Abstract: A software- or computer-implemented system and method utilized to track user engagement and mannerisms for gaming methods and systems. The present system and method is used in conjunction with open source software to track the plurality of facial expressions generated by a user in response to the publication and viewing of a plurality of media presentations. The plurality of facial expressions of the user are analyzed to determine approval or disapproval and, in turn, to ascertain the type of media presentations that are again published thereafter by the gaming machine, solely based on the plurality of facial expressions of the user.
Abstract: The present invention is directed to a computer-implemented method and system for analyzing a user's facial responses to determine a user's approval or disapproval of a marketing campaign. Such a system may comprise open-source or commonly-implemented facial recognition hardware and software on smartphones, tablets, or computers, and may interface with the media-playing hardware on such devices. The system and method causes display of one or more media presentations to a plurality of users for measuring their facial gestures, wherein these facial gestures are associated with an approval or disapproval of one or more portions of the one or more media presentations. These face gestures may be recorded in a central server for data related to the individual and users in the aggregate and/or may be sent back to the developer of the one or more media presentations for analysis and/or editing.
Abstract: The present invention is directed to a computer-implemented method and system for analyzing a user's facial responses to determine a user's approval or disapproval of a marketing campaign. Such a system may comprise open-source or commonly-implemented facial recognition hardware and software on smartphones, tablets, or computers, and may interface with the media-playing hardware on such devices. The system and method causes display of one or more media presentations to a plurality of users for measuring their facial gestures, wherein these facial gestures are associated with an approval or disapproval of one or more portions of the one or more media presentations. These face gestures may be recorded in a central server for data related to the individual and users in the aggregate and/or may be sent back to the developer of the one or more media presentations for analysis and/or editing.
Abstract: A software- or computer-implemented system and method utilized to track user engagement and mannerisms for gaming methods and systems. The present system and method is used in conjunction with open source software to track the plurality of facial expressions generated by a user in response to the publication and viewing of a plurality of media presentations. The plurality of facial expressions of the user are analyzed to determine approval or disapproval and, in turn, to ascertain the type of media presentations that are again published thereafter by the gaming machine, solely based on the plurality of facial expressions of the user.
Abstract: The present invention is directed to a computer-implemented method and system for analyzing a user's facial responses to determine an appropriate progression of outputs. Such a system may comprise open-source or commonly-implemented facial recognition hardware and software on smartphones, tablets, or computers, and may interface with the media-playing hardware on such devices. The system may prompt for and respond to facial gestures that may be associated with an approving or disapproving response to such played media, and these responses may be recorded in a central server for data related to the individual and users in the aggregate. Such a system may further comprise eye-tracking hardware and software to ensure the viewer is actively viewing the media being played, and may automatically select and advance the played media based on the viewer's recorded preferences.