Perceptible Output Or Display (e.g., Tactile, Etc.) Patents (Class 463/30)
  • Patent number: 10525339
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Grant
    Filed: January 29, 2016
    Date of Patent: January 7, 2020
    Assignee: Zynga Inc.
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 10528646
    Abstract: The present invention is directed to a system comprising providing means for providing numbers to user, comprising display means for displaying said provided numbers, each number having a value, wherein the system furthermore comprises determination means which is adapted to calculate the size of the number dependent on said value and/or wherein the determination means is adapted to calculate the depth of the color of the number or the depth of the color of background of the number dependent on said value, wherein the determination means is further adapted to elect the size of the number the larger the larger the value of the number is and/or to elect the depth of the color the larger the larger the value of the number is, and wherein the display means is adapted to display the number in the determined size and/or to display the color in the determined depth.
    Type: Grant
    Filed: December 21, 2016
    Date of Patent: January 7, 2020
    Inventor: Nicolas Bissantz
  • Patent number: 10518169
    Abstract: Systems and methods for an interactive game using a multi-functional hand-held personal mobile device, such as a smart phone or entertainment device use the smart phone or other mobile device to find and/or activate various effects and items in the real world, then connect those items and effects together to provide a purpose to finding the effects/items consistent with the game theme. Embodiments include themes related to a treasure hunt with items that may or may not respond to the player detecting or finding them. In other embodiments, the mobile device may trigger and activate multiple layers of videos, phone calls, internet access, texts, voiceovers, puzzles and numerous other actions and results tied into a complex gaming adventure.
    Type: Grant
    Filed: October 31, 2016
    Date of Patent: December 31, 2019
    Assignee: WHITEWATER WEST INDUSTRIES LTD.
    Inventor: Rick Alan Briggs
  • Patent number: 10482659
    Abstract: Systems, methods, and other embodiments are disclosed that augment a visually displayed portion of a facility with superimposed virtual elements. In one embodiment, mobile position data is generated based on non-optical sensor readings taken by a mobile computing device. The mobile position data represents a location and an orientation of the mobile computing device in a three-dimensional (3D) space of the facility. Projection parameters are generated based on the mobile position data and are applied to modeled facility data to generate rendered image data. The modeled facility data represents hidden and unhidden elements of the facility within the 3D space. The rendered image data is superimposed on live real-time image data acquired by the mobile computing device and displayed by the mobile computing device. The projection parameters promote spatial alignment of the rendered image data with the live image data with respect to positions within the 3D space.
    Type: Grant
    Filed: July 15, 2015
    Date of Patent: November 19, 2019
    Assignee: ORACLE INTERNATIONAL CORPORATION
    Inventors: Xin Li, John R. Punin, Rashmi Raja
  • Patent number: 10469796
    Abstract: An information processing apparatus includes an image capturing unit, a display, and a controller. The image capturing unit is configured to capture images of a real space. The display is configured to display the images. If an image of a specific portion of a target an operation of which is to be described is included in the images captured by the image capturing unit, the controller generate operation description images by adding an image for instructing the operation to the captured images and controls the display to sequentially display the generated operation description images. When generating the operation description images, the controller stores a part of the generated operation description images. If the specific portion cannot be detected from the images captured by the image capturing unit before description on the operation of the specific portion is completed, the controller displays the stored operation description images on the display.
    Type: Grant
    Filed: October 25, 2017
    Date of Patent: November 5, 2019
    Assignee: FUJI XEROX CO., LTD.
    Inventor: Daisuke Yasuoka
  • Patent number: 10464675
    Abstract: An entertainment system includes a docking station having a wired interface, a display unit, and a wireless controller. The display unit includes a video display device and a processor that communicates through a Bluetooth transceiver and the wired interface of the docking station. The wireless controller includes a processor that communicates through a wired interface and a Bluetooth transceiver. The wireless controller is releasably docked in the docking station to communicatively connect the wired interfaces of the wireless controller and the docking station. While docked in the docking station the processors of the wireless controller and the display unit communicate through the wired interfaces of the wireless controller and the docking station to establish a Bluetooth connection between the Bluetooth transceivers of the wireless controller and the display unit.
