Image Projection Patents (Class 463/34)
  • Publication number: 20110263326
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include projecting an image of wagering game content onto a physical surface and controlling a wagering game, associated with the wagering game content, using player interaction with the image. The operations can further include modifying the image in response to the player interaction with the image. The operations can further include controlling the wagering game using physical objects in a physical environment around the image. The operations can also include modifying the image based on detected characteristics of the physical environment. The operations can further include modifying the image based on player-specific information.
    Type: Application
    Filed: April 26, 2011
    Publication date: October 27, 2011
    Applicant: WMS Gaming, Inc.
    Inventors: Mark B. Gagner, Damon E. Gura, Larry J. Pacey, James M. Rasmussen, Matthew J. Ward
  • Publication number: 20110256927
    Abstract: The projection of an interactive game environment image on one or more surfaces. The interactive game environment image may be a three dimensional image, or may be two dimensional. Data is received that represents virtual objects that are spatially positioned in virtual space. An image is then projected on the substantially horizontal surface that includes a visual representation of all or a portion of the virtual space including one or more of the virtual objects. The system may then detect user interaction with the projected visualized representation of the virtual space, and in response thereto, change the projected visualized representation.
    Type: Application
    Filed: August 12, 2010
    Publication date: October 20, 2011
    Applicant: MEP GAMES INC.
    Inventors: Mark L. Davis, Timothy Alan Tabor, Roger H. Hoole, Jeffrey Taylor, John M. Black
  • Patent number: 8029364
    Abstract: System, methods and apparatus for presenting media in a wagering game machine are described herein. In one embodiment, the method includes receiving an internal media request from a component of the wagering game machine and receiving an external data signal from outside the wagering game machine. In the embodiment, the method also includes preparing media based on the internal media request and the external data signal and presenting the media on media presentation devices.
    Type: Grant
    Filed: July 11, 2005
    Date of Patent: October 4, 2011
    Assignee: WMS Gaming Inc.
    Inventors: Timothy C. Loose, Wayne H. Rothschild
  • Patent number: 8016670
    Abstract: Various virtual glasses for providing visual and audio displays in a gaming machine are disclosed. Such virtual glasses may replace traditional gaming machine displays such as silk-screened glasses and secondary video screens. A virtual glass system comprises at least a host adapted to provide video content, a host storage unit adapted to store video content for the host, and a virtual glass in communication with the host. A standard virtual glass comprises at least a logic device, a storage unit, and a video display device. Multiples of each item may be present in each virtual glass system and/or virtual glass. In particular, the combined capacity of all virtual glass storage units is substantially less than the combined video content capacity of the host storage units. Additional devices can include remote hosts, remote virtual glasses, multiple hosts, networked systems and advanced logic devices capable of providing prioritization and increased functionality.
    Type: Grant
    Filed: January 12, 2004
    Date of Patent: September 13, 2011
    Assignee: IGT
    Inventors: Steven G. LeMay, John Goodman, Gregory A. Schlottmann
  • Patent number: 8016674
    Abstract: A gaming system which maintains a count of the consecutive plays of a game. The system produces a same player stimuli for a designated quantity of the consecutive plays, and the system produces a different player stimuli for one or more of the plays which occur after the designated quantity is reached.
    Type: Grant
    Filed: August 20, 2007
    Date of Patent: September 13, 2011
    Assignee: IGT
    Inventors: Matthew Lucchesi, Jason D. Kremer
  • Patent number: 8012021
    Abstract: Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The curved transparent material further includes a glossy finish on the outer surface of the curved transparent material to provide a reflective surface. The gaming machine also includes a light emitting diode projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also has a liquid crystal display having an opening in which the curved transparent material extends through the opening of the opening of the liquid crystal display.
    Type: Grant
    Filed: May 11, 2009
    Date of Patent: September 6, 2011
    Assignee: Bally Gaming, Inc.
    Inventors: Robert W. Crowder, Jr., John R. Vallejo, Vernon H. Bernard, II, Karl E. Wudtke, Frank R. Anderson, Lawrence C. McAllister
  • Patent number: 8012020
    Abstract: In a game device (301) for showing a past operation history to a player in comparison with the current operation status, a first moving unit (303) moves a first object in a virtual space based on a moving instruction input received by an input receiving unit (302), an input history storage unit (304) stores the moving instruction input as input history information, a second moving unit (305) moves a second object in the virtual space based on input history information stored in the past, an assessment unit (306) assesses whether or not the first object and the second object are overlapping in the virtual space, and a display unit (307) displays the second object in a case where a non-overlapping state has been identified and stops the display of the second object in a case where an overlapping state has been identified.
