Patents Assigned to Cashflow Technologies, Inc.
  • Patent number: 8512042
    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
    Type: Grant
    Filed: February 17, 2012
    Date of Patent: August 20, 2013
    Assignee: Cashflow Technologies, Inc.
    Inventors: Philip A. Rogan, David A. Gipp, Douglas W. Herman
  • Publication number: 20120149465
    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
    Type: Application
    Filed: February 17, 2012
    Publication date: June 14, 2012
    Applicant: Cashflow Technologies, Inc.
    Inventors: Philip A. Rogan, David A. Gipp, Douglas W. Herman
  • Patent number: 8118598
    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
    Type: Grant
    Filed: August 24, 2009
    Date of Patent: February 21, 2012
    Assignee: Cashflow Technologies, Inc.
    Inventors: Philip A. Rogan, David A. Gipp, Douglas W. Herman
  • Patent number: 7921047
    Abstract: Users of a simulator gain skills for investing using a simulator. The simulator simulates a business system that conducts a market transaction. The simulator selects a set of factors from a plurality of sets; selects a current factor from the selected set; and determines a price in accordance with the current factor. The simulator further updates a financial position of the user of the simulator in response to a transaction; and performs the transaction in accordance with the price and an input from the user. The input from the user corresponds in content to an input to the business system. Consequently, the user develops skill in specifying market transactions to be conducted by reviewing changes in the user's financial position. The simulator may include a simulated competitor having a financial position affected by transactions according to a strategy of the competitor selected from a set of stored strategies.
    Type: Grant
    Filed: February 22, 2010
    Date of Patent: April 5, 2011
    Assignee: Cashflow Technologies, Inc.
    Inventor: Otmar Schlunk
  • Patent number: 7698195
    Abstract: Users of a simulator gain skills for investing using a simulator. The simulator simulates a business system that conducts a market transaction. The simulator selects a set of factors from a plurality of sets; selects a current factor from the selected set; and determines a price in accordance with the current factor. The simulator further updates a financial position of the user of the simulator in response to a transaction; and performs the transaction in accordance with the price and an input from the user. The input from the user corresponds in content to an input to the business system. Consequently, the user develops skill in specifying market transactions to be conducted by reviewing changes in the user's financial position. The simulator may include a simulated competitor having a financial position affected by transactions according to a strategy of the competitor selected from a set of stored strategies.
    Type: Grant
    Filed: April 22, 2004
    Date of Patent: April 13, 2010
    Assignee: Cashflow Technologies, Inc.
    Inventor: Otmar Schlunk
  • Patent number: 6890179
    Abstract: Electronic media for teaching others financial principles includes an interactive game that includes a financial lesson. The interactive game may be remotely accessed by users via a network such as the Internet. In certain embodiments the interactive game includes (i) a lesson portion; (ii) a game play portion; and, optionally, (iii) a lesson reinforcement portion. In other embodiments the interactive game includes one or more rewards for successfully completing each interactive game. Such rewards may include a certificate of achievement and/or access to an otherwise inaccessible game.
    Type: Grant
    Filed: October 8, 2002
    Date of Patent: May 10, 2005
    Assignee: Cashflow Technologies, Inc.
    Inventors: Philip Andrew Rogan, David Andrew Gipp
  • Publication number: 20040215546
    Abstract: A decision support computer system, according to various aspects of the present invention, is used by a plurality of users to learn principles of personal finance by competing. The system includes an engine for central processing; a network for communication between each user and the engine for central processing; an engine for identifying to a particular competition a subset of the plurality of users; an engine for modeling financial consequences of a respective series of decisions made by each user of the subset; a graphical user interface engine operative by each user for indicating a decision after associating values of an opportunity to portions of a financial statement; and an engine for recognizing a particular user of the subset as succeeding in the particular competition in response to determining that the particular user's decisions result in the accumulation of recurring passive income exceeding recurring expenses.
    Type: Application
    Filed: April 22, 2004
    Publication date: October 28, 2004
    Applicants: Quicksilver Software, Inc., Cashflow Technologies, Inc.
    Inventor: Cory Nelson
  • Publication number: 20040076931
    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
    Type: Application
    Filed: December 20, 2002
    Publication date: April 22, 2004
    Applicant: Cashflow Technologies, Inc.
    Inventors: Philip A. Rogan, David A. Gipp, Douglas W. Herman
  • Publication number: 20040067469
    Abstract: Electronic media for teaching others financial principles includes an interactive game that includes a financial lesson. The interactive game may be remotely accessed by users via a network such as the Internet. In certain embodiments the interactive game includes (i) a lesson portion; (ii) a game play portion; and, optionally, (iii) a lesson reinforcement portion. In other embodiments the interactive game includes one or more rewards for successfully completing each interactive game. Such rewards may include a certificate of achievement and/or access to an otherwise inaccessible game.
    Type: Application
    Filed: October 8, 2002
    Publication date: April 8, 2004
    Applicant: Cashflow Technologies, Inc.
    Inventors: Philip Andrew Rogan, David Andrew Gipp
  • Patent number: 6106300
    Abstract: The present invention provides a particularly effective mechanism for teaching financial skills to players, and, in particular children, in the context of a game. Each player is initially ascribed a predetermined periodic earned income, (at least initially representing income from work activities of the player), periodic expenses and a predetermined amount of cash on hand. The object of such game is for a player to generate passive income greater than a predetermined percentage (e.g., 100%) of the player's expenses. The game comprises: indicia of a financial statement associated with each player; and indicia of a set of events and indicia of a set of game events for pseudo-random assignment to the players in turn. A mechanism for pseudo-randomly assigning the particular game event to the respective players is the also included. The game events potentially affect at least one of the passive income, expenses, assets and liabilities of the players, and include opportunities to generate passive income.
    Type: Grant
    Filed: July 15, 1999
    Date of Patent: August 22, 2000
    Assignee: Cashflow Technologies, Inc.
    Inventors: Robert T. Kiyosaki, Rolf H. Parta, Sharon L. Lechter