Abstract: A strategy system is described that generates a strategy guide for a gameplay session at an arcade machine. To do so, the strategy system leverages a game-specific hash generated by a hashing system, which includes data describing a log of events that occurred during the gameplay session. The strategy guide includes a summary of the gameplay session curated based on a combination of a particular user associated with the gameplay session, a rulebook describing gameplay event scoring, and the specific event sequence described in the game-specific hash. The game-specific hash and the strategy guide are configured for output based on various considerations, such as display capabilities and network connections of the computing devices implementing the strategy system and/or the hashing system as well as characteristics of a computing device at which the strategy guide is output.
Abstract: A strategy system is described that generates a strategy guide for a gameplay session at an arcade machine. To do so, the strategy system leverages a game-specific hash generated by a hashing system, which includes data describing a log of events that occurred during the gameplay session. The strategy guide includes a summary of the gameplay session curated based on a combination of a particular user associated with the gameplay session, a rulebook describing gameplay event scoring, and the specific event sequence described in the game-specific hash. The game-specific hash and the strategy guide are configured for output based on various considerations, such as display capabilities and network connections of the computing devices implementing the strategy system and/or the hashing system as well as characteristics of a computing device at which the strategy guide is output.