Patents Assigned to Niantic, Inc.
  • Patent number: 10904723
    Abstract: A system and method determine the location of a device. The device collects sensor data using one or more sensors. Based on the sensor data, one or more localization models are selected from a plurality of localization models. The selected models are applied to generate one or more candidate locations. The current location of the device is determined based on the one or more candidate locations.
    Type: Grant
    Filed: August 5, 2020
    Date of Patent: January 26, 2021
    Assignee: Niantic, Inc.
    Inventors: Si ying Diana Hu, Anubhav Ashok, Peter James Turner
  • Patent number: 10885714
    Abstract: An augmented reality system generates computer-mediated reality on a client device. The client device has sensors including a camera configured to capture image data of an environment and a location sensor to capture location data describing a geolocation of the client device. The client device creates a three-dimensional (3-D) map with the image data and the location data for use in generating virtual objects to augment reality. The client device transmits the created 3-D map to an external server that may utilize the 3-D map to update a world map stored on the external server. The external server sends a local portion of the world map to the client device. The client device determines a distance between the client device and a mapping point to generate a computer-mediated reality image at the mapping point to be displayed on the client device.
    Type: Grant
    Filed: July 6, 2018
    Date of Patent: January 5, 2021
    Assignee: Niantic, Inc.
    Inventors: Ross Edward Finman, Si ying Diana Hu
  • Patent number: 10828569
    Abstract: A method and system for verifying a client device's location in a parallel reality game hosted by a server. The client transmits its location to the server and receives verification instructions comprising a landmark and a verification pathway. The client prompts a player to capture image data of the landmark and, in response, receives a first set of image data of the landmark from an initial perspective. The client determines whether the first set of image data matches to the landmark before prompting the player to move along the verification pathway while capturing image data. The client receives a second set of image data of the landmark from a moving perspective. The client determines whether the second set of image data matches to an expected change in perspective of the landmark. Upon completion of the verification instructions, the client confirms to the server the client's location.
    Type: Grant
    Filed: December 27, 2019
    Date of Patent: November 10, 2020
    Assignee: Niantic, Inc.
    Inventor: Hansong Zhang
  • Patent number: 10820172
    Abstract: A system and method determine the location of a device. The device collects sensor data using one or more sensors. Based on the sensor data, one or more localization models are selected from a plurality of localization models. The selected models are applied to generate one or more potential locations. The current location of the device is determined based on the one or more potential locations.
    Type: Grant
    Filed: June 27, 2019
    Date of Patent: October 27, 2020
    Assignee: Niantic, Inc.
    Inventors: Si ying Diana Hu, Anubhav Ashok, Peter Turner
  • Patent number: 10806998
    Abstract: Systems and methods for exchanging information in a distributed computing system implementing an interactive application, such as a location-based parallel reality game, are provided. In particular, the subject matter of the present disclosure provides an alternative approach for providing and processing return results from a remote procedure call (RPC) by which remote computing systems (e.g. a game server and a remote client) send requests and responses to one another. Rather than providing a single return result in response to a single request as in typical remote procedure calls, information about updates to the state of the interactive application, such as updates to game status, can be returned via side channels which are handled generically while passing the main return result of the invoked service directly back to the caller.
    Type: Grant
    Filed: February 24, 2017
    Date of Patent: October 20, 2020
    Assignee: Niantic, Inc.
    Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert, Charles Spirakis
  • Patent number: 10737178
    Abstract: A shared virtual experience is provided to players of a location-based game. The virtual location of a player in the game is based on the real world location of the player's client device. If a player's location in the game is within an interaction distance of a virtual element, in indication that a shared virtual experience is available may be provided. Player input is received requesting participation in the shared virtual experience and the player is added to a lobby including a specified start time. At the specified time, the shared virtual experience begins and includes interaction with other players who were in the lobby. An update to game data is sent based on an outcome of the shared virtual experience.
    Type: Grant
    Filed: June 19, 2018
    Date of Patent: August 11, 2020
    Assignee: Niantic, Inc.
    Inventors: Tatsuo Nomura, Dennis Hwang, Edward Wu, Kevin Doo, Naoyuki Ishitsuka, Calin Matney, David Hollin
  • Patent number: 10717005
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
    Type: Grant
    Filed: July 20, 2018
    Date of Patent: July 21, 2020
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
  • Patent number: 10646783
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world.
    Type: Grant
    Filed: May 3, 2017
    Date of Patent: May 12, 2020
    Assignee: Niantic, Inc.
    Inventors: Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Leor Stern, Mark A. Aubin, James Dinkelacker, William J. Kilday, Yennie Solheim, Keith P. Golden, Charles Spirakis
  • Patent number: 10549198
    Abstract: A method and system for verifying a client device's location in a parallel reality game hosted by a server. The client transmits its location to the server and receives verification instructions comprising a landmark and a verification pathway. The client prompts a player to capture image data of the landmark and, in response, receives a first set of image data of the landmark from an initial perspective. The client determines whether the first set of image data matches to the landmark before prompting the player to move along the verification pathway while capturing image data. The client receives a second set of image data of the landmark from a moving perspective. The client determines whether the second set of image data matches to an expected change in perspective of the landmark. Upon completion of the verification instructions, the client confirms to the server the client's location.
    Type: Grant
    Filed: October 30, 2018
    Date of Patent: February 4, 2020
    Assignee: Niantic, Inc.
