Abstract: A shift lever device includes a shift knob, a rod member including a first portion. The rod member is configured to cancel limitations on changes in a shift position by moving in a first direction. And the shift lever device includes a button portion including a second portion configured to engage the first portion and a button top protruding from the shift knob. The button portion is configured to move the rod member in the first direction by moving in a second direction when the first portion and the second portion are in contact with each other. And the shift lever device includes an urging member. The urging member is configured to urge the button portion such that the second portion approaches the first portion.
Abstract: A vertically stacked educational building block device, which comprises a base, a building block base, a building block set and at least one picture card. The building block base comprises a bottom wall, several parallel and equidistantly arranged grid bars on two sides of top end of bottom wall, two sidewalls located at both ends of bottom wall and two top bars connected to the top end of grid bars and sidewalls. The building block device can be combined with a picture card to generate another game mode, which can be played by two persons together, so as to enhance the content and gameplay of the game, the building block game is more diversified, the fun of is enhanced, exciting the interest and benefit of play.
Abstract: My child educational board game, “Word Battle Junior”, embodies a configuration requiring players to approach the fundamentals of literacy and numeracy by simply calling out spaces in a competition of take away so that, once all prepositioned and hidden game elements on opponents' targeted regions are found, the last player with symbol marked blocks in his/her playing field wins.
Abstract: The board game apparatus for recreational play includes a game board, a privacy board, and a plurality of shot glasses. The privacy board is angularly attached to the game board where a protrude section of the privacy board is traversed into a cavity of the game board. The game board includes a plurality of indentations where the plurality of indentations concentrically holds the plurality of shot glasses. The plurality of shot glasses is filled with an alcoholic beverage and arranged according to the rules of the board game apparatus so that the board game apparatus can be played against another board game apparatus.
Abstract: A flight stand apparatus for use in playing a airplane combat game including a deck having a first attachment device and a deck top surface, a base having a first opening, and an altitude pole having a first end and an opposing second end. The altitude pole and the base may be configured so that the first end of the altitude pole is adapted to be inserted into the first opening of the base, and the altitude pole is thereby temporarily fixed to the base so that the altitude pole is substantially at a right angle with respect to the base. The first attachment device of the deck is configured to temporarily fix the deck on the altitude pole between the first end and the second end of the altitude pole, so that the deck top surface is substantially at a right angle with respect to the altitude pole and substantially parallel to the base.
Abstract: My child educational board game, “Word Battle”, requires players to approach word learning, sequencing, and construction from a naval/military strategist point of view in that instead of targeting objectives in a mere hit-or-miss situation, where the goal in and of itself is to reach and eliminate occupied coordinates, he/she must locate and actually identify the quality of opponents' pieces (these being letters) before the other competitors capture or eliminate out of play all his/her own word patterns.
Abstract: Combat is resolved and war game play is expanded without the use of dice or the like. Players substantially simultaneously memorialize actions appointed to be taken, and present the actions in a recorded format wherein tactical decisions, not random number s generation, become the driving force. Apparatus used to implement tactical decisions aids in the recording of actions taken, facilitating their subsequent storage and retrieval. The internal logic of hobby war and role playing games is expanded by giving the players of those games the ability to add previously unspecified tactics and actions. The nature of a hobby war game is modified in that the most important element affecting game outcome is a set of decisions made by a player at every engagement.
Abstract: Combat is resolved and war game play is expanded without the use of dice or the like. Players substantially simultaneously memorialize actions appointed to be taken, and present the actions in a recorded format wherein tactical decisions, not random number generation, become the driving force. The internal logic of hobby war and role playing games is expanded by giving the players of those games the ability to add previously unspecified tactics and actions. The nature of a hobby war game is modified in that the most important element affecting game outcome is a set of decisions made by a player at every engagement.
Abstract: A game for play by one or more players. The illustrated game includes a selection surface for each player. Each surface faces a player area where the associated player would position herself to observe the surface. A liquid discharge mechanism is selectively operable to direct a liquid discharge toward the player areas. The selection surface has a plurality of sites or locations. At the start of each game, a group or some but not all of the sites on a selection surface are predetermined, but the player associated with that surface does not know which sites have been predetermined. The players may take turns selecting sites on their surfaces with the objective of selecting the predetermined sites. As one player makes selections, the discharge mechanism is directed toward the other player's play area, and when a predetermined selection is successfully selected, the opposing player may receive a liquid discharge or spray.
