Patents Assigned to BANDAI NAMCO ENTERTAINMENT INC.
  • Patent number: 11865453
    Abstract: A simulation system includes a processor including hardware. The processor is configured to perform an information acquiring process of acquiring position information about a user moving in a real space; a game process for a game played by the user; a virtual space setting process of setting a virtual space; a display process of generating, as a virtual space image, a display image in which an image of a user character corresponding to the user is displayed at a position in the virtual space corresponding to a position of the user in the real space; and a change process of changing, when a change condition is determined to be satisfied, at least one of the image of the user character corresponding to the user, an image of another user character corresponding to the other user, and an image of an disposed object.
    Type: Grant
    Filed: January 11, 2019
    Date of Patent: January 9, 2024
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kunito Komori, Hirofumi Motoyama
  • Patent number: 11759702
    Abstract: The game system includes a processor including hardware. The processor performs a reception process of receiving coordinates of a touching operation in a touch screen as touching operation coordinates when the touching operation is performed by a player with respect to the touch screen; a virtual touch area process of associating the touching operation coordinates in the virtual touch area set in the touch screen as an area smaller than the touch screen with mapping coordinates on the touch screen; when the touching operation is performed with respect to the virtual touch area, an input process of setting the mapping coordinates as input coordinates, assuming that the touching operation is performed with respect to the mapping coordinates associated with the touching operation coordinates in the virtual touch area in which the touching operation is performed; and a game process based on the input coordinates.
    Type: Grant
    Filed: June 25, 2021
    Date of Patent: September 19, 2023
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Teppei Miyano
  • Patent number: 11738270
    Abstract: A simulation system including a processor, the processor performs an information acquisition process acquiring real space information obtainable by a recognition process of a real space and user information; a virtual space generation process generating a virtual space corresponding to the real space based on the real space information; an object process that sets a reference point in the virtual space based on the user information and the real space information, and disposes an object of a character in the virtual space based on the reference point; and a display process displaying an image including an image of the character. The object process sets a hit volume based on a position of a user moving body in the virtual space, and performs a process with respect to the character in accordance with a positional relationship between the hit volume and the character when the user performs a given input.
    Type: Grant
    Filed: August 7, 2020
    Date of Patent: August 29, 2023
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Eiji Iwata, Nobuyuki Morishima
  • Publication number: 20230191257
    Abstract: An information processing system having a processing circuitry that determines whether a predetermined start condition including consumption of a predetermined game medium is met, automatically realizes a predetermined advancement of a game part with a first attribute associated with one user when it is determined that the predetermined start condition is met, determines a setting value of a first parameter based on a consumed amount of the predetermined game medium or a consumed type of the predetermined game medium, the first parameter being related to advancement of the game part with the first attribute, starts to count the first parameter to be updated toward the determined setting value of the first parameter, when it is determined that the predetermined start condition is met, and allows a termination result of the predetermined advancement to be output, when an updated counting value of the first parameter meets a predetermined output condition, the termination result of the predetermined advancement
    Type: Application
    Filed: September 27, 2022
    Publication date: June 22, 2023
    Applicants: GREE, INC., BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Hikaru IDE
  • Publication number: 20230182018
    Abstract: A computer system determines that a player character is in a preparatory state for executing an external function (close-range attack) toward a target character (e.g., enemy character). Furthermore, the computer system determines that the player character satisfies an executable condition that enables execution of the external function. When the player character satisfies the executable condition, the computer system causes the player character to execute the external function. Then, the computer system executes protection control for protecting the player character from another character while the player character is in the preparatory state.
    Type: Application
    Filed: February 3, 2023
    Publication date: June 15, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Daisuke KANO, Shota KUNIYOSHI, Mizuki KATO, Yuji KOYAMA
  • Publication number: 20230182017
    Abstract: A computer system performs progress control of a game where a first team and a second team fight with each other in a game space including settings of a first team headquarters, a second team headquarters, and at least one intermediate base that either of the teams can alternately capture to use as a base. A game screen includes display of headquarters gauges whose gauge values increase or decrease in accordance with headquarters parameter values indicating conquered degrees of the first team headquarters and the second team headquarters. Capture difficulty of the intermediate base is adjusted based on the gauge values of the respective headquarters gauges of the first team and the second team.
