Patents Assigned to ARTS
  • Patent number: 11896902
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for changing music of a video game based on a player's emotion. The method includes receiving indicators of emotion comprising in-game attributes of a player in a video game. The method also includes predicting an emotion of the player based on the indicators of emotion from the video game. The method also includes receiving original music from the video game. The method also includes determining an original tone of the original music. The method also includes determining a transformed tone based at least in part on the emotion of the player that was predicted. The method also includes transforming the original tone of the original music to the transformed tone. The method also includes generating transformed music from the original music based on the transformed tone.
    Type: Grant
    Filed: March 7, 2023
    Date of Patent: February 13, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Jie Sheng, Hulya Duygu Yigit, Chong Zhao
  • Patent number: 11896898
    Abstract: The present disclosure provides a state stream game engine for a video game application. The state stream game engines can decouple the simulation of a video game application from the rendering of the video game application. The simulation of the video game is handled by a simulation engine. The rendering of the video game is handled by a presentation engine. The data generated by the simulation engine can be communicated to the presentation engine 124 using a state stream.
    Type: Grant
    Filed: December 21, 2021
    Date of Patent: February 13, 2024
    Assignee: Electronic Arts Inc.
    Inventor: Per Henrik Benny Karlsson
  • Publication number: 20240042328
    Abstract: A non-fungible token (NFT) platform operates by: receiving, via a processor, player data to be associated with a non-player character NFT corresponding to a multiplayer game; receiving, via the processor, other data, wherein the other data includes non-player character data to be associated with the non-player character NFT; and facilitating creation of the non-player character NFT, based on the player data and the non-player character data.
    Type: Application
    Filed: October 13, 2023
    Publication date: February 8, 2024
    Applicant: Galiant Arts, LLC
    Inventors: Mark Meyers, Bruce E. Stuckman, John W. Howard, Brian G. Howard, Gregory Meador
  • Publication number: 20240046250
    Abstract: A client device operates by: providing a wallet associated with the user configured to store non-fungible tokens (NFTs); reading, via the camera, an optical code associated with a game token; sending, via the network interface and in response to reading the optical code, a request to download a game token NFT associated with the game token from an NFT distribution platform; receiving from the NFT distribution platform, via the network interface, the game token NFT associated with the game token; and storing the game token NFT in the wallet associated with the user.
    Type: Application
    Filed: October 13, 2023
    Publication date: February 8, 2024
    Applicant: Galiant Arts, LLC
    Inventors: Mark Meyers, Bruce E. Stuckman, John W. Howard, Brian G. Howard, Gregory Meador
  • Publication number: 20240041701
    Abstract: A naso/orogastric device having backflow blocking means and comprises a naso/orogastric tube sized and shaped for being disposed within the esophagus so that at least a distal end thereof being placed in the stomach lumen of a patient, at least one elastic esophageal body, positioned along the naso/orogastric tube, having a pressure dependent volume, at least one esophageal sensor that detects fluid around at least one segment of the naso/orogastric tube, and a pressure regulator that regulates a pressure within the elastic esophageal body according to the detection.
    Type: Application
    Filed: October 19, 2023
    Publication date: February 8, 2024
    Applicant: ART MEDICAL Ltd.
    Inventors: Liron ELIA, Nir LILACH, Eliahu ELIACHAR
  • Patent number: 11893861
    Abstract: A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.
    Type: Grant
    Filed: March 9, 2021
    Date of Patent: February 6, 2024
    Assignee: Gaming Arts, LLC
    Inventors: David Colvin, Eric D. Colvin
  • Publication number: 20240033639
    Abstract: A client device operates by: reading an optical code associated with a coupon; sending, in response to reading the optical code, a request to download a coupon NFT associated with the coupon from an NFT distribution platform; downloading from the NFT distribution platform, via the client device, the coupon NFT associated with the coupon; and storing the coupon NFT in a wallet associated with a user of the client device.
