Abstract: Three dimensional spaces whereby any physical media are gamified, or made into a GAMESPACE or VR combined space in which multiple unique users/participants contemporaneously by interaction for points compete with real-time shifting and the same course measured for all by a Master Control System.
Abstract: A real time physical reality immersive experience having gameification of actions taken in physical reality combines endurance events and gaming aspects to create a novel entertainment systems, methods, and apparatus, including Modular Efficiently Transformable Assembly Structures (METAS).
Abstract: The invention generally relates to systems and methods for the use of technology in the gamification of physical activity. The invention provides systems and methods that gamify actions taken within physical space to allow a person's physical activity to be woven into an experience in which technology adds layers of meaning such as stories, rewards, statistics, or feedback. In a preferred embodiment, the invention uses a mobile device that senses its own three-dimensional positions in space, the shape of the space around it, or both.