January 27, 1999
Date of Patent:
May 30, 2000
Eddy & Martin Goldfarb and Associates LLC
Abstract: A method and apparatus for teaching azimuths. The present invention discloses a game or simulation using azimuths to locate targets placed on the game board of a player's opponent. The player alternate turns in an attempt to hit the targets on the opposing player's board. The first player to hit all of the targets on the opposing player's board wins the game. The apparatus therefore includes at least one game board having a plurality of spaces, reference points from which azimuths can be selected, and a mechanism for determining which of the spaces is hit by the intersection of two azimuths from the preselected reference points. The method incorporates the use of the present inventive apparatus for play. Alternative game boards, azimuth mechanisms, and rules are also disclosed.
Abstract: A strategy attack game including two consoles separated by an opaque shield and each having two 10.times.10 hole screens. Each console is also provided with one or two smaller, 7.times.7 screens that are movable with respect to the 10.times.10 screens. Players are provided with a fighter plane target token, an attack token and a number of tracer tokens. Each player attacks in turn using a movable screen to find the exact coordinates of the opponent's target token. In an attack, a movable smaller screen is positioned by its centermost hole on each side of the console at an attacker selected coordinate. Should that centermost location coincide with the target token, a direct hit is scored and the game is won. The movable screen has concentric bands of holes in defined outer, inner and innermost zones. If the target token is within any of the three zones, the attacked player must advise the attacking player of the target token's location and then move the target.
Abstract: The present invention relates to an upper extremity assessment device usable to test individuals for functional capacity of their upper extremities. The device includes a first support having a first opening. The first support may further include a second opening. A second support with an opening is selectively mounted to the first support, in a perpendicular manner. The openings in the first support and in the second support receive work plates usable in the assessment of the individual. Work plates made from material transparent to visible light are provided to facilitate observation of activity on both sides of each work plate. Structure is provided to selectively mount each work plate in the desired opening. The device itself may be mounted to an assessment rack in a plurality of orientations and a plurality of heights relative to the ground. A variety of assessments may be performed using each work plate.
Abstract: A housing assembly includes a first housing hingedly mounted to a second housing, wherein each housing includes a first inner wall playing field, with a second playing field relative to each first playing field pivotally mounted thereto, with each first playing field including a plurality of wings hingedly mounted thereto, wherein each wing is pivotal from a first horizontal position to a second vertical position relative to the first playing field, wherein adjacent pairs of first wing upper edges are cooperative with respective upper edges of the second playing fields to receive "T" shaped locking members to secure the playing fields together. Each first playing field includes a first grid, and the second playing field includes a second grid, wherein the second grid includes apertures corresponding to first grid spaces for receiving indicator pegs therewithin.
Abstract: An educational game includes a substrate having a plurality of separate sets of indicia thereon and structure for exhibiting the indicia of one of the sets of the substrate. A random symbol is generated from a plurality of possible symbols and an initial exhibition of a number fewer than all of the indicia in the set is carried out such that the number of indicia exhibited corresponds in value to the generated symbol. During the initial exhibition, the remaining indicia of the set which are not revealed are concealed by the structure. A player playing the game is provided with a way to indicate his or her prediction of a designated indicia to be subsequently revealed in the set so that upon subsequent exhibition of the indicia of the set, a comparison with the player's choice may be made.
Abstract: This invention relates to a novel structure of a ball type "figure-guessing" game, and in particularly refers to the structure of game which is composed of several cases, a base and a top plate. All cases have identical outer appearances to the naked eye, making it difficult to distinguish their differences; each case differs from the other cases only in internal structure. By random arrangement of cases by the player, a solution number is generated. The player can input his guess by placing balls in a top plate; the balls take different paths in the cases, to ultimately provide hints that enable the player to revise his guess, until his guess matches the solution of riddle.
