Abstract: Methods for treating and preventing dysbiosis in a subject suffering from or susceptible to gastrointestinal disorders are described. The methods comprises administering a hyperimmunized egg product to the subject, wherein the egg product is obtained from a hyperimmunized avian, optionally in combination with an additional compound such as a probiotic and/or nutrient source.
Abstract: Methods for treating and preventing dysbiosis in a subject suffering from or susceptible to gastrointestinal disorders are described. The methods comprises administering a hyperimmunized egg product to the subject, wherein the egg product is obtained from a hyperimmunized avian, optionally in combination with an additional compound such as a probiotic and/or nutrient source.
Abstract: The present invention is a gaming device that enables players to accumulate awards until there is no more awards or until one or more termination variables reaches a predetermined limit. The gaming device includes at least one random generation device, one of which generates awards upon a player input. The gaming device also includes one or more termination variables, each defined by or divisible into a plurality of units, whereby a random generation device generates an amount of units upon a player input. The gaming device also includes a game termination limit of accumulated or lost termination units, whereby a player generates awards until accumulating or losing the termination limit of units.
Type:
Grant
Filed:
September 28, 2001
Date of Patent:
August 19, 2003
Assignee:
IGY
Inventors:
Anthony J. Baerlocher, Dennis K. Mead, Bayard S. Webb, John G. Gilliland
Abstract: The apparatus and method of the present invention provides a gaming device having a separately changeable value and multiplier bonus scheme. The bonus scheme begins when a triggering event occurs during normal operation of the gaming device. Initially, the game displays a value and a multiplier to the player, which form an offer. The game enables the player to keep the offer or change either the value or the multiplier. If the player changes either, the game changes the value or multiplier selected by the player, and yields a new offer. In the preferred embodiment of the bonus scheme, the player can keep the new offer or change the value or multiplier and obtain a final new offer. After the player can no longer change the value or multiplier or if at any time the player keeps an offer, the bonus scheme ends by adding the amount of the offer to the player's gaming device credit, and the player resumes normal play.