Patents Assigned to Interplay Entertainment Corp.
  • Patent number: 6317125
    Abstract: A video object generation method (100) for converting a model (102) such that a tessellation operation (164) can create a realistic character in real time during game play. A shelling and slicing operation (106) produces data strings (140) describing a plurality of slices (110) of the model (102). An assign body parts and edit strings operation (130) places cuts (134) on the model (102) and an apply influences operation (144) establishes the influence on each of a plurality of points (142) from a plurality of bones (148) of a skeleton (146). In real time operations (162) a tessellation operation (164) creates a triangle mesh (165) appropriate to the position and importance of the character in game space, and a properly bent character is displayed in a display operation (168).
    Type: Grant
    Filed: December 15, 1998
    Date of Patent: November 13, 2001
    Assignee: Interplay Entertainment Corp.
    Inventor: Michael Meincke Persson