Using Playing Card Patents (Class 434/129)
  • Publication number: 20080284104
    Abstract: The present invention provides a novel method of game play and game components that in one embodiment are in the form of a board game with education cards which have actual information about the topic, along with game information such that learning becomes fun, and learning happens as a side effect of fun. In one version, the game components comprise chemistry element cards that attack with power based upon their oxidation state and move on the board based upon their physical state. In another version, these elements also have their real world reaction properties, but expressed in a form that applies to the game itself. In another version, the chemistry element cards can be combined and replaced by compound cards. In another version, there is another set of cards called as the Alchemy cards which impact the game from outside the battlefield. The game components may take other forms, such as electronic games, video games, computer games, and inter-active network.
    Type: Application
    Filed: May 15, 2008
    Publication date: November 20, 2008
    Applicant: Anshul Samar
    Inventor: Anshul Samar
  • Publication number: 20080280267
    Abstract: An educational toy for use during the routine activity of grocery shopping is provided. The educational toy includes a tote provided with handles to enable it to be carried by a user, the tote having a front portion and a back portion. The tote has a releasable closure means to hold the back and front portions together in a closed position, the closure means in an open position allowing the tote to open similar to a book to reveal at least one pocket on one side in the interior for holding individual items and at least one pocket on the other side for also holding items. The educational toy further includes a plurality of cards having pictures of grocery items thereon. The one side of the interior of the tote is provided with a plurality of individual pockets to hold the cards having pictures of grocery items thereon, the other side has a pocket with a representation of a grocery shopping cart thereon.
    Type: Application
    Filed: May 8, 2008
    Publication date: November 13, 2008
    Inventor: Nancy Aldridge
  • Publication number: 20080220399
    Abstract: The following concept is to be utilized in the acquisition of information by combining various learning styles. Key areas addressed are the increment of student participation, increased levels of student honesty, and higher rates of student responsivity. The tool encourages the development of student-teacher rapport levels and thus promotes the ability to acquire and retain functional techniques and information. The concept addresses real life situations by creating functional problem solving strategies to be used at specific junctures in both the scenarios and everyday life. The tool is preventative in nature, and is also culturally, cognitively, age appropriate, gender and scenario flexible. The adaptability highlights the vast spectrum of issues the concept can resolve. Overall the process is designed to increase participants' level of competency when encountering situations, which impact their pro social development and/or success in real life situations.
    Type: Application
    Filed: February 29, 2008
    Publication date: September 11, 2008
    Inventor: Christopher Kayode Giwa
  • Publication number: 20080199837
    Abstract: A universal game board, game board kit and teaching tool method is provided. The game board is versatile, inexpensive, and easy to modify into a number of different configurations. Teachers use the board as a learning tool, which can be adapted for academic, social and/or cultural activities. The game board is designed to be a motivating learning tool that allows students to interact during academic and social skill development, or may be used for drill-and-practice to supplement a curriculum. The universal game board is comprised of a base with a plurality of tabs sized and shaped to form compartments to receive cards. The cards can be arranged and rearranged on in different configurations. Different games are played on the game board depending on the configuration of the cards. A lid is placed on top of the base, tabs and cards to secure the cards in place for the duration of a game.
    Type: Application
    Filed: February 19, 2008
    Publication date: August 21, 2008
    Inventors: Deitra A. Kuester, Eric J. Kuester
  • Publication number: 20080187890
    Abstract: A board game for enhancing spelling and word-forming skills that can be played by multiple players and enjoyed by people of all ages. The game comprises a playing board and a set of cards that have a set of characters, such as letters, on one side. To play, one or more cards are selected and each player attempts to form as many words containing the displayed letters as he or she can in the allotted time. Points are awarded based at least in part on the number of words formed. The game is won when a player earns enough points to move his or her playing piece from the START position to the FINISH position.
    Type: Application
    Filed: February 1, 2008
    Publication date: August 7, 2008
    Inventor: Lori M. Podurgiel
  • Publication number: 20080176193
    Abstract: An educational restaurant and travel game system and method of use include a plurality of educational games each having a plurality of game pieces disposed in a game container. The game container is adapted to house the plurality of educational games and has a size and shape so that the game container is adapted for portability. A game book setting forth rules for each of the educational games, age ranges, number of players, list of items needed, a stated educational objective, and an educational goal is included within the container. Reading, math, fine motor skills, eye-hand coordination, memory enhancement and retention, and social skills games are included within the compact travel container. Playing the games of the educational restaurant and travel game system fosters an educational environment, while at the same time offers entertainment and quality family interaction. The game system finds use during travel and during moments of idle time for children, such as doctor's office and restaurant visits.
