Patents Assigned to Gaming Enhancement, Inc.
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Patent number: 9196119Abstract: In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the bonus event symbols match a predetermined outcome, the second player is awarded a bonus award. In one embodiment, a method includes receiving a bonus event symbol from a second gaming device during game play on a first gaming device for a first player. It is determined if the bonus event symbol provides a match to a predetermined outcome. The first player is awarded a bonus award if the match is determined.Type: GrantFiled: July 3, 2013Date of Patent: November 24, 2015Assignee: Gaming Enhancements, Inc.Inventor: Tyler Thomas Parham
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Patent number: 8814659Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.Type: GrantFiled: April 10, 2009Date of Patent: August 26, 2014Assignee: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, William K. Bertram
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Patent number: 8485894Abstract: In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the bonus event symbols match a predetermined outcome, the second player is awarded a bonus award. In one embodiment, a method includes receiving a bonus event symbol from a second gaming device during game play on a first gaming device for a first player. It is determined if the bonus event symbol provides a match to a predetermined outcome. The second player is awarded a bonus award if the match is determined.Type: GrantFiled: September 8, 2010Date of Patent: July 16, 2013Assignee: Gaming Enhancements, Inc.Inventor: Tyler T. Parham
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Publication number: 20130178283Abstract: In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered.Type: ApplicationFiled: January 16, 2013Publication date: July 11, 2013Applicant: GAMING ENHANCEMENTS, INC.Inventor: TYLER T. PARHAM
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Patent number: 8360872Abstract: In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered.Type: GrantFiled: August 19, 2010Date of Patent: January 29, 2013Assignee: Gaming Enhancements, Inc.Inventor: Tyler T. Parham
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Publication number: 20110130196Abstract: A method receives information for a pay table for a game. The pay table including a first set of fixed payouts for a set of outcomes that are possible when playing the game. Information is received for at least a portion of the set of outcomes, the information including an independently specified balancing point between a minimum and a maximum for each of the at least a portion of the set of outcomes. A second set of payouts for the set of outcomes is determined. The at least portion of the second set of payouts includes, for each of the at least a portion of the set of outcomes, a random payout dynamically generated using the balancing point to be between the minimum and maximum. A random payout in the second set of payouts for an outcome is different from the fixed payout in the first set of payouts.Type: ApplicationFiled: February 7, 2011Publication date: June 2, 2011Applicant: GAMING ENHANCEMENTS, INC.Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
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Publication number: 20110117980Abstract: An electronic video poker machine configured to allow play of multiple hands of video poker. The electronic video poker machine comprises at least one display device, at least one input device, and at least one computer configured to display at least a first hand and a second hand of at least three cards all face up, wherein a computer uses selected hold cards of the first hand to select the best poker hand for a second and subsequent poker hands. If the hold cards from the first hand make the best possible poker hands, they are used to replace one or more selected cards of the second and subsequent hands.Type: ApplicationFiled: September 3, 2010Publication date: May 19, 2011Applicant: Gaming Enhancements, Inc. (a Nevada Corporation)Inventor: TYLER PARHAM
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Publication number: 20110065493Abstract: In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the bonus event symbols match a predetermined outcome, the second player is awarded a bonus award. In one embodiment, a method includes receiving a bonus event symbol from a second gaming device during game play on a first gaming device for a first player. It is determined if the bonus event symbol provides a match to a predetermined outcome. The second player is awarded a bonus award if the match is determined.Type: ApplicationFiled: September 8, 2010Publication date: March 17, 2011Applicant: GAMING ENHANCEMENTS, INC.Inventor: Tyler T. Parham
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Publication number: 20110045911Abstract: In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered.Type: ApplicationFiled: August 19, 2010Publication date: February 24, 2011Applicant: GAMING ENHANCEMENTS, INC.Inventor: Tyler T. Parham
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Patent number: 7887415Abstract: A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amount to win a random award from the prize pool for each of at least two game outcomes from the plurality of game outcomes. A predetermined average pool size for the progressive prize pool is stored. A random payout is calculated using a function that calculates the random payout using a specified minimum amount, a specified maximum amount, and a specified average value. The specified average value is independently specified between the specified minimum value and specified maximum value.Type: GrantFiled: October 30, 2007Date of Patent: February 15, 2011Assignee: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