    Type: Application
    Filed: October 12, 2023
    Publication date: February 1, 2024
    Applicant: Galiant Arts, LLC
    Inventors: Mark Meyers, Bruce E. Stuckman, John W. Howard, Brian G. Howard, Gregory Meador
  • Patent number: 11887253
    Abstract: Embodiments of the systems and methods described herein provide a terrain generation and population system that can determine terrain population rules for terrain population objects and features when placing objects and features in a three dimensional virtual space. As such, the terrain generation and population system can generate realistic terrain for use in game. The terrain generation and population system can receive an image, such as a satellite image, and utilize artificial intelligence to perform image segmentation at the pixel level to segment features and/or objects in the image. The game terrain system can automatically detect and apply feature and object masks based on the identified features and/or objects from the image segmentation. The game terrain system can place the features and/or objects in corresponding masks in the three dimensional space according to the application of terrain population rules.
    Type: Grant
    Filed: July 24, 2019
    Date of Patent: January 30, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Han Liu, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 11883746
    Abstract: Methods, apparatus and systems are provided for training a first reinforcement-learning (RL) agent and a second RL agent coupled to a computer game environment using RL techniques. The first RL agent iteratively generates a sub-goal sequence in relation to an overall goal within the computer game environment, where the first RL agent generates a new sub-goal for the sub-goal sequence after a second RL agent, interacting with the computer game environment, successfully achieves a current sub-goal in the sub-goal sequence. The second RL agent iteratively interacts with the computer game environment to achieve the current sub-goal in which each iterative interaction includes an attempt by the second RL agent for interacting with the computer game environment to achieve the current sub-goal. The first RL agent is updated using a first reward issued when the second RL agent successfully achieves the current sub-goal.
    Type: Grant
    Filed: September 17, 2021
    Date of Patent: January 30, 2024
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Linus Mathias Gisslén, Andrew John Eakins
  • Patent number: 11887232
    Abstract: Systems and methods are provided for enhanced animation generation based on generative modeling. An example method includes training models based on faces and information associated with persons, each face being defined based on location information associated with facial features, and identity information for each person. The modeling system being trained to reconstruct expressions, textures, and models of persons.
    Type: Grant
    Filed: June 10, 2021
    Date of Patent: January 30, 2024
    Assignee: Electronic Arts Inc.
    Inventor: Hau Nghiep Phan
  • Publication number: 20240025786
    Abstract: The present disclosure discloses recycling treatment equipment for recycling heavy metals from complexed heavy metal wastewater, and belongs to the technical field of wastewater treatment. The recycling treatment equipment includes a wastewater separation and concentration component, an oxidization and decomplexing component, an electrolytic recovery component, and an intelligent detection component. Wastewater containing complexed heavy metals is divided into fresh water and concentrated water by performing microfiltration, nanofiltration, and reverse osmosis purification pretreatment, and the fresh water is then recycled in a targeted manner, so that the equipment has energy conservation and discharge reduction effects, can decomplex and recycle heavy metals in the concentrated water, and also synchronously purifies the fresh water. The whole process has the advantages of simple operation, zero sludge, and low treatment cost, so that the equipment is suitable for being greatly promoted.
    Type: Application
    Filed: July 15, 2023
    Publication date: January 25, 2024
    Applicants: Chongqing Jiaotong University, Chongqing Ecological Environment Monitoring Center, Chongqing Environment Science Research Institute, Chongqing University of Arts and Sciences
    Inventors: Wei GUAN, Xiaotian ZHANG, Dan SONG, Yong ZHANG, Zhigang XIE
  • Patent number: 11878249
    Abstract: Systems and methods of curiosity driven reinforcement learning agents promote novel exploration of a virtual interactive environment. The data of the exploration can be stored in a buffer to determine, generate, and display visualizations in the virtual interactive environment. The visualizations can correspond to identify issues in the virtual interactive environment and/or identify relationships between regions of the virtual interactive environment.
    Type: Grant
    Filed: March 23, 2022
    Date of Patent: January 23, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Linus Mathias Gisslén, Joakim Bergdahl, Konrad Tollmar, Camilo Andrés Gordillo Chaves
  • Patent number: 11878246
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for rendering audio via a game engine for a game. Various aspects may include determining sound source reverb metrics and listener reverb metrics. Aspects may include determining reverbs within a reverb possibility space for all rooms or spaces of the game rendered by the game engine. Aspects may also include determining sound tuning parameters describing reverb attenuation over distance. Aspects may include calculating acoustic parameters based on the reverb metrics, relative positions, and sound tuning parameters. Aspects may include rendering audio according to a fit of determined reverbs to the acoustic parameters.
