Cartridge Patents (Class 463/44)
  • Publication number: 20040087364
    Abstract: In order to provide a game system capable of directly enhancing an incentive to play a game a lot, in a game system, a first game device accommodates a portable storage medium, generates information relating to an amount a player plays, and writes game parameters for information relating to the play amount to the portable storage medium. A second game device also accommodates the portable storage medium, reads game parameters stored on the accommodated storage medium, and carries out prescribed game processing based on the read-out game parameters.
    Type: Application
    Filed: October 23, 2003
    Publication date: May 6, 2004
    Applicants: KONAMIC CORPORATION, KONAMI COMPUTER ENTERTAINMENT TOKYO, INC.
    Inventor: Hirotaka Ishikawa
  • Patent number: 6722989
    Abstract: A portable electronic device is selectively connected to a master. Durring conection, a plurality of conversation scripts and associated dictionay are downloaded to provide a video game comprising a virtual pet, which game is capable of being executed independently from the master. The virtual pet is able to provide an interactive conversation with a user by the use of the script programs and a dictionary. In addition, the user is able to teach the virtual pet new words. Attributes of the words are modified when the user teaches the pet the words, and their intended meaning, and durring later conversations. The attributes are modified based upon the responses of a user to questions asked by the pet. The user responds by selection of one of a number of possible replies.
    Type: Grant
    Filed: October 7, 1999
    Date of Patent: April 20, 2004
    Assignee: Sony Computer Entertainment Inc.
    Inventor: Yozo Hayashi
  • Patent number: 6716103
    Abstract: A pager cartridge for use with a game machine having a game program executing processing system including a microprocessor to execute a video game program and player controls operable by a player to generate video game control signals. The pager cartridge includes radio circuitry configured to receive messages containing video game program instructions transmitted via a paging a paging system and a connector that, in use, electrically connects the pager cartridge to the game machine.
    Type: Grant
    Filed: September 11, 2000
    Date of Patent: April 6, 2004
    Assignee: Nintendo Co., Ltd.
    Inventors: Charles P. Eck, Hiroshi Kamada, Claude Comair
  • Publication number: 20040014528
    Abstract: A memory retrofit device for connection to a portable game device that provides the game device with memory capacity and capability. The memory can be internal to the device or may be removable in the form of a card or cartridge. In one embodiment, the memory device connects to the communication port of the portable game device and enables complete communication with the portable game device and game being played in the same. In another embodiment, the game cartridge slot is used to connect the memory device to the portable game device. The game cartridge plugs into an additional game cartridge slot provided on the memory device and is thereby connected to the portable game device.
    Type: Application
    Filed: July 16, 2002
    Publication date: January 22, 2004
    Inventor: Richard Leifer
  • Patent number: 6679774
    Abstract: A character is trained to have abilities and characteristics desired by the player, on a probability basis, without significantly reflecting the level of game playing skill of the player. A main character and game images are displayed on a monitor, and a main character is caused to move to various battle fronts by commands from an operating section. Training for increasing various ability values is performed by executing prescribed tasks. A ROM cassette stores scene images, actions for each scene, and abilities, in accordance with the success or failure of action results. The character can implement actions with a prescribed success probability, according to one specified scene. Plus or minus points are applied to the corresponding ability values in accordance with the success or failure of the action result, and actions are implemented at each one of successively selected scenes until a game time period has been cleared.
    Type: Grant
    Filed: March 7, 2001
    Date of Patent: January 20, 2004
    Assignee: KCEO Inc.
    Inventors: Kenji Fujioka, Hideto Inoue, Naoki Nishikawa, Hiroshi Miyaoka
  • Patent number: 6656051
    Abstract: A game apparatus displays a world map, determines an arbitrary location within the displayed world map according to externally input operating information, obtains a terrain data set beforehand for the position determined within the world map and correlates a field map with the position determined within the world map. The game apparatus also obtains character data correlated with the field map that has been correlated with the position determined within the world map, and corrects the obtained character data based on the obtained terrain data. Thus, the field map and the enemy characters appearing in the field map are changed according to how the player plays the game.
