Abstract: In an effect assemblage for a gaming machine which is configured to display a process of determining win/loss and a result of the win/loss by moving a first object image and a second object image relative to each other and stopping the first object image at a predetermined part of the second object image, after the first object image and the second object image move relative to each other, the movement of the second object image is corrected, with the result that a predetermined part of the second object image reaches the end of the movement locus at a timing at which the first object image reaches the end of the movement locus.
Type:
Grant
Filed:
May 13, 2016
Date of Patent:
May 22, 2018
Assignees:
Universal Entertainment Corporation, Aruze Gaming (Hong Kong) Limited
Abstract: After determining that a game state is a non-play state, it is determined whether or not a credit required for a play has been inputted within a predetermined time period. When the credit has not been inputted within the predetermined time period, a display mode in which a plurality of different bonus ranks are displayed on a middle image display panel in a first state in which a bonus or bonuses are likely to be obtained by a drawing and in a second state in which the bonus or bonuses are not obtained thereby is switched to a display mode in which all of the plurality of bonus ranks displayed in display areas are displayed in either of the first state or the second state.
Type:
Grant
Filed:
May 17, 2016
Date of Patent:
December 12, 2017
Assignees:
UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING (HONG KONG) LIMITED
Abstract: A method of generating data for controlling an operation of a gaming machine is provided. The gaming machine includes a reel, a first driver for driving the reel, a rendering device, and a second driver for driving the rendering device. A data sheet including a plurality of rows and a plurality of columns is provided. Columns include a trigger field, a reel field being predefined to be associated with the first driver, and an effect field being predefined to be associated with the second driver. When a first command for controlling the first driver is input to in the reel field of the first set of rows, and at least one second command for controlling the second driver is input to the effect field of the first set of rows, the second command is executed in synchronization with the first command.
Abstract: In a gaming machine, a speaker outputs music at a predetermined time when it is determined that a result of a game satisfies a predetermined condition. A memory stores a program corresponding to a data sheet including a plurality of rows and a plurality of columns. The plurality of columns include a reel field being predefined to be associated with the reels and including a command for controlling the reels and a trigger field including a triggering condition for executing a command of a corresponding row in synchronization with the music. A controller determines the result of the game. Each time any one of a plurality of triggering conditions for a plurality of rows is satisfied, the controller controls the reels according to a command of a row having the satisfied triggering condition.
Abstract: In a gaming machine, a speaker outputs music at a predetermined time when it is determined that a result of a game satisfies a predetermined condition. A memory stores a program corresponding to a data sheet including a plurality of rows and a plurality of columns The plurality of columns include a reel field being predefined to be associated with the reels and including a command for controlling the reels and a trigger field including a triggering condition for executing a command of a corresponding row in synchronization with the music. A controller determines the result of the game. Each time any one of a plurality of triggering conditions for a plurality of rows is satisfied, the controller controls the reels according to a command of a row having the satisfied triggering condition.
Abstract: A method of generating data for controlling an operation of a gaming machine is provided. The gaming machine includes a reel, a first driver for driving the reel, a rendering device, and a second driver for driving the rendering device. A data sheet including a plurality of rows and a plurality of columns is provided. Columns include a trigger field, a reel field being predefined to be associated with the first driver, and an effect field being predefined to be associated with the second driver. When a first command for controlling the first driver is input to in the reel field of the first set of rows, and at least one second command for controlling the second driver is input to the effect field of the first set of rows, the second command is executed in synchronization with the first command.