Patents Assigned to LUCASFILM ENTERTAINMENT CO., LTD.
  • Publication number: 20150348326
    Abstract: A method may include displaying, on one or more display devices in a virtual-reality environment, a visual representation of a 3-D virtual scene from the perspective of a subject location in the virtual-reality environment. The method may also include displaying, on the one or more display devices, a chroma-key background with the visual representation. The method may further include recording, using a camera, an image of the subject in the virtual-reality environment against the chroma-key background.
    Type: Application
    Filed: September 11, 2014
    Publication date: December 3, 2015
    Applicant: Lucasfilm Entertainment Co. Ltd.
    Inventors: Mike Sanders, Kim Libreri, Nick Rasmussen, John Gaeta
  • Publication number: 20150350628
    Abstract: A method may include presenting a scene from linear content on one or more display devices in an immersive environment, and receiving, from a user within the immersive environment, input to change an aspect of the scene. The method may also include accessing 3-D virtual scene information previously used to render the scene, and changing the 3-D virtual scene information according to the changed aspect of the scene. The method may additionally include rending the 3-D virtual scene to incorporate the changed aspect, and presenting the rendered scene in real time in the immersive user environment.
    Type: Application
    Filed: December 15, 2014
    Publication date: December 3, 2015
    Applicant: Lucasfilm Entertainment Co. Ltd.
    Inventors: Mike Sanders, Kim Libreri, Nick Rasmussen, John Gaeta
  • Publication number: 20150294492
    Abstract: A method of generating unrecorded camera views may include receiving a plurality of 2-D video sequences of a subject in a real 3-D space, where each 2-D video sequence may depict the subject from a different perspective. The method may also include generating a 3-D representation of the subject in a virtual 3-D space, where a geometry and texture of the 3-D representation may be generated based on the 2D video sequences, and the motion of the 3-D representation in the virtual 3-D space is based on motion of the subject in the real 3-D space. The method may additionally include generating a 2-D video sequence of the motion of the 3D representation using a virtual camera in the virtual 3-D space where the perspective of the virtual camera may be different than the perspectives of the plurality of 2-D video sequences.
    Type: Application
    Filed: August 25, 2014
    Publication date: October 15, 2015
    Applicant: Lucasfilm Entertainment Co., Ltd.
    Inventors: Hilmar Koch, Ronald Mallet, Kim Libreri, Paige Warner, Mike Sanders, John Gaeta
  • Publication number: 20150022517
    Abstract: A method of generating an animation rig for a three-dimensional (3-D) computing environment may include providing a rig generation environment that includes a library storing a plurality of blocks. Each of the plurality of blocks may represent particular rig elements and include information for generating the rig elements in the 3-D computing environment along with a first icon that is visually representative of the particular rig elements. The method may also include receiving and displaying two or more blocks in the rig generation environment, and receiving one or more graphical connections between the blocks. The method may additionally include generating the animation rig using the information of each of the two or more blocks and sending the animation rig from the rig generation environment to the 3-D computing environment.
    Type: Application
    Filed: July 19, 2013
    Publication date: January 22, 2015
    Applicant: LUCASFILM ENTERTAINMENT CO., LTD.
    Inventors: MICHAEL JUSTIN LEE JUTAN, RACHEL ROSE, DARBY JOHNSTON