Patents Assigned to Camelot Co., Ltd.
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Patent number: 8366545Abstract: Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service.Type: GrantFiled: March 10, 2008Date of Patent: February 5, 2013Assignee: Camelot Co., Ltd.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Ayumu Shindo
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Publication number: 20120231853Abstract: In an information terminal such as a mobile phone, a movement function of a display screen is controlled in response to a type of user operation to prevent erroneous selection of selectable items and improve operability. The terminal is provided with a touch panel (300) to which an operation signal is inputted by pressure caused by a touch operation, an operation signal acquisition unit (200f) which detects a coordinate position of the operation signal that is inputted to the touch panel (300), an input range setting unit (200d) which partitions a plurality of input ranges on the touch panel (300), an operation signal analysis unit (200h) which acquires and analyzes a predetermined operation signal, and an operation mode switching unit (200g) which changes positions or areas of the respective input ranges upon the touch panel (300) on the basis of the result of the analysis from the operation signal analysis unit (200h).Type: ApplicationFiled: November 8, 2010Publication date: September 13, 2012Applicant: CAMELOT CO., LTD.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Ayumu Shindo
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Patent number: 8128468Abstract: The icon 348 of a graphic user interface indicates the magnitude of an inputted impact by an impact pointer 348d which moves as the time elapses and receives input of the impact. Magnitude of the impact received by a GUI 34 is retained in the impact data as a product of the moving amount of the impact pointer 348d and a scale factor, of which the value can be switched together with the indication form of a gauge 348c depending on the movement of a slider 348a. Consequently, more realistic regulation of impact, e.g., half shot, can be attained when a ball is hit in a sport simulation game such as a golf game.Type: GrantFiled: May 28, 2007Date of Patent: March 6, 2012Assignee: Camelot Co., Ltd.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Tetsuya Chiba
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Patent number: 8128496Abstract: A game device includes: a plurality of displays for displaying an object of an operation target for each of operators; a GUI control unit arranged in any one of the screens of the displays for controlling a GUI for each target object correlated to each of the operators; an object control unit for changing the 3D space according to the operation of the GUI; and a marking process unit for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings to moving on a virtual plane in the 3D space according to control of the object control unit.Type: GrantFiled: July 31, 2007Date of Patent: March 6, 2012Assignee: Camelot Co., Ltd.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto
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Publication number: 20110199511Abstract: Provided is an information processing terminal provided with an imaging function of photographing an image. In the information processing terminal, based on positional information, time information and photographed contents, an image file is automatically classified, and burden on a user in image file management is reduced.Type: ApplicationFiled: October 20, 2009Publication date: August 18, 2011Applicant: CAMELOT CO., LTD.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Shuji Shimizu, Kentaro Sako, Norisumi Osawa
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Publication number: 20110200980Abstract: Provided is an information processing device operation control system which records an operation history of a function module; analyzes the operation history; extracts a reserved function module; references tutorial information according to the extracted reserved function module; acquires a tutorial of the reserved function module; adds to schedule information, the type of the plan content based on the position information, the time information, and the use example contained in the tutorial information, as a user plan; and reports the use example of a plurality of function modules according to the schedule information, so as to start a tutorial.Type: ApplicationFiled: October 20, 2009Publication date: August 18, 2011Applicant: CAMELOT CO., LTD.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Shuji Shimizu, Kentaro Sako, Norisumi Osawa
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Publication number: 20110172017Abstract: [Problems] To provide a game machine comprising a controller including an acceleration sensor therein, personifiable and treatable as a mascot by using an information output function and expressiveness, and exhibiting an improved capability of entertaining the user gaming.Type: ApplicationFiled: August 29, 2008Publication date: July 14, 2011Applicant: Camelot Co., LtdInventors: Hiroyuki Takahashi, Shugo Takahashi, Shuji Shimizu, Kentaro Sako