    Type: Grant
    Filed: February 28, 2006
    Date of Patent: September 6, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Michio Yamada
  • Patent number: 8007362
    Abstract: A terminal apparatus executes different kinds of network games provided by a server group. The user of the terminal apparatus can register other users who become acquainted with the user through network games in a friend list provided for each user. While the terminal device runs different game programs for different kinds of games, the terminal apparatus runs a common friend list program regardless of the game types. When the display of a game image is set to a window mode, the friend list program displays a friend list in a friend list window that is set separate from a game window. When the display of a game image is set to a full-screen mode, the friend list program displays a friend list synthesized with the game image in the form of a semi-transparent image.
    Type: Grant
    Filed: March 30, 2006
    Date of Patent: August 30, 2011
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Koji Aoyama, Mitsuteru Fukushima
  • Patent number: 8002634
    Abstract: A game machine is provided in which processing load for displaying a scene of falling snow or falling rain, for example, on a game screen in a three-dimensional game can be reduced. An environmental effect object placement unit (snow object placement unit (64)) places a plurality of environmental effect objects in a target region of a three-dimensional game space based on a viewpoint position and a sight line direction. A target region controlling unit (snow generation target region controlling unit (60)) moves the target region, in response to a change of the viewpoint position or the sight line direction, based on the viewpoint position and sight line direction after the change. A display unit (70) displays a game screen representing a scene, in the three-dimensional game space in which the plurality of environmental effect objects are placed in the target region, viewed from the viewpoint position toward the sight line direction.
    Type: Grant
    Filed: August 11, 2006
    Date of Patent: August 23, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Hidenori Komatsumoto
  • Patent number: 7993200
    Abstract: To provide a game device that allows a user to relatively easily judge a time at which a length of a gauge becomes a length with which desired processing is executed. A first gauge control unit (72) controls the gauge to expand or contract according to continued of pressing of an operation member. A second gauge control unit (74) controls the gauge to expand or contract according to the continued pressing of the operation member, and in particular, switches a change to be given to the gauge between expansion and contraction based on a numerical value output from a controller according to a pressing force with respect to the operation member. A gauge control switching unit (70) causes the second gauge control unit (74) to start gauge control when a length of the gauge is set to a predetermined status by the first gauge control unit (72). A game processing execution unit (80) executes game processing based on the length of the gauge when release of the pressing of the operation member is detected.
    Type: Grant
    Filed: January 19, 2006
    Date of Patent: August 9, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Eiji Suzuki, Kazutoshi Sugai
  • Patent number: 7993190
    Abstract: An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images avatars. At least one of the user input devices is a touchscreen. During gameplay, the gameplayer may select at least one avatar using the touchscreen and initiate a skill-based action sub-game. The gameplayer may provide additional input using the touchscreen. An animation is displayed in response to user input satisfying an objective of the sub-game.
    Type: Grant
    Filed: December 7, 2007
    Date of Patent: August 9, 2011
    Assignee: Disney Enterprises, Inc.
    Inventors: Jeffrey Gosztyla, Jason Ablett, Richard Ablett, legal representative, Devon Hargraves
  • Patent number: 7979145
    Abstract: An elimination-style script-selection method includes a workshop reading of scripts performed before participants who have taken a theater-patronage-frequency survey. Any parallel survey responses between participants of disparate theatrical-patronage patterns are detected, and a weight adjustment factor is applied based thereon.
    Type: Grant
    Filed: April 24, 2007
    Date of Patent: July 12, 2011
    Inventor: Keith E. Beck
  • Patent number: 7972206
    Abstract: A gaming machine capable of maintaining the interest of a player even when the gaming machine does not work normally. For, example, a slot machine (10) comprises a display device (30) for displaying an image, and an image state control unit for controlling the display device (30) to display an image relating to a game. The slot machine (10) may be characterized in that the image state control unit controls the display device into a predetermined state upon determination that an image signal relating to the image provided to the display device fails to satisfy a predetermined condition.
    Type: Grant
    Filed: November 19, 2003
    Date of Patent: July 5, 2011
    Assignee: WMS Gaming Inc.
    Inventor: Kazuo Okada
  • Patent number: 7972210
    Abstract: An improved slot machine provides a plurality of animated scenes, the outcomes of which determine whether the player has won. The slot machine provides some of the traditional elements of a slot machine but with improved entertainment replacing the spinning reels. Scenes may depict objects that are moving toward a line, which is reminiscent of the line in the traditional slot machine, but in this case represents something physical with which the objects interact. For example, the objects could be birds that are falling/flying down onto a wire. In another example, the objects are freely falling onto the ground or floor. The scenes depict several possible outcomes of the interaction between the objects. Based upon the resulting outcomes (e.g. matching outcomes, like a traditional slot machine) the player wins or loses.
    Type: Grant
    Filed: July 6, 2006
    Date of Patent: July 5, 2011
    Inventor: Leo A. Gallagher
  • Patent number: 7954820
    Abstract: A gaming article that includes a sensing layer, a non-metallic electroluminescent layer disposed over a portion of the sensing layer, a story layer that is at least substantially transparent and depicts a game board thereon, wherein the story layer is disposed over a portion of the electroluminescent layer, and a sensing device that interacts with the sensing layer when it is adjacent to the story layer and transmits light therethrough from the electroluminescent layer to a player to facilitate display of relevant information. Also included are methods of playing a game, preferably a mystery game, using the gaming article.
    Type: Grant
    Filed: May 10, 2004
    Date of Patent: June 7, 2011
    Inventors: Melissa Ines Bermudez, Golan Levin
  • Patent number: 7942746
    Abstract: A distribution server distributes meteorological data to a first game apparatus. The first game apparatus obtains, from the distribution server, meteorological data corresponding to region data set by region data setting means and transmits the meteorological data to a second game apparatus. The first game apparatus executes an on-line game with the second game apparatus using the obtained meteorological data. The second game apparatus receives the meteorological data transmitted from the first game apparatus. Using the received meteorological data, the second game apparatus executes the on-line game with the first game apparatus.
    Type: Grant
    Filed: April 6, 2007
    Date of Patent: May 17, 2011
    Assignee: Nintendo Co. Ltd.
    Inventors: Masaaki Tatsumi, Seiki Ishihara
  • Patent number: 7938724
    Abstract: To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set. In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated.
    Type: Grant
    Filed: September 25, 2007
    Date of Patent: May 10, 2011
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Mitsuru Kamiyama, Yasushi Matsumura, Hiroyuki Kuwata, Hiroyuki Saegusa
  • Patent number: 7934990
    Abstract: Systems and methods are provided allowing a player to play a gaming device and receive a predetermined number of outcomes in exchange for a payment. The gaming device generates at least the predetermined number of outcomes, and adjusts a balance of the player device based on the outcomes. The player can continue playing regardless of whether the balance is less than zero.
    Type: Grant
    Filed: March 26, 2007
    Date of Patent: May 3, 2011
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Geoffrey M. Gelman, Stephen C. Tulley, Steven M. Santisi, Norman C. Gilman
  • Patent number: 7934996
    Abstract: An online video game controlling server includes an online game information storage database for storing game information on an online video game that includes player information on player characters and area information on a game area of the online video game, and a control section for controlling the progress of the video game on the basis of the game information. A shared area and an unshared area are provided in the game area of the online video game. When one player character moves to the unshared area, the control section creates instance information including area specifying information, character identification information and instance creating necessary object information. In addition, the control section server breaks communication between the one player character and the other belonging player character to update the instance information whenever the progress state of the instance creating necessary object changes due to the action of the one player character.
    Type: Grant
    Filed: July 5, 2007
    Date of Patent: May 3, 2011
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Koji Aoyama, Tomoaki Murata
  • Patent number: 7931534
    Abstract: A control program for an action game according to the present invention in which one of a plurality of characters moving in a game space is selected to be an attack target, in response to an operation of a game player, comprises: a selectable candidate object judging step of judging each of said plurality of characters as to whether or not it is a selectable candidate object which is qualified to be an attack target and which is in position relationship which could be selected as an attack target, a selection order deciding step of deciding an order of selecting those of said plurality of selectable candidate objects, which have been judged by the selectable candidate object judging step; and an attack target changing step of selecting, based on the selection order decided by the selection order deciding step, one of said plurality of characters as an attack target and sequentially changing the attack target in response to an attack target changing operation by the game player.
