Patents Assigned to NETEASE (HANGZHOU) NETWORKS CO., LTD.
  • Publication number: 20240181355
    Abstract: A method for processing information in a game includes determining, in response to gaming data information in a current game season satisfying a preset season progress condition, target player characters, for entering a preset gaming system, from player characters, the target player characters include a first target player character having a first identity and a second target player character having a second identity; accepting, in response to an opening condition of the preset gaming system being satisfied, the target player character to access the preset gaming system, the preset gaming system is used for providing a battle environment for a battle between the first target player character and the second target player character; and performing season settlement for the current game season in response to a result of the battle satisfying a preset settlement condition.
    Type: Application
    Filed: May 13, 2021
    Publication date: June 6, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Shouwei LIN, Peng WANG, Shuai QIAO
  • Patent number: 11998844
    Abstract: The present disclosure provides an information processing method, and apparatus, storage medium, electronic device, which relate to the field of human-computer interaction technology. The method includes: providing a switching control on a graphical user interface; acquiring a type of a virtual object, when it is detected that a crosshair is located on the virtual object; determining whether the first virtual tool equipped by the game character matches the type of the virtual object, according to the type of the virtual object; if the first virtual tool equipped by the game character does not match the type of the virtual object, acquiring a second virtual tool that matches the virtual object according to the type of the virtual object, and setting the second virtual tool as a to-be-switched target of the switching control; and replacing the first virtual tool equipped by the game character with the second virtual tool, in response to a first touch operation of the switching control.
    Type: Grant
    Filed: July 25, 2019
    Date of Patent: June 4, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Yu Deng, Hanxiao Li
  • Patent number: 11998839
    Abstract: The embodiments of the present disclosure provide an information processing method, which includes receiving, by a game server, an operation message sent by a first client, the operation message carries location information corresponding to a start point and an end point of an attack operation; sending, by the game server, the location information to at least one second client, determining, by each of the at least one second client, whether there is an obstacle between the start point and the end point of the attack operation, and sending a corresponding determination result to the game server, wherein each of the at least one second client is a client that participates in a same session of a game with the first client; judging, by the game server, validity of the attack operation triggered by the first client, according to determination results.
    Type: Grant
    Filed: November 26, 2019
    Date of Patent: June 4, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Xing Xu
  • Publication number: 20240157241
    Abstract: A method for controlling a game scene includes: displaying a game scene global map of a target game, the game scene global map comprising a plurality of scene regional maps, wherein one of the scene regional maps corresponds to a game scene region of the target game; displaying a target game scene region of one or more target game scene regions of the game scene regions corresponding to a target scene regional map of one or more target scene regional maps of the scene regional maps, in response to an entry trigger operation for the target scene regional map of the scene regional maps; and switching display of the target game scene region to display of the game scene global map, in response to an exit trigger operation for the target game scene region.
    Type: Application
    Filed: November 3, 2022
    Publication date: May 16, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Xiao WU
  • Patent number: 11980815
    Abstract: An action generation method, electronic device, and a non-transitory computer-readable medium are disclosed. According to an embodiment, the method includes: detecting an attacked part of a virtual character after being attacked in a game scene; reading, from a preset form, motion parameters of a bone corresponding to the attacked part, wherein the motion parameter includes an angle range of the bone shaking and a coordinate axis to which the bone shaking refers; and loading the motion parameters, and controlling the motion of the bone of the virtual character according to the motion parameters to form an attacked action.
    Type: Grant
    Filed: October 21, 2019
    Date of Patent: May 14, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Pengfei Wang, Yuyan Zou
  • Patent number: 11975262
    Abstract: An information processing method is provided. The method is applied to a touch terminal capable of presenting a graphical user interface. The graphical user interface includes a virtual character and at least part of a game scene. The method includes: determining first orientation information of at least one target virtual object that satisfies a prompt trigger event in the game scene; determining a sub-identifier corresponding to the first orientation information in a first graphical identifier, wherein the first graphical identifier is set around the virtual character; and displaying the prompt trigger event graphically on the graphical user interface through the sub-identifier. A processing apparatus, an electronic device and a storage medium are also disclosed.
    Type: Grant
    Filed: July 24, 2019
    Date of Patent: May 7, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Xuemei Li
  • Publication number: 20240131434
    Abstract: A method, and an apparatus for controlling put of a virtual resource and a computer device, and a storage-medium are disclosed in the disclosure. When a game player wants to put a target virtual resource at a target put position in a first virtual scene, a reference put position may be set. A terminal may determine the target put position in the first virtual scene based on the reference put position, and directly put the target virtual resource at the target put position.