Abstract: A board game apparatus for playing is provided. The apparatus includes a set of game boards, each having a matrix of holes arranged in mutually orthogonal rows and columns for receiving game pieces that are coded according to the adversary and the type and size of military unit they represent and that are deployed according to the discretion of each player. A variety of actual topographical map sets, representing scenes of battle, may be secured under transparent overlays bearing lines of latitude and longitude, each point of intersection of which corresponds to a hole in a game board. Dice, spinning devices and cards are also provided to define such game variables as unit movement, limiting weather conditions, missions, support, special situations and battle objectives.
Abstract: A game comprising a game board having at least a pair of substantially identical playing surfaces, one for each game player, with each playing surface positioned so that the playing surface for any one game player is obscured from the view of all other game players, and a plurality of playing pieces. Each playing surface has a plurality of receptacles arranged in substantially identical patterns for positioning playing pieces. Receptacles on one playing surface have respective electrical terminals for common connection to one terminal of an A.C. power source while the receptacles on a second playing surface have respective electrical terminals adapted to be connected to an opposite polarity terminal of the A.C. power source.
Abstract: A deductive numerical game played by plural (N) players, one of whom is a dealer, includes N sets of first game pieces, each set including a like plurality (M) of game pieces respectively bearing indicia representing consecutive numbers. A second set of game pieces respectively bear indicia representing different cumulative totals equal to the sum of the numbers displayed on J (J is less than M) first game pieces to be selected from the first game piece set of the dealer. The J first game piece set of the dealer defines a match set hidden by the dealer from each other player's view. The dealer selects and displays a second set game piece to inform each player of the cumulative total equal to the sum of hidden indicia displayed within the match set. Each player in turn selects J first game pieces with indicia having a total corresponding to the dealer's second set game pieces cumulative value.
Abstract: Cube game of skill and chance in which players insert rod shaped playing piece through apertures on one face of a hollow cube. Long pieces protrude through opposing holes on the opposite playing surface and short pieces do not. Either playing pieces dislodge the opponent's playing piece if it occupies a corresponding aperture. Unique light blocking channels between opposing apertures are formed from either drooping flexible tubing or drooping collapsible woven mesh tubing. The collapsed channels block light when no playing piece is present and open to allow the insertion of the playing pieces. Playing pieces may be assigned both negative and positive scoring value. Pads are provided to protect the expelled piece and the surface upon which the game is placed.
Abstract: A push peg game apparatus (10) comprising a block of material formed into a geometric configuration such as a cube element (14), wherein at least three cube faces (15) are provided with apertures (16) that extend into, and intersect with one another at an angle of 90.degree. within the cube element (14), wherein each of the apertures form elongated holes (17) that are dimensioned to receive one of a plurality of elongated peg elements (13).
Abstract: An apparatus and a method of playing a game in which a game board having a question indicator-grid and aligned response sections, for use in asking and responding to questions and answers by the placement of specialized pegs, the questions and answers relating to determining the opposing player's secretly selected ascending or descending numerical sequence.
Abstract: A game apparatus for two players is disclosed comprising (A) a card tray containing at least N compartments; (B) N dice cubes, each cube bearing six different indicia on its faces and being of a different color from the other dice cubes; (C) 6N playing cards, each card having a single indicia corresponding to one of the dice indicia thereon, with N cards exhibiting the same indicia; (D) N.sup.2 colored cards, each card being of a single color corresponding to one of the colors of said dice cubes, with N cards being of the same color; and (E) a holder for at least N dice cubes. Preferred embodiments include a card tray having N compartments on one side and N+1 compartments on the reverse side, dice cubes having one to six spots thereon which are located in the central portion of the card and color cards having a central cutout therein through which the indicia on an indicia card located below the color card in the card tray may be ascertained.
Abstract: An encoding game device having a series of flexible elongated carriers including a series of compartments interconnected by reduced sections. Each compartment contains a rotatable sphere having raised binary 1's and 0's with different tactile backgrounds for visual and tactile sensing. The carriers are used in conjunction with registers for coding and decoding selected words using binary, phonetic and semantic codings.