    Type: Application
    Filed: January 23, 2007
    Publication date: July 24, 2008
    Inventor: Lucille A. Lucy
  • Publication number: 20080166687
    Abstract: An educational gaming device and method consisting of individual cards containing personal information of specific public figures in numerous areas, including sports, entertainment politics, such as Hip Hop and R&B, etc. The playing cards are categorized into each of these areas. Children can play various games with these cards based on the celebrity's personal information. The games include word games, spelling games and memorization games. The front of each card contains a celebrity's full name. Based on the letters in the celebrity's name, the children playing will create a list of words within a set time period. Children receive points for the total number of words that are properly spelled. From the list of words that a child identifies, he/she then will create sentences. From the sentences created, the child will then be expected to identify the type of word (nouns, verbs, adjectives, pronouns and adverbs, etc).
    Type: Application
    Filed: January 9, 2007
    Publication date: July 10, 2008
    Inventor: Ardella McClarty
  • Publication number: 20080153073
    Abstract: The present invention is an educational card game and a method of play thereof, wherein the deck of cards includes at least two cards, each recording information that represents the key concepts from one or more educational topic(s), such that the key concepts comprise part of or all of the contents of the specific topic. Each card must be mutually associated with at least one other card through similar meaning or other logical ties. Through playing the game, players are encouraged to collect associated cards, and they will thus be able to quickly understand the key concepts of a topic, as well as how key concepts are related to each other. The present invention enhances the players' learning experience and serves as an effective educational support tool.
    Type: Application
    Filed: December 21, 2006
    Publication date: June 26, 2008
    Inventor: Gen-Tnao Hsia
  • Publication number: 20080118897
    Abstract: A system and method for teaching a game of chance, the system comprising a network, a game teaching processor, a teacher interface, and a student interface. The game teaching processor is structured to facilitate interactive educational instruction relating to a game of chance. Additionally, the student interface and the teacher interface are structured to display interactive multimedia content, and also structured to permit real-time communication between teachers and students.
    Type: Application
    Filed: March 30, 2007
    Publication date: May 22, 2008
    Inventor: Reynaldo J. Perales
  • Publication number: 20080108028
    Abstract: An educational board game that may be played in several ways by either a single player or two or more players in competition with each other is disclosed. Each player plays the game with a game board in conjunction with one or more sets of game cards. The game boards have on one or both surfaces vocabulary elements that may be one or more words or phrases in a first language or that may be an image representing one or more words or phrases. The game boards also may have on one of its surfaces a reference number. A set of game cards may be one-sided, in which case each card may have on a surface one or more words or phrases in a first language. A set of game cards also may be double-sided, in which case the cards may have on a first surface one or more words or phrases in a first language and on a second surface a translation of the words or phrases on the first surface. The double-sided game card also may have on a surface a pronunciation key, a reference number, or both.
    Type: Application
    Filed: December 21, 2006
    Publication date: May 8, 2008
    Applicant: KINGKA LLC
    Inventor: Sholeen Lou-Hsiao
  • Patent number: 7367564
    Abstract: A method for playing a mathematics game includes the steps of providing playing cards including a plurality of numeric cards, at least one operational card, and at least one equal sign card; constructing a numeric sentence framework; dealing a select number of the plurality of numeric cards to a select number of players to provide each player with a hand of numeric cards; and creating a first true numeric sentence by playing into the numeric sentence framework at least one or more of the numeric cards in a player's hand.
    Type: Grant
    Filed: January 14, 2005
    Date of Patent: May 6, 2008
    Inventor: Richard Latell
  • Publication number: 20070231776
    Abstract: A system and method for educational instruction is described. The system and method are useful in teaching subject-based vocabulary and concepts. The system includes a set of learning cards with various indicia related to subjects to be learned, such as vocabulary words, values and symbols. The system also includes first and second education panels capable of receiving and displaying the learning cards in specified patterns or diagrams. According to the method, an instructor introduces the learning cards and places them on the first panel in an arrangement or diagram that relates to the subject lesson. After the lesson is complete, the teacher or students transfer the diagram to the second panel, and place the second panel where it can be easily viewed by the class during subsequent lessons, thus enabling students to see the relationships between the indicia on the learning cards and learn vocabulary words in the context of an entire lesson or unit.