    Type: Grant
    Filed: November 26, 2003
    Date of Patent: April 26, 2011
    Assignee: Sega Corporation
    Inventors: Yoshifumi Ishihata, Nobuyuki Yamashita
  • Patent number: 7901289
    Abstract: In one embodiment, a gaming apparatus is provided. The gaming apparatus may comprise a display unit, a value input device, and a controller operatively coupled to the display unit and the value input device. The controller may comprise a microprocessor and a memory operatively coupled to the microprocessor. The controller may be configured to generate a representation of a game display in a three dimensional (3D) graphics space, and to convert a view of the 3D graphics space into display data for display on the display unit, the view including the game display. The controller may also be configured to cause the display unit to display the display data, the display data including the view of the 3D graphics space, and to allow a person to make a wager. The controller may additionally be configured to cause the display unit to display a secondary display, the secondary display overlapping, at least in part, the game display, wherein the secondary display appears at least partially transparent.
    Type: Grant
    Filed: February 1, 2008
    Date of Patent: March 8, 2011
    Assignee: IGT
    Inventors: Gregory A. Schlottmann, Johnny L. Palchetti, Robert E. Breckner, Nicole Beaulieu
  • Publication number: 20110028213
    Abstract: In-theater interactive entertainment system. A game server generates video content in digital form and is displayed on a digital display in a theater. A telephony system is connected to the game server enabling a group of individual game participants in the theater to exchange data wirelessly with the game server so that the game participants can interact with video content on the display. It is preferred that at the display is a reflective screen illuminated by a digital projector.
    Type: Application
    Filed: October 14, 2010
    Publication date: February 3, 2011
    Inventors: Thomas Dusenberry, Joel Kaplan, Mark Rowntree, Donald C. Miffitt, Stephen S. Richardson, Yeasah G. Pell
  • Patent number: 7874908
    Abstract: A method and gaming device, such as a slot machine, is disclosed that generates a spin results which are used to determine a player's progress toward a secondary or overall game objective. The secondary game objective may include completing a set or a collection. A game objective may instruct a player to attempt to assemble a picture or image. Portions of the complete image may be displayed on a first game area, such as the reel area of the gaming device. A player executing a spin on the gaming device may acquire or utilize portions of the image as they occur in the context of a reel-based game. Image portions may “occur” when they appear on the gaming device payline as part of a traditional reel-based game. The image portion may be utilized on a second game area of the gaming device (e.g. a screen located above the gaming device reel area) in order to depict progress toward the secondary game objective of completing the image.
    Type: Grant
    Filed: March 3, 2004
    Date of Patent: January 25, 2011
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Geoffrey M. Gelman, Stephen C. Tulley, Daniel E. Tedesco, Steven M. Santisi
  • Patent number: 7867085
    Abstract: A gaming machine system comprises a plurality of multimedia output devices, including audio, visual, and/or tactile devices strategically mounted around a casino. The multimedia devices may be used to present celebratory sights, sounds, and/or other sensations throughout the casino when a player achieves a winning outcome. The celebratory sights, sounds, and/or other sensations increase the overall level of stimuli in the casino, thereby helping to create a celebratory atmosphere. In some embodiments, the celebratory multimedia stimuli are communicated to certain gaming machines in the casino based on a triggering event that occurred at a remote gaming machine. The gaming machines may be the same type and/or brand, or they may be different types and/or brands such that the same celebratory stimuli are used to promote multiple types and/or brands of gaming machines. The celebratory stimuli may also be customized specifically for a gaming machine, a player(s), or a casino.
    Type: Grant
    Filed: September 9, 2005
    Date of Patent: January 11, 2011
    Assignee: WMS Gaming Inc.
    Inventors: Eric M. Pryzby, Richard T. Schwartz
  • Patent number: 7850525
    Abstract: An aspect of the present invention includes processes for detecting an event input, inputted as an operation signal, and determining sound characteristic information and sound effects corresponding to the event input, obtaining a first sound source position coordinates information in which a location where an event occurred in a virtual space is taken, determining a propagation mode of a sound to be produced corresponding to the event input in the virtual space based on sound characteristics information and the first sound source position coordinates information, determining a second sound source position coordinates information indicating a position of a sound source on the radar image based on the first sound source position coordinates information, and displaying a sound wave image indicating a propagation mode of the sound effect on the radar image based on the propagation mode of the sound and the second sound source position coordinates information.