    Type: Grant
    Filed: March 28, 2000
    Date of Patent: December 2, 2003
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Koichi Ishii, Akihiko Matsui, Daisuke Fukugawa
  • Patent number: 6641482
    Abstract: A portable game apparatus includes a housing is provided with an LCD and an insertion hole. A cartridge incorporating a program ROM is inserted in the insertion hole. A CPU in the housing processes a game program to display game scenes on the LCD. The cartridge further incorporates an acceleration sensor. The acceleration sensor detects movement and tilt of the housing. When the housing is positioned at an angle easy to play, if an operation key is operated, neutral position data is stored to an internal RAM. During game play, an output of the acceleration sensor is corrected by the neutral position data so that the CPU controls game scene display according to a corrected output of the acceleration sensor.
    Type: Grant
    Filed: January 14, 2002
    Date of Patent: November 4, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki
  • Publication number: 20030166416
    Abstract: A game machine having a plurality of controllers with memory devices corresponding one-to-one to the controllers so that it is possible to store game control processes and the like personal to individual game users and improve the freedom with which a game can be joined, played and left by each of a plurality of players.
    Type: Application
    Filed: May 25, 1995
    Publication date: September 4, 2003
    Inventor: HIROKI OGATA
  • Patent number: 6595860
    Abstract: A portable information terminal can effectively utilize game results and is arranged to be multifunctional. When result information is transmitted from a terminal to another terminal, the destination terminal adds the transmitted result information to result information which has already been held thereby. The items of result information are sorted in the order of scores, and score data are updated. Of the updated result information, the result information having the same identification number as the identification number of the terminal is displayed on a display unit of the terminal.
    Type: Grant
    Filed: October 7, 1999
    Date of Patent: July 22, 2003
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Tetsuji Yamamoto, Kenji Sawaguchi, Yuji Shinkai
  • Patent number: 6547665
    Abstract: In a video game program executed by a video game device, comprising a first external storage device storing a video game program and a second external storage device storing data generated by executing the video game program, a game character is generated by referencing character data indicating the status of the game character. If the data generated by the video game program and stored in the second external storage device is called user data, then the video game program generates the game character by referencing data other than the user data, according to the state of the second external storage device.
    Type: Grant
    Filed: May 29, 2001
    Date of Patent: April 15, 2003
    Assignee: Konami Corporation
    Inventors: Morikuni Kubo, Atsushi Suzuki
  • Patent number: 6540615
    Abstract: An improved portable game machine having a removably attachable external cartridge that includes an integrally formed image capturing apparatus is provided. The portable game machine preferably includes a user interface which may be manipulated by a user to capture images via the image capturing device of the external cartridge. The thus captured images may then be used in game play, or may be manipulated by the user to extend the range of enjoyment of the game. For example, according to the present invention, the user has the ability to associate hot spots with captured images which, when uncovered, cause the portable game machine to exhibit an effect associated with the hot spot. Additionally, the user is provided with the ability to incorporate line drawings or predefined stamp images into a captured image. The captured images may also be arranged to form an animation or loop of images that are displayed according to a sequence defined by the user.
    Type: Grant
    Filed: July 3, 2002
    Date of Patent: April 1, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Hirokazu Tanaka, Takashi Ohno, Noriaki Teramoto
  • Patent number: 6518939
    Abstract: This image observation apparatus comprises: a head-mounted image display unit for displaying images, derived from video signals supplied to itself, on image display units corresponding to observer's left and right eyes respectively; a computer having specifications suitable to production of images displayed on the head-mounted image display unit and including an output part for outputting video signals expressing the images; and a controller being inserted in a signal transmission line between the computer and head-mounted image display unit and performing operator's optional operation regarding supply aspects of the video signals from the computer to the head-mounted image display unit.
    Type: Grant
    Filed: November 6, 1997
    Date of Patent: February 11, 2003
    Assignee: Olympus Optical Co., Ltd.
    Inventor: Kumi Kikuchi
  • Patent number: 6500070
    Abstract: A combined game system includes a plurality of portable game machines and a video game machine. The portable game machines are connected to the video game machine through communication cables, and the video game machine is in turn connected to a display. Each portable game machine has an LCD and an operating device to process a unit according to key input information to the operating device and a program of a portable game. The LCD displays a discrete picture based on the unit information. Simultaneously, the unit information is transmitted to the video game machine. The video game machine processes the unit information based on which a common picture is displayed on the display.
