Abstract: Techniques for implementing an augmented audio conditioning (AAC) system are described herein. In some examples, the AAC system can store conditioning data comprising crowd noise experiences associated with context-relevant environments and/or actions associated with an activity. The AAC system can detect an action of a user who is training in a conditioning environment and determine that the action is associated with the activity. In some examples, the AAC system can also determine an association between the action of the user and audio data representing a crowd noise experience of a context-relevant environment during an event. Furthermore, the AAC system can, in response to detecting the action of the user, output the audio-conditioning data into the conditioning environment to simulate the crowd noise experience of the context-relevant environment during the event.
Abstract: Techniques for implementing an Interactive Mixed Reality Audio (IMRA) system are described herein. In some examples, the IMRA system can store a plurality of sounds, receive sensor input, detect occurrence of fan event based on the input received, generate audio signals to create a created audio environment based on a sound of the plurality of sounds and the detected occurrence of the event; and produce an audio output from the generated audio signals, the audio output representing the created audio environment.
Abstract: Techniques for implementing an augmented audio conditioning (AAC) system are described herein. In some examples, the AAC system can store conditioning data comprising crowd noise experiences associated with context-relevant environments and/or actions associated with an activity. The AAC system can detect an action of a user who is training in a conditioning environment and determine that the action is associated with the activity. In some examples, the AAC system can also determine an association between the action of the user and audio data representing a crowd noise experience of a context-relevant environment during an event. Furthermore, the AAC system can, in response to detecting the action of the user, output the audio-conditioning data into the conditioning environment to simulate the crowd noise experience of the context-relevant environment during the event.
Abstract: Techniques for implementing an augmented audio conditioning (AAC) system are described herein. In some examples, the AAC system can store conditioning data comprising crowd noise experiences associated with context-relevant environments and/or actions associated with an activity. The AAC system can detect an action of a user who is training in a conditioning environment and determine that the action is associated with the activity. In some examples, the AAC system can also determine an association between the action of the user and audio data representing a crowd noise experience of a context-relevant environment during an event. Furthermore, the AAC system can, in response to detecting the action of the user, output the audio-conditioning data into the conditioning environment to simulate the crowd noise experience of the context-relevant environment during the event.