    Type: Application
    Filed: March 29, 2007
    Publication date: October 4, 2007
    Applicant: Teachers for Learners, LLC
    Inventor: Catherine Saldutti
  • Patent number: 7220126
    Abstract: There is shown card game apparatus and method of play for use in educating children in basic mathematical concepts, the apparatus including a six-sided mathematical function indicator, such as a die, used in combination with two sets of cards, the function generator containing notation on a side indicating a different arithmetic operation such as addition, subtraction, multiplication and division, and on a fifth and sixth side game playing instructions. The first set of cards, some dealt to the players, include selected sets of cards each set numbered 1-10. The second set of cards consists of ten cards numbered 1-10 that are stacked to provide unit numbers used in the mathematical process indicated by the function indicator. In playing the game a player determines a problem to be solved by combining a card from the first and second sets and the mathematical function to be utilized, and then uses cards from his hand to demonstrate solution of the problem, the object of the game to rid ones hand of all cards.
    Type: Grant
    Filed: July 16, 2005
    Date of Patent: May 22, 2007
    Inventor: Ronald C. Glymph
  • Patent number: 7086865
    Abstract: An educational game is provided, comprising a plurality of qualification cards for at least one subject, said qualification cards having a qualification question and a corresponding qualification answer; and a plurality of preparatory cards for at least one subject, said preparatory cards having a preparatory question and a corresponding preparatory answer wherein a player of the game, when presented with said qualification question and on providing said qualification answer, is presented with said preparatory question and on providing said preparatory answer, receives a score.
    Type: Grant
    Filed: July 17, 2002
    Date of Patent: August 8, 2006
    Inventor: Kuldip Randhawa
  • Patent number: 7044740
    Abstract: An educational game to reinforce the rules of etiquette is described. A marker is passed between players when a player catches another player in a violation of the announced rules of etiquette. The player having the marker at the end of the game is subject to a sanction. Alternatively, the player having the marker at the end of the game is entitled to a reward.
    Type: Grant
    Filed: April 10, 2003
    Date of Patent: May 16, 2006
    Inventor: Ann Villegas
  • Patent number: 7029281
    Abstract: An entertaining and educational card game utilizing a question and answer format. The game is comprised of a plurality of nonstandard decks of playing cards. Each card has a question and answer which aggregately cover a wide range of subject matter. Players acquire cards by answering questions correctly. Sets of cards must be completed in order to win rounds of play. The game features a method of play which allows players more than one opportunity to correctly answer questions.
    Type: Grant
    Filed: November 4, 2002
    Date of Patent: April 18, 2006
    Inventor: Carol Rathyen
  • Patent number: 6948938
    Abstract: The invention provides a deck of playing cards containing a plurality of suits with at least one language suit, wherein each card includes thereon one or more characters, words, phrases, and/or sentences in that particular language as its primary content. At least one suit may be a picture suit, wherein each card includes thereon pictorial, symbolic, graphical, image, and/or animation representation as its primary content. Each suit is identified by a symbol or icon, which is exactly the same on each card within each suit. Each card within a suit carries at least one different and unique index thereon representing its order within the suit. Each and every card within a suit has exactly one matching card with identical index and identical meaning(s) of content in each other suit. Players learn foreign languages against native language and pictorial presentation on matching cards.
    Type: Grant
    Filed: October 10, 2003
    Date of Patent: September 27, 2005
    Inventor: Yi-Ming Tseng
  • Patent number: 6910893
    Abstract: A card game for learning entails competitive play between players. As the game proceeds, the winner of a match must recite out loud the facts of learning printed on the playing cards. The game repetitively exposes the players to facts in a given subject area such as math, history, science, geography, literature, etc. The learning experience may be geared to different age brackets by tailoring the subject facts to different age brackets. Audible and visual cues help players to associate information for memory retention. Different decks for different age brackets and subjects are provided.
    Type: Grant
    Filed: February 20, 2003
    Date of Patent: June 28, 2005
    Assignee: Funway Games, LLC
    Inventor: Richard Dillhoff
  • Patent number: 6863275
    Abstract: Disclosed herein are methods for playing a card game, as well as decks of cards for use with a card game, wherein the object of the game is for one of a plurality of players to discard all cards dealt to him before the others players. One embodiment of a method includes providing a deck of cards having a plurality of playing cards. Each of the plurality of playing cards has at least one visual indicium displayed on it, wherein the playing cards collectively have a plurality of visual indicia displayed on them. The method also includes dealing at least one of the plurality of deck of cards to each of the plurality of players, and selecting at least one of the plurality of visual indicia for matching the dealt cards. In this embodiment, the method further includes discarding one of the dealt cards by each of the plurality of players in a predetermined manner in response to the selecting of the at least one of the plurality of visual indicia.