    Type: Application
    Filed: February 3, 2023
    Publication date: June 15, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kaito YAMAUCHI, Satoshi IMASHIRO
  • Patent number: 11673056
    Abstract: A computer system gives an object to a player who has satisfied a given game condition in a game in which a plurality of players participate. The computer system gives a given prize to an owner player having the object when the owner player has satisfied a given prize giving condition. In the case where an owner player lost in a competition between the owner player and another player, the computer system confiscates an object from the owner player, thereby turning the owner player to a non-owner player, and turning another player to a new owner player.
    Type: Grant
    Filed: March 30, 2021
    Date of Patent: June 13, 2023
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Toru Takahashi
  • Publication number: 20230094057
    Abstract: A game system and others enable a player to appropriately win a mission achievement reward etc. The game system includes: a group organizing unit which associates two or more players constituting a group with each other; a game option setting unit which sets, for each of the two or more players, a game option related to a shared mission; a game control unit which advances the game for each of the two or more players based on the set game option; a mission achievement determining unit which determines, based on gameplay data of the two or more players in the group, whether or not the shared mission has been achieved; and a reward determining unit which determines, based on an achievement status of the shared mission and a setting status of the game option, a reward to be associated with the two or more players.
    Type: Application
    Filed: December 21, 2020
    Publication date: March 30, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Toru TAKAHASHI
  • Publication number: 20230022864
    Abstract: A computer system controls a start of a gathering event that gathers a user character of a participating user at a given gathering place in a virtual space upon acceptance of a gathering request operation from a terminal of a directing user. The computer system controls a display of a map image displaying the gathering place in the virtual space in an identifiable display mode on the terminals of the directing user and the participating user. The computer system determines a success/failure of the gathering event using a position of the user character operated by the participating user. The computer system gives a given reward to the directing user and/or the participating user when the gathering event is determined to be a success in the event success/failure determination.
    Type: Application
    Filed: September 30, 2022
    Publication date: January 26, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Makoto KIKUCHI, Kentaro HOMMA, Ayami YASUMOTO, Matthew DATUM, Akio ONDA
  • Publication number: 20230028630
    Abstract: Model data of a virtual model imitating an object model is generated based on photographed data obtained by photographing the object model including a joint structure. A given applied joint structure is applied to the virtual model. The virtual model based on the model data is disposed in a given virtual space. Virtual model management data including the model data and data of the applied joint structure is stored in a predetermined storage section or is externally output as data for causing a joint of the virtual model to function.
    Type: Application
    Filed: September 30, 2022
    Publication date: January 26, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kotaro USUI, Kensuke TSUKANAKA, Tsuyoshi KODA, Akihiko YASUNAGA
  • Publication number: 20230001300
    Abstract: A computer system performs, with a player operating a player character as a target player, an individual evaluation of gameplay of the target player for each stat item based on motion content or a motion result of the player character during a game. The computer system further performs an overall evaluation of each stat item based on a result of the individual evaluation of each stat item of each player. The computer system further controls comparison display of the result of the individual evaluation of each stat item of the target player and a result of the overall evaluation.
    Type: Application
    Filed: September 7, 2022
    Publication date: January 5, 2023
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kohei IKEDA, Yusuke TSUTSUMI
  • Patent number: 11541307
    Abstract: A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: January 3, 2023
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Akio Onda, Michiru Takahashi, Katsunori Yamada
  • Publication number: 20220410008
    Abstract: A first-type game medium, a second-type game medium, and a third-type game medium are associated with a common character. The first-type game medium can be obtained by performing composition using a specific combination of game media. The second-type game medium cannot be obtained by composition of game media. A first specific material game medium and a second specific material game medium can be obtained by decomposing the first-type game medium. The first specific material game medium and the second specific material game medium can also be obtained by decomposing the second-type game medium. The third-type game medium can be obtained by performing composition using the specific combination of game media and the first specific material game medium or the second specific material game medium.
