Abstract: A payment apparatus that settles merchandise sold at an EC site, includes a receiving unit that receives, when a merchandise page of the EC site is accessed by a user, a merchandise identifier for specifying the merchandise and session data with the user from the merchandise page; a generation unit that generates a payment icon including information regarding a payment of the merchandise based on the merchandise identifier and the session data; a sending unit that sends the payment icon to the merchandise page; and a payment unit that performs, when the payment icon displayed in the merchandise page is operated by the user, a payment process of the merchandise for the user specified by the session data.
Abstract: The present invention provides a game providing device that generates image information including a plurality of objects that are capable of being selected by the player; sets a processing method of each of the objects; receives a selection of an object or a plurality of objects from among the objects; and performs the processing method set for the selected object.
Abstract: An image is generated by: mutually associating an object associated with image data as a tree structure that has the object as a node; allocating an order value to a child node group of each parent node; distributing image data of an object of interest to a layer on the basis of the depth of the tree structure and the order value allocated to each node in a subtree going up from a node corresponding to the object of interest to a root node; and superimposing the layers.
Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player.
Abstract: A video game combines finger swiping to hurl a projectile at a target, with strategic elements arising from various combinations of player and target characteristics. User actions such as a direction of finger swipe against a touchscreen, a speed of finger swipe against the touchscreen, and/or a length of finger swipe against the touchscreen, may determine the trajectory and/or force of the projectile. The player may dynamically select specific roles from a plurality of cards available in a deck, with the particular role determining game parameters such as offensive effectiveness and defensive strength. The game may incorporate one or more strategic concepts such as the ability to combine roles, the evolution of roles over time, and the selective enlistment of allies.
Type:
Grant
Filed:
January 29, 2013
Date of Patent:
May 12, 2015
Assignee:
DeNA Co., Ltd.
Inventors:
Takeshi Otsuka, Hidde Tonegawa, James Marr, Simon Paredes
Abstract: The system according to an embodiment of the present invention may more appropriately provide recommendation information of contents based on use status of the contents by a plurality of users.
Abstract: A server according to an embodiment reduces the load imparted when animated images such as game screens are displayed on a client terminal through HTTP communication. The server executes a program comprising: a game progress module for progressing a game; a generation module for generating frame information pieces each for displaying one frame of a plurality of sequential frames constituting a game screen, in accordance with the sequential order; a determination module for determining whether to send the generated frame information pieces to the terminal device, a compression module for compressing the generated frame information pieces; and a sending control module for sending to the terminal device a plurality of compressed frame information pieces in accordance with the sequential order as an HTTP response to an HTTP request from the terminal device.
Abstract: A computer program according to an embodiment of the present invention comprises: a grouping module configured to group the plurality of objects into a plurality of groups; a reference point determination module configured to determine a reference point and a group fixation point in the virtual space for each of the plurality of groups; a viewpoint control module configured to control positions of the viewpoint and the fixation point in the virtual space; and a display control module configured to display, on the display device, the view of the virtual space as viewed from the viewpoint toward the fixation point. While events are generated in the particular group among the plurality of groups, the viewpoint control module according to an embodiment of the present invention fixes the viewpoint at the reference point of the particular group and the fixation point at a group fixation point of the particular group.
Abstract: One embodiment of the present invention relates to a system including one or more processors for executing a given computer program to display a view of a virtual space containing a plurality of objects on a display device. The computer program includes: a grouping module configured to group the plurality of objects in the virtual space into a plurality of groups; a reference point determination module configured to determine a reference point in the virtual space for each of the plurality of groups; a viewpoint control module configured to move a viewpoint to the reference points of the plurality of groups in a predetermined order; and a display control module configured to display, on the display device, the view of the virtual space as seen from the viewpoint.
Abstract: A server device receives a request for participation in a network game through a communication line, integrates user information of each user terminal from which the server receives the participation request, generates matching information of each user participating in the same network game to be started at the same time, and notifies the generated matching information to each terminal device. The matching information is different for each terminal device of notification destination so as to be displayed as if the terminal device of the notification destination made the earliest participation request, regardless of order of the participation request.
Abstract: One object is to provide a video game system that can technically restrain real money trade. In accordance with one aspect, a server device 10 according to an embodiment of the present invention includes: a determination unit 58 configured to determine whether an exchange of exhibited game contents and bid game contents is concluded based on a game content parameter value characterizing the exhibited game contents and the game content parameter value characterizing the bid game contents; and an updating unit 61 configured to update an owned game content storage unit 52 such that, only when the determination unit 58 determines that the exchange is concluded, the exhibited game contents are stored in association with player identification information of a bidder player and the bid game contents are stored in association with player identification information of an exhibitor player.
Abstract: A server device according to the present invention, which is connected to a plurality of player terminals through a network, includes a storage unit configured to store an initial upper limit of number of groups and an initial threshold value smaller than an upper limit of a group affiliation rate, which is a ratio of number of affiliated persons with respect to a quota of a group, a group generating portion configured to generate a plurality of groups to which the group affiliation rate of the initial threshold value is set, at a start of a game, based on the initial upper limit of the number of groups, and a player distributing portion configured to distribute players to groups.
Abstract: One object is to provide a game system that can restrain real money trade from a technical aspect. In accordance with one aspect, a game system according to an embodiment of the present invention includes: a bid data generating unit configured to generate bid data including constant information related to a bid game content while not including either player specifying information of a bidder player or variable information of the bid game content and a second display control unit configured to cause a bid screen generated from the generated bid data to be displayed in a game played by an exhibitor player.
Abstract: One object of a game program according to an embodiment is to provide a pinball game requiring more strategies. The game program comprises: a stage selection module for receiving stage selection by the user; a ball selection module for receiving selection of one or more ball objects by the user from a plurality of ball objects each having parameters; a screen display module for displaying a game screen; an owned point updating module for updating the owned point information such that the points are consumed in accordance with the game play; an injection module for injecting the ball objects; a ball-hitting operation module for operating flippers in accordance with instructions from the user; a game progress module for progressing the pinball game based at least on the parameters assigned to the selected ball objects; and a level updating module for updating the level of the ball objects.
Abstract: One object is to provide a system that determines a fairer exchange rate than conventional systems, the determined exchange rate being used in exchange of game contents in virtual space such as games.
Abstract: A server device stores a plurality of first messages and a plurality of second messages to be made available to a player as a result of a use condition being satisfied. The server device generates, if the use condition is not satisfied, a first message list including only the first fixed messages and generates, if the use condition is satisfied, a second message list including at least one of the second fixed messages. In response to a request from a player terminal, the server device generates, before the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the first message list and generates, after the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the second message list.
Abstract: A server check system that checks a duplicated process of a server that performs a predetermined process in response to a request from a terminal device, includes a receiving unit that receives a request sent from the terminal device to the server when starting a checking; a sending unit that generates a predetermined number of requests by copying the request and sends the predetermined number of requests to the server at the same time; and a determining unit that obtains a processed result by the server based on the predetermined number of requests and determines whether a duplicated process occurs.
Abstract: A game control server apparatus connected to terminal devices of a plurality of players via a network, includes a developing stage management unit that determines, in a developing stage in which a common character commonly owned by a plurality of players in a same team is developed, a capability parameter of the common character based on an action of each of the plurality of players; and a team battle stage management unit that provides, in a team battle stage in which one team battles against another team, a common character in a team battle while setting a capability parameter of the common character to the capability parameter of the common character determined by the developing stage management unit, upon accepting a calling instruction from a player in the one team.