    Type: Grant
    Filed: September 19, 2003
    Date of Patent: March 8, 2005
    Assignee: PM Square Limited
    Inventors: Pit Man Chiu, Man Hon Wong, Sung Pui Chiu
  • Patent number: 6648648
    Abstract: An educational game for teaching mathematics has a game board with a continuous play path along its edge. Spaces are labeled with a mathematical category and a monetary amount. Each mathematical category has its own deck of cards with questions, answers and explanations. At least one of the spaces of the game board is labeled with the help category. When a player lands on this space they receive a help card, which permits that player to ask another player for help in solving a question. The game is played by moving a marker along the play path. If the marker stops on a space that has a mathematical category the player selects corresponding card. If the player's solution to the question and answer on the card match the player collects play money in the amount printed on the space. If not, play proceeds to the next player and the first player continues to work on the question, giving that player the ability to self-correct.
    Type: Grant
    Filed: May 23, 2002
    Date of Patent: November 18, 2003
    Inventor: Elena O'Connell
  • Patent number: 6641400
    Abstract: A multi-disciplinary educational tool having a plurality of commodity representations, a plurality of instruction cards, and at least one cargo transfer means that is moved among a plurality of geographical regions is disclosed. The multi-disciplinary educational tool can also comprise a playing surface to represent a plurality of geographical regions. The commodity representations comprise physical samples, pictorial representations or a combination of physical samples and pictorial representations of the represented commodities. The multi-disciplinary educational tool can also comprise a quantity of money for use during trading and exchange rates, wherein the exchange rates can set prices and exchange rates for the plurality of commodity representations. The multi-disciplinary educational tool can also comprise a plurality of impact cards that affect trading.
    Type: Grant
    Filed: August 12, 2002
    Date of Patent: November 4, 2003
    Inventor: Lorraine M. Kennedy
  • Patent number: 6375466
    Abstract: A method for teaching economics and related practices provides a “virtual enterprise” in which various economic transactions are made. Participants or “stakeholders” in the teaching session take roles of various corporate, government, and other officials, managers, and employees. Various transactions are defined, along with corresponding transaction cards according to the transaction table of a transaction sheet. The positions of the participants may also be shown on a portion of the transaction sheet, with a cash flow statement and balance sheet shown in another area of the transaction sheet. Transaction cards are drawn singly and corresponding transactions are entered in appropriate lines of the transaction table, monitoring system, balance sheet and corresponding profit and loss statement, and cash flow statement of the transaction sheet.
    Type: Grant
    Filed: April 21, 2000
    Date of Patent: April 23, 2002
    Inventor: Milan Juranovic
  • Publication number: 20010051326
    Abstract: A new and improved set of informational cards that will allow individuals to learn more about people mentioned in the Bible in a positive and enlightened manner is disclosed. Each of the informational cards would be exactly the size of a standard baseball card. Each of the informational cards would have a front face and a rear face, with the front face of each card having a picture of a particular person mentioned in the Bible. The rear face of each card would provide various notes, comments, quotes, and thoughts relevant to the particular person who would be displayed on the front face of that particular card. A package of multiple cards could be bought by an interested user in a manner analogous to the manner in which a person would buy a pack of baseball cards.
    Type: Application
    Filed: June 7, 2001
    Publication date: December 13, 2001
    Inventor: Michael Sahlein
  • Patent number: 6224107
    Abstract: The invention includes a pocketbook adapted to be customized by a consumer. The pocketbook has a plurality of pages and a pocket adapted to hold the pages. The pages are removably held in the pocket. The pages typically have a subject so that the consumer may select pages according to the subject. The pages and the pocket may include a common theme. One embodiment of the invention includes a pocketbook assembly adapted to allow a consumer to assemble a customized pocketbook. The assembly typically includes a page display; a plurality of pages removably supported by the page display; and a plurality of pockets. Generally, each pocket is adapted to hold at least one of the pages. And the pockets are generally available near, or on, the page display. In another embodiment the invention includes a pocketbook kit adapted to allow a consumer to assemble a pocketbook. The kit generally includes a plurality of pages, the pages having a subject; and a pocket for removably holding the pages.
    Type: Grant
    Filed: May 4, 1998
    Date of Patent: May 1, 2001
    Inventor: Reba Hall Smith
  • Patent number: 6099318
    Abstract: An educational card game 10 including at least one deck of cards 20 comprising a plurality of individual cards 21 having a front face 22 and a rear face 23. The rear faces 23 are provided with a generic legend 24 and selected pairs of front faces 22 are provided with a pictorial representation 25 and a descriptive legend 26, respectively, of a related species that is covered by the generic legend 24 that appears on the rear face 23 of each playing card 21.
