Patents Assigned to Kabushiki Kaisha Sega Enterprises, Ltd.
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Patent number: 7004838Abstract: A game device, which monitors with a virtual camera a picture of a game being proceeded in a virtual space by a first object controlled by a player and a second object controlled by a computer or an opponent and displays a picture on the screen of a monitor, includes a camera position switch ordering unit for issuing switching orders to switch the position of the virtual camera to a first position which shows the front of the first object and to a second position which shows the front of the first object from the rear of the first object, and a symbol displaying unit for displaying a symbol representing the second object on the monitor screen in correspondence with the switching order to switch the position of the virtual camera to the first position upon the second object existing behind the first object.Type: GrantFiled: March 28, 2002Date of Patent: February 28, 2006Assignee: Kabushiki Kaisha Sega Enterprises, Ltd.Inventors: Yasuhiro Hayashida, Atsushi Ueno, Taishi Yasuda
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Publication number: 20040142746Abstract: It is an object of this invention to provide a method of expressing, in an easily visible manner, a game proceeded in a plurality of game fields formed hierarchically.Type: ApplicationFiled: January 9, 2004Publication date: July 22, 2004Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.Inventors: Masahiro Hinami, Toshiyasu Kamiko, Takaharu Terada, Yasushi Fujisawa
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Publication number: 20030186741Abstract: A small screen which enables a player to easily grasp the situation of a game field as well as the positional relationship between the game objects is displayed on a game screen in a game device.Type: ApplicationFiled: March 28, 2002Publication date: October 2, 2003Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.Inventors: Yasuhiro Hayashida, Atsushi Ueno, Taishi Yasuda
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Publication number: 20030160783Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.Type: ApplicationFiled: November 27, 2002Publication date: August 28, 2003Applicant: KABUSHIKI KAISHA SEGA ENTERPRISES, Ltd.Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
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Publication number: 20020198047Abstract: It is an object of this invention to provide a method of expressing, in an easily visible manner, a game proceeded in a plurality of game fields formed hierarchically.Type: ApplicationFiled: July 31, 2002Publication date: December 26, 2002Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.Inventors: Masahiro Hinami, Toshiyasu Kamiko, Takaharu Terada, Yasushi Fujisawa
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Publication number: 20020191840Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.Type: ApplicationFiled: August 15, 2002Publication date: December 19, 2002Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
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Publication number: 20020169013Abstract: An object is to provide a free-entry type of race game apparatus wherewith a player can join at any time. This is a race game that simulates an endurance race in which many vehicles run for a long period of time. The vehicles are continually running on the track (ST 1), from which number a player selects any vehicle at will (ST 3) and joins the race in progress (ST 4, 5). The game is terminated on the basis either of a pass count indicating the number of cars passed (or passed by) (ST 6), or a limiting time (ST 7).Type: ApplicationFiled: April 10, 2002Publication date: November 14, 2002Applicant: Kabushiki Kaisha Sega Enterprises, LtdInventors: Narito Serizawa, Manabu Washio, Hiroyuki Izuno
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Patent number: 5841372Abstract: An operation information input device comprises a control panel, and a pair of joystick each of which includes a control level projecting from the control panel. The joystick converts the direction and quantity of operation of the control level to corresponding electrical signals. The control panel has a pair of openings from which the control levers project with the covers being attached in the corresponding openings. Engagement pawls of a frame engage in opposite ends of one of elongated grooves in the cover so that the frame is attached removably to the cover. The frame has an elongated slot extending in one direction. When the frame is attached to the control panel, the control lever is restricted so as to move in a single channel.Type: GrantFiled: September 5, 1996Date of Patent: November 24, 1998Assignee: Kabushiki Kaisha Sega Enterprises, Ltd.Inventor: Isao Matsumoto