Patents Assigned to KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX Co., LTD.)
  • Publication number: 20140287830
    Abstract: A display device is caused to selectably display panels in a predetermined area of a display screen in a predetermined arrangement pattern. When selection of at least one displayed panel is received from a user of a video game processing apparatus, the selected panel and the number of panels are specified. It is determined whether the number of panels satisfies a skill activating condition of a player character or not by referring to skill related information. The skill related information is stored in a skill related information memory. The skill related information contains player character information indicating the player character, skill information indicating a skill, and the skill activating condition indicating an activating condition of the skill. In a case where it is determined that the number of panels satisfies the skill activating condition, action processing for the skill by the player character is carried out.
    Type: Application
    Filed: March 20, 2014
    Publication date: September 25, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Jun KATOU, Hiroyuki KIKKAWA
  • Publication number: 20140256433
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. The video game processing apparatus determines whether a predetermined command is received at least a predetermined number of times when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is received for the predetermined number of times is carried out when the predetermined command is received the predetermined number of times. In this case, it is confirmed whether a reception number reaches the reception upper limit number when the predetermined command is received, and it is determined that the predetermined command is received when the reception number does not reach the reception upper limit number.
    Type: Application
    Filed: May 19, 2014
    Publication date: September 11, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Yusuke MATSUI, Satoru KOYAMA
  • Publication number: 20140228114
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. An image display device is caused to display operating section images in an operating section image display area on a display screen in an arrangement pattern corresponding to arrangement positions of respective operating sections. The operating section images are operating section images respectively corresponding to the operating sections arranged in the operational input section. Identification display allowing a player to identify the operational function associated with the corresponding operating section is made for each of the group of operating section images. When to receive an operational input in response to an operation of any of the plurality of operating sections by the player, the video game processing apparatus carries out operation correspondence processing that indicates processing to exert an operational function associated with the operating section operated by the player.
    Type: Application
    Filed: February 6, 2014
    Publication date: August 14, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Hiroshi MINAGAWA, Kazutoyo MAEHIRO
  • Publication number: 20140213356
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. A plurality of players carries out actions in turn in the video game, by which a predetermined action effect is generated. Action information in which an action and a support effect are associated with each other is stored in an action information memory. A player of the video game processing apparatus can carry out the action in the video game. The support effect is an effect generated in the video game due to an action. When an action executing request is received from the player, a support effect is set up in correspondence with the received action executing request. The support effect that has been set up before the action executing request is received is generated in a case where the action executing request is received.
    Type: Application
    Filed: January 24, 2014
    Publication date: July 31, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Hiroaki IWANO, Naofumi TAKUMA, Yasuhiro SATO
  • Publication number: 20140200083
    Abstract: A video game processing apparatus for controlling progress of a multiplayer participatory video game is provided. A player plays the multiplayer participatory video game using a game medium in which parameters are set up. The video game processing apparatus includes a virtual mission information memory for storing virtual mission information. The virtual mission information is information on virtual missions. The player works on one of the virtual missions using the game medium. The video game processing apparatus provides the virtual mission to the player on the basis of the virtual mission information. The video game processing apparatus gives other player a game medium associated with the player using the game medium. The other player is associated with the game medium used in the virtual mission.
    Type: Application
    Filed: January 15, 2014
    Publication date: July 17, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Hajime TABATA, Masayasu NISHIDA
  • Publication number: 20140162780
    Abstract: An event information memory for storing event information and an event management information memory for storing event management information are provided. The event information contains an event and an event execution time defined in advance as time from start of the event to its end. The event management information contains executing event related information on an executing event and a maximal allowed time that is allowed as the maximum of a total time of a remaining time of each executing event. The executing event related information is updated in accordance with elapse of time. A display device is caused to display an event progress status graph on a display screen of the display device on the basis of the event management information. The event progress status graph indicates a status of the remaining time of each of the executing event in the maximal allowed time.
    Type: Application
    Filed: November 29, 2013
    Publication date: June 12, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Shingo SUZUKI
  • Publication number: 20140155157
    Abstract: A rhythm game control apparatus for controlling progress of a rhythm game is provided. Basic music score information indicating a basic music score on which a trigger arrangement permissible mark is arranged and music score information indicating a music score are stored. A display device is caused to display a music score editing screen on which the basic music score can be edited. The trigger is arranged on the basic music score in accordance with a trigger arranging request received from a player when an arranging request position of the trigger by the trigger arranging request is an arrangement permissible position at which a trigger arrangement permissible mark is arranged. The music score information is registered in the music score information memory indicating the music score for which the trigger is arranged on the basic music score and the basic music score is thereby edited.