    Type: Grant
    Filed: May 24, 1999
    Date of Patent: August 8, 2000
    Inventors: Deandra McLeod, Scott McLeod
  • Patent number: 6086378
    Abstract: An educational game for teaching children how to read music by teaching them the locations of musical notes on a musical staff. The game which may be played by two or more players includes a game mat having a flat playing surface with musical clef and staff indicia depicted thereon, and a means for selecting musical notes such as playing cards or a spinner type indicator having the musical notes printed thereon. The game is played by one player selecting a musical note by choosing a card from the deck of playing cards or spinning the spinner. Once a musical note has been selected, the player selecting the musical note communicates the musical note to the other players who are standing along one side of the game mat. The players standing along side the game mat quickly locate and stand on all of the musical note positions within the lines and spaces of the musical staff depicted on the game mat. The player who correctly locates and stands on the most musical note positions generally wins the game.
    Type: Grant
    Filed: November 18, 1998
    Date of Patent: July 11, 2000
    Inventor: Gregory W. Johnson
  • Patent number: 6079710
    Abstract: A value bingo-type game is provided including a plurality of player boards each having a matrix of squares situated thereon. The matrix has a plurality of columns each with a unique color and a plurality of squares each with a number within a predetermined range. Next provided is a plurality of tokens. A set of caller cards is included each indicative of one of the numbers of the boards, wherein each of the caller cards has one of the colors printed thereon.
    Type: Grant
    Filed: May 21, 1998
    Date of Patent: June 27, 2000
    Inventor: Beatrice T. Brown
  • Patent number: 6070873
    Abstract: A card game and method of playing a card game that enables a player to purchase an option to buy a bonus card to better the player's hand. The method of playing the game includes a dealer accepting an optional insurance fee from each player of the game who chooses to pay the optional insurance fee and accepting a first wager from each player. The dealer then deals a selected number of cards to each player. After dealing these cards to each player, the dealer allows each player to elect in turn to place an additional wager. If a player does not place an additional wager when requested by the dealer, the player folds and is no longer in the game. The dealer then deals cards to each player who elects to place additional wagers. After the dealer has dealt each player a standard number of cards, the dealer deals a bonus card to each player who paid an insurance fee and who has a losing hand.
    Type: Grant
    Filed: March 12, 1998
    Date of Patent: June 6, 2000
    Inventor: Thomas Francis Perkins
  • Patent number: 6062864
    Abstract: The present invention is a mathematical skills game that uses a self-correcting method to enable self-learning of basic math skills. A board or other medium includes several card receiving members for receiving a card therein. A mathematical expression or a number is printed on a plurality of cards. Likewise a number or mathematical expression is associated with each card receiving member. The user determines which card matches the mathematical expression or number associated with the card receiving member. A pattern may be printed on both the medium and cards so that when the card is placed in the proper recessed area, the pattern on the card is in alignment with the pattern on the medium. If the pattern on the card does not align with the pattern on the medium, the user is then able to determine that the card has not been placed in the proper recessed area and may take the steps necessary to correct the error. An alternative embodiment includes card receiving pockets.
    Type: Grant
    Filed: December 23, 1998
    Date of Patent: May 16, 2000
    Inventor: Beverly E. Rood
  • Patent number: 5895048
    Abstract: Specially made combination cards for learning and practicing the optimal decisions which arise in the game of blackjack as played in casinos. The face of each card is an overlapping combination of cards found in a standard deck of playing cards. They are presented so as to resemble the way they look to the player when dealt with both initial cards dealt face down or face up. A first card portion (11) appears at the upper left-most edge. A second card portion (12) appears to overlap the first one. Each of the composite cards has the same combination in separate sections (10 and 10) presented in opposing orientations so that they can be readily read in either direction. The back of each card is either blank or patterned similarly to those used in casinos. No information about the front of the card can be deduced or inferred from the back of the card.
    Type: Grant
    Filed: October 14, 1997
    Date of Patent: April 20, 1999
    Inventor: Alfred J. Smith, Jr.
  • Patent number: 5628511
    Abstract: An apparatus is provided for recommending plays in the game of blackjack including a sheet having a sheet first face and a sheet second face, a dealer up card symbol printed on the sheet identifying a possible dealer up card, a player hand column of player hand symbols printed on the sheet first face corresponding to possible player card hands, and a recommended play column printed on the sheet first face beside the player hand column and containing symbols indicating recommended plays for a player to make corresponding to each player hand symbol in the player hand column for the particular dealer up card printed on the sheet. The apparatus preferably includes several of these sheets, where the sheets have differing dealer up card symbols for various possible dealer up cards. The sheets are preferably arranged in sequential order of dealer up card values indicated by the dealer up card symbols.