    Type: Grant
    Filed: May 18, 2000
    Date of Patent: December 31, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshikazu Tomizawa, Akio Ikeda
  • Patent number: 6497618
    Abstract: A game machine is provided with a controller control circuit including a data transfer control circuit. When the data in a first external RAM attached to a first controller is transferred to a second external RAM attached to a second controller, the data transfer control circuit transmits a predetermined command to the first controller. The data stored in the first external RAM is memorize through a data transfer control circuit. The data transfer control circuit then transmits a predetermined command to the second controller. In response thereto, the data stored in the internal RAM is transmitted to the second controller to be stored in the second external RAM.
    Type: Grant
    Filed: October 21, 1999
    Date of Patent: December 24, 2002
    Assignee: Nintendo Co. Ltd.
    Inventors: Satoshi Nishiumi, Kazuo Koshima
  • Patent number: 6488587
    Abstract: A game cassette unit which can be connected to a game machine having a CPU for execution of a game selected by a user, including a memory which rewritably stores a plurality of game machine programs and a game selection program that allows a user to select a desired one of these programs. The memory further rewritably stores decode data defining address conversion rules for executing respective of the programs. A decode part executes address conversion based on decode data corresponding to the game selection program after start of power. After the user selects one of the game machine programs, the decode part executes address conversion based on the decode data corresponding to a selected game machine program. Thus, the user can select a desired one from the plurality of game machine programs. As a result, game software is provided to the user at low cost.
    Type: Grant
    Filed: February 17, 1998
    Date of Patent: December 3, 2002
    Assignee: Mega Chips Corporation
    Inventors: Tetsuo Furuichi, Tetsuji Kajitani
  • Publication number: 20020173360
    Abstract: An improved portable game machine having a removably attachable external cartridge that includes an integrally formed image capturing apparatus is provided. The portable game machine preferably includes a user interface which may be manipulated by a user to capture images via the image capturing device of the external cartridge. The thus captured images may then be used in game play, or may be manipulated by the user to extend the range of enjoyment of the game. For example, according to the present invention, the user has the ability to associate hot spots with captured images which, when uncovered, cause the portable game machine to exhibit an effect associated with the hot spot. Additionally, the user is provided with the ability to incorporate line drawings or predefined stamp images into a captured image. The captured images may also be arranged to form an animation or loop of images that are displayed according to a sequence defined by the user.
    Type: Application
    Filed: July 3, 2002
    Publication date: November 21, 2002
    Applicant: Nintendo Co., Ltd.
    Inventors: Hirokazu Tanaka, Takashi Ohno, Noriaki Teramoto
  • Patent number: 6482086
    Abstract: After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions respectively positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and before the peak, the mark has a first color and the size of the mark is enlarged in a rising process of the ball, and after the peak, the mark has a second color and the size of the mark is reduced in a falling process of the ball. Therefore, the real pleasure of the operation by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.
    Type: Grant
    Filed: September 27, 2000
    Date of Patent: November 19, 2002
    Assignee: Square Co., Ltd.
    Inventors: Shiyu Rimoto, Tomoaki Yoshinobu
  • Patent number: 6439999
    Abstract: A control method for controlling execution of processing in a video game, the game being made to progress with display of an image timed to a reference signal supplied every unit cycle.
    Type: Grant
    Filed: March 29, 2000
    Date of Patent: August 27, 2002
    Assignee: Square Co., Ltd.
    Inventor: Takahiro Matsuzawa
  • Patent number: 6435969
    Abstract: An improved portable game machine having a removably attachable external cartridge that includes an integrally formed image capturing apparatus is provided. The portable game machine preferably includes a user interface which may be manipulated by a user to capture images via the image capturing device of the external cartridge. The thus captured images may then be used in game play, or may be manipulated by the user to extend the range of enjoyment of the game. For example, according to the present invention, the user has the ability to associate hot spots with captured images which, when uncovered, cause the portable game machine to exhibit an effect associated with the hot spot. Additionally, the user is provided with the ability to incorporate line drawings or predefined stamp images into a captured image. The captured images may also be arranged to form an animation or loop of images that are displayed according to a sequence defined by the user.