    Type: Grant
    Filed: May 30, 2017
    Date of Patent: November 5, 2019
    Assignee: Thales Avionics, Inc.
    Inventors: Khosro Rabii, Jean-Yves Couleaud, Pierre Schuberth, Jay Eggenberger, Pankaj Trivedi
  • Patent number: 10456691
    Abstract: A method comprising: storing information relating to one or more game objects; determining game objects to be displayed in a manner enabling a first user to play a game using the objects; causing at least one graphical representation associated with a second user to be displayed on the game board in association with at least one of the game objects, information of the at least one graphical representation being obtained from an electronic database storing information relating to a plurality of user profiles, and at least one game criteria being associated with the at least one graphical representation of the second user; and receiving a user input from the first user in response to the user input determining a match condition between a plurality of game objects, the match condition causing the game criteria to be satisfied; and responsive to satisfying the game criteria, initiating communication with the second user.
    Type: Grant
    Filed: May 27, 2015
    Date of Patent: October 29, 2019
    Assignee: KING.COM LTD.
    Inventor: Andres Ortega Sabogal
  • Patent number: 10455283
    Abstract: Techniques for allowing a gaming machine to exercise control over a picture-in-picture device (PIP mixer). A gaming machine includes a display device, a master game controller, the PIP mixer, and a PIP control interface. The master gaming controller is configured to execute a wager game, send a first video signal for the wager game to the PIP mixer, and send control instructions for controlling a display of one or more PIP windows to the PIP mixer via the PIP control interface. The PIP mixer receives the first video signal and a second video signal from an external source. The PIP mixer is configured to create a composite video image that includes display data of first video signal and the second video signal in PIP windows based on the control instructions. The composite video image is displayed on the display device.
    Type: Grant
    Filed: February 3, 2017
    Date of Patent: October 22, 2019
    Assignee: IGT
    Inventors: Kevin Higgins, William C. Little, Adrian R. Marcu
  • Patent number: 10445943
    Abstract: Embodiments of the present invention provide a system, method and computer program product for a virtual reality bungee trampolining. In one embodiment, a virtual reality bungee trampolining system includes an enclosure, a trampoline disposed within the enclosure and a bungee fixture disposed between the trampoline and a ceiling of the enclosure. The system further includes a virtual reality headset coupled to a mobile computing system that has a wireless network adapter, at least one processor, memory and a display. Finally, the system includes a virtual reality experiential module disposed in the memory of the mobile computing system and executing by the at least one processor. The module includes computer program instructions enabled during execution to perform rendering a virtual reality environment in the display while the virtual reality headset is affixed to an end user harnessed to the bungee fixture over the trampoline.
    Type: Grant
    Filed: September 19, 2018
    Date of Patent: October 15, 2019
    Assignee: ROYAL CARIBBEAN CRUISES LTD.
    Inventors: Amanda Kenney, David Smith
  • Patent number: 10445984
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Grant
    Filed: March 31, 2017
    Date of Patent: October 15, 2019
    Assignee: Zynga Inc.
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Patent number: 10434420
    Abstract: A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.
    Type: Grant
    Filed: November 1, 2017
    Date of Patent: October 8, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Karthik Bala, John Reine
  • Patent number: 10430151
    Abstract: The present disclosure relates to a method for synchronization of audio data, such as music, with events that occur in interactive media, such as computer games. In particular, a user can define choreography data that an interactive computer application can use to synchronize to audio, such as music, one or more aspects of the application, such as the GUI, animations, rendering, sound effects, etc.
    Type: Grant
    Filed: March 14, 2016
    Date of Patent: October 1, 2019
    Assignee: Sonic Bloom, LLC
    Inventor: Eric D. Robinson
  • Patent number: 10421010
    Abstract: A method, apparatus, and system of selective advertising includes a gaming server to receive a request to play a game of chance from a gaming device, transmit gaming data to the gaming device, the gaming data associated with the requested game of chance, and receive player data, the player data associated with the player's eye movement, gestures, or change in state. The server may also be configured to analyze the player data, determine a context associated with the player data; and initiate an action based on the determined context.