    Type: Grant
    Filed: May 26, 1995
    Date of Patent: May 13, 1997
    Inventor: Albert A. Jacoby
  • Patent number: 5568924
    Abstract: The purpose of this invention is to provide a means by which complementary expressions, viz., questions and answers, pictures and words, words and symbols, pictures and pictures, words and words, symbols and symbols, etc., can be placed on different cards to enhance the learning of information through the process of playing games. The present invention are decks of cards characterized by several distinct features by themselves or in combination. The various embodiments include the structure of the information on the cards, card numbers, grouping symbols, and tick marks (small lines) to verify sets of complementary expressions. Tick marks, when used, allow the verification of complimentary expressions that go together. Grouping symbols and card numbers, when used, permit more different games to be played. There may be several expressions on a card. A deck of cards may be divided into two or more groups and wild cards may be included if desired.
    Type: Grant
    Filed: June 13, 1994
    Date of Patent: October 29, 1996
    Inventor: Roy I. Katsuren
  • Patent number: 5516290
    Abstract: A board game is disclosed wherein a plurality of players are entertained while learning lingo and safety aspects of skateboarding. A game board having a path printed thereon is provided. The pathway includes a plurality of spaces with at least a beginning space and an ending space. A die is used to indicate the number of spaces a player moves their playing piece each turn. The die is also used to determine the consequences of having to "ride" the "skate pool". Other aspects of the game include a store where safety items are purchased and a bank from which players can obtain money. The object of the game is to gather all of the safety equipment required and then land on the ending space, otherwise known as the winners circle.
    Type: Grant
    Filed: December 21, 1993
    Date of Patent: May 14, 1996
    Inventors: Robert L. Quigley, Robert A. N. Quigley
  • Patent number: 5316482
    Abstract: A vocabulary board game is provided which consists of a game board, vowel cube playing pieces, a die, a color cube, a star cube, free pass tokens, point tokens, scoring method cards, vocabulary cards, playing position cards, a timer, pencils, pads of paper and storage files for the vocabulary cards. The object of the game is for a player to accumulate as many points as possible to beat the opponents by knowledge of vocabulary words, stopping on the player's own vowel space on the game board by the roll of the die and rolling a star on the star cube.
    Type: Grant
    Filed: October 5, 1992
    Date of Patent: May 31, 1994
    Inventor: Kirk R. Bryson
  • Patent number: 5273431
    Abstract: The educational linguistic game includes a game board having a number of separate, spaced tracks, each track being divided into a number of separate, sequential, color coded spaces bearing separate playing instructions, depending on the color of each space. The game also includes a number of dice, a number of player's tokens for moving along the spaces of the tracks, a roulette wheel bearing monetary indicia, play money and decks of educational game question cards, the number of the decks corresponding to the number of tracks, each deck being of a different level of difficulty of questions on the cards thereof. Game operating cards are also included: "chance" cards determining whether a player wins or loses play money; "no penalty" cards to pay off fines for wrong answers to questions on the game question cards; and, "player's choice" cards which permit a player to select the type of game question to be answered.
    Type: Grant
    Filed: September 8, 1992
    Date of Patent: December 28, 1993
    Inventor: Thomas G. Charouhas
  • Patent number: 5257939
    Abstract: The invention provides a board game apparatus for an educational board game, with a plurality of playing cards and playing tokens.
    Type: Grant
    Filed: October 13, 1992
    Date of Patent: November 2, 1993
    Inventors: Don T. Robinson, June Huckabee
  • Patent number: 5246373
    Abstract: A board game arranged to educate and entertain children as to the merits, consequences, and opportunities in dialing assistance is provided. The board game includes a game path having game spaces to indicate selection of cards from various categories, whereupon the answering of such questions permits a player and associated token to proceed along a game path. A player to culminate the travel of the path is declared the winner.
    Type: Grant
    Filed: September 24, 1992
    Date of Patent: September 21, 1993
    Inventor: Stella S. Becker
  • Patent number: 5244391
    Abstract: An educational board game relating to the subject of illegal chemical substances (e.g. narcotics or "drugs") comprising a game board, player tokens, question cards and fact cards. The board includes a track or path of spaces along which the tokens are moved in response to manipulation of a chance means. The fact cards or the question cards are read aloud to all players depending upon which spaces on the track the individual tokens land on. The object of the game is to gain knowledge about the dangers of illegal drug use as the individual player tokens progress along the track.