    Type: Application
    Filed: November 19, 2013
    Publication date: June 5, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Ichiro HAZAMA
  • Publication number: 20140128154
    Abstract: A video game processing apparatus for controlling progress of a video game including a turn-based battle against an enemy character by displaying a player character on a display screen of a display device includes a profile information storage section for storing summon admissibility information in which a battle command used in the turn-based battle is associated with other player character that carries out an action corresponding to the battle command; receives the summon admissibility information from other video game processing apparatus in which the other player character is used as a main character; receives a summoning request indicating a usage request of the summon admissibility information in the turn-based battle; determines summon admissibility information to be used in a case where the summoning request is received; and summons the other player character indicated by the determined summon admissibility information to be caused to carry out the action.
    Type: Application
    Filed: December 28, 2012
    Publication date: May 8, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Tomoya Asano, Masashi Takahashi
  • Publication number: 20140080598
    Abstract: A game machine with a display which serves as a touch panel type input is provided. The game machine includes a character display for displaying at least two characters on a screen of the display. A finger contact detector detects a contact between a fingertip of a player and the screen. A cursor movement controller locates a cursor on the basis of a coordinate position of the fingertip when the finger contact detector detects the contact. The cursor movement controller controls movement of the cursor on the basis of movement of the coordinate position. A character selector sets a character, with which the cursor is contacted, to a selection state. The character becomes a controlled object when a predetermined selection fixed operation is received, and the character selector keeps the selection state of the character when the fingertip is released.
    Type: Application
    Filed: August 30, 2013
    Publication date: March 20, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD. )
    Inventor: Hidetoshi AOYAGI
  • Publication number: 20140066200
    Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device. Object information on an object that appears in the video game indicates an action possible range, in which the object can carry out a predetermined action against the player character, and the content of the predetermined action. In a case where a movement starting operation for the player character is received, the player character is caused to move in accordance with the received movement starting operation. It is determined whether the movement of the player character is terminated within the action possible range. The predetermined action by the object corresponding to the action possible range is carried out in a case where it is determined that the movement of the player character is terminated within the action possible range.
    Type: Application
    Filed: August 28, 2013
    Publication date: March 6, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Ryoma MATSUI, Toshio AKIYAMA
  • Publication number: 20140066195
    Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device provided with a touch panel. The video game processing apparatus is provided with a virtual controller information memory for storing virtual controller information on a virtual controller. The display device is caused to display the virtual controller on the display screen on the basis of the virtual controller information. In a case where an operational input to the virtual controller displayed on the display screen is received, the video game processing apparatus updates a shape of the virtual controller on the basis of the virtual controller information, and controls an action of the player character on the basis of the received operational input. The operational input may include a slide operation and a tap operation, for example.
    Type: Application
    Filed: August 28, 2013
    Publication date: March 6, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Ryoma MATSUI, Toshio AKIYAMA
  • Publication number: 20140057718
    Abstract: Players input their messages in their video game apparatuses and the messages are once collected at a server apparatus, thereafter they are distributed to all video game apparatuses from the game server apparatus. In a display screen of each video game apparatus, a chat window is displayed in order to display messages exchanged between the players on a game screen including a field and characters of the game. The chat window is sequentially enlarged up to a preset maximum number of lines when a new message is received from the game server apparatus. The chat window is sequentially reduced to the preset minimum number of lines when a predetermined time passes without any reception of new message or when the player performs a specific operation.
    Type: Application
    Filed: November 1, 2013
    Publication date: February 27, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Hiromichi TANAKA, Tomohiro KUSANO
  • Publication number: 20140024452
    Abstract: In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.
    Type: Application
    Filed: September 27, 2013
    Publication date: January 23, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Jin FUJISAWA, Takashi ANZAI
  • Publication number: 20140018174
    Abstract: A video game processing apparatus for controlling progress of a video game by displaying an object on a display screen of a display device is provided. The video game processing apparatus includes a plurality of touch panels respectively provided on a plurality of surfaces of all of surfaces on a housing of the video game processing apparatus. The video game processing apparatus receives a touch operation for any one of the plurality of touch panels, and determines which surface of the housing contains the touch panel for which the touch operation is received. The video game processing apparatus carries out a predetermined representation against the object displayed on the display screen from a side of the determined surface. The predetermined representation includes a representation indicating an attack against the object from the side of the determined surface.