    Type: Grant
    Filed: March 17, 2014
    Date of Patent: September 24, 2019
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10413816
    Abstract: Some embodiments of the present disclosure are directed to a spectator enhancement system which may comprise a garment including one or more actuators configured to produce an effect comprising at least one of vibration, percussion, temperature, and pressure, and a first communications circuit configured for wireless communication with a first external device. The system may also include at least one of a control circuit or processor configured to control the one or more actuators and the first communications circuit, and a power source configured to supply power to at least one or more of the one or more actuators, the first communications circuit, and the control circuit. The processor may be configured to control the one or more actuators to produce the effect upon processing tactile experience information received from the first external device; and the effect is configured to cause tactile stimulation on the body of an individual wearing the garment.
    Type: Grant
    Filed: December 30, 2014
    Date of Patent: September 17, 2019
    Assignee: WEARABLE EXPERIMENTS LLC
    Inventors: Benjamin James Moir, Billie Josephine Whitehouse
  • Patent number: 10398977
    Abstract: A method includes: displaying, in a game user interface, a first game scene including at least one game character; displaying a skill selection object in the game user interface, the skill selection object including a plurality skill slots; determining a set of deployable skills corresponding to the first game scene, wherein a total number and types of skills included the set of deployable skills are dynamically determined based on a predefined set of characteristics of the first game scene; and distributing the set of deployable skills into one or more of the plurality of skill slots in the skill selection object, wherein a corresponding skill is deployed in the first game scene when selected by a user from the one or more of the plurality of skill slots in the skill selection object.
    Type: Grant
    Filed: October 23, 2017
    Date of Patent: September 3, 2019
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yong Tang, Yu Chen, Jianmiao Weng, Wei Gong
  • Patent number: 10403018
    Abstract: Embodiments of systems and methods described herein are configured to render a group of virtual entities during runtime of a game application with varied appearances and animations. The virtual entities may be composed of multiple elements. The systems and methods may provide a toolbox which can configure the characteristics of the elements and/or the background characters, such as appearances, locations, and animations. During runtime of the game application, the systems and methods can automatically select and vary the characteristics based on the configurations provided by the toolbox. The systems and methods can further render elements of the background characters in batches based on similarities of the elements.
    Type: Grant
    Filed: July 12, 2016
    Date of Patent: September 3, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventor: David Eli Worsham
  • Patent number: 10403085
    Abstract: Examples disclosed herein relate to a gaming device including a memory, a processor, a display, and a call tower including a first plate, a second plate, a third plate, and a call tower display screen and/or a plurality of external lights located at an outer area of a front surface of the gaming device, forming a u-shape with a left side, a right side, and a bottom each comprising a light column. The gaming device includes a processor which presents a game via the display.
    Type: Grant
    Filed: May 30, 2018
    Date of Patent: September 3, 2019
    Assignee: AGS LLC
    Inventors: Rachel Marie Calhoun, Ian Robert Scott, Karl Frederick Zedell, Daniel Kendall Harden
  • Patent number: 10384099
    Abstract: A motion analysis method includes a normal mode in which first motion information in a swing is measured by using an output from a sensor unit in a state in which a standing still action is detected, and a simple mode in which second motion information in a swing is measured by using an output from the sensor unit in a state in which the standing still action is not detected, and the number of analysis items is smaller than in the normal mode.
    Type: Grant
    Filed: February 5, 2018
    Date of Patent: August 20, 2019
    Assignee: SEIKO EPSON CORPORATION
    Inventor: Kazuhiro Shibuya
  • Patent number: 10343065
    Abstract: A computing device includes a processor is programmed to determine that communications from users relate to the same subject included in a stored list of subjects. Each of the communications includes an audio portion. The computing device is further programmed to determine a score for each of the communications based at least in part on one or more of tone data, speed data, duration data, and volume data extracted from the respective audio portion, and allow one of the users, based on a respective user score, to assign the subject to a group.
    Type: Grant
    Filed: June 27, 2016
    Date of Patent: July 9, 2019
    Assignee: DISH Technologies L.L.C.
