Abstract: A photo-sticker vending machine is described that allows a user to purchase a photo-sticker by inserting money into and operating the photo-sticker vending machine. The photo-sticker vending machine includes a printing image data memory for storing image data, a printer for printing image data on a photo-sticker sheet, a first controller for controlling the printer, a cutting data memory for storing cutting data, a cutting device for cutting the photo-sticker sheet to a predetermined shape, and a second controller for controlling the cutting device. The first controller commands the printer to print on the photo-sticker sheet based on the printing image data stored in the printing image data memory. The second controller commands the cutting device to cut the printed photo-sticker sheet based on the cutting data stored in the cutting data memory.
Abstract: A game machine played by a player to fish amusement objects. The game machine has a tank containing water. The amusement objects float on water. A fishing member engages one of the amusement objects and fishes the amusement object. The fishing member is lifted to catch the amusement object. A driving mechanism supports the fishing member and vertically moves the fishing member. A forcible object mover forcibly moves the amusement objects on the water surface. A manipulator, which is manipulated by the player, lowers the fishing member with the driving mechanism. A dropping mechanism drops the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.