Abstract: A battle type game, which is readily constructed, includes simple electric circuitry for actuating signals to indicate hits made. The signals are actuated by completion of an electric circuit due to contact of an electrically conductive piercing portion of a piercing probe member, which may be a bulletin board type tack, with an electrically conductive head portion of a contact member, which may be a substantially flat headed metal thumbtack, representing a target or a part thereof. The invention is preferably made from a kit of components, readily assemblable by a youthful prospective player of the game. Also within the invention is the provision of cover sheets, having grid indicia thereon, for use to cover a corresponding marked sheet on a circuit board, for playing of the game, on which the target members are placed.
Abstract: A pattern location board game device is described in which each player attempts to locate a pattern of playing positions selected by an opponent. The device includes a game board having a plurality of playing positions bearing indicia representative of each one of a plurality of articles of clothing and each one of a plurality of colors. A plurality of identical playing positions are dispersed on the game board. Each player has a playing position selection box that displays the various articles of clothing represented on the game board while concealing a set of colored pegs received in apertures in the box associated with each represented article of clothing. The colored pegs are selectively positioned in the apertures associated with the articles of clothing to indicate the selected pattern of playing positions on the game board. A plurality of clear, transparent discs are used to mark certain playing positions on the game board which one player believes represent the selected positions of another player.
Abstract: The disclosure describes a game to be used by two players and which involves the guessing by one player of a word selected by the opposite player. Each player has at his disposal a plurality of each of the letters of the alphabet, and if desired, a plurality of question marks and also a plurality of blank marks. There are two columns of consecutively aligned numerals opposite which can be disposed letters forming a word. A set of one column and one channel to place the letters, is intended for the word selected by one player while another set will be used by the same player for the word which he is trying to guess. By questions and answers, the player will try to locate the position occupied by the word to be guessed, opposite a particular column, after which he will try to identify each letter of the word to be guessed. In his turn, the opposite player will also try to arrive at guessing the word selected by the first player. This game is an excellent tool to develop the vocabulary of a person.
Abstract: The specification of the present invention discloses a game board apparatus which allows two parties to efficiently play numerous games in which both parties move simultaneously and the observation of the opponent's playing surface is limited. The apparatus includes two parallel upright members with a removable shield disposed between these members. Blocking means are also provided for each upright member to selectively limit the observable area of the opposite upright portion when the shield is removed. According to an aspect of the invention, specialized playing pieces are provided which co-operate with said blocking and are engagable with the upright members such that a portion of the playing piece is visible when the blocking means is closed, thus simplifying the recordal of game data.
Abstract: A naval warfare board game apparatus is provided which consists of two sets of two grids or pegboards, each having a 10.times.10 grid pattern of peg holes, and one of which is a minefield grid and the other of which is a tracking grid. Each player hides his set from view of the other player and sets out 17 pegs, representing mines, on his minefield grid, without disclosing their position to his opponent. The first player then moves pegs representing his fleet of seventeen ships from a starting corner position on his tracking grid and attempts to cross the board to an opposite corner representing a "victory" position. During the voyage, if a player's fleet hits one of his opponents mines, his fleet is stopped and the other player then takes his turn and moves his fleet from the starting position. When, and if, the second player hits a mine the play reverts to the first player and he recharts his course from the position just prior to hitting the mine to continue on his voyage to the victory position.
December 26, 1979
Date of Patent:
July 28, 1981
Gerald G. Massimei, Gerald G. Massimei, Jr.
Abstract: The invention relates to a game of skill which uses a board and a deck of special cards. Each card is unique with regard to its selection of one of each of three different attributes. The board preferably has a representation of each card. In one embodiment the attributes are hair color, figures and characteristics of a human. In another embodiment the attributes are groups of different numerical characters, namely a group consisting of 1 and 2, a second group consisting of 3 through 5, and a third group consisting of 6 through 9. All but one of the players compete against the others to decide which unrevealed card has been selected by the one player from clues given by indicating on the board, or otherwise, how many attributes other cards have in common with the selected one.