    Type: Grant
    Filed: September 27, 2021
    Date of Patent: January 23, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Matthew David Smith, Hugo David Elmoznino, Giselle Olivia Martel
  • Patent number: 11878239
    Abstract: A gaming system may allow for a user to capture and/or edit simulation state data of gameplay in a video game such that a replay of the gameplay may be rendered and/or shared. The gaming system may receive simulation state data and a request. The simulation state data may include simulation state(s) which include a model and pose state of an avatar corresponding to a player in a game simulation of a video game previously rendered as rendered view(s). The request may request a replay of the simulation state data with modification(s). The gaming system may modify the simulation state data to generate modified simulation state data and render, based on the modified simulation state data, replay view(s) that differ from the previously rendered view(s). The gaming system may then output the replay view(s) to a display of a computing device.
    Type: Grant
    Filed: January 28, 2022
    Date of Patent: January 23, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Clayton W. Vaught, Cullen J. Waters, Jr., James Lawrence Ricker
  • Patent number: 11878547
    Abstract: A diamond art kit includes a diamond art canvas which includes a substrate upon which an image is printed. A layer of adhesive is applied above the image, and a protective film (which can have perforated tear lines) releasably covers the adhesive. The substrate includes a textile layer that can be sealed by front and back sealing layers. A backing layer can be applied to the back sealing layer. The backing layer can be configured with fibers that are sufficiently flexible to allow the diamond art canvas to be rolled and placed within a tube for storage and shipping, but also has sufficient tensile strength to urge the diamond art canvas toward laying flat when unrolled.
    Type: Grant
    Filed: June 26, 2023
    Date of Patent: January 23, 2024
    Assignee: Diamond Art Club, LLC
    Inventor: Alexandre Perrier
  • Publication number: 20240018942
    Abstract: An integrated robotic repair system for repairing a surface is described. The said system comprising: a base translation system (110), said system comprising a multistage platform; a repair module (150), said module coupled to the translation system (110) to move the module (150) relative to the base translation system (110); an end effector selector system coupled to the repair module, said selector system comprising end effector repair tools (360, 362, 366), each tool (360, 362, 366) configured to undertake a repair task on the surface; and deployable legs (120), said legs (120) coupled to the base translation system (110) and configured to engage and disengage from the surface to allow the system to walk along surface.
    Type: Application
    Filed: October 15, 2021
    Publication date: January 18, 2024
    Applicant: ROYAL COLLEGE OF ART
    Inventors: Rasoul SADEGHIAN, Sina SAREH
  • Patent number: 11872480
    Abstract: The disclosure relates to systems and methods for altering perception of virtual or game content in a virtual space based on one or more attribute levels. The perception of some virtual or game content may not be altered. Thus, the depiction of some content is altered while other content is not. A system may alter the depiction of game content based on attributes of an entity and/or based on which entity is to perceive the game content. The different depictions of game content may be provided to the same entity at different times and/or different perceptions of game content may be provided to different entities. Thus, a rich interface may be provided that differentially depicts game content based on attribute levels and/or the entity that is to perceive the game content.
    Type: Grant
    Filed: July 19, 2021
    Date of Patent: January 16, 2024
    Assignee: Electronic Arts Inc.
    Inventor: Nathan Pacyga
  • Patent number: D1012480
    Type: Grant
    Filed: April 10, 2022
    Date of Patent: January 30, 2024
    Assignee: ZHEJIANG WEIGE ARTS & CRAFTS CO., LTD
    Inventor: Yong He
  • Bow
    Patent number: D1012767
    Type: Grant
    Filed: July 17, 2023
    Date of Patent: January 30, 2024
    Assignee: DONGYANG HUAHENG ARTS AND CRAFTS CO., LTD.
    Inventor: Zhiguo Zhang
  • Patent number: D1015031
    Type: Grant
    Filed: May 12, 2021
    Date of Patent: February 20, 2024
    Assignee: Jinjiang Chaote Arts And Crafts Co., Ltd.
    Inventor: Jianshe Wang