the cylindrical chambers and functions to receive all spherical members through opening of a release member located at a bottom portion of the cylindrical chambers. A bottom reservoir is located below the lower chamber and functions to receive spherical members from the lower chamber.
    Type: Grant
    Filed: January 11, 2000
    Date of Patent: November 27, 2001
    Inventor: Elias S. Chaaban
  • Patent number: 6270080
    Abstract: A coin-operated item vending and game apparatus includes a coin-operated item vending machine and a game module. The vending machine includes a support base, coin deposit, vendable items dispenser, globe and elongated central support member. The game module includes a housing, target and flexible resilient lever. The housing is disposed within the globe. The target is disposed within the housing. The lever is disposed below the target and extends through the housing and globe such that an outer end of the lever is disposed exteriorly of the globe. A depression defined on the lever receives a coin. The outer end of the lever is manually depressed downwardly by the user causing bending of the lever from an initial condition and creating an upward force because of the resiliency of the lever. Release of the lever by the user allows the lever to spring back to its initial condition and toss the coin upwardly such that the coin will either make or miss the target depending on the skill of the user.
    Type: Grant
    Filed: September 23, 1999
    Date of Patent: August 7, 2001
    Inventor: Kil Jae Chang
  • Patent number: 6209868
    Abstract: A vending machine is combined with a game of skill and chance. A ball or other generally spherical item of merchandise is dispensed onto an intermediate carrier each time the player deposits an adequate amount of money. The player causes the ball to be ejected from the carrier, which may simulate a dump truck, onto an upper portion of a slanted playing surface and attempts to cause the ball to contact a target as it rolls down the slanted playing surface. The apparatus awards a prize or a prize credit of some sort if a target is struck, and, in some versions, may aggregate credits for multiple games. Whether or not the ball strikes the target, it eventually falls into a delivery chute from which the player can retrieve it.
    Type: Grant
    Filed: November 10, 1999
    Date of Patent: April 3, 2001
    Inventor: David A. Norton