Abstract: Methods and systems for providing multiple audio streams, such as a game audio stream and network chat audio stream, to a headset of a user of a gaming device are described. An exemplary system may include a gaming device having a port and that is adapted to transmit game audio and network chat to a transceiver inserted into the port thereof. The transceiver may be configured to receive local user chat. The system may also include a transceiver inserted into the port of the gaming device, the transceiver adapted to receive the game audio and the network chat transmitted from the gaming device, transmit the received game audio and network chat to a wireless headset, receive local user chat from the wireless headset, and transmit the received local user chat to the gaming device.
Type:
Grant
Filed:
March 15, 2013
Date of Patent:
June 13, 2017
Assignee:
AG Acquisition Corporation
Inventors:
Robert Jetter, Lars Gilstrom, Kyle Hutchens
Abstract: A configurable headset includes a stock open-back configuration, wherein an audio profile for the headset in the stock open-back configuration is optimized. When the stock open-back configuration is physically modified to a closed-back configuration, the audio profile degrades, but is manually or automatically improved through selection of a pre-programmed compensated audio profile via an audio profile controller in communication with the configurable headset.
Abstract: Conventional game consoles have a preference to connect to the Internet, which facilitates audio communications by gamers. However, when conventional game consoles are connected over a local area network, they somehow inhibit audio communications. A game communications exchange is coupled to game consoles and audio gear sets of gamers to facilitate audio communications by creating a common channel and distribute audio information from the common channel.
Type:
Grant
Filed:
August 23, 2007
Date of Patent:
December 10, 2013
Assignee:
AG Acquisition Corporation
Inventors:
Jordan Reiss, Paul Donovan, David Northway, Adam Barry
Abstract: A daisy-chainable game exchange facilitates social networking among at least two game consoles by allowing gamers to share audio information, such as voice communication, without having to play the identical game or connect via a local area network or a wide area network such as the Internet. Control of voice communication and game audio information is facilitated to allow gamers to focus better on social networking through a stream of voice communication or to refocus on game play through the stream of game audio information without losing either stream.