Abstract: A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (e.g., wagering), during a predefined time in each “risk” (e.g., wagering) round.
Type:
Application
Filed:
April 26, 2013
Publication date:
September 12, 2013
Applicant:
Blonde Lab, LLC
Inventors:
Chris BANCEL, Rich Allen, Jonathan Avery
Abstract: A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (e,g., wagering), during a predefined time in each “risk” (e.g. wagering) round.
Abstract: A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (such as placing a wager), during a predefined time in each “risk” (e.g., wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications.
Type:
Grant
Filed:
July 11, 2012
Date of Patent:
December 4, 2012
Assignee:
Blonde Lab, LLC
Inventors:
Chris Bancel, Rich Allen, Jonathan Avery
Abstract: A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (such as placing a wager), during a predefined time in each “risk” (e.g., wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications.
Type:
Application
Filed:
July 11, 2012
Publication date:
November 15, 2012
Applicant:
BLONDE LAB, LLC
Inventors:
Chris Bancel, Rich Allen, Jonathan Avery