Abstract: A game board for a guessing game includes a number of separate game board elements each for one of the players of the game. Each game board element includes four groups of recesses which, within each group, are arranged in rows indicated by numerals, and in columns indicated by alphabet letters. Each of the groups is associated with one of the players and is identified as such by a symbol of the respective player. A shield is mounted on the respective game board element and conceals the same from view by the other players. The shield has a set of predetermined patterns thereon from which each player selects one and positions one or more indicators into the respective recesses of one of the groups in accordance therewith. The players, in turn, call for the intersections of the rows and columns of the other players to determine whether an indicator is present or absent from the particular intersection.
Abstract: This relates to a game which includes a game board and a plurality of playing pieces. The game board is generally rectangular in outline but is provided at one end with a projection which is intended to interlock with another game board. The projection defines at least in part a receptacle for game pieces. The game board at the end thereof remote from the projection has a reserved area for receiving a selected code playing piece of a set of target code playing pieces and a code playing piece of a set of position indicating code playing pieces. The playing pieces also include test playing pieces conforming to the target code playing pieces and marker elements for signalling the correctness in relation to the code playing pieces mounted on a related one of the boards of the characteristics and relative positioning of the test playing pieces of a test group selected by a player.
Abstract: A game is provided involving the spelling of words, and played competitively by two to four participants. The game is comprised of a series of elongated word cards having a word printed on one face thereof, multi-apertured holders adapted to accommodate several of said word cards, elongated blank cards adapted to cover said word cards, a multitude of flat elongated shutters adapted to be vertically positioned to separately occlude individual apertures of said holders, a first series of playing pieces serving to expedite the playing of the game, a second series of playing pieces which facilitate scorekeeping, and a number-selecting means such as a pair of dice.
Abstract: The specification discloses a game apparatus having at least two identical playing surfaces and playing pieces adapted to releasably engage the playing surfaces. The apparatus also includes means to superimpose the playing surfaces wherein at least one of said playing surfaces is movable from the superimposed position. The playing surfaces and playing pieces are at least partially transparent providing observation of nonoverlapping playing pieces and at least recognition of overlapping playing pieces when the playing surfaces are superimposed. The game structure allows for simultaneous movement of the playing pieces by all players and increases the possibility of confrontation with a number of players. The game apparatus is designed to allow realistic observation from above superimposed playing surfaces, or in some instances, side viewing along the plane of these surfaces. The game apparatus allows for infinite variation of the board surface.
Abstract: Two playing boards with a matrix array of apertures are positioned so that one board only is displayed to each player. Electric circuitry including contacts are printed on one side of a flexible sheet which is folded so that contacts face each other adjacent each of the apertures. The circuitry is arranged so that the insertion of plugs into corresponding apertures of the two boards moves the contacts carried on the sheet towards each other to close a circuit energizing an audible signal generator.
February 14, 1978
Date of Patent:
November 4, 1980
Wendl Thomas, Holly T. Doyle, Robert O. Doyle
Abstract: The invention relates to an educational game intended for developing the logical deduction of the players, particularly of children, said game comprising on the one hand a model representing a plurality of ordered assemblies of squares to each of which is allocated a logic value 0 or 1, or a neutral value which may be equal to 0 or 1 according to the circumstances, all the ordered assemblies comprising the same number n of squares, and on the other hand a plurality of mobile elements such as pieces, counters, blocks, discs, etc., with at least one of the faces of each of which is associated the logic value 0 or logic value 1.
Abstract: A simulated radar game having a radar-like display screen with an illuminated circular rotating scanning line. A first set of programming switches may be used to establish one or more target positions on the screen corresponding to selected angular and radial positions with visual indication occurring each time a selected position is passed over by the scanning line. A second set of programming switches may be used to establish reference coordinates corresponding to desired angular and radial reference positions. Coincidence between a target position and a reference position causes a scoring indication.
Abstract: A war game for two opponents each having an assembly including a playboard hidden from the opponent by a shield board, both boards having a grid of target-receiving sockets identified by co-ordinates, the playboard representing an expanse of water and additional sockets therein locating relatively large platforms representing land masses so that playing piece targets, arbitrarily placed on said platforms, themselves arbitrarily placed, are still co-ordinately identified enabling shots, misses and hits on land, sea and targets to be called, and a rack for hit targets, visible to the opponent, is provided on each shield board. The playing piece targets, aside from ships and mines, include units associated with land masses such as fuel and water depots and negative-counting targets such as churches and hospitals.