    Type: Grant
    Filed: March 10, 2005
    Date of Patent: December 14, 2010
    Assignee: Sega Corporation
    Inventors: Toru Shimizu, Takao Hirabayashi
  • Publication number: 20100304812
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying song lyrics and vocal cues in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a vocal cue. The vocal cue moves on the display in synchronization with a timing component of a musical composition towards a target marker. Lyrics are also displayed, but instead of moving with the movement of the vocal cue the lyrics are displayed in a fixed position. The lyrics maintain their position until the vocal cue has moved to a particular position with respect to the target marker.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems , Inc.
    Inventors: Joshua Forrest Stoddard, Christopher Joseph Foster, Sylvain Dubrofsky
  • Publication number: 20100304858
    Abstract: Reference point calculation means calculates a reference point with respect to a reference axis direction, the reference point being a center position based on positions of a plurality of objects and the reference axis direction being a predetermined axis direction of a display area. First determination means determines whether or not a position of the reference point is a position within a first distance from an end of the display area with respect to the reference axis direction. When the first determination means determines that the position of the reference point is within the first distance from the end of the display area, screen control means scrolls, along the reference axis direction, a display content of a virtual space displayed in the display area.
    Type: Application
    Filed: August 31, 2009
    Publication date: December 2, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Shigeyuki ASUKE, Masataka Takemoto, Makoto Sasaki
  • Publication number: 20100292005
    Abstract: In a game apparatus, a trajectory WP on which a waist W of a player character moves and an elliptic trajectory ArP on which an ankle Par of the player character moves are set. When the player character moves in a game space, the waist moves on the trajectory WP and the ankle moves on the elliptic trajectory ArP in accordance with a movement amount of the player character. In this case, while the ankle makes one round on the elliptic trajectory ArP, the waist makes two shuttle movements on the trajectory WP. Thus, motion images in accordance with the movements of legs and feet are not required to be previously prepared and a variety of motions of the legs and feet of the player character can be realized.
    Type: Application
    Filed: July 17, 2009
    Publication date: November 18, 2010
    Inventors: Takeshi MIYAMOTO, Takayuki SHIMAMURA
  • Patent number: 7833096
    Abstract: A video game system and method is described in which map scenes and battle scenes are used. A player character may move through the map scene, and upon encountering enemies to battle, an encounter area may be generated and displayed to show the user which enemies will be included in the subsequent battle scene, and which enemies will not be initially included in the battle scene.
    Type: Grant
    Filed: September 9, 2005
    Date of Patent: November 16, 2010
    Assignee: Microsoft Corporation
    Inventors: Hironobu Sakaguchi, Takehiro Kaminagayoshi
  • Patent number: 7819731
    Abstract: When a player character has a raw stone material, a player can carry out material conversion at an arbitrary timing. In the material conversion, the player captures an arbitrary image in a real space or a virtual 3D space. RGB data of predetermined pixels are extracted from the captured image data, and average values for R, G, and B are acquired separately. A material of a type corresponding to the calculated average values of the RGB data is generated. When the player equips the player character with the material generated by the material conversion, magic corresponding to the equipped material can be used.
    Type: Grant
    Filed: August 19, 2005
    Date of Patent: October 26, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Aya Suzuki
  • Publication number: 20100255911
    Abstract: To provide a game device that allows a player to smoothly input a plurality of game parameters in consideration of a balance among those game parameters. An image that is changed according to a change of a numerical value is displayed. A first numerical value changing section (72a) changes the numerical value between a first predetermined value and a second predetermined value. A first input value acquiring section (76a) acquires a first input value based on the numerical value obtained at a time corresponding to a time of a first operation. A second numerical value changing section (72b) changes, after the first operation, the numerical value between the numerical value obtained at the time corresponding to the time of the first operation and the second predetermined value.
    Type: Application
    Filed: November 18, 2008
    Publication date: October 7, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Katsuhiro Kato, Takashi Hayashi
  • Patent number: 7775883
    Abstract: A surface-based interactive environment that utilizes low cost equipment to create a highly interactive environment for participants. The game can include electronic versions of traditional games, such as air hockey, football, soccer, and the like. The game can also include one or more electronically generated characters with whom the participants can interact. The system utilizes a high-mounted projector to create the game environment and/or generate the characters. A remotely mounted infrared light source and infrared camera are used to detect the participants as they move around within the interaction area of the game.
