Abstract: An interactive gaming system includes customer located equipment and a gaming service provider. The customer located equipment is connected to the gaming service provider through a broadband access network, and includes a gaming console. The gaming console stores gaming software, runs the gaming software and stores an ultra-thin. The ultra-thin client establishes a connection between the gaming console and the service provider, controls game events according to messages sent to and received from the gaming service provider, and provides an adaptive platform for a consistent gaming environment. Further, a method for providing an interactive gaming system service includes connecting customer located equipment and a gaming service provider through a broadband access network, establishing a connection between the gaming console and the service provider through the ultra-thin client, and controlling game events according to messages sent to and received from the gaming service provider.