    Type: Grant
    Filed: October 29, 1999
    Date of Patent: August 20, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Hirokazu Tanaka, Takashi Ohno, Noriaki Teramoto
  • Publication number: 20020090998
    Abstract: A video-game memory card expansion connector includes a housing having a card slot for a memory card supplied by an original manufacturer of the video game to insert thereinto and a plug head adapted to plug onto a main unit of the video game, and an expansion circuit provided in the housing and including at least one data control element and at least one memory element, as well as at least a group of memory card contacts adapted to electrically connect to the memory card inserted into the card slot and a connecting head adapted to electrically connect to a circuit in the video-game main unit for connecting the expansion circuit to the video-game main unit. The at least one data control element enables the at least one memory element of the expansion circuit to read out and write in data and to be compatible with the memory card supplied by the original manufacturer of the video-game main unit, allowing the video-game main unit to have an expanded memory capacity.
    Type: Application
    Filed: January 8, 2001
    Publication date: July 11, 2002
    Inventor: Hsien Chung Hung
  • Patent number: 6409604
    Abstract: A computer readable program product and method of controlling the display of a game three-dimensionally display an area showing the effective range of an attack when setting an attack. The data of a range area and effect area are set for each type of “magic” in advance. The range area of magic selected by a player is displayed on a screen at the time of a fight and an effect area is set by an input operation of the player at any position in the range area. The effect of the attack thus reaches the inside of the effect area by execution of the attack. The modes of the fight scene become more diverse and the tactical nature and interest of the game are thus enhanced.
    Type: Grant
    Filed: March 29, 2000
    Date of Patent: June 25, 2002
    Assignee: Square Co., Ltd.
    Inventor: Yasumi Matsuno
  • Patent number: 6406372
    Abstract: A system and method for transferring user-defined instructions between a home video game and a corresponding arcade video game comprises the home video game, the arcade video game, and a memory device. The home and arcade video games each include a control unit, a user controller, and a display. The user controller and the display are connected to the control unit. The control unit executes a game program to create a visual representation on the display. The user controller is operated by a user to cause the control unit to vary the visual representation on the display. The memory device is capable of being connected to the control unit of each of the home and arcade video games. To transfer the user-defined instructions between the home and arcade video games, the memory device is first connected to the control unit of one of the home and arcade video games.
    Type: Grant
    Filed: August 18, 1998
    Date of Patent: June 18, 2002
    Assignee: Midway Games Inc.
    Inventors: Mark J. Turmell, John Kozmo Root
  • Patent number: 6398650
    Abstract: A game system in which a plurality of characters are each respectively made to act in dependence on a schedule prescribed in correspondence to a time of a game, at a time point the game has progressed to an end point of a loop range, if a predetermined progress permission condition is met, there is permitted progress of the game ahead of the loop range. If the progress permission condition is not met, the time on the game is made to a start point of the loop range. At this time, exceptional information as part including information associated with an experience on the game by a character as an operation object is maintained in a state attained at the end point of the range, having other information restored in a state corresponding to a start point.
    Type: Grant
    Filed: March 2, 2000
    Date of Patent: June 4, 2002
    Assignee: Konami Computer Entertainment Japan, Inc.
    Inventors: Atsushi Horigami, Shinji Morimitsu, Tomohiro Maeyama, Yasushi Sakano, Jun Nishizawa
  • Patent number: 6392613
    Abstract: A portable electric device adapted to be removably connected to an external device comprises a housing having an access opening. A display is positioned within the housing for displaying display information thereon. An electrical circuit is accommodated in the housing and has a terminal accessible via the access opening in the housing. The electrical circuit determines a display orientation of the display of information on the display based upon a state in which the portable electrical device is connected to the external device.
    Type: Grant
    Filed: February 12, 1999
    Date of Patent: May 21, 2002
    Assignee: Sony Computer Entertainment, Inc.
    Inventor: Teiyu Goto
  • Publication number: 20020055387
    Abstract: A memory cartridge system includes a main body, and a main body ROM incorporated in the main body is stored with a warning message display program, and a memory cartridge attachable to or detachable from the main body is stored with a karaoke program. When the memory cartridge is not attached, the warning message display program is mapped to an address space in a first manner, whereby the warning message display program is started. On the other hand, when the memory cartridge is attached, the warning message display program and the karaoke program are mapped to the address space in a second manner, whereby the karaoke program can be started.
