Abstract: A toy vehicle trackset utilizes a pair of closed track loops each having a lower end and a raised end. The raised ends of the loops are supported by a raised support having a spring-loaded dinosaur launcher within which a flying dinosaur is supported. A target is coupled to the launcher and positioned in alignment with a pair of launch ramps extending from each of the pathways through a center lap counter which is shaped to simulate a volcano. Within the lap counter, a diverter is supported to switch a moving toy vehicle from its normal loop path to the target directed ramp once the toy vehicle has completed a predetermined number of laps upon the loop by one player. A dual loop hand-operated toy vehicle booster is supported at the lower end return path of each of the loops. The child user is able to crank a hand crank to initiate a manual boost of a toy vehicle. Proper timing of the hand crank is essential to impart maximum boost to a toy vehicle and impart rapid vehicle movement.
Abstract: A method of competitive game play is provided utilizing a plurality of balls or other discrete play media. Balls may be tagged or otherwise identified with a differentiating color, size, weight, printed code or other identification/tracking means, as desired. The game is configured such that individual play participants or groups of play participants (e.g., boys vs. girls) can effectively compete with other players or groups of players within the same game based on interactions with various game inputs distributed throughout the game system. The game inputs advantageously enable players to selectively control or direct ball movement and/or other play media movement to various desired collection areas, scoring areas, targets and/or the like. Play participants competitively play and interact with the gaming system and/or with one another to achieve desired goals and/or produce desired effects.
March 15, 2006
Date of Patent:
April 28, 2009
Creative Kingdoms, LLC
Rick A. Briggs, Jonathan A. Barney, Denise Chapman Weston, Edward J. Frantz
Abstract: A gaming device including a mechanical display which includes a housing, a symbol display mechanism rotatably connected to the housing, a plurality of independent symbol display members including at least one symbol rotatably connected to the symbol display mechanism and a pivoting symbol indicator connected to the center of the symbol display mechanism. Upon a triggering event in a game, the symbol display mechanism rotates relative to the housing and each of the symbol display members rotate relative to the symbol display mechanism. The pivoting symbol indicator pivots downward towards one of the symbol display members to indicate the symbol on the symbol display member. The mechanical display may be used in a primary game, a secondary game or any suitable type of game.
September 10, 2003
Date of Patent:
July 10, 2007
Markus Rothkranz, Joseph E. Kaminkow, Steve P. McGahn, Gene E. Powell, Randall D. Mead, Joseph R. Hedrick, Karen M. Cregan
Abstract: A running body having an animal model with four legs such as a horse model for a horse racing game, and a racing game apparatus using a plurality of the running bodies, are disclosed. Each running body comprises a movable body which can be transferred along a track formed on a table, and an animal model having four legs, of which the fore and hind legs can be swung back and forth accompanying the movement of the movable body and which can move on or above the track. The animal model comprises: a pair of upper limbs of fore legs, each of which conducts a predetermined swinging back and forth on a shaft attached to a barrel of the animal model; a pair of lower limbs of fore legs, each of which conducts a predetermined swinging back and forth on a shaft attached to a lower portion of the upper limb, by the swinging of the pair of upper limbs; and a swinging mechanism for swinging the pair of upper limbs by changing the transfer movement of the movable body to a swinging movement.