Abstract: Systems and methods for a gambling hybrid game that provides an object launching game in which a player uses a launching device to select a trajectory and speed at which to launch a game object at a target as an entertainment game are disclosed. The entertainment engine provides the game in which a player users a launching device to launch a game object at a selected speed and trajectory towards a target and determines the results of the launch. The status of the game play are provided a game world engine that determines when gambling events should be provided based on the status of game play and a real world engine resolves the gambling event and associated wagers.
Abstract: An intermediate credit hybrid game that awards a player an intermediate credit. The intermediate credit is awarded to the player on the based on an outcome of a wager that was made in a gambling game but triggered by the player's play of a skill-based entertainment game. The intermediate credit may be converted by the player into an in-game resource within the entertainment game.
Type:
Grant
Filed:
September 25, 2017
Date of Patent:
February 12, 2019
Assignee:
Gamblit Gaming, LLC
Inventors:
Miles Arnone, Frank Cire, Eric Meyerhofer
Abstract: An electronic gambling game machine constructed to provide a multi-player cooperative skill based entertainment game, played by a plurality of players; receive player input; and determine accumulation of a collective element resulting from the player input from the one or more of the plurality of players, the collective element being available for use by the plurality of players; a game world controller constructed to: receive data regarding the accumulation of the collective element; trigger execution of a gambling game by a real world controller based on the accumulation of the collective element; and distribute to the plurality of players, a gambling outcome of credit of the gambling game generated by the real world controller.
Abstract: Electromechanical gaming machines constructed to provide a lottery entry to a player and to receive real world credits are provided. The electromechanical gaming machines include an entertainment software engine that provides an entertainment game, using a visual display, the entertainment game including an enabling; a real world engine that provides a gambling game, and generates random gambling outcomes for a gambling bet in real world credits; and a game world engine coupled to the entertainment software engine and the real world engine that: receives a lottery ticket; monitors, the player's skillful play of the entertainment game; pays out game world credit to the player; triggers the gambling bet in the gambling game; receives a gambling outcome; determines to award the lottery ticket to the player on the basis of attendant rules; and issues the lottery ticket to the player.
Abstract: A skill confirmation interleaved wagering system is disclosed. The skill confirmation interleaved wagering system uses an interactive controller, a process controller and a wager server to authenticate skill level demonstrated by a user of the interactive application by generating simulated application telemetry data, comparing it to the application telemetry data, and then authorizing wagers based on the authentication.
Type:
Grant
Filed:
September 9, 2016
Date of Patent:
February 12, 2019
Assignee:
Gamblit Gaming, LLC
Inventors:
Miles Arnone, Eric Meyerhofer, Clifford Kaylin, Frank Cire
Abstract: Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency.
Type:
Grant
Filed:
September 20, 2016
Date of Patent:
February 5, 2019
Assignee:
Gamblit Gaming, LLC
Inventors:
Miles Arnone, Clifford Kaylin, Eric Meyerhofer, Frank Cire
Abstract: Systems in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game; and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an element of the entertainment game that triggers a wager in the gambling game, and change the element on the basis of the randomly generated payout and an entertainment game variable.
Type:
Grant
Filed:
May 25, 2017
Date of Patent:
January 29, 2019
Assignee:
Gamblit Gaming, LLC
Inventors:
Miles Arnone, Eric Meyerhofer, Caitlyn Ross
Abstract: Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity within the gambling game based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.
Type:
Grant
Filed:
December 28, 2015
Date of Patent:
January 29, 2019
Assignee:
Gamblit Gaming, LLC
Inventors:
Miles Arnone, Eric Meyerhofer, Frank Cire, Scott Shimmin, Caitlyn Ross
Abstract: An electronic gaming machine for a providing a jackpot bonus in a gaming system A jackpot bonus element is generated in an entertainment game portion of a hybrid game and a gambling game in a gambling game portion of the hybrid game is triggered when a player initiates an encounter in the entertainment game with the bonus element. It is then determined if the player wins the gambling game triggered by the player's encounter with the bonus element in the entertainment game a payout is provided to the player when it is determined that the player has won the gambling game.