    Type: Grant
    Filed: November 5, 2003
    Date of Patent: August 17, 2010
    Assignee: Disney Enterprises, Inc.
    Inventors: Lanny Starkes Smoot, William Joseph McArdle
  • Publication number: 20100190552
    Abstract: A display system in which a display assembly has enhanced apparent brightness when viewed through a second display overlaying the display assembly. The display assembly includes a liquid crystal (LC) based projector having a light source and a polarizing film that polarizes the light. A curved projection screen is positioned in front of the LC-based projector to receive polarized light and display a wagering game. The second display is positioned to overlay at least a portion of the curved projection screen such that at least part of the second display is visible through the second display when the polarized light from the projection screen is permitted to pass through the second display. The second display includes a liquid crystal layer and a front polarizing film that affects whether the polarized light is permitted to pass through or is blocked. An apparent brightness increase of 30% or more is achieved compared to conventional displays that include both a front and rear polarizer.
    Type: Application
    Filed: April 5, 2010
    Publication date: July 29, 2010
    Applicant: WMS Gaming Inc.
    Inventors: James M. Rasmussen, Scott Minch, Timothy C. Loose
  • Patent number: 7760897
    Abstract: A system including a projection screen having a surface, a projector configured to project images onto the surface of the projection screen and a camera configured to capture one or more images of the surface of the projection screen. An object can be configured to rest upon the surface, wherein the object and at least one of the projector and the camera are configured to cooperate with one another to communicate audio data through the surface of the projection screen while the object is resting upon the surface.
    Type: Grant
    Filed: June 27, 2005
    Date of Patent: July 20, 2010
    Assignee: Hewlett-Packard Development Company, L.P.
    Inventors: Kenneth L. Anthony, Michael M. Blythe, Wyatt Allen Huddleston, Gregory W. Blythe, Jonathan J. Sandoval, Steven D. Morrow, Quinn V. Jemmott
  • Patent number: 7753785
    Abstract: A game apparatus includes a CPU. The CPU generates a game image based on an image photographed by a virtual camera arranged in a game space, and displays the game image on a monitor connected to the game apparatus. A character location of a player character is used as a target location, for example, and the virtual camera is moved in such a manner that a location of a point-of-regard (point-of-regard location) of the virtual camera is brought close to this target location at a predetermined ratio. That is, the virtual camera follows the player character from behind after some delay.
    Type: Grant
    Filed: March 19, 2004
    Date of Patent: July 13, 2010
    Assignee: Nintendo Co., Ltd.
    Inventor: Katsuhito Nishimura
  • Patent number: 7749081
    Abstract: A gaming machine includes gaming electronics for projecting a game image onto a gaming machine display associated with the gaming machine. The gaming machine is coupled over a network to a host computer that keeps track of data corresponding to a casino patron such as loyalty bonus information, player ID, and so forth (“player tracking data”). The player tracking data is transmitted from the host computer to a gaming machine responsive to identification of the casino patron operating the machine via an electronic card reader. The player tracking data is received by a machine communication interface within the gaming machine and further processed for display by a video overlay device that combines the game image with the player account display information. Accordingly, both the game (e.g. slot machine) and the player account information can appear on the same display monitor.
    Type: Grant
    Filed: April 26, 2000
    Date of Patent: July 6, 2010
    Assignee: IGT
    Inventor: John F. Acres
  • Patent number: 7744463
    Abstract: A parameter of a consumption item (fuel, life) consumed as a game progresses is calculated. When a setting of a game termination condition changes, a rate of change of the parameter of the consumption item is changed according to the change of the setting. The game termination condition is a condition relating to the number of laps on a course, a time limit of a game or a game quota. The rate of change of the parameter of the consumption item is increased as the number of laps on a course is reduced, as the time limit of a game is shortened, or as the game quota is reduced. When a value of the parameter of the consumption item becomes equal to zero as a game progresses, the movement or motion of an object is disabled. The parameter of the consumption item is changed from an initial value set by a player with the rate of change which has been specified based on the game termination condition set by the player.
    Type: Grant
    Filed: September 7, 2004
    Date of Patent: June 29, 2010
    Assignee: Namco Bandai Games, Inc.