    Inventors: Nicholas Brandon Newell, Omar A. Khan
  • Patent number: 10335676
    Abstract: In a game system, one or more processors provide such a screen representation that an object moving in a virtual space turns left in accordance with a first operation input by a user onto an operation portion and such a screen representation that an object moving in the virtual space turns right in accordance with a second operation input by the user onto the operation portion. The one or more processors vibrate a first vibration portion more strongly than a second vibration portion when the screen representation that the object turns left is provided and vibrate the second vibration portion more strongly than the first vibration portion when the screen representation that the object turns right is provided.
    Type: Grant
    Filed: June 15, 2017
    Date of Patent: July 2, 2019
    Assignee: Nintendo Co., Ltd.
    Inventor: Shigetoshi Gohara
  • Patent number: 10341832
    Abstract: An information processing device of a cooperative system that further includes a portable device includes: a display that displays an image; a position detector that detects a position on a display surface of the display with which an object has made contact; and a hardware processor that detects the portable device in response to the position detector detecting a position with which an object has made contact, establishes a communication path with the portable device, switches an independent mode not cooperating with the portable device to a cooperation mode cooperating with the portable device when a communication path with the portable device is established and the portable device is detected by the hardware processor, and displays a related image that is related to the portable device on the display in response to the hardware processor no longer detecting the portable device in the cooperation mode.
    Type: Grant
    Filed: September 29, 2017
    Date of Patent: July 2, 2019
    Assignee: Konica Minolta, Inc.
    Inventors: Kazuhiro Tomiyasu, Yoichi Kurumasa, Shoko Haba, Mie Kawabata, Ryosuke Nishimura, Zhenhuan Qu
  • Patent number: 10324534
    Abstract: There is provided an information processing apparatus including a delay amount decision unit configured to decide a delay amount of a haptic output from occurrence of an event on the basis of an event occurring position in a virtual space, and a haptic output control unit configured to delay the haptic output according to the delay amount decided by the delay amount decision unit.
    Type: Grant
    Filed: November 15, 2017
    Date of Patent: June 18, 2019
    Assignee: SONY CORPORATION
    Inventors: Akihiro Komori, Yusuke Nakagawa, Ikuo Yamano
  • Patent number: 10322352
    Abstract: Methods and systems are provided for adaptively modifying audio during online multiplayer games. In an audio system that outputs audio to and receives audio from a use, when participating in an online multiplayer game, one or more voice control settings, for adjusting voice of the user, may be determined based on the online multiplayer game, and at least user audio received from the user may be modified based on the voice control settings. The voice control settings may include parameters relating to one or more of audio pitch, audio intensity, and audio tone. The voice control settings may be determined based on a role of the user in the online multiplayer game, which may correspond to a particular character in the online multiplayer game. The voice control settings may be determined based on data obtained from a database associated with online gaming. The data may include a reference audio.
    Type: Grant
    Filed: February 12, 2018
    Date of Patent: June 18, 2019
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventor: Richard Kulavik
  • Patent number: 10318011
    Abstract: A method for producing a gesture-controlled augmented reality experience using a first mobile communications device includes receiving a motion sensor input on a motion sensor input modality of the first mobile communications device, calculating a trajectory of a camera of the first mobile communications device in response to the received motion sensor input, receiving a visual input captured by the camera of the first mobile communications device, translating a gesture of a user into a set of quantified values based on the received visual input and the calculated trajectory of the camera, and controlling an augmented reality object within a three-dimensional virtual environment in response to a substantial match between the set of quantified values and a set of predefined values.
    Type: Grant
    Filed: May 4, 2018
    Date of Patent: June 11, 2019
    Assignee: LUMINI CORPORATION
    Inventors: Nils Forsblom, Maximilian Metti, Angelo Scandaliato
  • Patent number: 10310614
    Abstract: A system includes an electronic device that includes a display screen, a cover configured to cover the display screen, a sensor configured to sense an input gesture comprising deformation and/or movement of the cover relative to the electronic device, and a processor configured to determine an action for the electronic device to perform based on the input gesture, to determine a haptic effect to generate based on the input gesture and/or the action for the electronic device to perform, and to initiate the action. The system also includes a haptic output device configured to generate the haptic effect.