Abstract: A distributed anonymous payment interleaved wagering system is disclosed, including an interactive processing device constructed to receive a request for processing a payment; communicate interactive processing device data and a request for an anonymous payment identifier; receive the anonymous payment identifier; lock the interactive processing device for a period of time; communicate anonymous payment identifier; receive gaming session data; unlock the interactive processing device; the process controller or wager controller constructed to: create an anonymous payment identifier; associate the anonymous payment identifier with the interactive processing device data; communicate the anonymous payment identifier; create a gaming session based on the anonymous payment data, the anonymous payment identifier, and the interactive processing device data; communicate gaming session data; the interactive payment controller constructed to: receive a value bearing item; communicate TITO data and anonymous payment iden
Type:
Grant
Filed:
July 17, 2017
Date of Patent:
January 8, 2019
Assignee:
Gamblit Gaming, LLC
Inventors:
Miles Arnone, Frank Cire, Eric Meyerhofer
Abstract: A fungible object award interleaved wagering system includes a plurality of interactive controllers operatively connected to an application controller by a network, each interactive controller configured to: communicate, to an application controller, application telemetry; and receive, from the application controller, an object based on the application telemetry. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive a wager request; generate a wager outcome based on the wager request; communicate, to an object controller, the wager outcome.
Type:
Grant
Filed:
December 11, 2017
Date of Patent:
January 1, 2019
Assignee:
Gamblit Gaming, LLC
Inventors:
Miles Arnone, Frank Cire, Clifford Kaylin, Eric Meyerhofer
Abstract: A gambling hybrid game that provides game world engine driven triggering of gambling events is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides an entertainment games that provides values for a set of entertainment game variables. The game world engine receive the values of set of entertainment game variables and determined whether a gambling event in a gambling game is triggered based upon the values one or more entertainment game variables in the set.
Abstract: An electronic gaming machine configured to: provide an interactive application including fungible objects; receive and distribute user input; a wager controller constructed to: receive wager request instructions; determine a wager outcome; and transmit the wager outcome; and the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the user input; determine whether to trigger a wager; when a wager is triggered, generate wager request instructions; transmit the wager request instructions to the wager controller; receive fungible object data comprising a fungible object; determine the fungible object; generate fungible object instructions based on the fungible object; transmit the fungible object instructions to the interactive controller.
Abstract: An electromechanical gaming machine including: a real world controller connected to a game world controller, and constructed to: accept a gambling game trigger; provide a randomly generated payout of credits; the game world controller connected to the real world controller and connected by a network to an entertainment software controller executing a multiplayer entertainment game, the game world controller constructed to: receive a plurality of players' actions taken; and trigger the wager in the gambling game based on the actions, the game world controller utilizing a head to head gambling controller constructed to: detect a latch event and enter the plurality of players into a gambling session; parameterize wager terms of the wager made; trigger the wager in the gambling game during the session; distribute the payout of credits; determine the payout of resources utilized by the plurality of players; and distribute the payout of resources.
Type:
Grant
Filed:
March 6, 2017
Date of Patent:
December 4, 2018
Assignee:
Gamblit Gaming, LLC
Inventors:
Miles Arnone, Eric Meyerhofer, Caitlyn Ross
Abstract: A multilayer hybrid game system with a real world engine connected by a communication link to a game world engine wherein the real world engine comprises a real world credit meter, a random number generator, and a real world credit pay table, wherein the real world engine is configured to receive a trigger of a wager, determine a gambling outcome, and communicate the gambling outcome, an entertainment software engine connected to the game world engine configured to execute a multilayer entertainment game, generate a user interface display that depicts a representation of the multilayer entertainment game, a game world engine that communicate a wager trigger to the real world engine, generates a multilayer entertainment game impact that can be used to modify the multilayer entertainment game gameplay based a plurality of players' execution of the multilayer entertainment game and a global betting manager constructed to: manage multilayer wagers.
Abstract: A slot machine including an entertainment software engine constructed to provide an entertainment game and display a received wager result; a first and second real world engine constructed to provide a wager result in response to a wager request; and a game world engine connected to the entertainment software engine, the game world engine constructed to: receive a request for a wager for a player of the entertainment game triggered by a player action taken while playing the entertainment game; communicate, the first and second wager requests; receive a first and second wager result; and generate, based on operator instructions, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game.