    Type: Application
    Filed: March 20, 2022
    Publication date: April 25, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Xin WANG, Shuang LIU
  • Publication number: 20240123331
    Abstract: A method and an electronic device for processing a game signal are provided, the method includes: providing a first operation region in response to an interaction operation acting on a graphical user interface, determining a target signal identifier from the at least one signal identifier in response to a first touch operation acting on the first operation region; providing a second operation region and at least one first game object identifier through the graphical user interface; determining a target game object identifier from the at least one first game object identifier in response to a second touch operation acting on the second operation region; sending a target signal for the target game object identifier according to the target signal identifier in response to an end of the second touch operation.
    Type: Application
    Filed: August 9, 2021
    Publication date: April 18, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Jiajun FAN, Zhaoda HE
  • Publication number: 20240115960
    Abstract: A method for processing game information, including: obtaining a target disease in a game of a virtual city, where the target disease comprises at least one disease in a disease database; determining a current transmission target disease in the virtual city according to a trigger probability and a trigger interval of the target disease, where the current transmission target disease is set to transmit in the virtual city at a preset rate; displaying a crisis early warning task corresponding to the current transmission target disease on the graphical user interface, where the crisis early warning task includes a disease name of the current transmission target disease and corresponding task information; and reducing, in response to completing the task information, the preset rate of transmission of the current transmission target disease in the virtual city.
    Type: Application
    Filed: September 7, 2021
    Publication date: April 11, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Yuanyuan HOU
  • Publication number: 20240100429
    Abstract: A method for display control in a game, including: dividing, by a terminal device with a graphical user interface, at least one prompt identification into at least one group, wherein the graphical user interface displays at least one virtual object and at least one prompt identification respectively associated with a virtual object, and a prompt identification is displayed in vicinity of a corresponding virtual object determining, in a group, a sequence of a prompt identification according to position information of the prompt identification or the virtual object corresponding to the prompt identification in a game scene contained in the graphical user interface and controlling the prompt identification to display according to the group and the sequence of the prompt identification.
    Type: Application
    Filed: March 10, 2022
    Publication date: March 28, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Bozhang YUAN
  • Publication number: 20240100433
    Abstract: A method for controlling a game character, a storage medium and an electronic device are provided, the method for controlling a game character includes: executing, by a client, a preset game event in response to determining that a start instruction of the preset game event sent by a server is received, and locking a first type operation and a second type operation for the game character; unlocking, by the client, the first type operation, in response to determining that an unlocking moment of the first type operation in the preset game event is reached; unlocking, by the client, the second type operation, in response to determining that an unlocking instruction of the second type operation is received, wherein the unlocking instruction of the second type operation is sent by the server at an unlocking moment of the second type operation.
    Type: Application
    Filed: January 25, 2022
    Publication date: March 28, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Kang CAI, Yilin YAN, Zhongyi LIU
  • Publication number: 20240100416
    Abstract: A method for processing information includes: displaying at least one prompt mark through a graphical user interface, the graphical user interface including a first game view screen, the first game view screen at least partially including a game scene and at least partially including a first virtual object, the prompt mark being a mark generated according to a marking operation of a second virtual object in a same game round as the first virtual object in the game scene; determining a target prompt mark in the at least one prompt mark according to a selection instruction; displaying a first function control corresponding to the target prompt mark through the graphical user interface; and in response to a first trigger operation for the first function control, adjusting a display parameter of the target prompt mark in the graphical user interface and displaying the target prompt mark according to the display parameter.
    Type: Application
    Filed: February 24, 2022
    Publication date: March 28, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Ziyi WANG
  • Publication number: 20240100446
    Abstract: A method and apparatus for broadcasting a signal in a game, an electronic device, and a storage medium. The method comprises: displaying, on a user terminal, a user interface comprising at least one virtual control and at least one virtual character, wherein the at least one virtual control comprises a signal broadcast control, and the at least one virtual character comprising a master virtual character; and in response to a first touch operation for the signal broadcast control, providing different broadcast option sets on the user interface according to different sates of the master virtual character, wherein each of the different broadcast option sets comprises one or more broadcast options, and each broadcast option corresponds to one or more broadcast messages to be sent. The present invention provides a customized signal broadcasting mechanism, such that the cost of communication between players is reduced.