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Patent number: 7871328Abstract: A wager amount from a player is received. A programmer input of information based on a specified average value, a specified minimum value, and a specified maximum value is determined. The specified average value is independently specified between the specified minimum value and specified maximum value. A portion of non-gaming revenues is allocated to the progressive prize pool. A random amount is calculated from the progressive prize pool using a function that calculates the random amount using the specified minimum value, the specified maximum value and the specified average value. The calculated random amount is generated between the specified minimum value and the specified maximum value and the function is configured to calculate random amounts that average over time substantially the specified average value. The player is eligible to win the random amount from the progressive prize pool in which the portion of non-gaming revenues was allocated.Type: GrantFiled: October 30, 2007Date of Patent: January 18, 2011Assignee: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
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Patent number: 7811168Abstract: A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amount to win a random award from the prize pool for each of at least two game outcomes from the plurality of game outcomes.Type: GrantFiled: February 27, 2003Date of Patent: October 12, 2010Assignee: Gaming Enhancement, Inc.Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
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Publication number: 20100124987Abstract: A random community bonus having a plurality of bonus awards. A threshold is randomly selected for awarding the community bonus. The random threshold may be the number of bonus awards that players qualify for. The bonus awards are displayed on a screen. A maximum of M number of awards, such as ten awards, may be shown on the screen. After the threshold is set, eligible players playing an underlying primary game are qualified for the community bonus. The number of qualified players cannot be more than the threshold value. A compensatory award can be received if a player opts out. A running count of eligible players that have qualified for the community bonus game is also displayed. When the number of eligible players or the number of bonus awards qualified for reaches the threshold value, the community bonus is triggered to award at least one bonus award to each and every qualified player.Type: ApplicationFiled: November 17, 2009Publication date: May 20, 2010Applicant: GAMING ENHANCEMENTS, INC.Inventor: Tyler Thomas Parham
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Publication number: 20100069147Abstract: Particular embodiments generally relate to providing an award based on a touch input. For example, various superstitious acts performed by a user may be rewarded with a superstition bonus. In one embodiment, it is determined when to trigger a superstition bonus. The superstition bonus may be awarded when a designated touch input is received on a gaming device in a designated area of the gaming device. For example, there may be multiple different touch inputs that can be received in different areas. When a gaming device is eligible to award a superstition bonus, a touch input may be received in the designated area and the superstition bonus may be awarded.Type: ApplicationFiled: September 11, 2009Publication date: March 18, 2010Applicant: GAMING ENHANCEMENTS, INC.Inventor: Tyler T. Parham
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Patent number: 7575517Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.Type: GrantFiled: December 15, 2005Date of Patent: August 18, 2009Assignee: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, William K. Bertram
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Publication number: 20090197674Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.Type: ApplicationFiled: April 10, 2009Publication date: August 6, 2009Applicant: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, William K. Bertram
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Publication number: 20080248859Abstract: Particular embodiments provide multiple games of chance that can be played in a stacked manner substantially simultaneously. For example, a first game may be played along with a second game where game symbols for the second game are displayed on top of game symbols for the first game. The game symbols for the second game may be translucent or may include portions that are translucent that allow a user to see game symbols for the first game and the second game even though they are being displayed on top of each other.Type: ApplicationFiled: April 4, 2008Publication date: October 9, 2008Applicant: GAMING ENHANCEMENTS, INC.Inventor: Tyler T. Parham
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Publication number: 20080102942Abstract: A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amount to win a random award from the prize pool for each of at least two game outcomes from the plurality of game outcomes.Type: ApplicationFiled: October 30, 2007Publication date: May 1, 2008Applicant: GAMING ENHANCEMENTS, INC.Inventors: Tyler Parham, Richard Michaelson, William Bertram
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Publication number: 20080102943Abstract: A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amount to win a random award from the prize pool for each of at least two game outcomes from the plurality of game outcomes.Type: ApplicationFiled: October 30, 2007Publication date: May 1, 2008Applicant: GAMING ENHANCEMENTS, INC.Inventors: Tyler Parham, Richard Michaelson, William Bertram
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Publication number: 20080076543Abstract: A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amount to win a random award from the prize pool for each of at least two game outcomes from the plurality of game outcomes.Type: ApplicationFiled: October 30, 2007Publication date: March 27, 2008Applicant: GAMING ENHANCEMENTS, INC.Inventors: Tyler Parham, Richard Michaelson, William Bertram