Patents Assigned to Namco Limited
  • Patent number: 7479064
    Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Grant
    Filed: September 10, 2004
    Date of Patent: January 20, 2009
    Assignees: Nintendo Co., Ltd., Namco Limited
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Publication number: 20080242412
    Abstract: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Application
    Filed: April 30, 2008
    Publication date: October 2, 2008
    Applicants: Nintendo Co., Ltd., NAMCO LIMITED
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Patent number: 7334256
    Abstract: A security device, a key device and a program protection system and method capable of coping with copy protection evading software or the modification of a board. A comparison is made between a security code unique to a game program which is obtained from a prestored key code and a security code obtained by generating a random number by using a game program stored in a storage device as an initial value. When they disagree, the operation of the function module is stopped. The copy protection is executed by hardware. By integrally forming the hardware and the function module, it is possible to cope with copy protection evading software or the modification of a board.
    Type: Grant
    Filed: May 5, 2004
    Date of Patent: February 19, 2008
    Assignee: Namco Limited
    Inventor: Norio Sasaki
  • Publication number: 20060187223
    Abstract: An image generation system includes: a glare source drawing section which draws a glare source while referring to a Z value of an original image stored in a Z buffer to generate a first glare source image, and draws the glare source without referring to the Z value of the original image stored in the Z buffer to generate a second glare source image; a glare correction image generation section which performs image calculation processing including AND processing, of a first image which is an image obtained by subjecting the first glare source image to first blur processing and a second image which is one of an image obtained by subjecting the second glare source image to second blur processing and the second glare source image to generate a glare correction image; and a glare expression image generation section which generates a glare expression image based on the original image, the blurred image of the first glare source image, and the glare correction image.
    Type: Application
    Filed: January 17, 2006
    Publication date: August 24, 2006
    Applicant: NAMCO LIMITED
    Inventors: Kentaro Yamaguchi, Yoshihito Saito
  • Patent number: 6839435
    Abstract: Ranking display method for a game machine wherein, when a score along with an E mail address is inputted from a personal computer, a server stores the inputted score and E mail address, and when there is a change in ranking of score, the server transmits a message by E mail to the corresponding personal computer.
    Type: Grant
    Filed: June 9, 1999
    Date of Patent: January 4, 2005
    Assignee: Namco Limited
    Inventors: Tsuyoshi Iijima, Shinichi Odake, Eiichi Saita
  • Publication number: 20040268134
    Abstract: A security device, a key device and a program protection system and method capable of coping with copy protection evading software or the modification of a board. A comparison is made between a security code unique to a game program which is obtained from a prestored key code and a security code obtained by generating a random number by using a game program stored in a storage device as an initial value. When they disagree, the operation of the function module is stopped. The copy protection is executed by hardware. By integrally forming the hardware and the function module, it is possible to cope with copy protection evading software or the modification of a board.
    Type: Application
    Filed: May 5, 2004
    Publication date: December 30, 2004
    Applicant: NAMCO LIMITED
    Inventor: Norio Sasaki
  • Patent number: 6835137
    Abstract: Replay data for replaying the process during which a player played a game is downloaded via a network, and the player can actually play the game while playing back the replay data. No real-time play process information is exchanged, but the game result data of the player and the replay data for replaying the game process can be communicated at the end of the game, and these data are stored in the terminal game machine. At the time of the game, any player plays the game while playing back the replay data.
    Type: Grant
    Filed: April 17, 2001
    Date of Patent: December 28, 2004
    Assignee: Namco Limited
    Inventor: Takashi Nakamura
  • Patent number: 6736726
    Abstract: To provide an information distribution device and program that make it possible to reduce a user's waiting time, the system is provided with general data (122) that contains access frequencies of a plurality of portable telephones (200) and an image generation section (113) that generates an image specifying a distribution request time for each portable telephone (200), and distribution request time specifying information that specifies a vacant time period as a distribution request time is transmitted to the portable telephone (200).
    Type: Grant
    Filed: August 23, 2001
    Date of Patent: May 18, 2004
    Assignee: Namco Limited
    Inventor: Katsuhiro Miura
  • Publication number: 20030109312
    Abstract: A computer system wherein identification information indicating whether the game unit is made for adults or all ages is stored inside the game unit, and if the game unit is made for all ages, the images in adult-oriented games are modified into those that appropriate for underage game players.