    Type: Grant
    Filed: May 5, 1992
    Date of Patent: September 14, 1993
    Inventor: John E. Bryant
  • Patent number: 5228860
    Abstract: An Acquired Immune Deficiency Syndrome (AIDS) educational device comprised primarily of a game board with a continuous path around its edge with some spaces designated "virus" spaces and others designated "Hospital", "Doctor's Office", etc. surrounding a central "graveyard" area for removed player tokens and space for game components and a Mortality Time-line depicting the yearly mortality from AIDS. Each player is assigned four tokens and by chance movement around the board, tokens become "infected" with the AIDS virus and eventually "expire". Cards of three types provide basic facts regarding the AIDS epidemic and terminal medical events and direct activities such as effects of the epidemic on a player generated list of Family members and Friends. Simulations of an Epidemiologist and Physician treatment are provided. The game can be played to a predetermined end point or time limit or until only one player has tokens on the playing path.
    Type: Grant
    Filed: April 30, 1992
    Date of Patent: July 20, 1993
    Inventor: Steven A. Hale
  • Patent number: 5224862
    Abstract: A religious learning unit for initial teaching and reinforcement teaching of biblical knowledge and principles in a competitive, but supportive game environment. The unit consists of a game board having four major quadrants or focus areas bounded by contiguous perimeter spaces separated by bisecting perpendicular paths also formed of contiguous spaces. Various spaces around the board are designated as pieces of the Armor of God. The object of the game is to advance along the spaces, collect all the pieces of armor and answer a final question. In order to advance, each player must answer an appropriate question listed on a card. The question deals with the Bible.The first player to collect all six pieces of armor is allowed to proceed to the center square and to answer the last question. Whether it is answered correctly or incorrectly, as soon as an answer is given the game is over.
    Type: Grant
    Filed: April 13, 1992
    Date of Patent: July 6, 1993
    Assignee: The Way of Peach, Inc.
    Inventor: Robert L. Sullivan
  • Patent number: 5180306
    Abstract: A card game for educational exposure to selected art topics at apprentice, journeyman, and master levels on each topic, includes a deck of cards for each level of play and for each art topic. Each deck includes an Art Man card and a duplicate set of cards, each including a pictorial representation of a work of art. The cards for play at the apprentice and journeyman levels each also identify of the works represented on them. Play is as follows: The deck is distributed among the players. The dealer tables any and all matching pairs in his hand while reciting the name and origin of each work of art represented, takes one card from the player on his side opposite the progression of play, and similarly tables a pair if one results from this taking.
    Type: Grant
    Filed: February 4, 1991
    Date of Patent: January 19, 1993
    Inventors: Thomas R. McInroy, Nancy S. McInroy
  • Patent number: 5141235
    Abstract: An educational card game adapted to be played on a geographical game board bearing a continental area with countries marked and outlined therein. The outlined countries of the game board are geographically shaped and removed similar to puzzle pieces whereby each are adapted to fit with one another and to overlie the outlined country space. The game is played similar to gin rummy, whereby educational game cards with specific geographical features and information are used for the card playing aspect of the game. The players compete for desired cards, the accumulation of which entitles one player to win each round. The players, after each round is over, collect country board pieces which are added to a player's point totals. The game is completed when all of the country board pieces have been collected or a predetermined point total has been reached.
    Type: Grant
    Filed: November 29, 1990
    Date of Patent: August 25, 1992
    Inventor: Carlota B. Hernandez
  • Patent number: 5100326
    Abstract: Improved flash cards for teaching and practicing the game of blackjack. Each flash card has two playing situations presented in separate sections (10 and 23) on its front side, in opposing orientations and at opposing ends of the card. In each section, the playing cards held by the player are represented as two or more overlapping images (11 and 12) of portions of playing cards. The dealer's card is a smaller image (16) of a playing card in perspective, within a frame (14) which overlaps the image of one of the player's cards. The recommended action (42) for a player to take when presented with each situation and the rule (44) governing how to play in each situation are printed in similar sections (40 and 50) on the back of each flash card. Identifiers (18and 46) appear on each side of the flash card to indicate a group of flash cards to which the card belongs, and the sequence of the card within that group.
    Type: Grant
    Filed: September 21, 1990
    Date of Patent: March 31, 1992
    Inventors: J. B. Leep, Carol Martin
  • Patent number: 5092777
    Abstract: A teaching and learning game for players to learn the sequence of letters in the alphabet. In a preferred embodiment, a set of blocks has a different letter of the alphabet marked on each side of a respective block and further has marked on two sides of the block, first indicia means to indicate the preceding letter, and has marked on two other sides of the block second indicia means to indicate the succeeding letters. Another preferred embodiment includes a set of twenty-six cards having the letters of the alphabet marked in alphabetical sequence on the sides of the cards. Further, one side of each card is marked with first indicia means to indicate the preceding letter and the other side of each card is marked with second indicia means to indicate the succeeding letter. Point scores are awarded to players correctly identifying the preceding or succeeding letter of the alphabet. Selected cards are further marked with scoring indicators to award bonus points to the players.
