Abstract: A tilt-up door for a building having a relatively wide door opening having a door frame including top and bottom horizontal members and vertical side members connected to the top and bottom horizontal members. The vertical side members can have a horizontally extending pivot shaft tube positioned between the top and bottom horizontal members, and outwardly extending cam followers adjacent to the top horizontal member. U-shaped channels can extend vertically along opposite sides of the door opening with the U-shaped channels facing each other and the door opening. The U-shaped channels can have generally horizontal track members extending from the top edge of the door opening and the horizontal tracks can have a curved cam surface. Carriages each including a horizontal pivot shaft journal can be positioned in the U-shaped channels for vertical movement in the U-shaped channels.
Abstract: A combination memorial and columbarium having a headstone, and an above ground base supporting the headstone. In an embodiment of the invention, one deceased person is interred in the earth ahead of the headstone, and the cremated remains of another deceased are secured in a chamber disposed in the headstone or the above-ground base. In an embodiment, at least two chambers are individually formed in an interior portion of the headstone. Each chamber has an opening providing access to the chamber and at least one of the chambers is adapted to securely hold the cremated remains of a deceased person or previously living being. Another chamber is adapted to securely and, in a sterile environment, hold the DNA material of one or more deceased individuals or previously living beings. In an embodiment, each chamber is further adapted to hold a container for securely enclosing the cremated remains of DNA of a deceased person. The chambers can either be in the headstone or the above ground base.
Abstract: An apparatus for training sports skills for games conducted on a playing surface having a goal using one or more simulated opponents on the playing surface to train a player to strike the game object away from an opponent in addition to practicing striking the game object into the goal. A game object machine(s) can be used to project game objects to one side of the playing surface. A controller can be provided to control operation of the simulated opponent(s) and the game object machine(s) to train placement memory and reaction time in addition to muscle memory. For ice hockey and soccer, the controller can receive input from sensor(s) on the game object, player being trained or the goal to locate the game object and/or player to position the simulated opponent(s) to train the player to strike the game object past the simulated opponent into the goal.
Abstract: An apparatus for training sports skills for games including ice hockey, soccer, tennis and volleyball using one or more opponents or simulated opponents on the playing surface to train a player to strike the game object away from an opponent in addition to practicing striking the game object. A game object machine(s) can be used to project game objects to one side of the playing surface. A controller can be provided to control operation of the simulated opponent(s) and the game object machine(s) to train placement memory and reaction time in addition to muscle memory. For ice hockey and soccer, the controller can receive input from sensor(s) on the game object, player being trained or the goal to locate the game object and/or player to position the simulated opponent(s) to train the player to strike the game object past the simulated opponent into the goal.
Abstract: A method and apparatus for training sports skills for games including ice hockey, soccer, tennis and volleyball using one or more opponents or simulated opponents on the playing surface to train a player to strike the game object away from an opponent in addition to practicing striking the game object. A game object machine(s) can be used to project game objects to one side of the playing surface. A controller can be provided to control operation of the simulated opponent(s) and the game object machine(s) to train placement memory and reaction time in addition to muscle memory. For ice hockey and soccer, the controller can receive input from sensor(s) on the game object, player being trained or the goal to locate the game object and/or player to position the simulated opponent(s) to train the player to strike the game object past the simulated opponent into the goal.
Abstract: Cruiser bars for motorcycle handlebars comprising right and left cruiser bars pivotally mounted to the motorcycle handlebars for movement in a plane between extended and folded positions at one end and having a handgrip on the opposite end. A connector bar can connect the right and left cruiser bars between the mounting brackets and the handgrips when the cruiser bars are in the extended position. In the folded position the rider can operate the motorcycle using the handlebars without interference from the folded cruiser bars. In the extended position the rider can lean back and comfortably operate the motorcycle. The handgrip on the cruiser bars can include at least one auxiliary control for the motorcycle. The cruiser bars can be adjustable in length and spacing. The cruiser bars can have an integral connector.