Abstract: The invention provides a board game for two players to test their deductive abilities. The game comprises a board, a holder, a set of playing pieces, a set of marking elements, a set of scoring elements, and a word list, the board having a number of rows of playing areas which serve as test areas for a player's attempts to duplicate a hidden code word chosen by the player's opponent.
Abstract: A game method and apparatus is disclosed wherein an ordered matrix is formed and a representation, such as a letter, word, phrase, symbol or picture, is arranged in a representation matrix corresponding to the ordered matrix. The representation is divided into representation matrix sections each corresponding to a part of the ordered matrix and these sections are arranged in a coded order. The section can be a line, a connecting member, or a member bearing a two dimension reproduction of a portion of the representation. The coded order is followed on parts of the ordered matrix to recreate the representation until the representation is recognized. Game apparatus includes a matrix sheet or board and a coded representation card having a plurality of character combinations, each combination designating part of the coded matrix on the sheet or board and corresponding to a section of the representation to be produced thereon.
Abstract: A pursuit game apparatus which includes a board divided into two segments in visual isolation of each other, each segment having a plurality of electrical connectors thereon within a design pattern and a moveable probe, with both the design and connector location being identical in each segment. Each connector on one segment is electrically connected to a connector in the corresponding location on the other segment. An electrical power supply and an indicator connected in series with the probes produce a signal indicative of positioning of the two probes in identical complementary connectors in each segment. A die and instruction card means restrict the movement and location of each probe introducing a variation of the pure chance element in the position matching process.
Abstract: A word game comprising a plurality of tiles and a tile support means having an intersecting pattern of at least one row and at least one column of tile receiving spaces is disclosed. The object of the game is to determine the word combinations chosen by the other players to fill their tile supports.
Abstract: A number game comprising a plurality of tiles and a tile support means having an intersecting pattern of one row and one column of tile receiving spaces is disclosed. The object of the game is to determine the mathematical number combinations chosen by the other players to fill their tile support means.
Abstract: The present invention relates to a game apparatus comprising a game board having at least two playing areas. Each playing area includes a plurality of passageways with an object normally stationed adjacent one end of each passageway. A set of a plurality of various length locking tumblers are provided each player or team of players, and in the case of playing the game of the present invention each locking tumbler is placed in passageways to effectively "lock" each object adjacent a respective passageway. Without knowing the particular placement of the locking tumblers in the passageways about a particular area, a player then selects from a set of a plurality of various length keys and inserts the keys, one at a time, into the passageways with the object being to move a respective locking tumbler to where that tumbler protrudes from its passageway and engages the adjacent object and causes the same to move from a locked position to an unlocked position.
Abstract: Game apparatus for use by opposing players includes a housing having a pair of playing surfaces and first and second arrays of apertures provided on each playing surface. Tubes interconnect the apertures of each first array with apertures of the second array on the other playing surface. The tubes are detachably connected and may be positioned in random orientation.
Abstract: A game is disclosed which is played by two opposing players disposed on opposite sides of a vertically disposed, opaque game board; said board being formed with a plurality of holes therein, and pegs inserted in the holes. Each player rests one U-shaped token member on a peg without disclosing the location of the token member to the other player, and in turn each player removes pegs in an effort to cause the opposing player's token member to drop from the board thereby winning the game. The construction permits the U-shaped token member to fall onto a lower peg disposed directly below the removed peg position, thus frustrating attempts of the opposing player to cause the peg to fall clear of the board. In a preferred embodiment the game is a free standing vertically upright unit.
Abstract: The present invention relates to a game of logic which matches the skill and strategy of one player against the other. This game includes a game board having a central display portion wherein a plurality of display devices such as electric lamps are activated by the actuation of the proper combination of switches in the control console at each player's end of the game board. Each switch at one player's console is dependently connected to the corresponding switch at the other player's console and to an electric lamp in such manner that either player can activate or deactivate each lamp in the central display portion of the game board. In play, each player attempts to activate the lamps on the central display area of the game board whereby patterns contained on any of a number of playing cards associated with the Game of Logic are duplicated in the central display area.