    Type: Application
    Filed: October 19, 2001
    Publication date: May 9, 2002
    Applicant: SSD Company Limited
    Inventors: Hiromu Ueshima, Yoshiaki Nakanishi, Masaki Ohashi
  • Patent number: 6383079
    Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The player controller processing subsystem is used for both controlling player controller input/output processing and for performing game authenticating security checks continuously during game play. The peripheral interface includes a micro-processor for controlling various peripheral interface functions, a read/write random access memory, a boot ROM, a coprocessor command channel interface, a player controller channel interface, etc.
    Type: Grant
    Filed: July 19, 1999
    Date of Patent: May 7, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Shuhei Kato, Satoshi Nishiumi
  • Patent number: 6379253
    Abstract: A game device which plays a game in which a player manipulates a character compelled to live in an uninhibited island alone, and through the game, the player experiences virtual actions relating to a matter of life and death to acquire knowledge to survive. The player instructs the character in the game to create a new tool to get the food and to eat the food. A state of health of the character varies similarly to the real world, according to whether the character eats the food or not and how the character eats it.
    Type: Grant
    Filed: April 20, 2000
    Date of Patent: April 30, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Hidenori Nishioka
  • Publication number: 20020039924
    Abstract: A portable color display game machine includes a game cartridge type determining circuit configured to determine whether a color game cartridge storing color data for a game or a monochrome game cartridge storing monochrome data for a game is attached to the color display game machine. Color display generating circuitry is configured to generate a color game display based on the color data when the color game cartridge is attached to the color display game machine, and to generate a color game display based on the monochrome data when the monochrome game cartridge is attached to the color display game machine.
    Type: Application
    Filed: October 19, 2001
    Publication date: April 4, 2002
    Applicant: Nintendo Co., Ltd.
    Inventors: Satoru Okada, Ryuji Umezu, Takanobu Nakashima
  • Patent number: 6354939
    Abstract: Provides a game processing apparatus capable of getting players more excited about playing games. For that reason, the game processing apparatus of the present invention processes games on the basis of players' operating signals, and is equipped with processing circuits (10), which process the above-mentioned games on the basis of operating signals supplied from input devices (2b) operated by the players, and which generate the image data for these games. When an operating signal equivalent to a player's victory declaration is input from an input device (2b), the processing circuits (10) process subsequent operating signals input by the player as invalid signals until a prescribed condition is achieved.
    Type: Grant
    Filed: October 8, 1997
    Date of Patent: March 12, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Masamoto Morita, Akiyoshi Shinpo, Akira Nishino, Tooru Ohara, Shuntarou Tanaka, Yuuichi Matsuoka
  • Publication number: 20020028710
    Abstract: A game system includes a plurality of game cards, a game cartridge and a game machine. Each game card visually portrays a figure of a character, stores ability data for the character, and mechanically readably records an identification code and individuality expressing data of the character. The game information storage medium stores a game program for generating at least some of the characters of the game cards in an image display game. The game machine receives therein the game information storage medium. The game machine includes a CPU to execute a game program for an image display game. The game information storage medium is provided with a data reader to read out the identification data and individuality expressing data of the character recorded on the game card. The CPU, when supplied with the identification data and individuality expressing data from the reader, adds the individuality expressing data to the game program thereby executing a game process for the image display game.
    Type: Application
    Filed: May 29, 2001
    Publication date: March 7, 2002
    Inventors: Tsunekazu Ishihara, Masayoshi Tanimura
  • Patent number: 6347993
    Abstract: A video game device of this invention comprises a speech/action storage device for storing contents of various speeches and actions of a leader character to be given to a main character as an ability growth object; an ability value updating device for successively updating an ability value of the main character according to the execution result of the content of the speech/action; a parameter storage device for storing an enthusiasm parameter which is set to be a positive value for each training-related speech/action and a negative value for any other speech/action; an enthusiasm parameter adding device for adding a set value to a present enthusiasm parameter given to the main character every time the speech/action is executed; a reliability degree calculating means for calculating a reliability degree between the main character and the leader character; and a judging device for judging a successful growth of the main character.