    Inventor: Satoru Ouchi
  • Patent number: 7727068
    Abstract: A gaming system including a plurality of gaming devices and a shared or a common secondary display associated with the gaming devices. In one embodiment, the shared display is adjacent to one or more of the gaming devices of the gaming system. The gaming system includes at least one primary game and at least one secondary or bonus game. The bonus game is associated with a plurality of average expected payouts or values. In one embodiment, the bonus game that is played on the secondary display is associated with a higher average expected payout or higher values than the average expected payouts or values of the bonus game played on the individual gaming devices. When the player places a designated wager, they qualify to play the game on the secondary display and thus qualify for a chance to win the higher awards.
    Type: Grant
    Filed: September 12, 2005
    Date of Patent: June 1, 2010
    Assignee: IGT
    Inventor: Lance R. Peterson
  • Patent number: 7713116
    Abstract: Within a game, a filter is applied to a game inventory based on an attribute of each one of a plurality of virtual items. The filter can be player defined, game developer defined, system programmer defined, or a combination thereof. In certain versions, the virtual items that satisfy the query provided by the filter are displayed to the player. The player can thereupon access any one of the virtual items that are represented by the icons that satisfy the filtering query. In one version, the attributes of the virtual items can be changed using the filtering game inventory system.
    Type: Grant
    Filed: June 30, 2003
    Date of Patent: May 11, 2010
    Assignee: Microsoft Corporation
    Inventors: Nigel S. Keam, Leon Pryor
  • Publication number: 20100105476
    Abstract: A computer system and a controlling method are provided. The computer system includes a container and a display unit. The container has an opening through which a real article enters the container. The display unit displays a frame. The controlling method of the computer system includes the following steps. A first fictitious role corresponding to the real article is obtained. A space characteristic of the real article corresponding to the container is obtained. A first displaying characteristic of the real article corresponding to the frame is obtained according to the first fictitious role and the space characteristic. A first fictitious object is displayed on the frame according to the first displaying characteristic.
    Type: Application
    Filed: October 8, 2009
    Publication date: April 29, 2010
    Applicant: INDUSTRIAL TECHNOLOGY RESEARCH INSTITUTE
    Inventor: Yao-Yuan Chang
  • Patent number: 7674175
    Abstract: A video slot machine is disclosed in which a plurality of reel images comprising at least two types of arranged symbols are displayed on a monitor. The video slot machine includes a game controller configured to control a game including a unit game in response to a BET operation; a display controller configured to control the monitor such that the symbols of the reel images are successively changed and then stopped for display during the unit game; a change time determination unit configured to determine whether or not it is time to change the reel images; and a reel image changing unit configured to change at least one of the reel images to a different reel image having a different symbol arrangement when the change timing determination unit determines that it is time to change the reel images.
    Type: Grant
    Filed: August 24, 2006
    Date of Patent: March 9, 2010
    Assignee: Konami Gaming Incorporated
    Inventor: Toshiyuki Yoshimura
  • Patent number: 7666096
    Abstract: A 3D videogame system capable of displaying a left-right sequences through a different, independent VGA or video channel, with a display device sharing a memory in an immerse manner. The system has a videogame engine controlling and validating the image perspectives, assigning textures, lighting, positions, movements and aspects associated with each object participating in the game; creates left and right backbuffers, creates images and presents the information in the frontbuffers. The system allows handling the information of data associated to the xyz coordinates of the object's image in real-time, increases the RAM for the left-right backbuffer, with the possibility to discriminate and take the corresponding backbuffer, whose information is sent to the frontbuffer or additional independent display device sharing a memory in an immerse manner.
    Type: Grant
    Filed: June 19, 2006
    Date of Patent: February 23, 2010
    Assignee: TDVision Corporation S.A. DE C.V.
    Inventor: Manuel Rafael Gutierrez Novelo
  • Patent number: 7663091
    Abstract: A laser controller has a sensor input for each of a plurality of lasers which the controller may control using outputs. Each laser and sensor may form a laser beam. The controller may have timing start and stop inputs to control a timer, and the controller may calculate a score based on the timer as well as any tripped laser beams. The controller may be used for controlling a game system.
    Type: Grant
    Filed: May 14, 2007
    Date of Patent: February 16, 2010
    Inventors: Theodore Bruce Ziemkowski, Chris Corman
  • Patent number: 7654899
    Abstract: A gaming machine for playing a wagering game includes a housing having a display region, a controller for conducting the wagering game, and a video projector coupled to the controller. The display region includes a plurality of projection surfaces secured to floating screen assemblies. The video projector simulates mechanical reels of a slot machine in the display region. The video projector displays images of a plurality of symbols that indicate a randomly selected outcome of said wagering game. The images are projected onto the projection surfaces within the display region.