    Type: Application
    Filed: January 21, 2003
    Publication date: June 12, 2003
    Applicant: Namco Limited
    Inventor: Katsuhiro Miura
  • Patent number: 6509901
    Abstract: An image generating apparatus which includes a frame buffer having a drawing port and a display port for display and including a drawing area containing a graphic image data and a base picture area containing a base picture data, and a graphics drawing circuit, wherein the graphics drawing circuit generates a read address for reading reference data during a blanking period of a video signal, the reference background data is read out from the drawing area in the frame buffer, and the reference base picture data is read from the base picture area in the same buffer, both of which are outputted from the display port during the above blanking period are then transferred to the graphics drawing circuit which uses the above reference data for processing in translucent graphics drawing process.
    Type: Grant
    Filed: August 9, 1999
    Date of Patent: January 21, 2003
    Assignee: Namco Limited
    Inventor: Katsuhiro Miura
  • Patent number: 6489967
    Abstract: When displaying a scene on a display screen in which a translucent object and a background object of the translucent object overlap in a virtual space, data of a background object stored in a storage device is continuously read, a translucent calculation is performed between data of the background object and data of the translucent object overlapping the background object, and data of the result of the translucent calculation is continuously written into the storage device. Here, read of the background object data and the translucent calculation, or the translucent calculation and write of data of the translucent calculation result can be simultaneously performed. Further, the translucent calculation can be divided into a plurality of calculations, and the plurality of calculations can be performed simultaneously. With this method, translucent calculation can be performed in a short time.
    Type: Grant
    Filed: September 1, 1999
    Date of Patent: December 3, 2002
    Assignee: Namco Limited
    Inventor: Katsuhiro Miura
  • Patent number: 6463859
    Abstract: A riding type game machine system includes a vehicle movable along a path with a player riding therein and a plurality of game stages arranged along the path. At least one of the game stages is adapted to perform a contact type game having an input operation performed by the player touching a target. The contact type game is, for example, a target hitting game, which is a familiar game for the player compared with a non-contact type game such as a shooting game using infrared ray.
    Type: Grant
    Filed: November 2, 2000
    Date of Patent: October 15, 2002
    Assignee: Namco Limited
    Inventors: Mamoru Ikezawa, Tetsuo Tsuchiya, Tatsuya Yamazaki
  • Patent number: 6389172
    Abstract: A pseudo random number pattern which does not contain the minimum and maximum gradation values of pixels of input image data, and consists of, as elements, threshold values set at nearly equal intervals, is generated, and input image data is binarized by ordered dithering using this pseudo random number pattern. Since the elements of the pseudo random number pattern do not contain the minimum and maximum gradation values of the pixels of the input image data, even when a binary image is input, noise components, i.e., black or white isolated pixels can be prevented from periodically appearing. Since the threshold values of the pseudo random number pattern are set at nearly equal intervals, a dither image with quality as high as that can be obtained by the conventional method can be obtained even when a halftone image is input.
    Type: Grant
    Filed: November 10, 1998
    Date of Patent: May 14, 2002
    Assignee: Namco Limited
    Inventor: Atsushi Miyazawa
  • Patent number: 6377279
    Abstract: When it is previously known that two objects A and B do not overlap on a display screen, if polygon depiction order is set as shown below, there is almost no possibility that depiction data of overlapped addresses exist in the process of translucent calculation. Order (1) polygon a-1, order (2) polygon b-1, order (3) polygon a-2, order (4) polygon b-2, order (5) polygon a-3, order (6) polygon b-3, order (7) polygon a-4, order (8) polygon b-4, thereby providing an image generation apparatus, an image generation method and a storage medium storing an image generation program enabling exact and rapid translucent processing even with a simple construction.
    Type: Grant
    Filed: September 2, 1999
    Date of Patent: April 23, 2002
    Assignee: Namco Limited
    Inventor: Katsuhiro Miura
  • Patent number: 6132314
    Abstract: An operational input device is operated by an operator to control an image displayed on a projector screen. A grip bar is arranged such that it extends laterally of the operator sitting on a seat. The grip bar is rotatable around each of a vertical axis and a horizontal axis, so that it can freely move about the respective vertical and horizontal axes within a three dimensional space. Therefore, the operator can operate the grip bar as if it is a paddle of a canoe. Since the grip bar extends laterally of the operator, a plurality of operators can grasp the grip bar simultaneously.