    Type: Grant
    Filed: May 12, 2000
    Date of Patent: February 19, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Tetsuya Kondo, Eiji Nakagawa, Akinori Hiromi
  • Patent number: 6342892
    Abstract: A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation for example) on the screen of a color television set. The richly featured high performance low cost system gives consumers the chance to interact in real time inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications.
    Type: Grant
    Filed: November 5, 1998
    Date of Patent: January 29, 2002
    Assignees: Nintendo Co., Ltd., Silicon Graphics, Inc.
    Inventors: Timothy J. Van Hook, Howard H. Cheng, Anthony P. DeLaurier, Carroll P. Gossett, Robert J. Moore, Stephen J. Shepard, Harold S. Anderson, John Princen, Jeffrey C. Doughty, Nathan F. Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato
  • Patent number: 6338680
    Abstract: A system for transferring game saves between a game console and a personal computer. The system includes a game save editor that allows a user to edit game saves stored in memory of a computer. The game save may be obtained from a hard disk of a personal computer or a memory card in a game console.
    Type: Grant
    Filed: May 28, 1999
    Date of Patent: January 15, 2002
    Assignee: Datel Electronics Ltd.
    Inventor: Michael Connors
  • Patent number: 6338679
    Abstract: To a CPU 10 in a portable game machine 1, a temperature detector 5 and a voltage detector 6 are connected. The temperature detector 5 detects an operating temperature of an LCD 4, and the voltage detector 6 detects a power supply voltage supplied by the LCD 4. Following a program stored in on-chip ROM 13, the CPU 10 calculates a driving voltage for the LCD 4 based on the detected temperature and voltage. At the same time, the CPU 10 selects, from among a plurality of character data items which are previously provided, at least one character data item and writes the selected data item into display RAM 11. The detected temperature and voltage each correspond to the character's age and action. As a result, correct colors can be displayed even in a case where the LCD 4 is adopting an Electrically Controlled Birefringence method. Further the character selected based on the temperature and voltage is displayed on the LCD 4.
    Type: Grant
    Filed: April 3, 2000
    Date of Patent: January 15, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoru Okada, Hitoshi Nakai
  • Patent number: 6331146
    Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment.
    Type: Grant
    Filed: October 21, 1999
    Date of Patent: December 18, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
  • Patent number: 6325718
    Abstract: A video processing system is described including a video processing device which generates a sequence of video display frames on a display unit under the control of a stored program, and a unique operation controlling device which is connected to the video processing device and which supplies signals in response to an operator's manipulation, to change the video data generated by the video processing device. The video processing device includes a replaceable program memory, first data receiving circuitry, a central processing unit, first data sending circuitry and a video signal generation circuitry. The operation controlling device may include various operation controlling buttons, switches, an operation member, rotor bodies, rotation detection mechanisms, counting circuitry, reset signal generation circuitry, second receiving circuitry, transfer circuitry and second sending circuitry.
    Type: Grant
    Filed: December 22, 1999
    Date of Patent: December 4, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Nishiumi, Kazuo Koshima
  • Patent number: 6321140
    Abstract: A robot device having a plurality of component units connected together and controller detachably mounted on one of the component units for driving and controlling each the component units in a prescribed state. The control device is easily exchangeable for another control device. The robot device may further include a storing device detachably mounted on the respective component unit for storing desired behavior type information. The storing device is readily exchangeable for another storing device having stored therein different behavior type information.
    Type: Grant
    Filed: December 18, 1998
    Date of Patent: November 20, 2001
    Assignee: Sony Corporation
    Inventors: Masahiro Fujita, Kazufumi Oyama
  • Patent number: 6319121
    Abstract: The objective is to provide an image synthesis method, games machine, and information storage medium which make it easy for a player to learn operating sequences that cause a game character to perform various different actions. If a training mode in which a player can practice manipulations is selected and an attack of a game character 30 hits another game character 32, a hit mark 34 is displayed at the hit location. In addition, a replay image is displayed if a replay creation condition is satisfied or if the player has performed a given manipulation. To enable the player to practice counterattacking, a game character manipulated by the computer initiates attacks at a constant timing.