    Type: Grant
    Filed: June 29, 2018
    Date of Patent: June 4, 2019
    Assignee: IMMERSION CORPORATION
    Inventors: Vincent Levesque, Jamal Saboune, Juan Manuel Cruz Hernandez, Abdelwahab Hamam, Vahid Khoshkava, Liwen Wu
  • Patent number: 10307673
    Abstract: A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.
    Type: Grant
    Filed: June 28, 2017
    Date of Patent: June 4, 2019
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Yoichi Kuroda, Ryoko Kato
  • Patent number: 10306008
    Abstract: Embodiments of the present invention provide a method, system and computer program product for limiting client side data storage based upon client geolocation. In an embodiment of the invention, a method for the differentiated treatment of data at rest in a mobile device includes receiving in a cache manager a request to cache data in a cache of a mobile device. Also, a geolocation for the mobile device is retrieved contemporaneous with the receipt of the request. Thereafter, it is determined from the geolocation whether or not the mobile device is present within a restricted geographic zone. Finally, in response to determining that the mobile device is present within a restricted geographic zone, the cache manager is directed to cache the data in a cache in the mobile device. But, otherwise the cache manager is directed to cache the data in a cache disposed in the computer communications network.
    Type: Grant
    Filed: September 7, 2015
    Date of Patent: May 28, 2019
    Assignee: International Business Machines Corporation
    Inventors: Erin Bartholomew, Nicholas D. Gibson, M. Andrew Huffman, Spencer F. Hockeborn, Todd E. Kaplinger
  • Patent number: 10304283
    Abstract: The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. A real-world wager may be initiated by one or more wager triggers that cause the real-world wager to be placed. The one or more wager triggers may include, without limitation, acquisition of a token, user selection or initiation of interactive media (e.g., selection of a game to play), an occurrence of an event in the interactive media (e.g., based on a user controlled or other in-game action), and/or other events.
    Type: Grant
    Filed: December 16, 2016
    Date of Patent: May 28, 2019
    Assignee: Game Play Network, Inc.
    Inventors: Russell M. Fine, David M. Marshall, Douglas W. Tung
  • Patent number: 10300371
    Abstract: A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and adjust one or more aspects of the virtual environment as a function of the sensor data. For example, the difficulty level or scariness level of a game can be decreased if the heart rate of the user exceeds a predetermined threshold.
    Type: Grant
    Filed: September 30, 2016
    Date of Patent: May 28, 2019
    Assignee: MC10, Inc.
    Inventors: Roozbeh Ghaffari, Milan Raj, Bryan McGrane
  • Patent number: 10293252
    Abstract: An image processing device includes an image acquirer that acquires data of a shot image obtained by a camera, a depth image acquirer that acquires a depth image obtained by representing a distance of a subject from the camera in the depth direction as a pixel value, and a first object detector that detects a region of an image of a first object from the shot image or the depth image. The image processing device further includes a second object detector that detects a region of an image of a second object based on the region of the image of the first object and the pixel value in the depth image, a clipping region decider that decides a clipping region including at least the regions of the images of the first and second objects, and a display image generator that generates a display image by using the clipping region.
    Type: Grant
    Filed: May 22, 2014
    Date of Patent: May 21, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Yutaka Yokokawa, Nicolas Doucet, Masafumi Noda, Yuki Miyamae
  • Patent number: 10297234
    Abstract: Establishing a curved virtual display surface on a physical display is provided. A process identifies dimensions of a digital object for display on a physical display of a computer system, the physical display including fixed display dimensions. Based on the identified dimensions of the digital object, the process establishes on the physical display a curved virtual display surface for displaying the digital object, and displays the digital object in the curved virtual display surface.
    Type: Grant
    Filed: March 11, 2016
    Date of Patent: May 21, 2019
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Vijay Ekambaram, Sarbajit K. Rakshit
  • Patent number: 10286321
    Abstract: In one embodiment, a method provides a game for a first player. The method receives timing information for a second player that competed in a first instance of the game participated in by the second player and determines a set of parameters for an opponent in a second instance of the game based on the timing information. The second player started competing in the first instance of the game before the second instance of the game is started. Then, the opponent is created based on the set of parameters for the second instance of the game. After which, the method provides the second instance of the game in which the first player competes with the opponent. The opponent is automatically controlled in the second instance of the game by a game controller to perform according to the set of parameters.