    Inventor: Hansong Zhang
  • Patent number: 10486059
    Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.
    Type: Grant
    Filed: October 9, 2017
    Date of Patent: November 26, 2019
    Assignee: Niantic, Inc.
    Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
  • Patent number: 10471358
    Abstract: A parallel reality game has a virtual world that parallels at least a portion of the real world. A captured region is identified within the virtual world that is associated with a team within the parallel reality game. A geographic region is identified within the real world corresponding to the captured region within the virtual world. Data associated with population density for at least a portion of the geographic region is accessed. A score is assigned for the captured region based on the population density.
    Type: Grant
    Filed: December 6, 2016
    Date of Patent: November 12, 2019
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John V. Hanke
  • Patent number: 10463953
    Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
    Type: Grant
    Filed: July 21, 2014
    Date of Patent: November 5, 2019
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
  • Patent number: 10384346
    Abstract: An example method involves obtaining a log of sensor data indicative of an environment during a prior time period, with the log of sensor data including a sequence of image frames, and determining that the log of sensor data relates to a collision involving a physical object in the environment at a particular time within the prior time period. The method also involves, responsive to determining that the log of sensor data relates to the collision, generating a training data set for the collision from the log of sensor data. The training data set for the collision may include multiple image frames of the sequence of image frames that are prior to an image frame in the sequence of image frames that corresponds to the particular time.
    Type: Grant
    Filed: September 8, 2017
    Date of Patent: August 20, 2019
    Assignee: NIANTIC, INC.
    Inventors: Ryan Michael Hickman, Soohyun Bae
  • Patent number: 10300395
    Abstract: Systems and methods for filtering communication within a location-based game are disclosed. In one aspect, a method of filtering communication for a location-based game is disclosed. The method includes receiving, at a computing device, communication data for a plurality of players associated with the location based-game. The method further includes filtering the communication data for each player based on one or more signals associated with the respective player.
    Type: Grant
    Filed: December 28, 2015
    Date of Patent: May 28, 2019
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Mark A. Aubin, Alejandro Nijamkin
  • Patent number: 10300373
    Abstract: An example method includes obtaining, from a camera of a computing device, an image of an environment and then determining, based on a first comparison of the image to a stored dataset in a database, that the stored dataset lacks one or more details of the environment. Following, the method includes providing a command by the computing device that indicates a request to obtain additional data of the environment, and in response to the command, obtaining, from one or more sensors of the computing device, additional data of the environment. The method also includes determining, based on a second comparison to the stored dataset in the database, that the additional data of the environment differs from data of the environment in the stored dataset, and then providing one or more points for gameplay on an interface of the computing device.
    Type: Grant
    Filed: September 8, 2017
    Date of Patent: May 28, 2019
    Assignee: Niantic, Inc.
    Inventors: Ryan Michael Hickman, Soohyun Bae
  • Patent number: 10130888
    Abstract: Methods and systems for verifying and/or modifying game data for a location-based game, such as a parallel reality game, are provided. Game data for the location-based game can be verified and/or modified by establishing one or more mini-games to be played within the location-based game. Players can be encouraged to play the mini-game by providing a reward, such as a virtual reward that can be used in the location-based game or by providing another suitable reward. Mini-game data received from a plurality of players of the mini-game can be aggregated and used to update game data for the location-based game. In this manner, game elements, game objectives, and/or game play for all players in the location-based game (even players that do not play in the mini-game) can be adjusted based on the aggregated responses to the mini-game.
    Type: Grant
    Filed: May 4, 2017
    Date of Patent: November 20, 2018
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Charles Spirakis, Chris Hibbert, Mark A. Aubin
  • Patent number: 9782668
    Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: October 10, 2017
    Assignee: Niantic, Inc.
    Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
  • Patent number: 9723107
    Abstract: Systems and methods for implementing cross-cutting actions that cut across many remote procedure calls (RPCs) in an interactive application, such as location-based parallel reality game are provided. In particular, one or more decorators can be associated in a source file, such as a Java source file, with a remote procedure call class defining a plurality of RPC methods for the interactive application. Each decorator can be a set of instructions that gets executed before and after an RPC method and addresses concerns that cut across a plurality of RPC methods for the interactive application.
    Type: Grant
    Filed: August 7, 2015
    Date of Patent: August 1, 2017
    Assignee: Niantic, Inc.
    Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert
  • Patent number: 9669293
    Abstract: Methods and systems for verifying and/or modifying game data for a location-based game, such as a parallel reality game, are provided. Game data for the location-based game can be verified and/or modified by establishing one or more mini-games to be played within the location-based game. Players can be encouraged to play the mini-game by providing a reward, such as a virtual reward that can be used in the location-based game or by providing another suitable reward. Mini-game data received from a plurality of players of the mini-game can be aggregated and used to update game data for the location-based game. In this manner, game elements, game objectives, and/or game play for all players in the location-based game (even players that do not play in the mini-game) can be adjusted based on the aggregated responses to the mini-game.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: June 6, 2017
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Charles Spirakis, Chris Hibbert, Mark A. Aubin
  • Patent number: 9669296
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: June 6, 2017
    Assignee: Niantic, Inc.
    Inventors: Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Lior Stern, Mark A. Aubin, James Dinkelacker, William J. Kilday, Yennie Solheim, Keith P. Golden, Charles Spirakis