    Type: Grant
    Filed: October 28, 1997
    Date of Patent: November 20, 2001
    Assignee: Namco Ltd.
    Inventors: Masanori Yamada, Naoki Ito, Masahiro Kimoto, Masamichi Abe
  • Patent number: 6315669
    Abstract: A portable color display game machine includes a game cartridge type determining circuit configured to determine whether a color game cartridge storing color data for a game or a monochrome game cartridge storing monochrome data for a game is attached to the color display game machine. Color display generating circuitry is configured to generate a color game display based on the color data when the color game cartridge is attached to the color display game machine, and to generate a color game display based on the monochrome data when the monochrome game cartridge is attached to the color display game machine.
    Type: Grant
    Filed: May 27, 1999
    Date of Patent: November 13, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoru Okada, Ryuji Umezu, Takanobu Nakashima
  • Patent number: 6312338
    Abstract: An electronic accessory for a game machine, adapted to be externally loaded to the game machine into a corresponding connector formed in the game machine body, that includes a housing having slits in a wall thereof for dissipating heat generated by the electronic components of the accessory. To facilitate dissipation of heat within the housing and to the exterior through the slits, a heat radiation frame or assembly is disposed within the housing and includes at least a first heat radiation part disposed between the electronic components and the housing wall. The heat radiation framework of the preferred embodiment is made from a metal material and is generally L-shaped or T-shaped, including a second heat radiation section or part extending generally perpendicular to the first heat radiation part.
    Type: Grant
    Filed: December 20, 1999
    Date of Patent: November 6, 2001
    Assignee: Nintendo Company, Ltd.
    Inventors: Masaki Sato, Kazunori Koshiishi
  • Patent number: 6290604
    Abstract: A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data and the light object data, to thereby determine a length of each leg of the player object. Based on the length of the leg and the height of the light, a length of the shadow is determined. Based on the height of each leg, a depth of the shadow is determined. A shape of a displaying shadow object is determined from a state of a ground object to which the shadow is thrown.
    Type: Grant
    Filed: January 22, 2001
    Date of Patent: September 18, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Publication number: 20010014623
    Abstract: A recording medium 10 is provided with a read only memory 12 having a program recorded therein and a non-volatile memory 13 in which a virgin code is written when it is under non-use state. When an information processing device 50 detects the virgin code, it writes the ID code thereof. The information processing device 50 does not read out any program from a recording medium which is not the recording medium 10 in which the ID code thereof is recorded. Therefore, the program can be executed only by the information processing device which is registered in the recording medium 10, whereby the association between the recording medium and the specific information processing device can be strengthened.
    Type: Application
    Filed: November 30, 2000
    Publication date: August 16, 2001
    Inventors: Eiji Kawai, Ken Kutaragi, Kazuo Miura
  • Patent number: 6270402
    Abstract: A ROM is provided, storing a game space having a plurality of places, a main character belonging to a sport team, and a plurality of other characters provided with different capabilities regarding the sport. A wandering processing means causes the main character displayed on a monitor to move to desired places in the game space according to operation of operating keys, executing conversation processing regarding the above solicitation between the displayed main character and other characters, and in the event that the result of the conversation is success in solicitation, the other character is registered to the member registering means. Thus, a game with a high gaming nature and absorbing interest can be provided, wherein the relation between the character of the player and a specific character can be influenced via a main character, and this influence can be reflected on the game story.
    Type: Grant
    Filed: December 9, 1999
    Date of Patent: August 7, 2001
    Assignee: Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Kenji Fujioka, Hideto Inoue, Naoki Nishikawa, Keiichi Maekawa
  • Patent number: 6270416
    Abstract: A memory of a video game apparatus stores durability data and discipline degree data of weapon items and armor items possessed by a player character. When the player character makes an attack using an equipped weapon item in response to an operation inputted by a player, the durability of the corresponding weapon item is reduced. On the other hand, when the player character receives a damage greater than a preset magnitude due to an attack from an enemy character, the durability of an equipped armor item is reduced. When the durability of the weapon or armor item becomes “0”, the weapon or armor item is changed to a preset different item according to the discipline degree of the former item at that time. Instead of the discipline data, change probability may be used for determining a new item which replaces the former item.