    Type: Grant
    Filed: January 4, 2016
    Date of Patent: May 14, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Kynan Woodman, Ian Uniacke
  • Patent number: 10232253
    Abstract: A method including acquiring positional information for identifying a position of a terminal associated with a first player. The method further includes acquiring a map corresponding to a predetermined region having the position as a center of the map. The method further includes progressing a game associated with the first player based on the positional information and the map. The method further includes acquiring facility information for identifying a facility contained in the map. The method further includes setting a game parameter corresponding to the first player based on the facility information. The method further includes progressing the game based on the game parameter.
    Type: Grant
    Filed: July 14, 2016
    Date of Patent: March 19, 2019
    Assignee: COLOPL, INC.
    Inventor: Atsushi Inomata
  • Patent number: 10220315
    Abstract: A management server issues a game link identifier associated with friend network identification information corresponding to an inviting game and sends the game link identifier to a terminal apparatus corresponding to the friend network identification information. In the terminal apparatus, the game link identifier is passed from the inviting game to an invited game, and the program of the invited game sends the passed game link identifier and identification information of an inviting user, corresponding to the invited game, to the management server. The management server searches already issued game link identifiers, and, when a game link identifier that matches the received game link identifier is found, associates friend network identification information corresponding to the invited game associated with the received game link identifier, with the friend network identification information corresponding to the inviting game associated with the issued game link identifier.
    Type: Grant
    Filed: November 25, 2014
    Date of Patent: March 5, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Takashi Taniguchi, Yuji Osato, Takaaki Kotera
  • Patent number: 10207187
    Abstract: A sound system presenting audio that supplements multi-player game-play in which multiple views of a 3D game object as seen from different viewpoints are simultaneously displayed. The audio includes audio characteristics responsive to behaviors of the 3D game object and depict a focus direction associated with respective behaviors.
    Type: Grant
    Filed: September 12, 2017
    Date of Patent: February 19, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Steven J. Zoloto, Joseph Gordon Marcus, Edward G. Brunell, Michael P. Connelly, Nicholas Matthew Garoufalis, Timothy C. Loose
  • Patent number: 10204472
    Abstract: The gaming system and method includes a symbol type conversion. The gaming system includes a set of reels, where the reels are each associated with a plurality of symbols from a set of symbols. During a game play, the gaming system randomly generates a plurality of symbols from the set of symbols for the reels. Each symbol is associated with a symbol type. The gaming system randomly selects a first symbol from the set of symbols associated with a first type of symbol. The first symbol may convert to a second symbol associated with a second symbol type, based on a symbol conversion mapping. In some embodiments, if the conversion results in a player benefit, the gaming system replaces at least one displayed first symbol with a display of the second symbol on the reels. The gaming system analyzes the displayed symbols for winning symbol combinations for player awards.
    Type: Grant
    Filed: October 2, 2017
    Date of Patent: February 12, 2019
    Assignee: ADP GAUSELMANN GMBH
    Inventors: Michael Charles Halvorson, Josef Alexander Hartl
  • Patent number: 10182857
    Abstract: The present invention is directed to a method of ablation. The method includes the steps of inserting a probe having an ablation electrode into a body of a living subject and urging the ablation electrode into a contacting relationship with a target tissue. A measurement of a contact force is made between the ablation electrode and the target tissue, and the measurement is haptically communicated to an operator. The probe is adjusted responsively to the communicated measurement, to achieve a desired value of the contact force while ablating the target tissue using the ablation electrode.
    Type: Grant
    Filed: November 2, 2016
    Date of Patent: January 22, 2019
    Assignee: Biosense Webster (Israel) Ltd.
    Inventors: Yevgeny Bonyak, Dror Shlomo Levy, Meir Bar-Tal, Ronen Krupnik, Natan Sharon Katz
  • Patent number: 10179291
    Abstract: Examples described herein provide various devices that enable users to participate in a session. The examples allow a user that is unable to hear, or that is incapable of hearing, to participate in an in-session voice chat by receiving text messages that have been converted from speech to text (e.g., transcribed messages). The user enables a speech-to-text conversion feature on his or her own device. Based on the enabled feature, a notification can be sent to other devices participating in the session. Based on the notification, the other devices are tasked with capturing utterances and sending corresponding speech data to a speech-to-text conversion device so that voice communications can be converted to text messages. Subsequent to conversion, the text messages can be displayed in a chat interface presented as part of the displayed content for the session.
