Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or implementing automated facial detection and eye tracking techniques implemented in commercial and consumer environments. Various types of commercial devices may be configured or designed to include facial detection & eye tracking component(s) which may be operable to facilitate and/or provide one or more of the following operation(s)/action(s)/feature(s) (or combinations thereof): facial feature detection functionality for identifying facial features associated with a user that is interacting with the commercial device; facial expression recognition functionality for detecting and recognizing facial expressions associated with a user that is interacting with the commercial device; eye tracking functionality detecting and tracking eye movements associated with a user that is interacting with the commercial device.
Type:
Application
Filed:
June 27, 2012
Publication date:
January 3, 2013
Applicant:
3G STUDIOS, INC.
Inventors:
JAMES PETER KOSTA, DEAN E. WOLF, DYLAN S. PETTY
Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for leveraging player's social marketing potential in gaming environments. In one embodiment, a gaming system may be configured or designed to provide functionality for automatically and/or dynamically determining Player Social Marketing Potential (PSMP) Score(s) for one or more identified user(s)/player(s) based upon selected information, criteria, considerations and/or objectives. The gaming system may also be configured or designed to facilitate and/or enable the influencing of outcomes of selected game-related activities, events, and/or situations using the respective PSMP Score(s) of one or more user(s)/player(s).
Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or enabling user controllable granularity in multi-player gaming environments for enabling a user (e.g., Target Player) to selectively allow/prevent game event influence/outcome by other players and/or groups of players participating in a multi-player game. At least a portion of the game event influence/outcome techniques disclosed herein may be operable to provide event influence/outcome functionality for facilitating user controllable granularity in multi-player gaming environments for enabling individual players of that game to granularly and selectively control the degree and/or type of influence other players of the game may have on game event outcomes relating to the game being played by that individual player.
Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating dynamic, real-time adjustment and rendering of lighting, shading, and/or other display characteristics associated with stationary virtual objects and/or dynamically movable virtual objects. In at least one embodiment, the dynamic rendering of pixels for a selected virtual object within a given scene may be performed in real-time using predefined light source influence criteria representing the amount of light intensity or light influence which each individual light source (of the scene) has on the pixel being rendered.