    Type: Grant
    Filed: October 25, 1999
    Date of Patent: August 7, 2001
    Assignee: Square Co., Ltd.
    Inventor: Nobuaki Komoto
  • Patent number: 6267678
    Abstract: In a game system comprising a plurality of game machines that are different in structure from each other and that have wireless communication functions, a game can be enjoyed by the different game machines under a common playing environment using the same items. To this end, only element information related to the game executed by one game machine is transferred to another game machine in the form of a wireless signal or an infrared ray signal. The element information is representative of the items and is converted by another game machine into images representative of items corresponding to the element information. The game may be, for example, a card game which has a wide variety of cards numbered and identified by card numbers assigned thereto. The element information may include the card numbers.
    Type: Grant
    Filed: August 31, 2000
    Date of Patent: July 31, 2001
    Assignee: Konami Corporation
    Inventors: Morikuni Kubo, Tsutomu Watanabe
  • Patent number: 6267677
    Abstract: A game machine of a type playing a game by collecting a character electronically generated has a property data storage region storing property data of the collected character and a program storage region storing game programs. A random number is generated, and is compared with a part or the whole of the property data. When the part or the whole of the property data and the random number are in a predetermined relationship, image processing is performed for displaying a screen indicating a winning.
    Type: Grant
    Filed: May 30, 2000
    Date of Patent: July 31, 2001
    Assignees: Nintendo Co., Ltd., Game Freak, Inc., Creatures, Inc.
    Inventors: Satoshi Tajiri, Tsunekazu Ishihara
  • Patent number: 6264558
    Abstract: A game machine is provided with a controller control circuit including a data transfer control circuit. When the data in a first external RAM attached to a first controller is transferred to a second external RAM attached to a second controller, the data transfer control circuit transmits a predetermined command to the first controller. The data stored in the first external RAM is memorize through a data transfer control circuit. The data transfer control circuit then transmits a predetermined command to the second controller. In response thereto, the data stored in the internal RAM is transmitted to the second controller to be stored in the second external RAM.
    Type: Grant
    Filed: May 28, 1997
    Date of Patent: July 24, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Nishiumi, Kazuo Koshima
  • Patent number: 6238291
    Abstract: A game which two or more players can play, such as cards and mahjong, is played by connecting a home TV game machine with portable game machines having displays, where images for a common field are displayed on the TV, and private hands of a player, which should be concealed from the other players, are displayed only on a display of the player's local machine so that strategies an actual game is enjoyed. A plurality of portable game machines with displays are connected via a cartridge to a home TV game machine to which a ROM cassette is inserted for playing a game. The cartridge of which one end is inserted to the portable game machine for connection has a connection terminal on the other end, and the connection terminal and a controller connection terminal of the home TV game machine are connected with a communication cable.
    Type: Grant
    Filed: November 27, 1998
    Date of Patent: May 29, 2001
    Assignee: Seta Corporation
    Inventors: Jun Fujimoto, Nobuyuki Nonaka, Masahiro Yamaguchi
  • Patent number: 6234902
    Abstract: A data carrier obtains necessary electric power and information by receiving a radio wave from a reader through an antenna and an information communication unit, and a control unit executes a required process based on the above information and information stored in a multi-value memory. A surface/underside judging unit detects the surface or the underside of the data carrier from a direction of an electric current flowing across a coil, and has different functions executed based on a result of this detection.
    Type: Grant
    Filed: April 15, 1998
    Date of Patent: May 22, 2001
    Assignee: Nippon Steel Corporation
    Inventor: Katsuki Hazama
  • Patent number: 6220964
    Abstract: A game system utilizes a first game machine and a second game machine. The backup data obtained through playing a first game on the first game machine is memorized in a first game cartridge. The first game cartridge is attached to an extension adapter, and the extension adapter is in turn mounted on a controller for the second game machine. Accordingly, the backup data of the first game machine is taken into the second game machine. The second game machine is attached with a second game cartridge. The second machine executes a second game by processing the backup data according to a second game program set up in the second game cartridge.
    Type: Grant
    Filed: February 18, 2000
    Date of Patent: April 24, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Shimizu, Satoshi Nishiumi, Kazuo Koshima