    Type: Grant
    Filed: April 19, 2017
    Date of Patent: January 15, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Evelyn R. Thomas, Jason Kepner, David Ruzyski, Jeremy L. Dewey, Martin Hall, Joshua R. McCammon, Kedar Hirve, Stephen E. Giscombe, Travis St. Onge, Aaron Cardwell, Matthew Labunka, Luca Beltrami, Heather Grantham Brodie
  • Patent number: 10170155
    Abstract: A motion information display apparatus according to an embodiment includes obtaining circuitry, identifying circuitry, and display controlling circuitry. The obtaining circuitry obtains a plurality of pieces of moving image information, and motion information that indicates a motion of a subject included in each of the moving image information. The identifying circuitry identifies a frame corresponding to a timing of a predetermined motion, from each frame group included in each of the moving image information, based on the motion information. The display controlling circuitry performs display control of the plurality of pieces of moving image information, using the frame corresponding to a timing of a predetermined motion.
    Type: Grant
    Filed: July 20, 2015
    Date of Patent: January 1, 2019
    Assignee: Toshiba Medical Systems Corporation
    Inventors: Kazuki Utsunomiya, Kousuke Sakaue, Satoshi Ikeda
  • Patent number: 10154081
    Abstract: Appropriate use of a device by each terminal is enabled based on plural terminals being able to use the device. A control system 1 has a first tablet terminal 101 (terminal) that runs a web browser; a device DV that outputs data input to the web browser, or to which data output from the web browser is input; and a printer 11 including a device communication unit that communicates device input/output data with the device, a terminal communication unit that communicates the device input/output data with the terminal, and a device management unit 20d that manages the relationship between the first tablet terminal 101 and the device DV.
    Type: Grant
    Filed: October 4, 2013
    Date of Patent: December 11, 2018
    Assignee: Seiko Epson Corporation
    Inventors: Kazuhiro Takasu, Koichiro Tsutsumi
  • Patent number: 10129526
    Abstract: A computer implemented method for using a controller with at least one integrated camera is provided. The method includes identifying fixed points associated with objects disposed in a three-dimensional space using a depth camera that is part of with a controller. The method includes analyzing the identified fixed points captured by the depth camera and determining changes in position of the controller based on changes in position of the fixed points as determined from depth data captured by the depth camera. The method further includes triggering an input command when the controller is determined to in a particular positon based on the determined changes in position.
    Type: Grant
    Filed: November 24, 2015
    Date of Patent: November 13, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Gary Zalewski
  • Patent number: 10074242
    Abstract: Systems in accordance with embodiments of the invention operate an electromechanical hybrid gaming system including a real world engine configured to provide a randomly generated payout for a gambling game; an electromechanical game system connected to an entertainment game user interface and constructed to manage the multi-player electromechanical table game that changes a game state, wherein outcomes of the electromechanical table game are based upon actions performed by a plurality of players; and a game world engine connected to the electromechanical game system and the real world engine, the game world engine constructed to communicate gameplay gambling event occurrences based upon the sensed actions by one of the players during the skillful execution of the electromechanical table game.
    Type: Grant
    Filed: May 1, 2017
    Date of Patent: September 11, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 10071311
    Abstract: A method of displaying a game is performed at a computing device, the method including: receiving a first user input of pausing a game in progress; in response to receiving the first user input, causing the game to switch from a normal state to a pause state; detecting a second user input of resuming the game from the pause state to the normal state; in response to detecting the second user input: causing the game to switch from the pause state to a transition state, wherein the game progresses at a gradually increasing rate as a function of an elapsed time since a start of the transition state; and displaying the game at the gradually increasing rate until the game reaches a game progress rate associated with the normal state at or prior to the receipt of the first user input.