    Type: Grant
    Filed: May 13, 1998
    Date of Patent: October 17, 2000
    Assignee: Namco Limited
    Inventor: Shinichiro Aiki
  • Patent number: 5813864
    Abstract: A simulator for presenting a simulation movement on a display correspondingly to a movement of an operator. The operator rides on a support plate and the support plate can be turned about a vertical axis line and can be tilted about a horizontal axis line. The support plate is equipped with a first reactive force applying device and a second reactive force applying device. The first reactive force applying device holds the support plate in a natural state in a neutral position with respect to the vertical axis line and applies reactive force to the support plate when the support plate turns from the neutral position. The second reactive force applying device holds the support plate in a natural state in a neutral position with respect to the horizontal axis line and applies reactive force to the support plate when the support plate tilts from the neutral positions.
    Type: Grant
    Filed: May 17, 1996
    Date of Patent: September 29, 1998
    Assignee: Namco Limited
    Inventor: Junichi Ikuta
  • Patent number: 5707060
    Abstract: A plurality of medals are placed both on a fixed table and a movable table. A player supplies medals one by one on the movable table via a medal feeding rail. The movable table moves forward and backward in a reciprocating motion to drop medals placed on the fixed table into a medal outlet so as to give the medals to the player. A field table which is placed under the fixed table revolves around a tower, while containing a large number of medals accumulated therein, thereby circulating a large number of accumulated medals. Medals in the field table are automatically taken out, when the amount being in excess, by an overflow prevention device. Thus, the game machine permits the player to continue the game, free from concern about any medal overflowing from the field table.
    Type: Grant
    Filed: February 28, 1996
    Date of Patent: January 13, 1998
    Assignee: Namco Limited
    Inventors: Takumi Ogane, Toshitake Inagaki, Hiroshi Ono, Yasuo Mori, Naoya Tokuno, Susumu Oaku, Jinichi Matsumoto
  • Patent number: 5662003
    Abstract: A steering wheel device used for driving simulators or the like utilizing a steering wheel is designed so that when the steering wheel rotates, the steering wheel shaft and the stopper arm rotate. The auxiliary shaft then rotates in the opposite direction by the engagement of a first gear wheel and a second gear wheel so as to rotate the stopper. The number of teeth of the second gear wheel is greater than that of the first gear wheel so that the steering wheel makes more than one revolution. The stopper arm is designed to hit the stopper to limit the rotation range of the steering wheel. The rotation torque of the steering wheel acts only between the stopper and the stopper arm and not between the gear wheels. As a result, the load applied to both gear wheels decreases so as to increase their service life and eliminate the necessity to employ highly strengthened gear wheels.
    Type: Grant
    Filed: April 5, 1995
    Date of Patent: September 2, 1997
    Assignee: Namco Limited
    Inventor: Toshiya Ohara
  • Patent number: 5577962
    Abstract: A gun game machine from where a player takes out and holds a model gun to play a game. When the number of operations of a trigger lever (6) attains the preset number of times, the game is stopped and, at the same time, a solenoid (20) operates to disengage a boss (23) of a lever (19) from a recess (22b) of a advance and retreat member (15) and the advance and retreat member is ejected down by the effect of a spring (24). When the player pushes up the advance and retreat member (15) to set, a sensor (16) detects the pushing action and resets the trigger count value for enabling the game to continue. The action of pushing up the advance and retreat device (15) is similar to the real action of loading a cartridge into a real gun and the player can enjoy a game having realism.
    Type: Grant
    Filed: June 20, 1995
    Date of Patent: November 26, 1996
    Assignee: Namco Limited
    Inventors: Yutaka Kounoe, Yasushi Omori, Hideyuki Kikuchi
  • Patent number: D491613
    Type: Grant
    Filed: August 15, 2002
    Date of Patent: June 15, 2004
    Assignees: Sega Corporation, Namco Limited
    Inventor: Masaki Kawabata