Abstract: A toy vehicle transformable between first and second forms includes an undercarriage, a top member having first and second surfaces serving as upper surfaces of the vehicle in the first and second forms, respectively, a front member rotatably connected to the front end portion of the top member, where the front member has first and second surfaces serving as front surfaces of the vehicle in the first and second forms, respectively, and a connector that connects the rear end portion of the top member to the undercarriage and that includes a separation rotation shaft for supporting the top member for rotation in a direction in which the top member moves away from the undercarriage and a turnover rotation shaft for supporting the top member for rotation in a direction in which the top member is turned over.
Abstract: A game piece for a fighting game is movable on a surface when an external force is applied to the game piece, and includes a mount, and a figurative body provided on the mount and having an attack unit for overturning a game piece of an opponent. The mount includes a front portion that protrudes to the front with respect to a support position on the mount for the figurative body, a front side portion that protrudes to at least one of the left and right from the front portion, and side portions, at least a portion of one of the side portions provided with the protruding front side portion being located at a position close to the support position with respect to a protruding end of the front side portion.
Abstract: A game device executes a game in which a manipulated character is brought up. When a first manipulation input is accepted, the game device controls events that are generated for a manipulated character in the game and require manipulation inputs by the user of the game device so that a non-generation state, in which their generation is not allowed, is entered. Accordingly, restrictions involved in the behavior of the user are reduced.
Abstract: A team is organized with players having preset inclination values having an influence on individual behavior tendencies of the players while a whole inclination value having an influence on the behavior tendency of a whole team is set. The difference between the whole inclination value of the team and inclination values of the individual players is calculated. The smaller the difference, the higher the player's ability is changed than the initial value. The larger the difference, the lower it is changed than the initial value. In match simulation processing, a simulation is performed with the abilities after the change.
Type:
Grant
Filed:
May 11, 2011
Date of Patent:
December 10, 2013
Assignees:
Bandai Co., Ltd., Namco Bandai Games Inc.
Abstract: A communication game device which is disclosed can communicate with another game device, memorize the information about a communication partner at the time of the communication, and offer the communication game device which can process information for the succeeding game to be reflected in the contents of a game or the simulation. The communication game device has a processing section, a program storage part which memorizes a control program, an image storage section which memorizes character pictures matched with picture IDs, and controlling elements which can be operated by a game player. When the player's game device receives parameters from another communication game device, the parameters are stored or the data is renewed. If a parameter containing a body ID and the same body ID as arbitrary data is not stored, the arbitrary data in the parameter is memorized. If the parameter has been memorized, it is updated.
Abstract: Provided is an assembly toy which includes a first molded member and a second molded member which are aligned with and face each other, wherein: a projection is formed in the first molded member on a surface which faces the second molded member; a hole in which the projection is fit is formed in the second molded member on a surface which faces the first molded member; an outer peripheral shape of the projection along a cross-section perpendicular to the direction in which the projection projects is other than a circle; a peripheral shape of the hole on a surface which faces the first molded member corresponds to the outer peripheral shape of the projection; and the projection fits in the hole without rotating about the central axis thereof.
Abstract: To provide an eraser molding toy with which it is possible to mold an eraser having a colored pattern or design, a plurality of thermofusible eraser members 1 of differing colors are placed in succession inside a molding container 2 so as to form a required pattern or design etc., and the molding container 2 is heated in order to fuse the surfaces of the eraser members 1 together to mold an eraser P having a colored pattern or design in the mold shape of the container.
Type:
Grant
Filed:
April 9, 2012
Date of Patent:
June 4, 2013
Assignees:
Bandai Co., Ltd., Royal Industries Co., Ltd.