    Type: Grant
    Filed: April 24, 1990
    Date of Patent: March 3, 1992
    Inventor: James E. Crowe
  • Patent number: 5046735
    Abstract: The present invention relates to a symbol assorting gaming machine for playing a poker game on a display screen, in which when playing the symbol assorting game by holding one or more symbols among a predetermined number of symbols displayed and replacing the rest with the other symbols, an optimum holding object is calculated in response to the probability calculation so as to be instructed to the player, thereby an interest of the game is stimulated not only for a proficient but also for a beginner, and the game can be mastered in a short time.
    Type: Grant
    Filed: October 11, 1989
    Date of Patent: September 10, 1991
    Assignee: Takasago Electric Industry Co., Ltd.
    Inventors: Junichi Hamano, Michael Wood, Lee Dunlap, Terry Wilson
  • Patent number: 4986757
    Abstract: A board game aimed at three to six year olds which is designed to teach and promote good nutrition and exercise habits which result in healthy cardiovascular systems to young children as well as provide entertainment and reinforcement for normative values.
    Type: Grant
    Filed: September 8, 1989
    Date of Patent: January 22, 1991
    Inventor: Laverne J. Mueller
  • Patent number: 4883277
    Abstract: An educational game includes a substrate having a plurality of separate sets of indicia thereon and structure for exhibiting the indicia of one of the sets of the substrate. A random symbol is generated from a plurality of possible symbols and an initial exhibition of a number fewer than all of the indicia in the set is carried out such that the number of indicia exhibited corresponds in value to the generated symbol. During the initial exhibition, the remaining indicia of the set which are not revealed are concealed by the structure. A player playing the game is provided with a way to indicate his or her prediction of a designated indicia to be subsequently revealed in the set so that upon subsequent exhibition of the indicia of the set, a comparison with the player's choice may be made.
    Type: Grant
    Filed: September 30, 1988
    Date of Patent: November 28, 1989
    Inventor: Thomas J. Laisure
  • Patent number: 4822282
    Abstract: The assembly is intended to sequentially reveal four hands of bridge starting from the dealer's hand to and including the right side opponent's hand. As revealed, the hands are represented on an image reproducing surface such as an overhead projector. To arrive at this, there is provided a transparent sheet displaying four pre-determined bridge hands and a series of overlying transparent sheets successively concealing one to four hands of bridge. This assembly visually illustrates in an inter-active learning situation, and in an uninterrupted way, the appropriate bidding sequence and the play of each of the four hands of contract bridge, that is fifty-two cards.
    Type: Grant
    Filed: September 9, 1986
    Date of Patent: April 18, 1989
    Assignee: IKN Communications Inc.
    Inventor: Leonard Weinstein
  • Patent number: 4778183
    Abstract: A device for aiding a player playing the game of blackjack which includes an outer housing with a first and a second labelled window. The first window is labelled to indicate that a symbol for the dealer's up card value is displayed therein. The second window is labelled with a plurality of indicia signifying the possible values which are assigned to the player's card combinations. The device also has a carriage rotatably mounted inside the outer housing, and a chart is displayed on the surface of the carriage. A set of symbols which stand for the dealer's up card appear on the top of the chart, and a number of other symbols which indicate proper decisions by the player appear on the remainder of the chart. A knob at either end of the carriage retains the carriage in the outer housing and allows the player to hold the device and rotate the carriage by manipulating one of the knobs using only one hand.
    Type: Grant
    Filed: November 17, 1986
    Date of Patent: October 18, 1988
    Assignee: Greenjack Enterprises, Inc.
    Inventor: William P. Luisi
  • Patent number: 4436324
    Abstract: A bridge bidding aid is designed in the form of a booklet having an oversized cover and a plurality of instruction pages that correspond to various opening bids. The booklet is devised such that, when unfolded at the center of a bridge table, the four players can simultaneously and independently consult the notes to decide on their bids. Also, the information is programmed such that when the opening bidder's notes face the opening bidder, the notes pertaining only to responding bids will face the responder and, similarly, the notes for opponent overcalls and responses will be appropriately positioned in front of the opponents.
    Type: Grant
    Filed: August 5, 1981
    Date of Patent: March 13, 1984
    Inventor: Lyndon O. Barton