Patents Assigned to MQ Gaming, LLC
-
Patent number: 8961260Abstract: Embodiments of the present invention provide a children's toy, such as a doll, an action figure or a stuffed toy, having an associated wireless, batteryless RFID tag that can be read from and/or written to using a radio-frequency communication protocol. The RFID tag may be located within an internal cavity of the toy so as to provide wireless communication of stored information without requiring physical access to the tag. RFID-tagged toys can be quickly and easily identified using one or more RFID reader devices. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the RFID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities.Type: GrantFiled: March 26, 2014Date of Patent: February 24, 2015Assignee: MQ Gaming, LLCInventor: Denise Chapman Weston
-
Publication number: 20140342831Abstract: A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.Type: ApplicationFiled: March 11, 2014Publication date: November 20, 2014Applicant: MQ GAMING, LLCInventors: Denise Chapman Weston, Jonathan A. Barney
-
Patent number: 8888576Abstract: A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.Type: GrantFiled: December 21, 2012Date of Patent: November 18, 2014Assignee: MQ Gaming, LLCInventors: Rick A. Briggs, Denise Chapman Weston
-
Publication number: 20140295731Abstract: Embodiments of the present invention provide a children's toy, such as a doll, an action figure or a stuffed toy, having an associated wireless, batteryless RFID tag that can be read from and/or written to using a radio-frequency communication protocol. The RFID tag may be located within an internal cavity of the toy so as to provide wireless communication of stored information without requiring physical access to the tag. RFID-tagged toys can be quickly and easily identified using one or more RFID reader devices. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the RFID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities.Type: ApplicationFiled: March 26, 2014Publication date: October 2, 2014Applicant: MQ Gaming, LLCInventor: Denise Chapman Weston
-
Patent number: 8827810Abstract: Methods are described for selling, loaning, renting, or otherwise providing a retail product, such as an interactive product, that allows a consumer to participate in one or more venues. The retail product is capable of interfacing with interactive devices in the venues that are capable of producing sensory effects based on communication from and/or to the retail product. Furthermore, the retail product preferably has an independent or intrinsic value apart from the use of the product in the venues, and may include, for example, a toy wand or like toy device, apparel, and/or jewelry. In certain examples, the retail methods include tracking the consumer's use of the retail product in the venue(s). Such tracking information may be used to customize the experience of the user during a subsequent visit to the same venue or another venue.Type: GrantFiled: August 12, 2011Date of Patent: September 9, 2014Assignee: MQ Gaming, LLCInventors: Denise Chapman Weston, Jonathan A Barney
-
Patent number: 8758136Abstract: A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.Type: GrantFiled: March 18, 2013Date of Patent: June 24, 2014Assignee: MQ Gaming, LLCInventors: Rick A. Briggs, Denise Chapman Weston
-
Patent number: 8753165Abstract: A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and/or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities.Type: GrantFiled: January 16, 2009Date of Patent: June 17, 2014Assignee: MQ Gaming, LLCInventor: Denise Chapman Weston
-
Patent number: 8702515Abstract: A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.Type: GrantFiled: April 5, 2012Date of Patent: April 22, 2014Assignee: MQ Gaming, LLCInventors: Denise Chapman Weston, Jonathan A Barney
-
Patent number: 8608535Abstract: An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, barcode or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing-certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like.Type: GrantFiled: July 18, 2005Date of Patent: December 17, 2013Assignee: MQ Gaming, LLCInventors: Denise Chapman Weston, Jonathan A. Barney