    Type: Application
    Filed: September 13, 2013
    Publication date: January 16, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Yuichi TANZAWA
  • Publication number: 20130331182
    Abstract: A task of the present invention is to prevent timings of a plurality of objects to arrive at the same destination from becoming uncoordinated and perform efficient computation processing to perform control of moving a plurality of objects in game space to the same destination. A movement control unit of the present invention reads information related to a moving speed of each player object from an object memory unit to perform control of moving a plurality of plurality objects. Further, the movement control unit determines a party moving speed for moving a plurality of player objects as a party based on the read information related to the plurality of moving speeds. Furthermore, the movement control unit performs control of moving a plurality of player objects according to the party moving speed.
    Type: Application
    Filed: January 30, 2013
    Publication date: December 12, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130316817
    Abstract: User's error operation is prevented by effectively distinguishing an inputting operation of specifying an area on a display screen from a touching or click inputting operation of specifying one point and an operation of sliding an input of one point while continuing inputting the point. The present invention determines a coordinate of a first intermediate point calculated from coordinates of first two points based on the coordinates of the first two points simultaneously inputted to a coordinate input unit, and determines a coordinate of a second intermediate point calculated from coordinates of last two points based on the coordinates of the last two points detected immediately before the coordinates of the two points stop being simultaneously inputted. Further, the present invention defines an area on a display screen of a display unit based on the coordinate of the first intermediate point and the coordinate of the second intermediate point.
    Type: Application
    Filed: January 24, 2013
    Publication date: November 28, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130307850
    Abstract: Actions of a player character in a virtual three-dimensional space are determined for each of the extremities. The position of the end portion of each extremity is determined in the local coordinates of the extremity, with the fixed portion being the reference position. The position of the end portion is determined within a pre-defined range of access, then the joint angle of the intermediate portion is fixed, and the position of the intermediate portion is determined from the angle of rotation about the axis connecting the fixed portion and the end portion. The position of the intermediate portion is determined as angular information within the range of motion of the intermediate portion, which is defined in accordance with the position of the end portion. The shape of each extremity of the character is determined by the positional information about the end portion and the angular information about the intermediate portion.
    Type: Application
    Filed: February 13, 2012
    Publication date: November 21, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD)
    Inventor: Tomohiko Mukai
  • Publication number: 20130293538
    Abstract: Motion data to be inserted between two different object actions that include a rotating action and are to be successively performed are generated so that the two actions are smoothly connected. Respective elements d required to define a transitional motion action are calculated from the respective frames after the end point of the former motion and before the start point of the latter motion. As for the three-dimensional rotation R(t) that defines the posture in each frame, independent linear values rx(t), ry(t), and rz(t) are calculated as values approximating the three-dimensional rotation R(t) by using exponential maps. The velocity components of the respective elements d are determined, and the largest value of the absolute values of the velocity components in each of the post-end frames and the pre-start frames is extracted as an interpolating velocity v(t). The respective elements d(t) in each of blended transitional motion frames can be determined.
    Type: Application
    Filed: February 13, 2012
    Publication date: November 7, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Tomohiko Mukai
  • Publication number: 20130281201
    Abstract: A video game control server controls progress of a video game via a communication network. The video game is carried out by video game control apparatuses respectively operated by a plurality of players. Progress status information indicating a status of progress of the video game for each of the plurality of players is stored in a progress status information storer. By referring to the status of the progress of the video game for each of the plurality of players, it is determined whether the number of players who satisfy a predetermined achievement condition of the plurality of players belonging to a group reaches a predetermined number or not. A special game is caused to start in a case where the number of satisfied players reaches the predetermined number. The special game is played by the players of the predetermined number who satisfy the predetermined achievement condition.
    Type: Application
    Filed: April 2, 2013
    Publication date: October 24, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130281186
    Abstract: A video game control server for controlling progress of a video game via a communication network is provided. A game board information on a game board formed in a matrix manner is stored in the video game control server. It is determined whether a clear condition is satisfied or not. The clear condition associated with each of a plurality of squares on the game board is cleared by playing the video game by a player. In a case where it is determined that the clear condition associated with a square is satisfied, the square is set up to a condition accomplished square. In a case where a square is newly set up to a condition accomplished square and an arrangement pattern of the condition accomplished squares on the game board thereby becomes a predetermined privilege applying pattern, a privilege is applied to the player.
    Type: Application
    Filed: April 3, 2013
    Publication date: October 24, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)