    Type: Application
    Filed: August 29, 2022
    Publication date: December 29, 2022
    Applicants: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Hiroaki OCHI
  • Publication number: 20220370906
    Abstract: A computer system displays a game image (IM1) during replacement play by a second user and a notification of operation details based on an operation input by the second user on a game screen (W1) displayed on a first terminal of a first user. The notification is, for example, a command input by the second user.
    Type: Application
    Filed: August 4, 2022
    Publication date: November 24, 2022
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Teppei MIYANO, Koji ASUNA, Kiyoshi MINAMI, Kenichi OGURA, Akio ONDA, Takashi AOKI, Shintaro MURAI
  • Patent number: 11504627
    Abstract: A server executes various controls for teams, each of which has at least one player, to have a matchup with each other, and manages each team, including change of a team during the game, record of each team, players and a number of players belonging to each team, and duration of a team. Further, the server determines, during the matchup game, whether a team item acquisition condition is satisfied based on the record of each player who belongs to the team and the like, and allows the team that satisfies the team item acquisition condition to acquire a team item which provides an advantageous effect in the game.
    Type: Grant
    Filed: August 25, 2020
    Date of Patent: November 22, 2022
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Ryoichi Oe, Tetsuro Shimizu, Yosuke Katsuki
  • Patent number: 11497997
    Abstract: A server is configured to detect an option element of an advantage option for an option set player and customize a specification of the advantage option that has been set or to be set in the future, based on the option element thus detected, to increase the attractiveness of the advantage option so that the player will be more motivated to actively acquire the advantage option.
    Type: Grant
    Filed: December 23, 2020
    Date of Patent: November 15, 2022
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Kouji Asuna, Kiyoshi Minami, Tatsuki Mizuno, Kenichi Ogura, Akio Onda, Takashi Aoki, Shintaro Murai, Yusuke Tsutsumi
  • Patent number: 11493990
    Abstract: A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the head mounted display. The processor performs, in the display process, an image effect process for motion sickness prevention as a process of blurring, compared with a display object in a given distance range from the virtual camera, an image of a display object in a distance range farther than the given distance range to generate the display image.
    Type: Grant
    Filed: January 11, 2019
    Date of Patent: November 8, 2022
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Takahiro Kakizawa, Masaru Aita, Shusuke Miura
  • Patent number: 11478717
    Abstract: A game system that is a server or the like is configured to repetitively determine, during a match-up game, for each set determination period, participation continuation in the match-up game with respect to each player character according to a determination criterion which is based on acquisition of a specific item set in advance, and when it is determined that the player character does not satisfy the determination criterion at an end timing or before the end timing of the determination period, execute participation-limiting processing for limiting participation by the player character concerned in the match-up game such as loss management that involves causing the player character to suffer a loss from the match-up game in which the player character is participating.
    Type: Grant
    Filed: March 17, 2020
    Date of Patent: October 25, 2022
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Sho Aita, Yuki Mizuhori, Atsushi Nakano
  • Patent number: 11446576
    Abstract: A server system controls execution of a game where a plurality of characters including a player character operated by at least one player move in a game space. In the server system, a first movement control section performs a control to provide a predetermined identification display on the track of movement of the first character. A second movement control section changes a display mode of the identification display when a second character that is the same as the first character or is different from the first character has moved through a position with the identification display in an overlapping manner.
    Type: Grant
    Filed: September 30, 2020
    Date of Patent: September 20, 2022
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Toru Takahashi
  • Patent number: 11369882
    Abstract: A server in conjunction with a terminal device detects a status of a non-time element differing from a time element among game elements; executes area setting processing for setting a game field to a first game area and a second game area that differs from the first game area in accordance with the detected status of the non-time element; executes, at least when the second game area has been set by the area setting processing, constraint setting processing of setting a given constraint in the game on a player character belonging to the second game area; and providing the terminal device with information for controlling a player character on which the given constraint in the game has been imposed as a player character belonging to the second game area and controlling a player character belonging to the first game area without imposing the given constraint in the game.
    Type: Grant
    Filed: March 22, 2019
    Date of Patent: June 28, 2022
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kazuaki Shoji, Akio Onda