Patents Assigned to Konami Computer Entertainment Tokyo Co., Ltd.
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Patent number: 6798426Abstract: Upon making an input selection request to a player, an idle time for an expected command input from the player is calculated, and further, an elapsed time after making the input selection request is counted. If no command input is given from the player within a lapse of the idle time, expression of a character image being displayed is changed, and further, the idle time is shortened for the next input selection request.Type: GrantFiled: April 6, 1999Date of Patent: September 28, 2004Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventor: Kazuhiro Tateishi
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Publication number: 20040152514Abstract: A video game with a main game process and a subsequent ending process including, if an interrupt request of a game character calling to a player character occurs, acquiring a progress of game at that time, and acquiring the voice message data of calling in accordance with an emotional value. Further, it includes outputting the intonation, volume or total average pitch of the voice message data, as required, variably in accordance with a game scene, a conversation context or a state of the game character. The voice message of calling to the player character is varied in accordance with the progress of game.Type: ApplicationFiled: December 31, 2003Publication date: August 5, 2004Applicants: Konami Co. Ltd., Konami Computer Entertainment Tokyo Co. Ltd.Inventors: Osamu Kasai, Toshiyuki Mizoguchi
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Patent number: 6676523Abstract: A video game with a main game process and a subsequent ending process including, if an interrupt request of a game character calling to a player character occurs, acquiring a progress of game at that time, and acquiring the voice message data of calling in accordance with an emotional value. Further, it includes outputting the intonation, volume or total average pitch of the voice message data, as required, variably in accordance with a game scene, a conversation context or a state of the game character. The voice message of calling to the player character is varied in accordance with the progress of game.Type: GrantFiled: June 29, 2000Date of Patent: January 13, 2004Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventors: Osamu Kasai, Toshiyuki Mizoguchi
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Patent number: 6659873Abstract: Data link-up between multiple game devices can be more flexibly achieved. A game system (1) comprises a game device for business (2) and a game device for use at home (3), which execute games in accordance with predetermined programs, it being possible to exchange information between these games devices, and the game device for business (2) comprises an information output device for outputting judgement information for judging whether predetermined conditions have been satisfied in the game device for business (2). The contents of the game executed on the game device for use at home (3) are changed based on the judgement information output from the game device for business (2). For example, when a predetermined game result has been achieved in the game device for business, the content of the judgement information is updated, and a hidden element appears in the game device for use at home (3) in correspondence therewith.Type: GrantFiled: February 11, 2000Date of Patent: December 9, 2003Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventors: Toyofumi Kitano, Kazuya Takahashi, Hirotaka Ishikawa, Akinori Tamura, Yasumi Takase, Takashi Nishibori, Kei Nagaoka, Yoshiko Wada, Yumi Yoshida
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Patent number: 6645076Abstract: A game apparatus includes a game apparatus body and a manual controller for entering an operation command signal from a game player into the game apparatus body. The manual controller is provided therein with a vibrating motor. The game apparatus body calculates virtual damage of a player character caused by an attack from an enemy character, and determines a vibration interval based on the calculated damage. The game apparatus body drives the vibrating motor of the manual controller according to the determined vibration interval so that the manual controller is vibrated at the determined vibration interval.Type: GrantFiled: February 29, 2000Date of Patent: November 11, 2003Assignee: Konami Computer Entertainment Tokyo, Co. Ltd.Inventor: Kazutoshi Sugai
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Patent number: 6539266Abstract: A computer system for detecting alteration of programs in which a plurality of check program portions are read from a storage medium which carries computer programs including the check program portions. Each check program portion is executed to detect alteration of at least one other check program portion.Type: GrantFiled: April 3, 2000Date of Patent: March 25, 2003Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventor: Hirotaka Ishikawa
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Patent number: 6450888Abstract: Disclosed is a game system which matches a player's tastes. In a game system operating in time with music, it is possible to select an edit mode for editing timing data which define timings of operations. In the edit mode, an edit window having a predetermined display range is displayed on a screen of a display device in correspondence with information representing a position in a tune. Images in the edit window are scrolled so that the position of a target to be edited set inside the edit window moves forward and backward through the tune. When an operation is performed to provide marks, timing data for showing an operation timing of a control member provided in correspondence with the operation is provided at the position of the edit object in the edit window, and in addition, the timing data during editing is updated so that the position in the tune corresponding to the position of the edit object is defined as a operation timing.Type: GrantFiled: February 11, 2000Date of Patent: September 17, 2002Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventors: Yasumi Takase, Kei Nagaoka, Yumi Yoshida
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Patent number: 6177623Abstract: In a music reproducing system, each of characters is allocated in advance a favorite rhythm component and a peculiar figure expressing ability. A sound pressure data producing section produces sound pressure data for each of a pluralty of frequency bands from musical data. A frequency band identifying section identifies the frequency band which beats a rhythm most. A rhythm estimating section derives a changing period of a sound pressure component in the sound pressure data at the identified frequency band and estimates a rhythm component based on the derived changing period. A character managing section cumulatively changes a figure expressing ability of a displayed character according to the matching degree between the estimated rhythm component and a favorite rhythm component of the displayed character. A display control section changes a display figure of the displayed character according to the figure expressing ability thereof while musical data is reproduced.Type: GrantFiled: February 22, 2000Date of Patent: January 23, 2001Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventor: Nobuhito Ooseki