    Type: Grant
    Filed: August 30, 2007
    Date of Patent: February 2, 2010
    Assignee: WMS Gaming Inc.
    Inventors: Timothy J. Durham, Mark B. Gagner, James M. Rasmussen, Alfred Thomas, Vladimir I. Arezina, Stephen A. Canterbury, Victor Mercado, Samuel D. Ralston, Matthew R. Fitzsimons
  • Patent number: 7632185
    Abstract: A handheld projection gaming system includes a projection gaming device having a control portion and a projector portion, and an external user input device. The control portion is configured to be held in a handheld position, and includes control devices configured for manipulation by a user. The projector portion is configured to project a video image. The external user input device is configured to operably couple to and support the handheld gaming device and includes at least one control device configured for interactive manipulation by the user.
    Type: Grant
    Filed: October 28, 2005
    Date of Patent: December 15, 2009
    Assignee: Hewlett-Packard Development Company, L.P.
    Inventors: Mark C. Solomon, Glen A. Oross, Peter On, Stephen J Brown
  • Patent number: 7625284
    Abstract: Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.
    Type: Grant
    Filed: June 16, 2008
    Date of Patent: December 1, 2009
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Robert Kay, Greg LoPiccolo, Daniel Schmidt, Alexander Rigopulos
  • Patent number: 7618319
    Abstract: A gaming machine with interactive pop-up windows providing enhanced game play schemes, including side-bet schemes, is described herein. Placing a side-bet utilizing interactive pop-up windows enables the player to make an additional wager to “purchase” one of any number of game enhancements, or to “side-bet” that the game outcome will include a particular symbol or symbol combination, depending on the side-bet scheme enabled for a particular gaming machine. In an embodiment, the player has an option to select one or more side-bet(s) via a pop-up window(s) prior to game play initiation. In another embodiment, the player has an option to select one or more side-bet(s) via a pop-up window(s) after a partial game outcome is displayed.
    Type: Grant
    Filed: April 27, 2004
    Date of Patent: November 17, 2009
    Assignee: WMS Gaming, Inc.
    Inventors: Michael P. Casey, Allon G. Englman, Daniel P Fiden, Jeremy M. Hornik, Joel R. Jaffe
  • Patent number: 7610558
    Abstract: An information processing apparatus generates and displays a mixed reality image in which a plurality of subjects have virtual objects by their hands. The apparatus includes a unit for measuring a position of the hand of the subject, a unit for measuring a view position and a view direction of the subject, and a unit for generating the virtual object and synthesizing the virtual object with the real space image. Also included is an upcast action detecting unit for calculating a shifting speed of the hand in an upward direction and for detecting an upcast action, a unit for judging that the hand is stopped and a determining unit for determining a partner subject to whom the virtual object is upcast.
    Type: Grant
    Filed: January 30, 2003
    Date of Patent: October 27, 2009
    Assignee: Canon Kabushiki Kaisha
    Inventor: Kenji Morita
  • Patent number: 7606375
    Abstract: Reverberation parameters for one or more positions of interest are derived from graphics data used for displaying a computer-generated environment. For each position of interest for which reverberation parameters are desired, environmental parameters including distances and the hardness of features in a range of interest and at points on cubemap faces are automatically determined from the graphics data. The environmental parameters are stored with the graphics data and associated with each position of interest. Upon rendering of the computer-generated environment, reverberation property set values usable by a reverberation engine are calculated or interpolated between predetermined values according to the environmental parameters.
    Type: Grant
    Filed: October 12, 2004
    Date of Patent: October 20, 2009
    Assignee: Microsoft Corporation
    Inventors: Richard S. Bailey, Barry Brumitt
  • Publication number: 20090258701
    Abstract: Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The curved transparent material further includes a glossy finish on the outer surface of the curved transparent material to provide a reflective surface. The gaming machine also includes a light emitting diode projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also has a liquid crystal display having an opening in which the curved transparent material extends through the opening of the opening of the liquid crystal display.
    Type: Application
    Filed: May 11, 2009
    Publication date: October 15, 2009
    Applicant: Bally Gaming, Inc.
    Inventors: Robert W. Crowder, JR., John R. Vallejo, Vernon H. Bernard, II, Karl E. Wudtke, Frank R. Anderson, Lawrence C. McAllister