    Type: Application
    Filed: April 15, 2021
    Publication date: March 28, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Jiahong LAI
  • Patent number: 11941242
    Abstract: Provided in the present invention are an entry information processing method, a terminal device, and a computer-readable storage medium. The method comprises: in response to a slide operation with respect to entry information, determining a target event corresponding to the slide operation, then, when the slide distance of the slide operation reaches a first threshold, activating the target event, and then, when the slide distance reaches a second threshold, processing the entry information according to the target event, where the second threshold is greater than the first threshold.
    Type: Grant
    Filed: January 22, 2020
    Date of Patent: March 26, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Hongyue Guan
  • Publication number: 20240062449
    Abstract: An illumination rendering method and apparatus, and an electronic device and a storage medium are provided. The method includes: determining the current scene shading point; emitting a virtual marching ray according to the current scene shading point; determining, according to updated scene signed-distance-field information corresponding to a current frame, a marching length corresponding to the virtual marching ray; determining at least one scene intersection point by controlling the virtual marching ray to extend into a scene, wherein the virtual marching ray is controlled to extend into the scene according to the marching length; and determining color information of the scene intersection point according to incident light information and material information of the scene intersection point, wherein the color information is used for indirect illumination calculation.
    Type: Application
    Filed: November 19, 2021
    Publication date: February 22, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Wenyao LI
  • Publication number: 20240053967
    Abstract: A method for software translation, including: running a target software program and determining a target file in the target software program, where the target file comprises a code logic for a first interface text setting; setting a code logic with a translation function in a code logic for a first interface text setting, and translating original text information in a software interface through the code logic with the translation function to obtain target text information; and displaying a corresponding software interface according to the target text information through a code logic for a second interface text setting.
    Type: Application
    Filed: March 24, 2022
    Publication date: February 15, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Wanghong LIN
  • Publication number: 20240050852
    Abstract: A method for displaying a multi-floor map, including: obtaining, by a game terminal, position information of a target virtual object in a game scene, the game terminal at least including a graphical user interface; determining a current floor where the target virtual object is located according to the position information; and displaying a target map in the graphical user interface, where the target map comprises a first map corresponding to the current floor displayed in a first display state and a second map corresponding to another floor displayed in a second display state, where the first display state and the second display state are respectively used for determining a display content of the target map on the graphical user interface.
    Type: Application
    Filed: March 3, 2022
    Publication date: February 15, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Zhiyi ZHANG
  • Publication number: 20240042316
    Abstract: An in-game aiming control method and apparatus, and an electronic terminal are provided. The method includes: in response to an adjustment operation for a reticle, controlling adjustment of an aiming direction of a virtual weapon in a game scene; and in response to an angle between the aiming direction and a direction in which a target virtual object is located being less than or equal to a preset angle, controlling a scope of the virtual weapon to be turned on, and amplifying and displaying game content determined by the scope.
    Type: Application
    Filed: June 9, 2022
    Publication date: February 8, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Nan JIANG
  • Patent number: 11890540
    Abstract: Disclosed are a user interface processing method and device. The method is applied to a user terminal which is configured to execute a game client, the game client comprises a first thread and a second thread, and the second thread is pre-packaged in a browser kernel of the game client, and the method includes: obtaining, by the first thread, a user interface rendering event which is to be processed: obtaining by the second thread, a to-be-rendered object corresponding to the user interface rendering event; rendering, by the second thread, the to-be-rendered object, and sending a rendering result to the first thread through a first interface, wherein the first interface is an interface provided by the second thread for storing the rendering result; and presenting, by the first thread, the rendering result.
    Type: Grant
    Filed: June 5, 2019
    Date of Patent: February 6, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Liang Xu
  • Patent number: 11883743
    Abstract: The present disclosure provides an information processing method, including: providing an attack control on a graphical user interface, and in response to a first touch operation acting on the attack control, controlling a first virtual character to execute an attack instruction in a game scene; providing a sub-control of a build control on the graphical user interface, providing the build control on the graphical user interface in response to a second touch operation acting on the sub-control of the build control, and controlling the first virtual character to execute a build instruction in a first building area of the game scene.
    Type: Grant
    Filed: July 8, 2022
    Date of Patent: January 30, 2024
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Changkun Wan, Shiliang Li