    Type: Grant
    Filed: November 7, 2017
    Date of Patent: September 11, 2018
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Baike Lin
  • Patent number: 10067641
    Abstract: A user terminal device and a displaying method thereof are provided. The user terminal device includes a display which is divided by a folding line into a first area and a second area, the second area being larger than the first area and comprising an exposure area that is exposed while the display is folded along the folding line such that the first area faces the second area, a detector configured to detect a first user interaction of moving along a long side of the exposure area and a second user interaction of moving along a short side of the exposure area, and a controller configured to display a first function execution screen on the exposure area in response to detecting the first user interaction, and display a second function execution screen on the exposure area in response to detecting the second user interaction.
    Type: Grant
    Filed: February 10, 2015
    Date of Patent: September 4, 2018
    Assignee: SAMSUNG ELECTRONICS CO., LTD.
    Inventors: Yun-kyung Kim, Dong-Goo Kang, Yong-yeon Lee, Ji-yeon Kwak
  • Patent number: 10062213
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Grant
    Filed: August 11, 2016
    Date of Patent: August 28, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Patent number: 10052552
    Abstract: A system for associating virtual activity of a user in a virtual space and a real-world activity of a user in a physical environment are presented herein. User activities and/or experiences within the physical environment and/or the virtual environment may be created (e.g., new experiences/personalizations being presented to the user), changed, accelerated, and/or otherwise managed such that each one enhances the other and/or enriches the overall experiences of the users over time.
    Type: Grant
    Filed: May 28, 2015
    Date of Patent: August 21, 2018
    Assignee: Disney Enterprises, Inc.
    Inventors: John David Worrall, Shannon R. Monroe, Jose Villeta, Joshua B. Gorin, Brian J. Wilson, Robert Lowe, Robert Nelson
  • Patent number: 10045425
    Abstract: A light effect control method, computer program product and device are presented which allow an application to render a light effect by a networked lighting system based on the method, computer program product or device receiving an event being from the application. To provide a better user experience, light effects related to certain events need to be rendered even if a delay in rendering is expected whereas light effects related to other events need to be rendered without delay or else not rendered at all. As such, a decision is made to execute a first or a second scenario based on the event type of the event received and/or the capacity of the networked lighting system, wherein in the first scenario the lighting control command is always sent to the networked lighting system and in the second scenario the lighting control command is only sent to the networked lighting system if no unacceptable delay in rendering the light effect is expected.
    Type: Grant
    Filed: October 9, 2015
    Date of Patent: August 7, 2018
    Assignee: PHILIPS LIGHTING HOLDING B.V.
    Inventors: Leendert Teunis Rozendaal, Aloys Hubbers
  • Patent number: 10035065
    Abstract: Systems, apparatus, and methods are disclosed for selecting, distributing, and/or consuming content, including but not limited to recorded speech, written productions, images, recorded music, and video recordings. A multiplayer game based on content curation includes information associated with a graphically simulated multiplayer gaming environment including a plurality of different locations, a plurality of different compositions, a plurality of user profiles, and a plurality of playlists, each electronically linked to a user profile and specifying at least one composition of a plurality of different compositions, a map representing at least a subset of the plurality of different locations and at least one user icon occupying a location of at least the subset of the plurality of different locations based on associated user location information.
    Type: Grant
    Filed: February 17, 2017
    Date of Patent: July 31, 2018
    Assignee: Music Social, LLC
    Inventors: Nick Schupak, Brian Silston, Donald Schupak
  • Patent number: 10022620
    Abstract: A game apparatus as a handheld information processing apparatus includes a CPU, and when the game apparatus is closed, the CPU shifts to a sleep mode. When a user carries the game apparatus in the sleep mode, a micon measures step counts according to a magnitude of accelerations indicated by acceleration data from an acceleration sensor. When a main power of the game apparatus is turned on to display a main menu screen, the step counts are converted into earned coins, for example. In each of a plurality of applications to be executed by the game apparatus, a special item is purchased, or game playing on a special course is permitted by utilizing the earned coins.
    Type: Grant
    Filed: November 29, 2010
    Date of Patent: July 17, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Koichi Kawamoto, Kanako Tsugihashi, Ryutaro Takahashi
  • Patent number: 10016680
    Abstract: In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.
    Type: Grant
    Filed: July 13, 2017
    Date of Patent: July 10, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jin Fujisawa, Takashi Anzai