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Publication number: 20110122083Abstract: In information terminals, such as the cellular phone, the user interface for being adapted to enough in multi-functionalization is provided. The portable communication terminal with the touch panel on the surface of body, a display information generating section which generates the display information displayed on the touch panel, a manipulation position detector which detects the coordinate point specified on the touch panel, wherein the display information generating section divides the touch panel into a plurality of display ranges, and changes the ratio of a plurality of display ranges depending on the relative position detected by the manipulation position detector.Type: ApplicationFiled: July 17, 2009Publication date: May 26, 2011Applicant: CAMELOT CO., LTD.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Taichi Kouno
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Publication number: 20100285876Abstract: A game device includes: a plurality of displays 11 for displaying an object of an operation target for each of operators; a GUI control unit 24 arranged in any one of the screens of the displays 11 for controlling a GUI 34 for performing display and the operation concerning each target object correlated to each of the operators; an object control unit 26a for changing the coordinate position of the object in the 3D space according to the operation of the GUI 34; and a marking process unit 21 for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings 302 to 306 moving on a virtual plane in the 3D space according to control of the object control unit 26a. Thus, in the game device such as a golf game in which a plurality of operators input operations to advance the game, a plurality of operators can simultaneously perform operations and the operators can feel that a plurality of operators are participating in the game.Type: ApplicationFiled: July 31, 2007Publication date: November 11, 2010Applicant: Camelot Co., Ltd.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto
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Publication number: 20100203969Abstract: [Problems to be Solved] In a game where a user's operation is input to an object such as a player or a ball in a golf game or the like by using a controller with a built-in acceleration sensor to proceed the game, it is possible to input such a value at timing as the user intends without losing a realistic operation. [Means for Solving the Problems] A game device, where an operation signal to operate a character displayed on a screen is input to proceed a game, is provided with a controller 1c that has an acceleration sensor to detect acceleration in a predetermined direction, a GUI control unit 24 that controls a graphic user interface 344 for the display and operation of the game, and an object control unit 252 that makes the coordinate position of a ball change in accordance with input data calculated on the basis of the operation signal input from the controller 1c.Type: ApplicationFiled: August 1, 2008Publication date: August 12, 2010Applicant: Camelot Co., Ltd.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Haruki Kodera
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Publication number: 20100130274Abstract: Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service.Type: ApplicationFiled: March 10, 2008Publication date: May 27, 2010Applicant: CAMELOT CO., LTD.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Ayumu Shindo
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Publication number: 20100069153Abstract: The icon 348 of a graphic user interface indicates the magnitude of an inputted impact by an impact pointer 348d which moves as the time elapses and receives input of the impact. Magnitude of the impact received by a GUI 34 is retained in the impact data as a product of the moving amount of the impact pointer 348d and a scale factor, of which the value can be switched together with the indication form of a gauge 348c depending on the movement of a slider 348a. Consequently, more realistic regulation of impact, e.g., half shot, can be attained when a ball is hit in a sport simulation game such as a golf game.Type: ApplicationFiled: May 28, 2007Publication date: March 18, 2010Applicant: Camelot Co., Ltd.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Tetsuya Chiba
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Publication number: 20090264198Abstract: A 3D game display system includes a 3D configuration unit for virtually configuring a 3D space and controlling an object coordinate, a window control unit for controlling displayed windows, a 2D configuration unit for causing a window to two-dimensionally display a 3D space according to the field-of-view range based on the window type, area and shape, a GUI control unit arranged in the window and controlling a GUI for performing display and operations concerning the game, an input interface for performing operations on the windows and the GUI, and an expansion/contraction control unit for changing the area or the shape of the windows according to the operations of the input interface. This enables the display of diversified game contents using multi-windows in a 3D game and maintains a balance between the display of the game content itself and the GUI while maintaining the GUI operability.Type: ApplicationFiled: May 28, 2007Publication date: October 22, 2009Applicant: Camelot Co., Ltd.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera